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|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。 |测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。 |然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 |Minecraft 基岩版 1.21.120 仍未发布,Beta & Preview 1.21.120.24 为其第 5 个测试版。 |本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.21.120.24 Minecraft 基岩版 Beta & Preview 1.21.120.24
POSTED: 30 SEPTEMBER 2025
发布于:2025 年 9 月 30 日
NOTE: While we roll out the GDK update on Minecraft Preview for Windows, some players will remain on Preview version 1.21.120.20. This will affect Realms and multiplayer compatibility with newer Preview versions. We will continue to roll the update out to more Preview players on Windows in the coming days. Thanks for your patience! 请注意:虽然我们推出了 Minecraft 预览版的 GDK 更新,但一些玩家仍将使用 1.21.120.20 预览版。这将影响服务器和多人游戏与新预览版的兼容性。在接下来的几天里,我们将继续向更多的 Windows 预览版玩家推出更新。感谢您的耐心!
INFORMATION ON MINECRAFT PREVIEW AND BETA: Minecraft 预览版与测试版信息:
- Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
FEATURES AND BUG FIXES 特性和漏洞修复
BLOCKS 方块
- Double Copper Chest textures' diagonal glint direction now match its single chest counterpart
- 大铜箱子纹理的对角线闪烁方向现在与其中的单个箱子匹配
- Bolts on single and double Copper Chests are now shaded in the same way
- 铜箱子和大铜箱子上的箱闩现在以相同的方式着色
- Double and single Copper Chest now has consistent shading
- 铜箱子和大铜箱子现在有一致的阴影
- Weathered Double Copper Chest bottom textures are now consistent with other Double Copper Chests
- 大锈蚀铜箱子的底部纹理现在与其他大铜箱子一致
GAMEPLAY 玩法
- Fixed the Shield taking damage when mining with it (MCPE-190339)
- 修复了使用盾牌挖掘会使其耐久度下降的问题 (MCPE-190339)
- Fixed knockback from projectiles applying even when blocking with the Shield (MCPE-220733)
- 修复了即使用盾牌格挡,弹射物还是会造成击退的问题 (MCPE-220733)
GENERAL 通用
- Marketplace content can now be searched for using Graphics filters for RTX and Vibrant Visuals.
- 现在可以使用图形过滤器搜索 RTX 和灵动视效[暂译]的市场内容。
GRAPHICAL 图像
- Fixed some missing pixels on the body texture of the Drowned mob (MCPE-169440)
- 修复了溺尸身体纹理上缺失一些像素的问题 (MCPE-169440)
- Fixed the top of the Donkey's ear being the wrong color (MCPE-166776)
- 修复了驴耳朵顶部的颜色错误的问题 (MCPE-166776)
- Fixed missing pixels on Copper, Iron, Gold and Diamond Horse Armor texture
- 修复了铜、铁、金和钻石马铠纹理的缺失像素
- Inventory empty Chest Armor slot and Brewing Stand empty Bottle background now match the items texture (MCPE-43234)
- 物品栏的空胸甲槽和酿造台的空瓶子背景现在匹配物品纹理 (MCPE-43234)
- Fixed an issue with color grading in Vibrant Visuals that caused the white balance mode to become inverted (MCPE-228283)
- 修复了灵动视效[暂译]中颜色分级导致白平衡模式反转的问题 (MCPE-228283)
- Updated the mers for the gray, light blue, light gray and green dye items (MCPE-226433)
- 更新了灰色、淡蓝色、淡灰色和绿色染料物品的 MERS 纹理 (MCPE-226433)
译注:MERS 即 Metalness Emissive Roughness Subsurface-Scattering,金属度、发光度、粗糙度和次表面散射,是用于 PBR 渲染的纹理文件。
MOBS 生物
- Absorption Effect is now cleared immediately when all Golden Hearts are lost from damage (MCPE-55449)
- 现在,所有金心因为玩家受到伤害而消失后会立即清除伤害吸收效果 (MCPE-55449)
- Drowned right arm and overlay layer no longer intersects with chest (MCPE-82082)
- 溺尸的右臂和覆盖层不再与其胸部相交 (MCPE-82082)
PLAYSTATION 4 PLAYSTATION 4
- Shifted download storage to new location. Players may need to redownload Marketplace content
- 将下载存储转移到了新位置。玩家可能需要重新下载市场内容
STABILITY AND PERFORMANCE 性能与稳定性
- Fixed issue that could cause excess critical hit particles to spawn
