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[版本发布] Minecraft Java版 26.1 Snapshot 5 发布

 发表于 6 天前|显示全部楼层|阅读模式 IP:天津
本帖最后由 mxy333 于 2026-1-29 16:53 编辑

|Minecraft Java 版是指 Windows、Mac OS 与 Linux 平台上,使用 Java 语言开发的 Minecraft 版本。
|每周快照是 Minecraft Java 版的测试机制,主要用于下一个正式版的特性预览。
|然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份适用于正式版的 Mod 不兼容快照,且大多数 Mod 都不对每周快照提供支持
|Minecraft Java 版 26.1 仍未发布,Snapshot 5 为其第 5 个快照。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址




NEWS


Minecraft 26.1 Snapshot 5

Minecraft 26.1 Snapshot 5


A Minecraft Java Snapshot

Minecraft Java 版 快照


With today's snapshot release, we're bringing you another set of features from our next game drop! Dive into testing with new versions of aquatic baby mobs and discover eternal youth! Making big waves for looking adorably tiny are new baby versions of the axolotl, dolphin, turtle, squid, and glow squid. Don't want them to grow up? Feed your favorite baby mobs a golden dandelion to keep them young forever.

随着今日快照发布,我们为你带来了下一个游戏版本的另一批新特性!快来测试水生幼年生物的全新版本,探索永生奥秘吧!可爱迷你的美西螈、海豚、海龟、鱿鱼和发光鱿鱼幼年形态惊艳登场,吸睛十足。不想让它们长大?喂食金蒲公英给你喜爱的幼年生物,即可让它们永远保持幼年状态。

Happy mining!

挖矿快乐!

NEW FEATURES
新特性

  • Revamped the visuals of more baby mobs
  • 优化了更多幼年生物的视觉效果
  • Added new baby sounds for Chicken
  • 为鸡新增幼年专属音效
  • Added Golden Dandelion
  • 新增金蒲公英


GOLDEN DANDELION
金蒲公英

  • Golden Dandelion is a new type of flower that can be used to stop baby mobs from aging
  • 金蒲公英是一种新型花朵,可用于阻止幼年生物成长
    • Interacting with a baby mob while holding a Golden Dandelion will stop the mob from aging
    • 手持金蒲公英与幼年生物使用,将停止该生物的成长
    • Interacting with a baby mob that has been stopped from aging while holding a Golden Dandelion will cause it to start aging again
    • 手持金蒲公英与已停止成长的幼年生物再次使用,将重新开始成长
    • Golden Dandelion can not be used on hostile baby mobs and Villagers
    • 金蒲公英不可用于敌对幼年生物和村民
  • Can be crafted using a Dandelion and Gold Nuggets
  • 可通过蒲公英和金粒合成获得


BABY MOBS
幼年生物

  • Updated the models and textures of the following baby mobs:
  • 更新了以下幼年生物的模型和纹理:
    • Dolphin
    • 海豚
    • Squid
    • 鱿鱼
      • Increased the bounding box of baby Squid to better fit the new model
      • 增大幼年鱿鱼的边界箱,使其更适配新模型
    • Glow Squid
    • 发光鱿鱼
      • Increased the bounding box of baby Glow Squid to better fit the new model
      • 增大幼年发光鱿鱼的边界箱,使其更适配新模型
    • Turtle
    • 海龟
    • Axolotl
    • 美西螈
      • Increased the bounding box of baby Axolotl to better fit the new model
      • 增大幼年美西螈的边界箱,使其更适配新模型




UI
用户界面

GAME RULES
游戏规则

  • The search bar will now also select gamerules based on description and category in addition to namespaced ID and name
  • 搜索栏现在除根据命名空间 ID 和名称外,还可通过描述和类型来搜索游戏规则


TECHNICAL CHANGES
技术性改动

  • The Data Pack version is now 98
  • 数据包版本现已更新至 98
  • The Resource Pack version is now 79
  • 资源包版本现已更新至 79
  • Tags resolved from minecraft:nbt text components, with interpret: false, are now pretty-printed instead of being flattened into a single text component
  • minecraft:nbt 文本组件解析且设置为 interpret: false 的标签,现会经过语法渲染,而非扁平的单个 text 组件


DATA PACK VERSION 98
数据包版本 98

  • Changed syntax of some custom recipe fields
  • 修改部分自定义配方字段的语法
  • Updated the gameplay/turtle_egg_hatch_chance environment attribute to have a default value of 0.002
  • 更新 gameplay/turtle_egg_hatch_chance 环境属性,默认值设为 0.002


