Cat_Anchor 发表于 6 天前

Minecraft 基岩版 Beta & Preview 26.10.20 发布

本帖最后由 Cat_Anchor 于 2026-1-28 18:11 编辑

|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 26.10 仍未发布,Beta & Preview 26.10.20 为其第 1 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 26.10.20
Minecraft 基岩版 Beta & Preview 26.10.20


INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:


[*]These work-in-progress versions can be unstable and may not be representative of final version quality
[*]这些开发中版本可能不稳定,并不代表最终版本的质量
[*]Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
[*]This update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you.
[*]此更新将在各大平台上陆续推出,请耐心等待更新。

https://feedback.minecraft.net/hc/article_attachments/43005760571917
Making big waves this week for looking adorably tiny are new baby versions of the axolotl, dolphin, turtle, squid, and glow squid. Baby mounts are also getting an adorable makeover! Donkeys. Mules. Every single horse variant. All of these tiny cuties are galloping into the Overworld looking tinier and cuter than ever! The only question remains: can you handle the cuteness?
本周,美西螈、海豚、海龟、鱿鱼和发光鱿鱼的幼年版本闪亮登场,它们体型娇小,模样可爱,可谓激起了层层波澜。幼年坐骑们也迎来了一场可爱大变身!驴、骡,以及每一种马的变种——所有这些小巧可爱的生灵正比以往任何时候都更显可爱地奔腾进入主世界!唯一的问题是:你能承受得住这份可爱吗?

And as always, we're keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。

FEATURES AND BUG FIXES
特性和漏洞修复


DROP 1 2026
2026 年第 1 个小更新


MOBS
生物


[*]Updated the models and textures of the following Baby Mobs:
[*]更新了以下幼年生物的模型与纹理:

[*]Axolotl
[*]美西螈

[*]Added new baby-specific animations for the Axolotl
[*]为幼年美西螈加入了新的动画

[*]Dolphin
[*]海豚
[*]Donkey
[*]驴
[*]Horse
[*]马
[*]Mule
[*]骡
[*]Skeleton Horse
[*]骷髅马
[*]Zombie Horse
[*]僵尸马
[*]Glow Squid
[*]发光鱿鱼
[*]Squid
[*]鱿鱼
[*]Turtle
[*]海龟



BABY MOBS
幼年生物


[*]Applied pack versioning to the new baby mobs. (MCPE-234734, MCPE-234744, MCPE-234784, MCPE-234785)
[*]对新版幼年生物应用了包版本控制。(MCPE-234734 MCPE-234744 MCPE-234784 MCPE-234785)

[*]This fixes issues related to custom resource packs interacting with the baby mobs.
[*]这修复了自定义资源包与幼年生物的相关问题。

[*]Updated MERS of the baby tamed Wolf
[*]更新了已驯服的幼年狼的 MERS 映射图


ACHIEVEMENTS
成就


[*]Fixed the issue preventing some item related achievements from being obtained.
[*]修复了玩家不能获得某些物品相关成就的问题。


SOUNDS
音效


[*]Baby horse and baby Chicken now have custom sounds
[*]幼年马与幼年鸡现在有自定义音效


GAMEPLAY
玩法


[*]Cooldowns on custom items now visualize correctly
[*]自定义物品的冷却时间现在能正确显示


INPUT
输入


[*]Fixed an issue on Windows where the mouse highlight appeared in game when "Show location of pointer when I press the CTRL key" option was enabled in Windows settings. (MCPE-168787)
[*]修复了在 Windows 设置中启用“按下 CTRL 键显示指针位置”选项时,游戏内会出现鼠标高亮的问题。(MCPE-168787)
[*]Fixed an issue on Windows where the system's ClickLock mouse setting was not recognized.(MCPE-231488)
[*]修复了 Windows 上,系统鼠标的“单击锁定”设置未被识别的问题。(MCPE-231488)


