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[版本发布] Minecraft Java版 26.1 Snapshot 3 发布

 发表于 2026-1-17 00:38:25|显示全部楼层|阅读模式 IP:天津
|Minecraft Java 版是指 Windows、Mac OS 与 Linux 平台上,使用 Java 语言开发的 Minecraft 版本。

|每周快照是 Minecraft Java 版的测试机制,主要用于下一个正式版的特性预览。

|然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份适用于正式版的 Mod 不兼容快照,且大多数 Mod 都不对每周快照提供支持

|Minecraft Java 版 26.1 仍未发布,Snapshot 3 为其第 3 个快照。

|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址




NEWS


Minecraft 26.1 Snapshot 3

Minecraft 26.1 Snapshot 3


A Minecraft Java Snapshot

Minecraft Java 版 快照


We're back in action with another Snapshot! In this week's release we're making it possible to access game rules from the in-game pause screen, through the new world options button. On the data pack side of things, we're introducing a new concept of world clocks, which is an expansion of the work we did on timelines last year. For more information about world clocks and more, browse the full changelog below.
我们带着新快照强势回归!本周版本中,你可通过游戏暂停界面的全新世界选项按钮,直接查看并修改游戏规则。数据包方面,我们引入了世界时钟这一新概念,这是去年时间线功能开发的拓展升级。更多关于世界时钟等内容的详情,可浏览下方完整更新日志。

Happy mining!
挖矿快乐!

CHANGES
改动

  • Additional tweaks to JVM configuration
  • 对 Java 虚拟机配置进行了额外优化调整


MINOR TWEAKS TO BLOCKS, ITEMS AND ENTITIES
方块、物品及实体的小调整

  • The Tripwire texture is now rendered as alpha cutout instead of transparent
  • 绊线的纹理现在由 alpha cutout 渲染,而不再是透明的


UI
UI

DEBUG SCREEN
调试屏幕

  • A day_count debug entry has been split from local_difficulty
  • 新增 day_count 调试项,已从 local_difficulty 中拆分独立



GAME RULES
游戏规则

  • The Game Rules screen is now accessible in-game through a new World Options screen in the pause menu
  • 游戏规则界面现已可在游戏内通过暂停菜单中的全新世界选项界面访问
  • A search bar has been added to the top of the Game Rules screen, both in-game and in the world creation menu
  • 游戏规则界面顶部新增了搜索栏


WORLD OPTIONS
世界选项

The difficulty button in the pause menu has been replaced with a button leading to a new screen - World Options.
暂停菜单中的难度选项已替换为全新界面——世界选项

  • The World Options screen contains the difficulty button as well as a button for changing Game Rules
  • 世界选项界面包含难度选项以及游戏规则屏幕
  • The Game Rules screen is available for all operators and otherwise disabled
  • 游戏规则界面仅对管理员开放,其他玩家无法使用


TECHNICAL CHANGES
技术性改动

  • The Data Pack version is now 97
  • 数据包版本更改为 97
  • The Resource Pack version is now 78
  • 资源包版本更改为 78


DATA PACK VERSION 97
数据包版本 97

  • Added new block tags
  • 新增方块标签
  • Added new fluid tags
  • 新增流体标签
  • Changed format of time command to work with World Clocks and Timelines
  • 修改了 time 指令格式,使其适配世界时钟和时间线功能
  • Updated time_check condition to specify a World Clock
  • 更新了 time_check 条件,支持指定世界时钟


WORLD CLOCKS
世界时钟

World Clocks contain an internal time that increases every tick. They can be defined in data packs under the world_clock registry (i.e. found under data/<namespace>/world_clock/<id>.json)
世界时钟包含一个内部时间,每游戏刻都会递增。可在数据包的 world_clock 注册表中定义(即存储路径为 data/<namespace>/world_clock/<ID>.json

  • World Clocks can be paused or resumed, and the time of the clock can be changed or queried from the time command
  • 世界时钟支持暂停或恢复,且可通过 time 指令修改或查询时钟时间
  • Format: object with no fields
  • 格式:空对象