DATA COMPONENTS
数据组件

ADDED MINECRAFT:DYE
新增 MINECRAFT:DYE

  • Represents a color of dye
  • 表示染料的颜色
  • Used in various places that previously required the exact dye item, including mob and block interactions
  • 适用于此前需特定染料物品的多个场景,包括生物与方块的互动
    • Note: the presence of this component itself does not enable functionality. The item has to be explicitly allowed for the given functionality, for example by adding it to tags or changing recipe ingredients
    • 注:该组件本身不启用功能,物品需被明确允许用于特定功能(如添加至标签或修改配方材料)
  • Format: one of white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black
  • 格式:以下值之一 whiteorangemagentalight_blueyellowlimepinkgraylight_graycyanpurplebluebrowngreenredblack


LOOT FUNCTIONS
物品修饰器

MINECRAFT:SET_RANDOM_DYES

MINECRAFT:SET_RANDOM_DYES

  • No longer works only for items in #dyeable tag
  • 不再仅对 #dyeable 标签中的物品生效


RECIPES
配方

  • minecraft:crafting_special_mapcloning recipe type has been removed, functionality has been absorbed by minecraft:crafting_transmute
  • minecraft:crafting_special_mapcloning 配方类型已移除,功能整合至 minecraft:crafting_transmute
  • New show_notification fields with the same functionality as existing one in minecraft:crafting_shaped have been added to the following existing recipe types:
  • 新增 show_notification 字段(功能与 minecraft:crafting_shaped 中已有字段一致),已添加至以下现有配方类型:
    • minecraft:crafting_shapeless
    • minecraft:crafting_shapeless
    • minecraft:crafting_shaped
    • minecraft:crafting_shaped
    • minecraft:crafting_transmute
    • minecraft:crafting_transmute
    • minecraft:smelting
    • minecraft:smelting
    • minecraft:blasting
    • minecraft:blasting
    • minecraft:smoking
    • minecraft:smoking
    • minecraft:campfire_cooking
    • minecraft:campfire_cooking
    • minecraft:stonecutting
    • minecraft:stonecutting
    • minecraft:smithing_transform
    • minecraft:smithing_transform
    • minecraft:smithing_trim
    • minecraft:smithing_trim

  • Removed unused group field from recipes without a recipe book:
  • 从无配方书的配方中移除未使用的 group 字段:
    • minecraft:stonecutting
    • minecraft:stonecutting
    • minecraft:smithing_transform
    • minecraft:smithing_transform
    • minecraft:smithing_trim
    • minecraft:smithing_trim

  • Renamed the following stonecutter recipes, along with the relevant advancement:
  • 重命名以下切石机配方及相关进度:
    • minecraft:chiseled_stone_bricks_stone_from_stonecutting is renamed to minecraft:chiseled_stone_bricks_from_stone_stonecutting
    • minecraft:chiseled_stone_bricks_stone_from_stonecutting 重命名为 minecraft:chiseled_stone_bricks_from_stone_stonecutting
    • minecraft:end_stone_brick_slab_from_end_stone_brick_stonecutting is renamed to minecraft:end_stone_brick_slab_from_end_stone_bricks_stonecutting
    • minecraft:end_stone_brick_slab_from_end_stone_brick_stonecutting 重命名为 minecraft:end_stone_brick_slab_from_end_stone_bricks_stonecutting
    • minecraft:end_stone_brick_stairs_from_end_stone_brick_stonecutting is renamed to minecraft:end_stone_brick_stairs_from_end_stone_bricks_stonecutting
    • minecraft:end_stone_brick_stairs_from_end_stone_brick_stonecutting 重命名为 minecraft:end_stone_brick_stairs_from_end_stone_bricks_stonecutting
    • minecraft:end_stone_brick_wall_from_end_stone_brick_stonecutting is renamed to minecraft:end_stone_brick_wall_from_end_stone_bricks_stonecutting
    • minecraft:end_stone_brick_wall_from_end_stone_brick_stonecutting 重命名为 minecraft:end_stone_brick_wall_from_end_stone_bricks_stonecutting
    • minecraft:mossy_stone_brick_slab_from_mossy_stone_brick_stonecutting is renamed to minecraft:mossy_stone_brick_slab_from_mossy_stone_bricks_stonecutting
    • minecraft:mossy_stone_brick_slab_from_mossy_stone_brick_stonecutting 重命名为 minecraft:mossy_stone_brick_slab_from_mossy_stone_bricks_stonecutting
    • minecraft:mossy_stone_brick_stairs_from_mossy_stone_brick_stonecutting is renamed to minecraft:mossy_stone_brick_stairs_from_mossy_stone_bricks_stonecutting
    • minecraft:mossy_stone_brick_stairs_from_mossy_stone_brick_stonecutting 重命名为 minecraft:mossy_stone_brick_stairs_from_mossy_stone_bricks_stonecutting
    • minecraft:mossy_stone_brick_wall_from_mossy_stone_brick_stonecutting is renamed to minecraft:mossy_stone_brick_wall_from_mossy_stone_bricks_stonecutting
    • minecraft:mossy_stone_brick_wall_from_mossy_stone_brick_stonecutting 重命名为 minecraft:mossy_stone_brick_wall_from_mossy_stone_bricks_stonecutting
    • minecraft:prismarine_brick_slab_from_prismarine_stonecutting is renamed to minecraft:prismarine_brick_slab_from_prismarine_bricks_stonecutting
    • minecraft:prismarine_brick_slab_from_prismarine_stonecutting 重命名为 minecraft:prismarine_brick_slab_from_prismarine_bricks_stonecutting
    • minecraft:prismarine_brick_stairs_from_prismarine_stonecutting is renamed to minecraft:prismarine_brick_stairs_from_prismarine_bricks_stonecutting
    • minecraft:prismarine_brick_stairs_from_prismarine_stonecutting 重命名为 minecraft:prismarine_brick_stairs_from_prismarine_bricks_stonecutting
    • minecraft:quartz_slab_from_stonecutting is renamed to minecraft:quartz_slab_from_quartz_block_stonecutting
    • minecraft:quartz_slab_from_stonecutting 重命名为 minecraft:quartz_slab_from_quartz_block_stonecutting
    • minecraft:stone_brick_walls_from_stone_stonecutting is renamed to minecraft:stone_brick_wall_from_stone_stonecutting
    • minecraft:stone_brick_walls_from_stone_stonecutting 重命名为 minecraft:stone_brick_wall_from_stone_stonecutting