ITEMS
物品


[*]Combining an Enchanted Shield with an Illager Banner now correctly transfers the enchantments to the crafted Illager Banner Shield (MCPE-174103)
[*]现在,将附魔盾牌与灾厄旗帜结合时,可以正确地将魔咒转移到制作出的灾厄旗帜盾牌上。(MCPE-174103)


MOBS
生物


[*]Baby Polar Bear no longer becomes hostile towards the player (MCPE-173833)
[*]幼年北极熊不再与玩家敌对 (MCPE-173833)
[*]The movement of Boats,Horses, Donkeys, and Mules is now as responsive as it used to be before the release of the Mounts of Mayhem game drop (MCPE-231719)
[*]船、马、驴和骡的移动控制响应性现已恢复至群骑纷争小更新发布前的水平 (MCPE-231719)
[*]Boats'paddle animation no longer glitches when paddling backwards
[*]船在向后划桨时,桨的动画不再出现显示错误
[*]Zombie Horses can no longer catch fire while in water(MCPE-229542)
[*]僵尸马在水中时不再会着火 (MCPE-229542)
[*]Added missing texture for the tamed woods version of the new baby Wolf
[*]为已驯服的新版幼年狼的林地变种加入了缺失的纹理
[*]Ghast's no longer display old face textures while shooting fireballs(MCPE-218741)
[*]恶魂在发射火球时不再显示旧的面部纹理 (MCPE-218741)
[*]Fixed incorrect allele range syntax for the Panda and Goat
[*]修复了熊猫和山羊的等位基因范围语法错误
> 译注:如果你不知道的话,熊猫的花色与山羊的尖叫变种是通过模拟基因与遗传来控制的。


CHARACTER CREATOR
角色创建器


[*]Selected appearance should no longer reset to 3rd appearance at times upon starting up the client
[*]启动客户端时,所选外观不再有时重置为第三方外观


REALMS
REALMS


[*]Added message and logic for error joining realm whose owner is banned.
[*]为加入 Realm 所有者被封禁的 Realm 的错误加入了提示信息与处理逻辑。


SAVES
存档


[*]Ensure worlds created after signing out are saved to the new Users\Shared directory on Windows.
[*]确保了在 Windows 上登出后创建的世界会保存到新的 Users\Shared 目录中。


SOUND
声音


[*]Baby wolves now correctly play baby variant sounds
[*]幼年狼现在能正确播放其幼年变种的音效


STABILITY AND PERFORMANCE
性能与稳定性


[*]Fixed an issue where marketplace textures would be cached when re-entering worlds and could potentially degrade performance on some platforms
[*]修复了重新进入世界时市场纹理会被缓存,并可能导致在某些平台上性能下降的问题


SWITCH
SWITCH


[*]Reduce audio delays when entering a world (MCPE-177148)
[*]减少了进入世界时的音频延迟 (MCPE-177148)


USER INTERFACE
用户界面


[*]Fixed screen narration reading previously typed chat messages letter by letter when context changed
[*]修复了屏幕阅读在上下文改变时会逐字朗读之前输入的聊天消息的问题
[*]Added button enumeration narration to the death screen when text to speech is enabled
[*]启用文本转语音时,在死亡界面加入了按钮枚举朗读
[*]Text input fields now support arrow key navigation between lines and keyboard shortcuts such as Ctrl+V on Android
[*]现在支持在 Android 上对文本输入框使用方向键在行间导航,以及使用 Ctrl+V 等键盘快捷键
[*]Text input fields in Ore UI now support mouse caret positioning and selection on Android
[*]Android 上的 Ore UI 文本输入框现在支持使用鼠标进行光标定位和文本选择
[*]Improved chat auto scroll behavior to allow reading older messages during high frequency chat
[*]改进了聊天自动滚动行为,允许在高频聊天期间阅读以前的消息
[*]Player is now able to change time using the"Time" button in the chat/command window when "Always Day" option is enabled (MCPE-226307)
[*]启用“永为白昼”选项时,玩家现在可以使用聊天或命令窗口中的“时间”按钮来更改时间 (MCPE-226307)
[*]Added new registry keys so the Preview and Retail games don't share each other's previous window size and position(MCPE-233168)
[*]加入了新的注册表项,使预览版和正式版游戏不再共享彼此的先前窗口大小和位置 (MCPE-233168)
[*]Fixed the Bed and Death screens fading animations(MCPE-235024)
[*]修复了床界面和死亡界面的淡入淡出动画 (MCPE-235024)