TIMELINES
时间线

  • Added a clock field: a World Clock ID, specifies which World Clock the timeline is tied to
  • 新增 clock 字段:世界时钟 ID,指定该时间线绑定的世界时钟
    • This field is required, but to match previous behavior the minecraft:overworld clock can be used
    • 该字段为必填项,但为兼容旧机制,可使用 minecraft:overworld
  • Added an optional time_markers field, an optional map between namespaced Time Marker IDs and either an int or a Time Marker object
  • 新增可选字段 time_markers,为带命名空间的时间标记 ID 与整数或时间标记对象之间的映射关系
    • Format:
    • 格式:
      • Non-negative int, the tick that the time marker marks
      • 非负整数,表示时间标记对应的游戏刻
      • Or object with fields:
      • 或包含以下字段的对象:
        • ticks: int between 0 and period_ticks, the tick that the time marker marks
        • ticks:介于 0period_ticks 之间的整数,表示时间标记对应的游戏刻
        • show_in_commands: optional boolean, specifies whether the Time Marker will show up in command suggestions
        • show_in_commands:可选布尔值,指定该时间标记是否在指令建议中显示
          • Default: false
          • 默认值:false






TIME MARKERS
时间标记

Time Markers assign a particular name to a specific (optionally repeating) point in time for a specific World Clock. Time Markers replace the previously predetermined names that could be used by /time set, for example day or night.[color]
时间标记为特定世界时钟的某个特定(可选重复)时间点分配专属名称。时间标记取代了此前 /time set 指令中可用的预设名称,例如 daynight

Time Markers will exist within the context of a specific World Clock. This means that even though the different Time Markers are defined by different Timelines, only one Time Marker can exist with a particular id for a particular World Clock. It also means that two World Clocks can have a Time Marker with the same name.
时间标记仅存在于特定世界时钟中。这意味着即使不同时间标记由不同时间线定义,同一世界时钟中也只能存在一个特定 ID 的时间标记;同时,两个不同的世界时钟可以拥有同名的时间标记。

BUILT-IN USES OF TIME MARKERS
时间标记的内置用途

Some Time Markers are used to drive Vanilla game behavior. Usually, they are configured to not show up in /time commands.
部分时间标记用于控制游戏行为。通常情况下,这些时间标记不在 /time 指令中显示。

  • minecraft:wake_up_from_sleep - the time to advance the dimension's default clock to when players in that dimension wake up after sleeping
  • minecraft:wake_up_from_sleep - 当该维度的玩家从睡眠中醒来时,将维度默认时钟推进至该时间点
  • minecraft:roll_village_siege - the time of the dimension's default clock at which the random chance for a Zombie Village siege to occur should be evaluated
  • minecraft:roll_village_siege - 维度默认时钟中用于判定僵尸村庄围攻事件随机触发概率的时间点


COMMANDS
指令

CHANGES TO SWING
SWING 指令改动

  • Both arguments can now be omitted and will fall back to the following defaults:
  • 现在两个参数均可省略,省略后将使用以下默认值:
    • The entity selector will be @s if omitted
    • 目标选择器不存在时,默认值为 @s
    • Which hand to swing will be mainhand if omitted
    • 挥动的手臂不存在时,默认值为 mainhand



CHANGES TO TIME
TIME 指令改动

  • The time command is now based on World Clocks
  • time 指令现基于世界时钟实现
    • A clock can be optionally specified as an input for the time command with time of <clock> ...
    • 可通过 time of <clock> ... 格式为时间指令指定时钟(可选)
    • If the clock is not specified (/time ... as before), the default clock for the dimension is used
    • 若未指定时钟(即沿用旧格式 /time ...),则使用该维度的默认时钟
  • The return value (e.g. from /execute store) from the set and add subcommands is now the total elapsed ticks of the clock instead of the current time of day
  • setadd 子指令的返回值(例如通过 /execute store 获取)现已改为时钟的总刻数,而非当前时段


Syntax:
语法:

  • time [of <clock>] set <time> - sets the total elapsed ticks of the clock
  • time [of <clock>] set <time> - 设置时钟的总刻数
  • time [of <clock>] set <timemarker> - advances the clock forward to the next occurrence of the time marker
  • time [of <clock>] set <timemarker> - 将时钟推进至下一个时间标记
    • For the minecraft:overworld clock, the available time markers are: day, noon, night, and midnight
    • 对于 minecraft:overworld 时钟,可用时间标记包括:daynoonnightmidnight
  • time [of <clock>] add <time> - adds ticks to the clock, can be a negative or a positive number
  • time [of <clock>] add <时间> - 为时钟增加刻数,支持输入负数或正数
  • time [of <clock>] pause - pauses the clock
  • time [of <clock>] pause - 暂停时钟
  • time [of <clock>] resume - resumes the clock
  • time [of <clock>] resume - 恢复时钟运行
  • time [of <clock>] query <timeline> - displays and returns the current number of ticks within the timeline's period
  • time [of <clock>] query <timeline> - 显示并返回该时间线周期内的当前刻数
  • time [of <clock>] query <timeline> repetitions - displays and returns the number of times the timeline's period has repeated
  • time [of <clock>] query <timeline> repetitions - 显示并返回该时间线周期的重复次数
  • time [of <clock>] query time - displays and returns the total elapsed ticks of the clock
  • time [of <clock>] query time - 显示并返回时钟的总刻数
  • time query gametime - as before, the total elapsed ticks within the world (unaffected by changes made to clocks using /time)
  • time query gametime - 与此前一致,返回世界的总刻数(不受通过 /time 指令修改时钟的操作影响)


GAME TEST ENVIRONMENTS
游戏测试环境

REPLACED TIME_OF_DAY WITH CLOCK_TIME
TIME_OF_DAY 替换为 CLOCK_TIME

  • Added a new required field clock: World Clock ID, the clock within which to set time (from the existing time field)
  • 新增必填字段 clock:世界时钟 ID,指定用于设置时间的时钟(源自原有的 time 字段)


PREDICATES
谓词

MINECRAFT:TIME_CHECK LOOT PREDICATE
MINECRAFT:TIME_CHECK 战利品谓词

  • Added clock field: a World Clock ID, specifies which World Clock the time check should be done for
  • 新增 clock 字段:世界时钟 ID,指定执行检查对应的世界时钟


RECIPES
配方

  • result field should now be more consistent across all recipe types that contain it
  • 所有包含 result 字段的配方类型,该字段现已更加统一
    • It will now accept short form (e.g. "minecraft:foo", which is equivalent to {"id":"minecraft:foo", "count": 1})
    • 现已支持简写形式(例如 "minecraft:foo",等价于 {"id":"minecraft:foo", "count": 1}
    • For recipe types smelting, blasting, smoking and campfire_cooking this field now also accepts count field
    • 对于 smeltingblastingsmokingcampfire_cooking配方类型,该字段现也支持 count字段



WORLD GENERATION
世界生成

DIMENSION TYPES
维度类型

  • Added field:
  • 新增字段:
    • default_clock: optional World Clock ID
    • default_clock:可选世界时钟 ID
      • Specifies the default clock that will be used for the time command.
      • 指定用于 time 指令的默认时钟。
        • If not specified, the time command will require an explicit clock argument
        • 若未指定,time 指令将要求显式传入时钟参数
      • Also specifies the clock to which minecraft:wake_up_from_sleep and minecraft:roll_village_siege time markers apply
      • 同时指定 minecraft:wake_up_from_sleepminecraft:roll_village_siege 时间标记所适用的时钟
        • If not specified, those time markers will never apply in that dimension
        • 若未指定,这些时间标记在该维度中将永远不生效