MINECRAFT:CRAFTING_TRANSMUTE
MINECRAFT:CRAFTING_TRANSMUTE

  • Recipes with this type can now accept multiple items matched by the material ingredient
  • 该类型配方现可接受多个与 material 材料匹配的物品


Added fields:
新增字段:

  • material_count - integer range describing the amount of items matched by the material ingredient
  • material_count - 整数范围,描述与 material 材料匹配的物品数量
    • Must be a subrange of [2,8]
    • 必须是 [2,8] 的子范围
    • Default: [1,1] (i.e. exactly one item)
    • 默认值:[1,1](即恰好一个物品)
  • add_material_count_to_result - boolean field (default: false)
  • add_material_count_to_result - 布尔字段(默认值:false
    • When true, the amount of slots containing items matched by the material ingredient will be added to the final count of the result
    • 当值为 true 时,包含与 material 材料匹配物品的槽位数将计入结果最终数量



MINECRAFT:CRAFTING_DYE
MINECRAFT:CRAFTING_DYE

  • Replaces minecraft:crafting_special_armordye
  • 替代 minecraft:crafting_special_armordye
  • Output:
  • 输出:
    • This recipe will first mix the current value of the minecraft:dyed_color component from the item matched by the target ingredient with the minecraft:dye component values from the items matched by the dye ingredients
    • 该配方先将 target 材料匹配物品的 minecraft:dyed_color 组件当前值,与 dye 材料匹配物品的 minecraft:dye 组件值混合
    • Result will be built by transmuting the item matched by the target ingredient into the result item stack and then applying the new value of the minecraft:dyed_color component
    • target 材料匹配物品转化为 result 物品,再应用 minecraft:dyed_color 组件新值,生成最终结果


Fields:
字段:

  • category - crafting book category, one of building, redstone, equipment, misc, default: misc
  • category - 配方书分类,可选值:buildingredstoneequipmentmisc,默认值:misc
  • group - string value used for grouping recipes in the crafting book, default: empty string
  • group - 配方书分组字符串,默认值:空字符串
  • show_notification - optional boolean describing if a popup should be shown when this recipe is unlocked, default: true
  • show_notification - 可选布尔值,控制解锁配方时是否显示弹窗,默认值:true
  • target - ingredient (was harcoded to #dyeable tag)
  • target - 材料(此前硬编码为 #dyeable 标签)
  • dye - ingredient (was hardcoded to Dye items)
  • dye - 材料(此前硬编码为染料物品)
    • The minecraft:dye component is required on matching items for the whole recipe to match
    • 匹配物品需包含 minecraft:dye 组件,配方方可匹配成功
  • result - resulting item stack (was always a copy of the item matched by the target ingredient)
  • result - 生成的物品堆叠(此前始终是 target所匹配物品的副本)




MINECRAFT:CRAFTING_IMBUE
MINECRAFT:CRAFTING_IMBUE

  • Replaces minecraft:crafting_special_tippedarrow
  • 替代 minecraft:crafting_special_tippedarrow
  • Matches a single source ingredient surrounded by eight material ingredients
  • 匹配一个 source 材料被八个 material 材料环绕的合成
  • Output:
  • 输出:

    • This recipe will copy the minecraft:potion_contents component value from the item matched by the source ingredient to the resulting stack
    • 该配方会将 source 材料匹配物品中的 minecraft:potion_contents 组件值复制到结果物品中
  • Fields:
  • 字段说明:

    • category - crafting book category, one of building, redstone, equipment, misc, default: misc
    • category - 合成书分类,可选值为 building redstone equipment misc ,默认值: misc
    • group - string value used for grouping recipes in the crafting book, default: empty string
    • group - 用于在合成书中对配方进行分组的字符串值,默认值:空字符串
    • show_notification - optional boolean describing if a popup should be shown when this recipe is unlocked, default: true
    • show_notification - 可选布尔值,定义解锁该配方时是否显示弹窗提示,默认值: true
    • source - ingredient (was hardcoded to minecraft:lingering_potion)
    • source - 材料(此前硬编码为 minecraft:lingering_potion
    • material - ingredient (was hardcoded to minecraft:arrow)
    • material - 材料(此前硬编码为 minecraft:arrow
    • result - resulting item stack (was hardcoded to eight minecraft:tipped_arrows)
    • result - 结果物品堆(此前硬编码为 8 个 minecraft:tipped_arrow



MINECRAFT:CRAFTING_SPECIAL_BANNERDUPLICATE
MINECRAFT:CRAFTING_SPECIAL_BANNERDUPLICATE

  • Ingredients and output can now be configured
  • 材料和输出结果现已支持自定义配置
  • Removed unused category field
  • 移除未使用的 category 字段
  • Added fields:
  • 新增字段:
    • source - ingredient to be used as a source book
    • source - 作为源书籍的材料
      • The minecraft:written_book_contents component is required on the matching item for the whole recipe to match
      • 匹配物品必须包含 minecraft:written_book_contents 组件,配方方可生效
    • material - ingredient to target the item to be cloned (was hardcoded to #book_cloning_target tag
    • material - 用于克隆的目标材料(此前硬编码为 #book_cloning_target 标签)
    • allowed_generations - integer range describing allowed value of the generation field of minecraft:written_book_contents component on the item matched by the material ingredient
    • allowed_generations - 整数范围,定义 material 材料匹配物品中 minecraft:written_book_contents 组件的 generation 字段允许值
      • Must be a subrange of [0,2]
      • 必须是 [0,2] 的子范围
      • Default: [0,1] (i.e. accepting original and first copies, but not copies of a copy)
      • 默认值:[0,1](即支持原版和一次复制本,不支持二次复制本)
    • result - resulting item stack (was always a copy of the item matched by the source ingredient)
    • result - 结果物品(此前固定为复制 source 材料匹配的物品)
  • Output:
  • 输出:
    • The recipe will first take the value of minecraft:written_book_contents component in the item matched by the source ingredient
    • 配方先获取 source 材料匹配物品中 minecraft:written_book_contents 组件的值
    • Field generation in minecraft:written_book_contents will be incremented by one
    • minecraft:written_book_contents 中的 generation 字段值加 1
      • The recipe will not yield a result if the value of generation is 2 or more
      • generation 值大于等于 2,配方将不生成结果
    • Result will be built by transmuting item matched by the source ingredient to the result item stack and then applying the new value of minecraft:written_book_contents component
    • source 材料匹配物品转化为 result 物品,再应用更新后的 minecraft:written_book_contents 组件值,生成最终结果
    • Number of items matched by the material ingredient beyond the first one will be added to the resulting stack size
    • material 材料匹配物品中,超出 1 个的部分将计入结果物品数量
    • The original item matched by the source ingredient will be kept in the crafting grid
    • source 材料匹配的原始物品将保留在合成网格中