TECHNICAL UPDATES
技术性更新

AI GOALS
AI 意向


[*]Migrated "minecraft:behavior.ocelotattack" ('_' misname is legacy and cannot safely be changed).
[*]迁移了 minecraft:behavior.ocelotattack(带 _ 的错误命名是历史遗留问题,无法安全更改)。
[*]We will fail to load an entity json that has invalid data in versions 1.26.0 and newer.
[*]在 1.26.0 及更高版本中,将无法加载包含无效数据的实体 JSON。
[*]Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.10 and newer.Also unified and updated documentation for the following goals
[*]在解析时对以下 AI 意向的模式进行了更严格的限制,在 1.26.10 及更高版本中,将无法加载包含无效数据的实体 JSON。同时也统一化并更新了以下 AI 意向的文档:

[*]minecraft:behavior.drop_item_for
[*]minecraft:behavior.drop_item_for
[*]minecraft:behavior.fertilize_farm_block
[*]minecraft:behavior.fertilize_farm_block
[*]minecraft:behavior.harvest_farm_block
[*]minecraft:behavior.harvest_farm_block
[*]minecraft:behavior.inspect_bookshelf
[*]minecraft:behavior.inspect_bookshelf
[*]minecraft:behavior.lay_egg
[*]minecraft:behavior.lay_egg

[*]Float Range fieldtime_of_day_range in minecraft:behavior.drop_item_for now only accepts an object with min and max values. Other formats will fail to parse
[*]minecraft:behavior.drop_item_for 中的浮点数范围字段 time_of_day_range 现在只接受包含 min 和 max 值的对象。将无法解析其他格式
[*]Fieldlay_seconds in minecraft:behavior.lay_egg now only accepts numbers greater than or equal to 0
[*]minecraft:behavior.lay_egg 中的 lay_seconds 字段现在只接受大于或等于 0 的数字