TAGS
标签

BLOCK TAGS
方块标签

  • Added the following tags which determine which blocks a category of vegetation can be placed on and survive
  • 新增以下标签,用于定义某类植被可放置并存活的方块:
    • #supports_vegetation which provides support to the following blocks:
    • #supports_vegetation,支持以下方块:
      • Bush
      • 灌木丛
      • Short Grass
      • 矮草丛
      • Tall Grass
      • 高草丛
      • Fern
      • Large Fern
      • 大型蕨
      • Pitcher Plant
      • 瓶子草
      • Sunflower
      • 向日葵
      • Lilac
      • 丁香花
      • Rose Bush
      • 玫瑰丛
      • Peony
      • 牡丹
      • Eyeblossom
      • 眼眸花
      • Firefly Bush
      • 萤火虫灌木丛
      • Pink Petals
      • 粉红色花簇
      • Wildflowers
      • 野花簇
      • Dandelion
      • 蒲公英
      • Torchflower
      • 火把花
      • Poppy
      • 虞美人
      • Blue Orchid
      • 兰花
      • Allium
      • 绒球葱
      • Azure Bluet
      • 蓝花美耳草
      • Red Tulip
      • 红色郁金香
      • Orange Tulip
      • 橙色郁金香
      • White Tulip
      • 白色郁金香
      • Pink Tulip
      • 粉色郁金香
      • Oxeye Daisy
      • 滨菊
      • Cornflower
      • 矢车菊
      • Sweet Berry Bush
      • 甜浆果丛
      • Oak Sapling
      • 橡树树苗
      • Spruce Sapling
      • 云杉树苗
      • Birch Sapling
      • 白桦树苗
      • Jungle Sapling
      • 丛林树苗
      • Acacia Sapling
      • 金合欢树苗
      • Cherry Sapling
      • 樱花树苗
      • Dark Oak Sapling
      • 深色橡树树苗
      • Pale Oak Sapling
      • 浅色橡树树苗
    • #supports_crops which provides support to the following crops at all growth stages:
    • #supports_crops,支持以下作物的所有生长阶段:
      • Wheat
      • 小麦
      • Carrot
      • 胡萝卜
      • Potato
      • 土豆
      • Beetroot
      • 甜菜根
      • Torchflower Crop
      • 火把花
      • Pitcher Plant Crop
      • 瓶子草
    • #supports_stem_crops
    • #supports_stem_crops
    • #supports_pumpkin_stem
    • #supports_pumpkin_stem
    • #supports_melon_stem
    • #supports_melon_stem
    • #supports_sugar_cane
    • #supports_sugar_cane
    • #supports_sugar_cane_adjacently
    • #supports_sugar_cane_adjacently
      • Which blocks satisfy adjacency support requirements for Sugar Cane
      • 满足甘蔗相邻放置要求的方块
    • #supports_cactus
    • #supports_cactus
    • #supports_chorus_plant
    • #supports_chorus_plant
    • #supports_chorus_flower
    • #supports_chorus_flower
    • #supports_nether_sprouts
    • #supports_nether_sprouts
    • #supports_azalea
    • #supports_azalea
    • #supports_warped_fungus
    • #supports_warped_fungus
    • #supports_crimson_fungus
    • #supports_crimson_fungus
    • #supports_mangrove_propagule
    • #supports_mangrove_propagule
    • #supports_hanging_mangrove_propagule
    • #supports_hanging_mangrove_propagule
    • #supports_nether_wart
    • #supports_nether_wart
    • #supports_warped_roots
    • #supports_warped_roots
    • #supports_crimson_roots
    • #supports_crimson_roots
    • #supports_wither_rose
    • #supports_wither_rose
    • #supports_cocoa
    • #supports_cocoa
    • #supports_lily_pad
    • #supports_lily_pad
    • #supports_frogspawn
    • #supports_frogspawn
      • Empty by default
      • 默认为空
    • #support_override_cactus_flower
    • #support_override_cactus_flower - 无视仙人掌花放置限制
      • Cactus Flowers can be placed on blocks in this tag even if they do not have a sturdy top face
      • 即使方块顶部不平整,仙人掌花也可放置在该标签包含的方块上

  • Added the following tags which determine which blocks are not able to support specific categories of vegetation
  • 新增以下标签,用于定义无法支持特定类别植被的方块:
    • #cannot_support_seagrass
    • #cannot_support_seagrass
    • #cannot_support_kelp
    • #cannot_support_kelp
  • Renamed the following tags for consistency:
  • 为保持一致性,重命名以下标签:
    • #dry_vegetation_may_place_on -> #supports_dry_vegetation
    • #dry_vegetation_may_place_on -> #supports_dry_vegetation
    • #bamboo_plantable_on -> #supports_bamboo
    • #bamboo_plantable_on -> #supports_bamboo
    • #small_dripleaf_placeable -> #supports_small_dripleaf
    • #small_dripleaf_placeable -> #supports_small_dripleaf
    • #big_dripleaf_placeable -> #supports_big_dripleaf
    • #big_dripleaf_placeable -> #supports_big_dripleaf
    • #mushroom_grow_block -> #overrides_mushroom_light_requirement
    • #mushroom_grow_block -> #overrides_mushroom_light_requirement
      • Mushrooms cannot survive without a light level below 13 if not in the above tag
      • 若不在上述标签中,蘑菇需在光照等级低于13的环境下才能存活
    • #snow_layer_can_survive_on -> #support_override_snow_layer
    • #snow_layer_can_survive_on -> #support_override_snow_layer
      • Snow layers can be placed on blocks in this tag even if they do not have a top full face
      • 即使方块顶部不完整,雪层也可放置在该标签包含的方块上
    • #snow_layer_cannot_survive_on -> #cannot_support_snow_layer
    • #snow_layer_cannot_survive_on -> #cannot_support_snow_layer
  • Added #grows_crops which defines which blocks beneath allow the following crops to grow:
  • 新增 #grows_crops,定义可支持以下作物生长的下方方块:
    • Wheat
    • 小麦
    • Carrot
    • 胡萝卜
    • Potato
    • 土豆
    • Beetroot
    • 甜菜根
    • Torchflower Crop
    • 火把花
    • Pitcher Plant Crop
    • 瓶子草
    • Pumpkin Stem
    • 南瓜种子
    • Melon Stem
    • 西瓜种子
  • Added the following tags to define which blocks can start particular types of Bubble Columns
  • 新增以下标签,定义可生成特定类型气泡柱的方块:
    • #enables_bubble_column_drag_down
    • #enables_bubble_column_drag_down
      • Magma Block by default
      • 默认包含岩浆块
    • #enables_bubble_column_push_up
    • #enables_bubble_column_push_up
      • Soul Sand by default
      • 默认包含灵魂沙