MINECRAFT:CRAFTING_SPECIAL_BOOKCLONING
MINECRAFT:CRAFTING_SPECIAL_BOOKCLONING

  • Ingredients and output can now be configured
  • 材料和输出结果现已支持自定义配置
  • Removed unused category field
  • 移除未使用的 category 字段
  • Added fields:
  • 新增字段:
    • source - ingredient to be used as a source book
    • source - 作为源书籍的材料
      • The minecraft:written_book_contents component is required on the matching item for the whole recipe to match
      • 匹配物品必须包含 minecraft:written_book_contents 组件,配方方可生效
    • material - ingredient to target the item to be cloned (was hardcoded to #book_cloning_target tag
    • material - 用于克隆的目标材料(此前硬编码为 #book_cloning_target 标签)
    • allowed_generations - integer range describing allowed value of the generation field of minecraft:written_book_contents component on the item matched by the material ingredient
    • allowed_generations - 整数范围,定义 material 材料匹配物品中 minecraft:written_book_contents 组件的 generation 字段允许值
      • Must be a subrange of [0,2]
      • 必须是 [0,2] 的子范围
      • Default: [0,1] (i.e. accepting original and first copies, but not copies of a copy)
      • 默认值:[0,1](即支持原版和一次复制本,不支持二次复制本)
    • result - resulting item stack (was always a copy of the item matched by the source ingredient)
    • result - 结果物品(此前固定为复制 source 材料匹配的物品)
  • Output:
  • 输出:
    • The recipe will first take the value of minecraft:written_book_contents component in the item matched by the source ingredient
    • 配方先获取 source 材料匹配物品中 minecraft:written_book_contents 组件的值
    • Field generation in minecraft:written_book_contents will be incremented by one
    • minecraft:written_book_contents 中的 generation 字段值加 1
      • The recipe will not yield a result if the value of generation is 2 or more
      • generation 值大于等于 2,配方将不生成结果
    • Result will be built by transmuting item matched by the source ingredient to the result item stack and then applying the new value of minecraft:written_book_contents component
    • source 材料匹配物品转化为 result 物品堆,再应用更新后的 minecraft:written_book_contents 组件值,生成最终结果
    • Number of items matched by the material ingredient beyond the first one will be added to the resulting stack size
    • material 材料匹配物品中,超出 1 个的部分将计入结果物品堆数量
    • The original item matched by the source ingredient will be kept in the crafting grid
    • source 材料匹配的原始物品将保留在合成网格中



MINECRAFT:CRAFTING_DECORATED_POT
MINECRAFT:CRAFTING_DECORATED_POT

  • Ingredients and result can now be configured
  • 材料和输出结果现已支持自定义配置
  • Removed unused category field
  • 移除未使用的 category 字段
  • Added fields:
  • 新增字段:
    • back, left, right, front - ingredients (was hardcoded to #decorated_pot_ingredients)
    • backleftrightfront - 材料(此前硬编码为 #decorated_pot_ingredients 标签)
    • result - resulting item stack (was hardcoded to a single minecraft:decorated_pot)
    • result - 结果物品堆(此前硬编码为 1 个 minecraft:decorated_pot
  • Other functionality remains unchanged, i.e. items matched by ingredients will be added to the matching fields in the minecraft:pot_decorations component of the resulting stack
  • 其他功能保持不变,即材料匹配的物品将添加到结果物品的 minecraft:pot_decorations 组件对应字段中



MINECRAFT:CRAFTING_SPECIAL_FIREWORK_ROCKET
MINECRAFT:CRAFTING_SPECIAL_FIREWORK_ROCKET

  • Ingredients and result can now be configured
  • 材料和输出结果现已支持自定义配置
  • Removed unused category field
  • 移除未使用的 category 字段
  • Added fields:
  • 新增字段:
    • shell - ingredient (was hardcoded to minecraft:paper)
    • shell - 材料(此前硬编码为 minecraft:paper
    • fuel - ingredient (was hardcoded to minecraft:gunpowder)
    • fuel - 材料(此前硬编码为 minecraft:gunpowder
    • star - ingredient (was hardcoded to minecraft:firework_star)
    • star - 材料(此前硬编码为 minecraft:firework_star
    • result - resulting item stack (was hardcoded to three minecraft:firework_rocket s)
    • result - 结果物品堆(此前硬编码为 3 个 minecraft:firework_rocket
  • Output:
  • 输出:
    • Exactly one stack matching the shell ingredient must be present
    • 必须存在且仅存在 1 组与 shell 材料匹配的物品
    • The number of stacks matching the fuel ingredient will control the flight_duration field
    • fuel 材料匹配的物品数量,将控制 flight_duration字段的值
    • The explosions field will be copied from the minecraft:firework_explosion component of the star ingredient (if any)
    • 若存在 star 材料匹配的物品,将从其 minecraft:firework_explosion 组件中复制 explosions字段值