API
API


[*]Generate JSON metadata for molang queries available in the game
[*]为游戏中可用的 Molang 查询生成了 JSON 元数据
[*]Released @minecraft/server version 2.6.0
[*]发布了 @minecraft/server 版本 2.6.0
[*]Added @minecraft/server version 2.7.0-beta
[*]加入了 @minecraft/server 版本 2.7.0-beta
[*]Released Block.getComponents and Block.hasComponent into 2.6.0.
[*]将 Block.getComponents 与 Block.hasComponent 移动到了 2.6.0。
[*]Released EntityHealBeforeEvent from beta to v2.6.0
[*]将 EntityHealBeforeEvent 从 beta 移动到了 v2.6.0
[*]Released EntityHealAfterEvent from beta to v2.6.0
[*]将 EntityHealAfterEvent 从 beta 移动到了 v2.6.0
[*]Released EntityHealCause from beta to v2.6.0
[*]将 EntityHealCause 从 beta 移动到了 v2.6.0
[*]Released EntityHealSource from beta to v2.6.0
[*]将 EntityHealSource 从 beta 移动到了 v2.6.0
[*]Released EntityHealEventOptions from beta to v2.6.0
[*]将 EntityHealEventOptions 从 beta 移动到了 v2.6.0
[*]Released EntityHealBeforeEventSignal from beta to v2.6.0
[*]将 EntityHealBeforeEventSignal 从 beta 移动到了 v2.6.0
[*]Released EntityHealAfterEventSignal from beta to v2.6.0
[*]将 EntityHealAfterEventSignal 从 beta 移动到了 v2.6.0
[*]Released WorldBeforeEvents.entityHeal from beta to v2.6.0
[*]将 WorldBeforeEvents.entityHeal 从 beta 移动到了 v2.6.0
[*]Released WorldAfterEvents.entityHeal from beta to v2.6.0
[*]将 WorldAfterEvents.entityHeal 从 beta 移动到了 v2.6.0
[*]Released EntityHurtBeforeEvent from beta to v2.6.0
[*]将 EntityHurtBeforeEvent 从 beta 移动到了 v2.6.0
[*]Released EntityHurtBeforeEventOptions from beta to v2.6.0
[*]将 EntityHurtBeforeEventOptions 从 beta 移动到了 v2.6.0
[*]Released EntityHurtBeforeEventSignal from beta to v2.6.0
[*]将 EntityHurtBeforeEventSignal 从 beta 移动到了 v2.6.0
[*]Released WorldBeforeEvents.entityHurt from beta to v2.6.0
[*]将 WorldBeforeEvents.entityHurt 从 beta 移动到了 v2.6.0
[*]Released EntityHurtAfterEventOptions from beta to v2.6.0
[*]将 EntityHurtAfterEventOptions 从 beta 移动到了 v2.6.0
[*]Released change of EntityHurtAfterEventSignal to use EntityHurtAfterEventOptions from beta to v2.6.0
[*]将 EntityHurtAfterEventSignal 使用 EntityHurtAfterEventOptions 的更改从 beta 移动到了 v2.6.0
[*]Released EntityItemPickupAfterEvent from beta to v2.6.0
[*]将 EntityItemPickupAfterEvent 从 beta 移动到了 v2.6.0
[*]Released EntityItemPickupBeforeEvent from beta to v2.6.0
[*]将 EntityItemPickupBeforeEvent 从 beta 移动到了 v2.6.0
[*]Released EntityItemPickupEventOptions from beta to v2.6.0
[*]将 EntityItemPickupEventOptions 从 beta 移动到了 v2.6.0
[*]Released ItemFilter from beta to v2.6.0
[*]将 ItemFilter 从 beta 移动到了 v2.6.0
[*]Released EntityItemPickupAfterEventSignal from beta to v2.6.0
[*]将 EntityItemPickupAfterEventSignal 从 beta 移动到了 v2.6.0
[*]Released EntityItemPickupBeforeEventSignal from beta to v2.6.0
[*]将 EntityItemPickupBeforeEventSignal 从 beta 移动到了 v2.6.0
[*]Released WorldAfterEvents.entityItemPickup from beta to v2.6.0
[*]将 WorldAfterEvents.entityItemPickup 从 beta 移动到了 v2.6.0
[*]Released WorldBeforeEvents.entityItemPickup from beta to v2.6.0
[*]将 WorldBeforeEvents.entityItemPickup 从 beta 移动到了 v2.6.0
[*]Moving world.getSeed to stable
[*]将 world.getSeed 移动到了 稳定版本
[*]Moving query.get_level_seed_based_fraction out from behind the Upcoming Creator Features toggle
[*]将 query.get_level_seed_based_fraction 移出了即将到来的创作者功能实验性玩法


@MINECRAFT/SERVER-NET
@MINECRAFT/SERVER-NET

Added addional error types for HTTP requests:
为 HTTP 请求加入了额外的错误类型:


[*]HttpRequestBodyTooLargeError - Request body exceeds configured limit
[*]HttpRequestBodyTooLargeError:请求体超过配置的限制
[*]HttpRequestLimitExceededError- Concurrent request limit reached
[*]HttpRequestLimitExceededError:已达到并发请求限制
[*]HttpRequestNotAllowedError- Request targets a URI not in the allow list
[*]HttpRequestNotAllowedError:请求指向的 URI 不在允许列表中
[*]HttpsOnlyError- HTTPS required but non-HTTPS URI provided
[*]HttpsOnlyError:要求 HTTPS 但提供了非 HTTPS URI