FLUID TAGS
流体标签

  • Added tags to determine which fluids can support the following blocks:
  • 新增标签,用于定义可支持以下方块的流体:
    • #supports_lily_pad
    • #supports_lily_pad
    • #supports_frogspawn
    • #supports_frogspawn
  • Added #supports_sugar_cane_adjacently
  • 新增 #supports_sugar_cane_adjacently
    • Which fluids satisfy adjacency support requirements for Sugar Cane
    • 满足甘蔗相邻支持要求的流体
  • Added #bubble_columns_can_occupy fluid tag to define which fluids a bubble column can occupy with water as default
  • 新增 #bubble_columns_can_occupy 流体标签,定义气泡柱可占据的流体,默认包含水


RESOURCE PACK VERSION 78
资源包版本 78

  • The Tripwire texture is now rendered as alpha cutout instead of transparent
  • 绊线的纹理现在由 alpha cutout 渲染,而不再是透明的


FIXED BUGS IN 26.1 SNAPSHOT 3
26.1 SNAPSHOT 3 修复的漏洞

  • MC-297536 - Z-fighting occurs on the debug crosshair
  • MC-297536 - 调试准星出现 Z-缓冲冲突问题
  • MC-299992 - Unexpected behavior when giving or testing for an item with certain components manually specified as their default values
  • MC-299992 - 手动指定物品某些组件为默认值时,给予或测试该物品会出现异常行为
  • MC-305105 - The spear in an entity's main hand gets animated when their off hand arm is swung using /swing
  • MC-305105 - 使用 /swing 指令摆动实体副手时,主手中的矛会播放动画
  • MC-305156 - Dialog elements are not displayed until the UI is refreshed
  • MC-305156 - 对话框元素需刷新 UI 后才会显示
  • MC-305251 - Breezes are aggressive toward every mob
  • MC-305251 - 旋风人对所有生物都具有攻击性
  • MC-305261 - The enchant_with_levels and enchant_randomly functions can crash the game
  • MC-305261 - enchant_with_levels 和 enchant_randomly 函数可能导致游戏崩溃
  • MC-305292 - Copper chests use the Christmas present texture
  • MC-305292 - 铜箱子使用了圣诞礼物的纹理
  • MC-305459 - Villagers spawned from spawn eggs use the biome at the world origin (0, 0, 0) for their variant
  • MC-305459 - 用刷怪蛋生成的村民会使用世界原点(0, 0, 0)的生物群系来确定其变种
  • MC-305540 - Wandering traders sell pumpkins instead of kelp for 3 emeralds
  • MC-305540 - 流浪商人以 3 颗绿宝石的价格出售南瓜而非海带
  • MC-305577 - Piglins no longer flee from greater numbers of hoglins
  • MC-305577 - 猪灵不再惧怕数量更多的疣猪兽并逃离




mxy333 译自Java Team 2026 年 1 月 13 日发布的 Minecraft 26.1 Snapshot 3

【本文排版借助了:SPXXKLP 用户脚本 v3.2.5】

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Converted at 2026-01-16 21:46 +0800



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