- 修复了暴击粒子产生过多的问题
STRUCTURE BLOCKS 结构方块
- Fixed Structure Block preview GUI misplacing custom blocks
- 修复了结构方块的预览 GUI 中自定义方块错位或消失的问题
USER INTERFACE 用户界面
- Fixed an issue that prevented users from creating a new world from templates inside the Play Screen, in Windows Preview (MCPE-227855)
- 修复了在 Windows 预览版中,用户不能在游戏界面中使用模板创建新世界的问题 (MCPE-227855)
- General Settings have been updated with a new layout and design
- 更新了通用设置的布局和设计
- We’d love to hear your thoughts on these changes at the feedback site
- 我们希望在反馈网站上听到您对这些变化的看法
- Items can now be transported onto hovered empty slots from hotbar slots using their corresponding hotkeys (MCPE-228289)
- 现在可以用相应的热键将物品从快捷栏槽位转移到空槽位上 (MCPE-228289)
- Fixed an issue where keyboard input would not register if the game window is unfocused while loading a world (MCPE-227839) (MCPE-228288)
- 修复了加载世界时,如果游戏窗口没有获得焦点,键盘输入就不会注册的问题 (MCPE-227839) (MCPE-228288)
VANILLA PARITY 原版趋同
- The textures of Chests and Saddles on Llamas, Donkeys, Mules and Skeleton/Zombie Horses now match between Java and Bedrock (MCPE-154327) (MCPE-165390)
- 现在羊驼、驴、骡、骷髅马和僵尸马的箱子和马鞍的纹理在 Java 版与基岩版之间匹配 (MCPE-154327) (MCPE-165390)
- We’ve updated how light is absorbed by water in Bedrock Edition
- 我们更新了基岩版中水吸收光的逻辑
- Instead of reducing light by 2 units per block, water now reduces light by only 1 unit
- 水现在每方块只减少 1 个光照等级,而不是每方块减少 2 个光照等级
- With this change, fewer Drowned will spawn in shallow water or rivers
- 随着这一变化,浅水或河流中生成的溺尸将会减少
- This feature is experimental and available in Preview only, please provide your feedback on this change at the feedback site
- 这项功能是实验性的,仅在预览版中可用,请在反馈网站上提供您对这一变化的反馈
AUDIO 音频
- Unique ambient sound effects are now played when the player is underwater. (MCPE-79532)
- 现在,玩家在水下时,会播放独特的环境音效。(MCPE-79532)
TECHNICAL UPDATES 技术性更新
API API
- ContainerRulesError
- ContainerRulesError 类
- Moved property reason: ContainerRulesErrorReason from beta to v2.3.0 .
- 将属性 reason: ContainerRulesErrorReason 从 beta 移动到了 v2.3.0。
- Moved enum ContainerRulesErrorReason from beta to v2.3.0 .
- 将枚举 ContainerRulesErrorReason 从 beta 移动到了 v2.3.0。
- Moved interface ContainerRules from beta to v2.3.0 .
- 将接口 ContainerRules 从 beta 移动到了 v2.3.0。
- Container
- Container 类
- Moved property readonly containerRules?: ContainerRules from beta to v2.3.0 .
- 将属性 readonly containerRules?: ContainerRules 从 beta 移动到了 v2.3.0。
- Moved property readonly weight: number from beta to v2.3.0 .
- 将属性 readonly weight: number 从 beta 移动到了 v2.3.0。
- Moved property readonly weight: number from beta to v2.3.0 .
- 将属性 readonly weight: number 从 beta 移动到了 v2.3.0。
- Moved class ItemInventoryComponent from beta to v2.3.0 .
- 将类 ItemInventoryComponent 从 beta 移动到了 v2.3.0。
BIOMES 生物群系
- Fixed an issue where the replacement biomes were not read for client side chunk generation
- 修复了客户端区块生成不读取生物群系替换数据的问题
BIOME COMPONENTS 生物群系组件
- Added underwater_addition, underwater_loop, and underwater_mood fields to minecraft:ambient_sounds . They will be played when the audio listener position is inside of water.
- 向 minecraft:ambient_sounds 加入了 underwater_additionunderwater_loop 和 underwater_mood 字段。音频收听者的位置在水中时,它们将播放。
- underwater_addition and addition now take both an asset and chance, the chance determines the chance for the sound to be played.