MINECRAFT:CRAFTING_SPECIAL_FIREWORK_STAR_FADE
MINECRAFT:CRAFTING_SPECIAL_FIREWORK_STAR_FADE

  • Ingredients can now be configured
  • 材料现已支持自定义配置
  • Removed unused category field
  • 移除未使用的 category 字段
  • The recipe will now use the minecraft:dye component instead of a hardcoded mapping of Dye items to colors
  • 配方现使用 minecraft:dye 组件,替代此前染料物品与颜色的硬编码映射关系
  • Added fields:
  • 新增字段:
    • target - ingredient (was hardcoded to minecraft:firework_star)
    • target - 材料(此前硬编码为 minecraft:firework_star
    • dye - ingredient (was hardcoded to Dye items)
    • dye - 材料(此前硬编码为染料物品)
      • The minecraft:dye component is required on matching items for the whole recipe to match
      • 匹配物品必须包含 minecraft:dye 组件,配方方可生效
    • result - resulting item stack (was always a copy of the item matched by the target ingredient)
    • result - 结果物品(此前固定为复制 target 材料匹配的物品)
  • Output:
  • 输出:
    • This recipe will find the current value of the minecraft:firework_explosion component from the item matched by the target ingredient
    • 配方先获取 target 材料匹配物品中 minecraft:firework_explosion 组件的当前值
    • The fade_colors field of the minecraft:dye component will be set to the values from the items matched by the dye ingredients
    • minecraft:dye 组件的 fade_colors字段,设置为 dye 材料匹配物品的对应值
    • Result will be built by transmuting item matched by the target ingredient into the result item stack and then applying the new value of minecraft:firework_explosion component
    • target 材料匹配物品转化为 result 物品,再应用更新后的 minecraft:firework_explosion 组件值,生成最终结果



MINECRAFT:CRAFTING_SPECIAL_FIREWORK_STAR
MINECRAFT:CRAFTING_SPECIAL_FIREWORK_STAR

  • Ingredients and result can now be configured
  • 材料和输出结果现已支持自定义配置
  • Removed unused category field
  • 移除未使用的 category 字段
  • Added fields:
  • 新增字段:
    • trail - ingredient (was hardcoded to minecraft:diamond)
    • trail - 材料(此前硬编码为 minecraft:diamond
    • twinkle - ingredient (was hardcoded to minecraft:glowstone_dust)
    • twinkle - 材料(此前硬编码为 minecraft:glowstone_dust
    • fuel - ingredient (was hardcoded to minecraft:gunpowder)
    • fuel - 材料(此前硬编码为 minecraft:gunpowder
    • dye - ingredient (was hardcoded to Dye items)
    • dye - 材料(此前硬编码为染料物品)
      • The minecraft:dye component is required on matching items for the whole recipe to match
      • 匹配物品必须包含 minecraft:dye 组件,配方方可生效
    • shapes - a map of shapes to ingredients
    • shapes - 形状与材料的映射表
      • Allowed keys are the same as the ones for the shape field in the minecraft:firework_explosion component (i.e. small_ball, large_ball, star, creeper, burst)
      • 允许的键与 minecraft:firework_explosion 组件中 shape 字段的取值一致(即 small_balllarge_ballstarcreeperburst



MINECRAFT:CRAFTING_SPECIAL_MAPEXTENDING
MINECRAFT:CRAFTING_SPECIAL_MAPEXTENDING

  • Ingredients and output can now be configured
  • 材料和输出结果现已支持自定义配置
  • Removed unused category field
  • 移除未使用的 category 字段
  • Added fields:
  • 新增字段:
    • map - ingredient (was hardcoded to minecraft:filled_map with minecraft:map_id components)
    • map - 材料(此前硬编码为带有 minecraft:map_id 组件的 minecraft:filled_map
      • minecraft:map_id component is required on the matching map item for the whole recipe to match
      • 匹配的地图物品必须包含 minecraft:map_id 组件,配方方可生效
    • material - ingredient (was hardcoded to minecraft:paper)
    • material - 材料(此前硬编码为 minecraft:paper
    • result - resulting item stack (was always a copy of the item matched by the map ingredient)
    • result - 结果物品(此前固定为复制 map 材料匹配的物品)
  • Output:
  • 输出:
    • The recipe finds the item matched by the map ingredient with the minecraft:map_id component set
    • 配方找到带有 minecraft:map_id 组件的 map 材料匹配物品
    • Result will be built by transmuting the source item into the result item stack
    • 将源物品转化为 result 物品堆,生成最终结果
    • minecraft:map_post_processing component will be set on the result item
    • 结果物品将添加 minecraft:map_post_processing 组件
    • The source item will be kept in the crafting grid
    • 源物品将保留在合成网格中