BLOCKS
方块


[*]Blocks using the minecraft:corner_and_cardinal_direction value of minecraft:placement_direction now will correctly form inner corners when there are other stairs next to them (MCPE-232019)
[*]minecraft:placement_direction 的值设为 minecraft:corner_and_cardinal_direction 的方块现在可以正确地与旁边的楼梯形成内角 (MCPE-232019)
[*]Fixed rotation issue for blocks in item frames that use"minecraft:geometry.full_block" for Json "format_version" >= 1.26.0 (MCPE-234715)
[*]修复了对于 JSON 中 format_version >= 1.26.0 且使用 minecraft:geometry.full_block 的方块在物品展示框中的旋转问题 (MCPE-234715)


COMMANDS
命令


[*]Fixed an issue where the "/reload all" command would not reload packs outside of the development folders. (MCPE-234722)
[*]修复了 /reload all 命令不会重载开发文件夹外的资源包或行为包的问题。(MCPE-234722)


COMPONENTS
组件


[*]Replaced the "simulate_waves" field of the "minecraft:buoyant" component with the new "movement_type" field
[*]将 minecraft:buoyant 组件的 simulate_waves 字段替换为新的 movement_type 字段

[*]The"movement_type" field accepts one of three values:
[*]movement_type 字段接受以下三个值之一:

[*]"waves",makes the entity move up and down based on its speed (default value)
[*]waves:基于实体的速度使其上下移动(默认值)
[*]"bobbing",makes the entity move up and down at a constant pace
[*]bobbing:使实体以恒定速率上下移动
[*]"none",doesn't do anything
[*]none:不执行任何操作

[*]The"big_wave_probability" and "big_wave_speed" fields are only used when "movement_type" is set to "waves"
[*] big_wave_probability 和 big_wave_speed 字段仅在 movement_type 设置为 waves 时使用

[*]Added a"can_auto_step_from_liquid" field to the "minecraft:buoyant" component
[*]向 minecraft:buoyant 组件加入了 can_auto_step_from_liquid 字段

[*]Defines whether the entity can move out of a liquid block to a neighboring solid block if pushed against it
[*]定义实体在被推动时是否可以从液体方块移动到相邻的固体方块



DEDICATED SERVER
专用服务器


[*]Added HTTP configuration capabilities for the @minecraft/server-net scripting module on dedicated servers. Server operators can now configure HTTP request limits and restrictions via the permissions.json file. All of the configurable options are optional. If not specified, limits for the particular setting will not be enforced. Example config: .\config\<module_id>\permissions.json
[*]为专用服务器上的 @minecraft/server-net 脚本模块加入了 HTTP 配置功能。服务器操作员现在可以通过 permissions.json 文件配置 HTTP 请求限制和约束。所有可配置选项均为可选。如果未指定,则不会强制执行特定设置的限制。配置示例:.\config\<模块 ID>\permissions.json

{
"allowed_modules": [
    ...
    "@minecraft/server-net"
],
"module_permissions": {
    "@minecraft/server-net": {
      "allowed_uris": [
      "https://example.com/",
      ],
      "force_https": true,
      "max_body_bytes": 1048576,
      "max_concurrent_requests": 1,
      "session_headers": {
      "session-data": "abc123"
      }
    }
}
}