- underwater_addition 和 addition 现在接受 asset 和 chance 字段, chance 字段决定声音播放的概率。
- Format versions before 1.21.120 will automatically set the underwater versions to the same as the normal ones, and the chance to the previously hardcoded chance of 0.0111
- 1.21.120 之前的格式版本会自动将声音的水下版本设置为与正常版本相同,并将概率设置为之前硬编码的概率 0.0111
BLOCKS 方块
- Fixed a crash that occurs when selecting Vibrant Visuals panel settings
- 修复了选择灵动视效[暂译]面板设置时发生的崩溃
- Added boolean field "alpha_masked_tint" to materials in "minecraft:material_instances" component
- 向 minecraft:material_instances 组件的材料加入了布尔字段 alpha_masked_tint
- Defaults to false
- 默认为 false
- When true, the alpha channel of the texture will be used to multiply the tint to the albedo of the texture
- 设为 true 时,纹理的 alpha 通道(不透明度通道)将用于将着色与纹理相乘混合
- Requires "format_version" >= 1.21.120
- 需要 format_version >= 1.21.120
- Requires "Upcoming Creator Features" toggle
- 需要“即将到来的创作者功能”实验性玩法
- Requires "tint_method" other than "none"
- 需要 tint_method 不为 none
- Requires "render_method" to be "opaque"
- 需要 render_method 为 opaque
COMMANDS 命令
- Fixed an issue where we weren't able to use certain non-alphanumeric characters in the name field of a score raw text object. (MCPE-108989)
- 修复了不能在原始文本对象的计分板的 name 字段中使用某些非字母数字字符的问题 (MCPE-108989)
EDITOR 编辑器
- Added jigsaw support to make the creation of jigsaws less technical and more intuitive
- 加入了拼图结构的支持,使得拼图结构的创建更简单,更直观
- Added curves into the line tool to make more organic shapes. Curves also work with node weights.
- 在线条工具中加入了曲线以制作更加生动的形状。曲线也适用于节点权重。
- Fixed outdated terminology in Vibrant Visuals Settings panel. Changed 'Deferred Lighting' to 'Vibrant Visuals' in the error messages.
- 修复了灵动视效[暂译]设置面板中术语过时的问题。将错误信息中的“延迟照明”更改为“灵动视效[暂译]”。
- Fixed the issue where the background of hover text clips prematurely
- 修复了悬停文本背景过早地剪切的问题
- Fixed a bug where command blocks couldn’t use the /structure command in editor projects
- 修复了命令方块不能在编辑器项目中使用 /structure 命令的漏洞
- Fixed issue that was preventing manually entering node value in the textbox (in Edit mode - turned on with double left click) for two dimensional graph.
- 修复了不能(在通过双击打开的编辑模式下)在文本框中手动输入用于二维图形的节点值的问题。
- Fixed a bug where only one player in a multiplayer Editor session can use the Terrain Tool at a time
- 修复了多人编辑器的一个会话中一次只能有一个玩家使用地形工具的漏洞
- Fixed a bug where the Terrain Tool was ignoring Mask and Replace filters
- 修复了地形工具忽略遮罩和替换过滤器的漏洞
- Fixed a bug that caused unusable buttons to show up in editor pause menu
- 修复了编辑器暂停菜单中显示不可用按钮的漏洞
- The Line tool now has the ability to make curves
- 线条工具现在能够绘制曲线
- Add axis locking & nudging support to Ruler Tool
- 向标尺工具加入了轴锁定和微移支持
ENTITY COMPONENTS 实体组件
- Added apply_knockback_to_blocking_targets property to impact_damage in minecraft:projectile
- 向 minecraft:projectile 的 impact_damage 字段加入了 apply_knockback_to_blocking_targets 属性
MOBS 生物
- The Dophin's bubble particle emissions have been updated and are now emitted through its animation controller
- 更新了海豚气泡的粒子发射器,现在通过它的动画控制器发射粒子
此处原文 Dophin's 疑似笔误,应为 Dolphin's。
GRAPHICAL 图像
- Fixed issue for some cases where custom stencil states on entities would cause visual glitches (MCPE-219845)
- 修复了某些情况下实体上的自定义模板状态会导致视觉故障的问题 (MCPE-219845)
EXPERIMENTAL TECHNICAL UPDATES 实验性技术性更新
API API
- Added the BlockComponentBlockBreakEvent Custom Component Event to beta. This event is called when a specific block is broken by either the player or other entity, a block (such as fire or water), or from a script or command that removes or destroys the block.
