This update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you.
此更新将在各大平台上陆续推出,请耐心等待更新。
Making big waves this week for looking adorably tiny are new baby versions of the axolotl, dolphin, turtle, squid, and glow squid. Baby mounts are also getting an adorable makeover! Donkeys. Mules. Every single horse variant. All of these tiny cuties are galloping into the Overworld looking tinier and cuter than ever! The only question remains: can you handle the cuteness?
本周,美西螈、海豚、海龟、鱿鱼和发光鱿鱼的幼年版本闪亮登场,它们体型娇小,模样可爱,可谓激起了层层波澜。幼年坐骑们也迎来了一场可爱大变身!驴、骡,以及每一种马的变种——所有这些小巧可爱的生灵正比以往任何时候都更显可爱地奔腾进入主世界!唯一的问题是:你能承受得住这份可爱吗?
This fixes issues related to custom resource packs interacting with the baby mobs.
这修复了自定义资源包与幼年生物的相关问题。
Updated MERS of the baby tamed Wolf
更新了已驯服的幼年狼的 MERS 映射图
ACHIEVEMENTS 成就
Fixed the issue preventing some item related achievements from being obtained.
修复了玩家不能获得某些物品相关成就的问题。
SOUNDS 音效
Baby horse and baby Chicken now have custom sounds
幼年马与幼年鸡现在有自定义音效
GAMEPLAY 玩法
Cooldowns on custom items now visualize correctly
自定义物品的冷却时间现在能正确显示
INPUT 输入
Fixed an issue on Windows where the mouse highlight appeared in game when "Show location of pointer when I press the CTRL key" option was enabled in Windows settings. (MCPE-168787)
修复了在 Windows 设置中启用“按下 CTRL 键显示指针位置”选项时,游戏内会出现鼠标高亮的问题。(MCPE-168787)
Fixed an issue on Windows where the system's ClickLock mouse setting was not recognized.(MCPE-231488)
The movement of Boats,Horses, Donkeys, and Mules is now as responsive as it used to be before the release of the Mounts of Mayhem game drop (MCPE-231719)
We will fail to load an entity json that has invalid data in versions 1.26.0 and newer.
在 1.26.0 及更高版本中,将无法加载包含无效数据的实体 JSON。
Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.10 and newer.Also unified and updated documentation for the following goals
在解析时对以下 AI 意向的模式进行了更严格的限制,在 1.26.10 及更高版本中,将无法加载包含无效数据的实体 JSON。同时也统一化并更新了以下 AI 意向的文档:
minecraft:behavior.drop_item_for
minecraft:behavior.drop_item_for
minecraft:behavior.fertilize_farm_block
minecraft:behavior.fertilize_farm_block
minecraft:behavior.harvest_farm_block
minecraft:behavior.harvest_farm_block
minecraft:behavior.inspect_bookshelf
minecraft:behavior.inspect_bookshelf
minecraft:behavior.lay_egg
minecraft:behavior.lay_egg
Float Range fieldtime_of_day_range in minecraft:behavior.drop_item_for now only accepts an object with min and max values. Other formats will fail to parse
minecraft:behavior.drop_item_for 中的浮点数范围字段 time_of_day_range 现在只接受包含 min 和 max 值的对象。将无法解析其他格式
Fieldlay_seconds in minecraft:behavior.lay_egg now only accepts numbers greater than or equal to 0
HttpRequestNotAllowedError- Request targets a URI not in the allow list
HttpRequestNotAllowedError:请求指向的 URI 不在允许列表中
HttpsOnlyError- HTTPS required but non-HTTPS URI provided
HttpsOnlyError:要求 HTTPS 但提供了非 HTTPS URI
BLOCKS 方块
Blocks using the minecraft:corner_and_cardinal_direction value of minecraft:placement_direction now will correctly form inner corners when there are other stairs next to them (MCPE-232019)
Defines whether the entity can move out of a liquid block to a neighboring solid block if pushed against it
定义实体在被推动时是否可以从液体方块移动到相邻的固体方块
DEDICATED SERVER 专用服务器
Added HTTP configuration capabilities for the @minecraft/server-net scripting module on dedicated servers. Server operators can now configure HTTP request limits and restrictions via the permissions.json file. All of the configurable options are optional. If not specified, limits for the particular setting will not be enforced. Example config: .\config\<module_id>\permissions.json
Added an option to the Bedrock Dedicated Server configuration to enable or disable editor metrics collection when running an Editor server
为基岩版专用服务器配置加入了选项,用于在运行编辑器服务器时启用或禁用编辑器指标收集
Updated Selection Tool to displays toast notifications when Quick Actions(Fill, Delete) or Trim Actions (Trim Selection, Remove Air, Hollow) cannot be performed due to no selection or when they result in no changes
Updated jigsaw tool to save registry when the editor is closed or tool is changed.