MINECRAFT:CRAFTING_SPECIAL_SHIELDDECORATION
MINECRAFT:CRAFTING_SPECIAL_SHIELDDECORATION

  • Ingredients and output can now be configured
  • 材料和输出结果现已支持自定义配置
  • Removed unused category field
  • 移除未使用的 category 字段
  • Added fields:
  • 新增字段:
    • banner - ingredient (was hardcoded to any Banner item)
    • banner - 材料(此前硬编码为任意旗帜)
      • will only match if the item is a Banner
      • 仅匹配旗帜类物品
    • target - ingredient (was hardcoded to minecraft:shield)
    • target - 材料(此前硬编码为 minecraft:shield
      • minecraft:banner_patterns component must be not set or be empty for the whole recipe to match
      • 匹配物品的 minecraft:banner_patterns 组件必须未设置或为空,配方方可生效
    • result - resulting item stack (was always a copy of the item matched by the target ingredient)
    • result - 结果物品(此前固定为复制 target 材料匹配的物品)
  • Functionality remains unchanged, i.e. this recipe will apply the following changes to the copy of the item matched by the target ingredient:
  • 功能保持不变,即配方将对 target 材料匹配物品的副本执行以下修改:
  • Output:
  • 输出:
    • Result will be built by transmuting the item matched by the target ingredient into the result item stack and then:
    • target 材料匹配物品转化为 result 物品,然后执行以下操作:
      • copying the minecraft:banner_patterns component from the item matched by the banner ingredient
      • banner 材料匹配物品中复制 minecraft:banner_patterns 组件
      • setting the minecraft:base_color component based on the type of the Banner matched by the banner ingredient
      • 根据 banner 材料匹配的旗帜类型,设置 minecraft:base_color组件



TAGS
标签

ITEM TAGS
物品标签

  • Added #dyes - helper tag containing vanilla dyes
  • 新增 #dyes - 包含原版染料的辅助标签
  • Added #loom_dyes - items that are allowed in the Loom screen to set pattern colors
  • 新增 #loom_dyes - 可在织布机界面中设置图案颜色的物品
    • The Loom screen also requires the minecraft:dye component to be present on item stacks
    • 织布机界面还要求物品包含 minecraft:dye 组件
  • Added #loom_patterns - items are allowed in the Loom screen to unlock patterns
  • 新增 #loom_patterns - 可在织布机界面中解锁图案的物品
    • The Loom screen also requires the minecraft:provides_banner_patterns component to be present on item stacks
    • 织布机界面还要求物品包含 minecraft:provides_banner_patterns 组件
  • Added #cat_collar_dyes - items that can be used to dye a pet Cat's collar
  • 新增 #cat_collar_dyes - 可用于给猫的项圈染色的物品
    • The color will be taken from the minecraft:dye component of the used item stack
    • 颜色取自所用物品的 minecraft:dye 组件
  • Added #wolf_collar_dyes - items that can be used to dye a pet Wolf's collar
  • 新增 #wolf_collar_dyes - 可用于给狼的项圈染色的物品
    • The color will be taken from the minecraft:dye component of the used item stack
    • 颜色取自所用物品的 minecraft:dye 组件
  • Added #cauldron_can_remove_dye - items that can be used on water-filled Cauldron to remove minecraft:dyed_color component
  • 新增 #cauldron_can_remove_dye - 可在装水的炼药锅中使用,用于移除 minecraft:dyed_color 组件的物品
  • Removed #dyeable tag
  • 移除 #dyeable 标签


ENTITY TAGS
实体标签

  • Added #cannot_be_age_locked to define which baby mobs that age that can not have its aging stopped using Golden Dandelion
  • 新增 #cannot_be_age_locked - 用于定义哪些可成长的幼年生物无法通过金蒲公英停止成长


RESOURCE PACK VERSION 79
资源包版本 79

  • The Glow particles emitted by Glow Squids, Lightning Rods, blocks being waxed, unwaxed and scraped is now rendered as opaque, since they never actually used translucency
  • 发光鱿鱼、避雷针、正在涂蜡/上蜡/刮削的方块所发出的发光粒子,现以不透明方式渲染(因其从未实际使用半透明渲染)
  • Removed demo_background.png in favor of popup/background.png sprite
  • 移除 demo_background.png,改用 popup/background.png 精灵图


BLOCK SPRITES
方块精灵图

  • Added new block textures:
  • 新增方块纹理:
    • block/golden_dandelion.png
    • block/golden_dandelion.png



SOUNDS
音效

  • Added new sound events for the Chicken:
  • 为鸡新增音效事件:
    • entity.baby_chicken.ambient
    • entity.baby_chicken.ambient
    • entity.baby_chicken.hurt
    • entity.baby_chicken.hurt
    • entity.baby_chicken.death
    • entity.baby_chicken.death
  • Added new sound events for Golden Dandelion:
  • 为金蒲公英新增音效事件:
    • item.golden_dandelion.use
    • item.golden_dandelion.use
    • item.golden_dandelion.unuse
    • item.golden_dandelion.unuse