EDITOR
编辑器

[*]Added variant and layout section support for IListPanePropertyItem API
[*]为 IListPanePropertyItem API 加入了变种和布局部分的支持
[*]AddedIStringPropertyItem API will now support multiline string if multilineHeight optional property is defined
[*]如果定义了可选属性 multilineHeight,IStringPropertyItem API 现在将支持多行字符串
[*]AddedhasClearButton optional API property to IStringPropertyItemOptions for modifying clear button visibility
[*]为 IStringPropertyItemOptions 加入了可选的 API 属性 hasClearButton,用于修改清除按钮的可见性
[*]Added a feature to keep player data on export for any player that had previously played in that world.
[*]加入了在导出世界时为曾在该世界中游玩过的任何玩家保留其玩家数据的功能。
[*]Added an option to creator options to enable or disable editor metrics collection.Those metrics can be viewed in the VSCode live diagnostics view.
[*]在创作者选项中加入了启用或禁用编辑器指标收集的选项。这些指标可以在 VSCode 的实时诊断视图中查看。
[*]Added an option to the Bedrock Dedicated Server configuration to enable or disable editor metrics collection when running an Editor server
[*]为基岩版专用服务器配置加入了选项,用于在运行编辑器服务器时启用或禁用编辑器指标收集
[*]Updated Selection Tool to displays toast notifications when Quick Actions(Fill, Delete) or Trim Actions (Trim Selection, Remove Air, Hollow) cannot be performed due to no selection or when they result in no changes
[*]更新了选区工具,在由于没有选区或操作未产生任何变化,而导致快速操作(填充、删除)或修剪操作(修剪选区、移除空气、挖空)无法执行时,会显示提示通知
[*]Updated jigsaw tool to save registry when the editor is closed or tool is changed.
[*]更新了拼图结构工具,使其在编辑器关闭或工具切换时保存注册表。
[*]Updated API typeListPaneSlotLayout to ListPaneSlotConfiguration, and updated IListPanePropertyItemOptions property layout to slotConfig
[*]将 API 类型ListPaneSlotLayout 更新为 ListPaneSlotConfiguration,并将 IListPanePropertyItemOptions 的属性 layout 更新为 slotConfig
[*]Fixed bug that player cannot select any volumes using Enter key while in Line Tool
[*]修复了在线段工具中玩家无法使用 Enter 键选择任何区域的问题
[*]Fixed bug that"New from Clipboard" button is inactive outside of Paste Preview tool
[*]修复了“从剪贴板新建”按钮在黏贴预览工具之外处于非活动状态的问题
[*]Fixed a bug causing the tutorial dimmer to render misaligned relative to the viewport
[*]修复了导致教程暗化层相对于视口渲染错位的漏洞
[*]Fixed a bug where the flood tool would not close the modal dialog when block change limit was exceeded.
[*]修复了方块更改数量超过限制时,洪水工具不会关闭模态对话框的问题。
[*]Fixed a bug with the Apply Flood keybinding.
[*]修复了“应用洪水”键位绑定存在的问题。
[*]Fixed changing between Crosshair and Tool modes to no longer cause world geometry to get re-created
[*]修复了在十字准星和工具模式之间切换不再导致世界几何模型重建的问题
[*]Improved performance of Editor in Vibrant Visuals mode by preventing extra deferred rendering call.
[*]通过防止额外的延迟渲染调用,提高了编辑器在灵动视效[暂译]模式下的性能。


FEATURES
地物


[*]Fixed feature loading to allow for sub-directories and any filename, will now only use identifier in JSON.
[*]修复了地物加载,以允许子目录和任意文件名,现在将仅使用 JSON 中的标识符。
> 译注:以前,地物与地物规则定义的 ID 必须匹配文件名,否则会出现错误。此更新取消了此限制。


GENERAL
通用

Fixed an issue where 'minecraft://?addExternalServer' and other similar URIs might not work when containing URL-encodable characters. (MCPE-232900)
修复了 minecraft://?addExternalServer 及其他类似 URI 在包含可进行 URL 编码的字符时可能无法工作的问题。(MCPE-232900)

GRAPHICAL
图像


[*]The colored block lighting feature is no longer restricted to the Render Dragon Features for Creator Experiment
[*]彩色方块照明功能不再局限于“为创作者提供的渲染龙特性”实验性玩法

[*]To enable this feature,PBR resource packs must include a local_lighting.json with static_light entries. Blocks that do not have a static_light and light_color specified via a provided resource pack will be treated as non-colored lighting and use the standard uniform light color.
[*]要启用此功能,PBR 资源包必须包含带 static_light 条目的 local_lighting.json 文件。未通过提供的资源包指定 static_light 和 light_color 的方块将被视为非彩色照明,并使用标准的统一光色。
[*]SeeLocal Lights documentation for more information
[*]更多信息请参阅局部光源文档

