Test the first features from our cutest game drop yet! First to waddle into Minecraft with a whole new look are baby farm mobs! Befriend floofier wolf pups, kittens, piglets, calves, lambs, baby chickens, baby ocelots, and rabbits; craft name tags, and hear heart-melting mob sounds! Psst! Using spawn eggs on adult mobs spawns babies in Bedrock now too. And as always, we're keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
测试我们最可爱的小更新的第一个功能!第一批以全新面貌走进 Minecraft 的是农场幼年动物!与小狼崽、小猫、小猪、小牛、小羊、小鸡、小豹猫和兔子交朋友;合成命名牌,并聆听萌化人心的生物声音!嘶!在基岩版中,现在对成年生物使用刷怪蛋也能生成幼年生物了。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
EXPERIMENTAL FEATURES 实验性特性
GENERAL 通用
Added experimental toggle for Drop 1 of 2026
为 2026 年的第一个小更新加入了实验性玩法开关
ITEMS 物品
Name Tags are now craftable, using paper and any metal nugget
现在可以用纸和任意金属粒合成命名牌
BABY MOBS 幼年生物
Updated the models and textures of the following Baby Mobs:
更新了以下幼年生物的模型和纹理:
Cow
牛
Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
调整了成年和幼年牛的碰撞箱,以符合 Java 版和新模型
Mooshroom
哞菇
Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
调整了成年和幼年哞菇的碰撞箱,以符合 Java 版和新模型
Pig
猪
Wolf
狼
Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
调整了成年和幼年狼的碰撞箱,以符合 Java 版和新模型
Known Issue: The MERS texture of the tamed Wolf is currently a placeholder, and will be updated in a future Preview update
已知问题:驯服的狼的 MERS 纹理目前还是占位符,将在未来的预览版中更新
Rabbit
兔子
Both adult and baby Rabbits also received new animations
成年和幼年兔子都获得了新的动画
Tweaked the bounding box to align with the new model
调整了碰撞箱以符合新模型
Cat
猫
Tweaked the baby's bounding box to align with the new model
调整了幼年猫的碰撞箱以符合新模型
Ocelot
豹猫
Chicken
鸡
Tweaked the bounding box to align with the new model
调整了碰撞箱以符合新模型
Sheep
羊
Using a Spawn Egg on the corresponding Mob will now spawn the Baby form of that Mob
对某个生物使用刷怪蛋现在会生成这个生物的幼年个体
SOUNDS 声音
Baby Pigs, Cats, and Wolves, now have a unique set of sounds
幼年猪、猫和狼现在有一套独特的声音
Known Issue: Adult Wolf sound variants are currently not working as expected, and will be fixed in a future Preview release
已知问题:成年狼的声音变种目前无法正常工作,将在未来的预览版中修复
FEATURES AND BUG FIXES 特性和漏洞修复
SOUNDS 声音
Saddle equip sound is no longer played twice
装备鞍的声音不再播放两次
Added underwater saddle sound for the Nautilus and the Zombie Nautilus
为鹦鹉螺和僵尸鹦鹉螺加入了水下装鞍声
ACCOUNTS 账户
Fixed player data becoming disconnected from account for Xbox players in split-screen mode (MCPE-233088)
Added dithering to items held by Players and Mobs if dithering is enabled in Accessibility menu.
向玩家和生物手持的物品加入了相机靠近后的淡出效果,需要在辅助菜单中启用相关选项。
Added dithering to skulls, heads, chests, shulker boxes, banners, conduits, decorated pots and copper colem statues held by Players and Mobs if dithering is enabled in the Accessibility menu.