FIXED BUGS IN 26.1 SNAPSHOT 5
26.1 SNAPSHOT 5 修复的漏洞

  • MC-102774 - You can respawn the ender dragon with only two end crystals
  • MC-102774 - 仅用两个末地水晶即可重生末影龙
  • MC-163978 - Mobs can spawn on moving blocks
  • MC-163978 - 生物可在移动的方块上生成
  • MC-260148 - show_notification only works for shaped crafting recipes
  • MC-260148 - show_notification 仅对有序合成配方生效
  • MC-305145 - Emissive elements of items are invisible in the GUI
  • MC-305145 - 物品的发光元素在 GUI 中不可见
  • MC-305388 - Bees never cease to be angry
  • MC-305388 - 蜜蜂永远保持被激怒的状态
  • MC-305457 - The targeted fluid is always displayed as "empty" in the debug overlay
  • MC-305457 - 调试界面中目标流体始终显示为“empty”
  • MC-305692 - The World Options menu does not display or update properly for clients connected to dedicated servers
  • MC-305692 - 连接到专用服务器的客户端,世界选项菜单无法正常显示或更新
  • MC-305693 - Smelting recipes do not add the correct count of items to the output
  • MC-305693 - 烧炼配方未向输出添加正确数量的物品
  • MC-305698 - Some functions fail to load due to "components not bound yet"
  • MC-305698 - 部分函数因“components not bound yet”而加载失败
  • MC-305732 - Dedicated server operators can make all monsters despawn unintentionally with the World Options screen
  • MC-305732 - 专用服务器管理员可通过世界选项菜单,意外使所有怪物消失
  • MC-305847 - Closed captions for baby horses are untranslated
  • MC-305847 - 幼年马的隐藏式字幕未翻译
  • MC-305850 - Translucent blocks and fluids are no longer visible behind translucent particles if "Improved Transparency" is disabled
  • MC-305850 - 禁用“改进透明显示”后,半透明粒子后方的半透明方块和液体不再可见
  • MC-305886 - Unused sound event 'entity.baby_horse.fall'
  • MC-305886 - 未使用的音效事件“entity.baby_horse.fall”
  • MC-305888 - Turtle eggs no longer hatch in the Nether or the End
  • MC-305888 - 海龟蛋在下界或末地中不再孵化





mxy333 译自Java Team 2026 年 1 月 27 日发布的 Minecraft 26.1 Snapshot 5


【本文排版借助了:SPXXKLP 用户脚本 v3.2.5】

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Converted at 2026-01-28 21:43 +0800



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 发表于 5 天前 来自手机|显示全部楼层 IP:天津

勘误:

在数据包部分,MINECRAFT:CRAFTING_DYE 小标题下,“字段”段落最后,原文:

result - resulting item stack (was always a copy of the item matched by the target ingredient)

注意是 target ingredient。但是译文将其翻译为:

result - 生成的物品堆叠(此前始终是 result所匹配物品的副本)

显然应该改为

……始终是 target 所匹配物品的副本


其次,就在 MINECRAFT:CRAFTING_DYE 小标题之后,原文还有 MINECRAFT:CRAFTING_IMBUE 小标题及其内容,而它在译文中完全缺失。


继续向下看,这一段打着 MINECRAFT:CRAFTING_SPECIAL_BANNERDUPLICATE 的小标题,讲的却是 MINECRAFT:CRAFTING_SPECIAL_BOOKCLONING 的内容。显然小标题错误,应该更改。


接着向下,在经过了 MINECRAFT:CRAFTING_DECORATED_POTMINECRAFT:CRAFTING_SPECIAL_FIREWORK_ROCKETMINECRAFT:CRAFTING_SPECIAL_FIREWORK_STAR_FADE 三个基本正确的小标题及其内容之后,我们来到了 MINECRAFT:CRAFTING_SPECIAL_BOOKCLONING。但是正如上文所言,MINECRAFT:CRAFTING_SPECIAL_BOOKCLONING 的内容已经呈现过一次了,尽管用着错误的小标题。

因此,应该删去重复的内容。


继续阅读,我们还能发现更多重复:

MINECRAFT:CRAFTING_DECORATED_POT 第二次出现了。

MINECRAFT:CRAFTING_SPECIAL_BOOKCLONING 第三次出现了。

MINECRAFT:CRAFTING_DECORATED_POT 也再次出现,使它也成为了一篇译文中重复出现三次的存在。

MINECRAFT:CRAFTING_SPECIAL_FIREWORK_ROCKET 第二次出现了。

MINECRAFT:CRAFTING_SPECIAL_FIREWORK_STAR_FADE 第二次出现了。


接下来的部分就没什么大问题了。

本帖 ID 是 168888,这么好一个 tid,不要让它成为质量低下的帖子呀……

以上,望尽快修改。如有不妥之处请指出。

(另附译文批注文件,便于修改。)
 issue.txt(29.05 KB, 下载次数: 2)
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 楼主|  发表于 5 天前|显示全部楼层 IP:天津
Cat_Anchor 发表于 2026-1-29 09:18
[md]## 勘误:

在数据包部分,`MINECRAFT:CRAFTING_DYE` 小标题下,“字段”段落最后,原文:

已经修改,感谢指正
3#5 天前回复收起回复
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