[*]Static colored lighting on flowing lava and other blocks no longer appears too dark in Vibrant Visuals.
[*]在灵动视效[暂译]中,流动的熔岩和其他方块上的静态彩色光照不再显得过暗。
[*]Addingstatic_light shading to data driven entities in Vibrant Visuals.
[*]为灵动视效[暂译]中的数据驱动实体加入了 static_light 着色器。
[*]Addedstatic_light shading to more entities and items in Vibrant Visuals.
[*]为灵动视效[暂译]中的更多实体和物品加入了 static_light 着色器。
[*]Static colored lighting no longer leaks through corners in Vibrant Visuals.
[*]在灵动视效[暂译]中,静态彩色光照不再从角落泄漏。
[*]Adjusted the light attenuation of static colored block lighting to be less intense
[*]调整了静态彩色方块照明的光照衰减,使其不那么强烈
[*]Fixed issue with z-fighting on the Brewing Stand and Stonecutter on PlayStation in certain lighting conditions.
[*]修复了 PlayStation 上酿造台和切石机在特定光照条件下发生深度冲突的问题。
[*]Custom blocks with ambient occlusion disabled do not have the occasional black vertex issue anymore
[*]禁用了环境光遮蔽的自定义方块不再偶尔出现黑色顶点问题
[*]Improve ambient occlusion for blocks using a custom geometry
[*]改进了使用自定义几何模型的方块的环境光遮蔽效果
[*]Items being quickly moved between inventory slots now have the back of their faces rendered too(MCPE-229843)
[*]现在,在物品栏槽位间快速移动的物品的背面也会被渲染 (MCPE-229843)
[*]Fixed issue that caused the spyglass full screen effect to brighten the scene in Vibrant Visuals.
[*]修复了在灵动视效[暂译]中,望远镜全屏效果使场景变亮的问题。
[*]Fixed an issue that caused the End Portal to have invisible panels in Vibrant Visuals.
[*]修复了在灵动视效[暂译]中,末地传送门出现隐形面板的问题。
[*]Removed ESSL_300 shader language support
[*]移除了 ESSL_300 着色器语言支持


MOVEMENT
移动


[*]Fixed desync in player position when toggling input permissions (MCPE-232109)
[*]修复了切换输入权限时玩家位置不同步的问题 (MCPE-232109)


MUSIC
音乐


[*]Fixed long running sounds such as jukebox music from playing in the menu when leaving a multiplayer world
[*]修复了离开多人游戏世界时,唱片机音乐等长时音效仍在菜单中播放的问题


USER INTERFACE
用户界面


[*]Fixed bug that made buttons at the top of the Marketplace screen difficult to select with controller
[*]修复了市场界面顶部的按钮难以用控制器选择的漏洞

EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新

ADD-ONS AND SCRIPT ENGINE
附加包和脚本引擎


[*]Added experimental toggle "Voxel Shapes" which enables the use of voxel shapes on Vanilla and custom blocks
[*]加入了实验性玩法“体素形状”,用于在原版和自定义方块上启用体素形状

[*]Voxel shapes are currently only used for occlusion/culling.
[*]体素形状目前仅用于遮挡或剔除。
[*]Currently,only unit cube Vanilla blocks have a voxel shape associated. With this experiment enabled, custom blocks with a voxel shape will only cull against Vanilla unit cube blocks or other custom blocks with a voxel shape.
[*]目前,只有单位立方体的原版方块有关联的体素形状。启用此实验性玩法后,具有体素形状的自定义方块将仅会与原版单位立方体方块或其他具有体素形状的自定义方块进行剔除。



API
API


[*]Added minimum, maximum, or both bounds to several APIs.
[*]为多个 API 加入了最小值、最大值或两者兼有的范围限制。
[*]FixedEntityHurtBeforeEvent.cancel to not allow some sources of knockback (sprint bonus, enchantment, mace smash, projectiles) when set to true
[*]修复了 EntityHurtBeforeEvent.cancel 设置为 true 时,仍会允许某些击退来源(疾跑加成、附魔、锤击、弹射物)的问题
[*]API metadata now list any bounds,minimum value, or maximum value if applicable on interfaces and class methods and properties.
[*]API 元数据现在会在接口、类方法和属性上列出适用的任何范围、最小值或最大值。
[*]MovedlocalizationKey property on ItemType, EntityType, BlockType, and BlockPermutation from beta to stable.
[*]将 ItemType EntityType BlockType 和 BlockPermutation 上的 localizationKey 属性从测试版移至稳定版。