Reverted name of "Only add/see trusted skins" option in Ore UI General Settings to "Only Allow Trusted Skins" and removed attached description (MCPE-229312)
Fixed an issue that caused the graphics quality preset option under Vibrant Visual Options not to change to Custom the after adjusting the quality settings for the first time (MCPE-219844)
Reverted name of "Enter sleep mode when no inputs detected" option in Ore UI General Settings to "Lower framerate when controller is disconnected" and removed attached description (MCPE-229351)
Fixed an issue that caused the "Extra large UI" option in Ore UI Video Settings to set the wrong GUI scale
修复了 Ore UI 视频设置中的“超大 UI”选项导致错误的 GUI 比例的问题
Removed the "recommended" value information for "Deferred render distance" option when Vibrant Visuals graphics mode is selected in Ore UI Video Settings (MCPE-232366)
Made the schema for for the following goals stricter when parsing, they will now fail to load an entity json that has invalid data in versions 1.26.0 and newer
现在以下 AI 意向的模式解析更加严格,在 1.26.0 及以后的版本中,将不能加载无效数据:
minecraft:behavior.delayed_attack
minecraft:behavior.delayed_attack
minecraft:behavior.dragonstrafeplayer
minecraft:behavior.dragonstrafeplayer
minecraft:behavior.dragonchargeplayer
minecraft:behavior.dragonchargeplayer
minecraft:behavior.melee_attack
minecraft:behavior.melee_attack
minecraft:behavior.melee_box_attack
minecraft:behavior.melee_box_attack
minecraft:behavior.stomp_attack
minecraft:behavior.stomp_attack
Float Range field target_zone in minecraft:behavior.dragonchargeplayer and minecraft:behavior.dragonstrafeplayer now only accepts an object with min and max values. Other formats will fail to parse.
Changed minecraft:geometry.full_block so DOWN face is rotated 180 degrees, this brings it in parity with non data driven full blocks and Java full blocks.
修改了 minecraft:geometry.full_block,使 DOWN 面(底面)旋转 180 度,与非数据驱动的方块和 Java 版完整方块一致
Creators can still use the old geometry by explicitly using the identifier minecraft:geometry.full_block_v1.
Any existing blocks using minecraft:geometry.full_block that have a format_version less than 1.26.0 will look the same and internally be considered as minecraft:geometry.full_block_v1.
Uses of "min_look_time" and "max_look_time" will get upgraded automatically
min_look_time 与 max_look_time 的使用将自动升级
"look_time" - takes "min" and "max" as a range
look_time 接收 min 与 max 范围
These changes affect the following behavior components:
这些更改会影响以下行为组件:
"minecraft.behaviour.look_at_entity"
minecraft.behaviour.look_at_entity
"minecraft.behaviour.look_at_player"
minecraft.behaviour.look_at_player
"minecraft.behaviour.look_at_target"
minecraft.behaviour.look_at_target
"minecraft.behaviour.look_at_trading_player"
minecraft.behaviour.look_at_trading_player
Previous usage of the following definitions will not be automatically upgraded to preserve old behavior
下列定义在以前的用法不会自动升级,以保留旧的行为
"look_time" - this was not correctly parsed prior to version 1.26.0, and always resulted in default values being assigned to "min_look_time" and "max_look_time"
"target_distance" - was used in some definitions and it was never passed to the component
target_distance:在某些定义中出现,但它从未传递给组件
This would just silently fail and assign default values to the component
这只会静默失败,并为组件分配默认值
EDITOR 编辑器
Added getDefaultProperties, popPropertiesById, pushPropertiesById and updatePropertiesById functions to Cursor API to manage stateful properties
向 Cursor API 加入了 getDefaultProperties, popPropertiesById pushPropertiesById 与 updatePropertiesById 函数以管理有状态的属性
Added dimensionId and ignoreEditorModeVisibilityOverride to the Widget API to control widget visibility without manual handling
向 Widget API 加入了 dimensionId 与 ignoreEditorModeVisibilityOverride,无需手动操作即可控制小部件的可见性
Added a drawerPane API property to IRootPropertyPane for displaying a split-view drawer overlaid on the root pane's contents
向 IRootPropertyPane 加入了 drawerPane API 属性,用于显示覆盖在根窗格内容上的拆分视图抽屉式菜单
Added a style API property to IPropertyItemOptionsBase for overriding default styles of items
向 IPropertyItemOptionsBase 加入了 style API 属性,用于覆盖项目的默认样式
Added 3-point selection mode enabled by default (shift-click to make a 3D volume selection), added '2-Point Selection' toggle to disable
加入了默认启用的三点选择模式(按住 shift 键并单击以进行 3D 体积选择),加入了用于禁用此功能的“两点选择”开关
Updated IListPanePropertyItem to dynamically adjust its size based on the number of entries until the maximum height is reached, unless the optional fixedHeight property is set
Added the play_spline keyword to the /camera command for playing a spline loaded from behavior pack. Enabled with the Experimental Creator Camera toggle
Static colored lighting has been adjusted to dim block light color relative to the max block light emission level, similar to standard, non-colored lighting (MCPE-231639)