- 向测试版加入了自定义组件的 BlockComponentBlockBreakEvent 事件。玩家、其他实体、方块(例如火或水)、移除或破坏方块的脚本或命令破坏了特定方块时,会调用此事件。
- Added entitySource read-only property. This contains the entity that caused the block's destruction.
- 加入了 entitySource 只读属性。这包含导致方块破坏的实体。
- Added blockDestructionSource read-only property. This contains the block that caused the block's destruction.
- 加入了 blockDestructionSource 只读属性。这包含导致方块被破坏的方块。
- Added brokenBlockPermutation read-only property. This contains the block permutation this custom component exists on.
- 加入了 brokenBlockPermutation 只读属性。这包含该自定义组件所在的方块排列。
- Added the ability for the custom creator camera to move on a spline.
- 加入了自定义创作者相机在样条曲线上移动的能力。
- Added method playAnimation(splineType: CatmullRomSpline | LinearSpline, cameraAnimationOptions: AnimationOptions): void to beta to play an animation curve. Only works when used on the minecraft:free camera preset
- 向 beta 加入了方法 playAnimation(splineType: CatmullRomSpline | LinearSpline, cameraAnimationOptions: AnimationOptions): void 以播放动画曲线。仅能用于 minecraft:free 相机预设
- Added class CatmullRomSpline to beta to create catmullrom splines for minecraft:free camera preset
- 向 beta 加入了类 CatmullRomSpline 以为 minecraft:free 相机预设创建平滑插值样条曲线
- Added class LinearSpline to beta to create linearly interpolated splines for minecraft:free camera preset
- 向 beta 加入了类 LinearSpline 以为 minecraft:free 相机预设创建线性插值样条曲线
- Added interface AnimationOptions to beta for creating and playing a spline on the minecraft:free camera preset
- 向 beta 加入了接口 AnimationOptions 以在 minecraft:free 相机预设创建和播放样条曲线
- Added interface ProgressKeyFrame to beta for setting progress key frames on a spline
- 向 beta 加入了接口 ProgressKeyFrame 以在样条曲线上设置进度关键帧
- Added interface RotationKeyFrame to beta for setting rotation key frames on a spline
- 向 beta 加入了接口 RotationKeyFrame 以在样条曲线上设置旋转关键帧
- Added interface SplineAnimation to beta for storing spline key frames
- 向 beta 加入了接口 SplineAnimation 以存储样条曲线关键帧
BLOCKS 方块
- Removed Upcoming Creator Features toggle requirement from the minecraft:redstone_producer component
- 将 minecraft:redstone_producer 组件从“即将到来的创作者功能”实验性玩法中移出
- Fixed minecraft:grass_block rendering in dark forests (MCPE-228169)
- 修复了 minecraft:grass_block 在黑森林的渲染问题 (MCPE-228169)
- Fixed ambient occlusion for custom blocks displayed in HUD
- 修复了显示在 HUD 中的自定义方块的环境光遮蔽问题
- Component minecraft:embedded_visual no longer requires the "Upcoming Creator Features" toggle
- 组件 minecraft:embedded_visual 不再需要“即将到来的创作者功能”实验性玩法
- Component minecraft:flower_pottable no longer requires the "Upcoming Creator Features" toggle
- 组件 minecraft:flower_pottable 不再需要“即将到来的创作者功能”实验性玩法
COMMANDS 命令
- Added attach_to_entity and detach_from_entity camera commands for minecraft:fixed_boom and minecraft:follow_orbit presets
- 为 minecraft:fixed_boom 和 minecraft:follow_orbit 预设在 /camera 命令中加入了 attach_to_entity 和 detach_from_entity
- Accessible under the Experimental Creator Cameras experimental toggle
- 可在“实验性创作者相机”实验性玩法下访问
GRAPHICAL 图像
- The RenderDragon Features for Creators experiment now includes a resource pack that will be automatically loaded when entering a world with the experiment enabled (MCPE-227624)
- “创作者的渲染龙特性”实验性玩法现在包括资源包,进入启用了此实验性玩法的世界时会自动加载 (MCPE-227624)
【Cat_Anchor 译自feedback.minecraft.net 2025 年 10 月 2 日发布的 Minecraft Beta & Preview - 1.21.120.24】
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