BLOCKS
方块


[*]Added culling_shape field to minecraft:geometry component behind the VoxelShapes toggle.
[*]在“体素形状”实验性玩法中,为 minecraft:geometry 组件加入了 culling_shape 字段。

[*]The value should be an identifier of a voxel shape and can refer to either a custom voxel shape file,minecraft:unit_cube, or minecraft:empty .
[*]该值应为体素形状的 ID,可以引用自定义体素形状文件、minecraft:unit_cube 或 minecraft:empty。
[*]If the VoxelShapes experiment is enabled and a shape is not specified,minecraft:empty will be used by default if the block does not use minecraft:geometry.full_block .
[*]如果启用了“体素形状”实验性玩法且未指定形状,对于未使用 minecraft:geometry.full_block 的方块,将默认使用 minecraft:empty。

[*]Blocks can handle the following entity events in scripting through the"onEntity" handler:
[*]方块现在可以通过 onEntity 事件在脚本中处理以下实体事件:

[*]Custom named events:
[*]自定义命名事件:

[*]"on_home"from "minecraft:behavior.go_home"
[*]来自 minecraft:behavior.go_home 的 on_home 事件
[*]“on_escape”from "minecraft:behavior.avoid_block"
[*]来自 minecraft:behavior.avoid_block 的 on_escape 事件
[*]"on_reach"from "minecraft:behavior.move_to_block"
[*]来自 minecraft:behavior.move_to_block 的 on_reach 事件
[*]"on_place"from "minecraft:behavior.place_block"
[*]来自 minecraft:behavior.place_block 的 on_place 事件
[*]"on_take"from "minecraft:behavior.take_block"
[*]来自 minecraft:behavior.take_block 的 on_take 事件

[*]Unlike the current vanilla blocks that handle those events,custom blocks may receive those events up to one tick after they were emitted, depending on how late in the tick the event was emitted.
[*]与当前处理这些事件的原版方块不同,自定义方块可能会在事件发出后最多一个游戏刻才收到这些事件,具体取决于事件在该游戏刻内发出的时间点。



MOBS
生物


[*]Updated baby chicken textures, previously they were missing the texture underneath the wings
[*]更新了幼年鸡的纹理,以前它们缺失了翅膀下方的纹理
[*]Updated the bone hierarchy of Baby Mule and Baby Donkey to match the Baby Horse and Adult Horse hierarchy
[*]更新了幼年骡和幼年驴的骨骼层次结构,以匹配幼年马和成年马的层次结构
[*]Renamed the bones of Baby Donkey and Baby Mule to match Baby Horse
[*]重命名了幼年驴和幼年骡的骨骼名称,以匹配幼年马
[*]Updated the UVs for the rear legs of both Baby Donkey and Baby Mule
[*]更新了幼年驴和幼年骡后腿的 UV 坐标
[*]The new Rabbit models and textures are now version sliced
[*]新的兔子模型和纹理现在是版本控制的

[*]Textures are prefixed withrabbit_
[*]纹理现在以前缀 rabbit_ 开头




【Cat_Anchor 译自feedback.minecraft.net 2026 年 1 月 27 日发布的 Minecraft Beta & Preview - 26.10.20】
【本文排版借助了:SPXXKLP 用户脚本 v3.2.5】



Powered by SPXXKLP 3.2.5 with love
Converted at 2026-01-28 06:13 +0800
|想了解更多游戏资讯?[*]苦力怕论坛 - 游戏资讯版块
页: [1]
查看完整版本: Minecraft 基岩版 Beta & Preview 26.10.20 发布