更新了拼图结构工具,使其在编辑器关闭或工具切换时保存注册表。
Updated API typeListPaneSlotLayout to ListPaneSlotConfiguration, and updated IListPanePropertyItemOptions property layout to slotConfig
将 API 类型ListPaneSlotLayout 更新为 ListPaneSlotConfiguration,并将 IListPanePropertyItemOptions 的属性 layout 更新为 slotConfig
Fixed bug that player cannot select any volumes using Enter key while in Line Tool
修复了在线段工具中玩家无法使用 Enter 键选择任何区域的问题
Fixed bug that"New from Clipboard" button is inactive outside of Paste Preview tool
修复了“从剪贴板新建”按钮在黏贴预览工具之外处于非活动状态的问题
Fixed a bug causing the tutorial dimmer to render misaligned relative to the viewport
修复了导致教程暗化层相对于视口渲染错位的漏洞
Fixed a bug where the flood tool would not close the modal dialog when block change limit was exceeded.
修复了方块更改数量超过限制时,洪水工具不会关闭模态对话框的问题。
Fixed a bug with the Apply Flood keybinding.
修复了“应用洪水”键位绑定存在的问题。
Fixed changing between Crosshair and Tool modes to no longer cause world geometry to get re-created
修复了在十字准星和工具模式之间切换不再导致世界几何模型重建的问题
Improved performance of Editor in Vibrant Visuals mode by preventing extra deferred rendering call.
通过防止额外的延迟渲染调用,提高了编辑器在灵动视效[暂译]模式下的性能。
FEATURES 地物
Fixed feature loading to allow for sub-directories and any filename, will now only use identifier in JSON.
修复了地物加载,以允许子目录和任意文件名,现在将仅使用 JSON 中的标识符。
译注:以前,地物与地物规则定义的 ID 必须匹配文件名,否则会出现错误。此更新取消了此限制。
GENERAL 通用
Fixed an issue where 'minecraft://?addExternalServer' and other similar URIs might not work when containing URL-encodable characters. (MCPE-232900)
修复了 minecraft://?addExternalServer 及其他类似 URI 在包含可进行 URL 编码的字符时可能无法工作的问题。(MCPE-232900)
GRAPHICAL 图像
The colored block lighting feature is no longer restricted to the Render Dragon Features for Creator Experiment
彩色方块照明功能不再局限于“为创作者提供的渲染龙特性”实验性玩法
To enable this feature,PBR resource packs must include a local_lighting.json with static_light entries. Blocks that do not have a static_light and light_color specified via a provided resource pack will be treated as non-colored lighting and use the standard uniform light color.
Fixed long running sounds such as jukebox music from playing in the menu when leaving a multiplayer world
修复了离开多人游戏世界时,唱片机音乐等长时音效仍在菜单中播放的问题
USER INTERFACE 用户界面
Fixed bug that made buttons at the top of the Marketplace screen difficult to select with controller
修复了市场界面顶部的按钮难以用控制器选择的漏洞
EXPERIMENTAL TECHNICAL UPDATES 实验性技术性更新
ADD-ONS AND SCRIPT ENGINE 附加包和脚本引擎
Added experimental toggle "Voxel Shapes" which enables the use of voxel shapes on Vanilla and custom blocks
加入了实验性玩法“体素形状”,用于在原版和自定义方块上启用体素形状
Voxel shapes are currently only used for occlusion/culling.
体素形状目前仅用于遮挡或剔除。
Currently,only unit cube Vanilla blocks have a voxel shape associated. With this experiment enabled, custom blocks with a voxel shape will only cull against Vanilla unit cube blocks or other custom blocks with a voxel shape.
If the VoxelShapes experiment is enabled and a shape is not specified,minecraft:empty will be used by default if the block does not use minecraft:geometry.full_block .
Blocks can handle the following entity events in scripting through the"onEntity" handler:
方块现在可以通过 onEntity 事件在脚本中处理以下实体事件:
Custom named events:
自定义命名事件:
"on_home"from "minecraft:behavior.go_home"
来自 minecraft:behavior.go_home 的 on_home 事件
“on_escape”from "minecraft:behavior.avoid_block"
来自 minecraft:behavior.avoid_block 的 on_escape 事件
"on_reach"from "minecraft:behavior.move_to_block"
来自 minecraft:behavior.move_to_block 的 on_reach 事件
"on_place"from "minecraft:behavior.place_block"
来自 minecraft:behavior.place_block 的 on_place 事件
"on_take"from "minecraft:behavior.take_block"
来自 minecraft:behavior.take_block 的 on_take 事件
Unlike the current vanilla blocks that handle those events,custom blocks may receive those events up to one tick after they were emitted, depending on how late in the tick the event was emitted.