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[版本发布] Minecraft 基岩版 Beta & Preview 26.0.27 发布

 发表于 2026-1-8 20:52:50 来自手机|显示全部楼层|阅读模式 IP:天津
|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 26.0 仍未发布,Beta & Preview 26.0.27 为其第 4 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址

Minecraft Beta & Preview - 26.0.27
Minecraft 基岩版 Beta & Preview 26.0.27



INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:

  • These work-in-progress versions can be unstable and may not be representative of final version quality
  • 这些开发中版本可能不稳定,并不代表最终版本的质量
  • Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
  • Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明


Test the first features from our cutest game drop yet! First to waddle into Minecraft with a whole new look are baby farm mobs! Befriend floofier wolf pups, kittens, piglets, calves, lambs, baby chickens, baby ocelots, and rabbits; craft name tags, and hear heart-melting mob sounds! Psst! Using spawn eggs on adult mobs spawns babies in Bedrock now too. And as always, we're keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
测试我们最可爱的小更新的第一个功能!第一批以全新面貌走进 Minecraft 的是农场幼年动物!与小狼崽、小猫、小猪、小牛、小羊、小鸡、小豹猫和兔子交朋友;合成命名牌,并聆听萌化人心的生物声音!嘶!在基岩版中,现在对成年生物使用刷怪蛋也能生成幼年生物了。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。


EXPERIMENTAL FEATURES
实验性特性


GENERAL
通用

  • Added experimental toggle for Drop 1 of 2026
  • 为 2026 年的第一个小更新加入了实验性玩法开关


ITEMS
物品

  • Name Tags are now craftable, using paper and any metal nugget
  • 现在可以用纸和任意金属粒合成命名牌


BABY MOBS
幼年生物

  • Updated the models and textures of the following Baby Mobs:
  • 更新了以下幼年生物的模型和纹理:
    • Cow

      • Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
      • 调整了成年和幼年牛的碰撞箱,以符合 Java 版和新模型
    • Mooshroom
    • 哞菇
      • Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
      • 调整了成年和幼年哞菇的碰撞箱,以符合 Java 版和新模型
    • Pig
    • Wolf

      • Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
      • 调整了成年和幼年狼的碰撞箱,以符合 Java 版和新模型
      • Known Issue: The MERS texture of the tamed Wolf is currently a placeholder, and will be updated in a future Preview update
      • 已知问题:驯服的狼的 MERS 纹理目前还是占位符,将在未来的预览版中更新
    • Rabbit
    • 兔子
      • Both adult and baby Rabbits also received new animations
      • 成年和幼年兔子都获得了新的动画
      • Tweaked the bounding box to align with the new model
      • 调整了碰撞箱以符合新模型
    • Cat

      • Tweaked the baby's bounding box to align with the new model
      • 调整了幼年猫的碰撞箱以符合新模型
    • Ocelot
    • 豹猫
    • Chicken

      • Tweaked the bounding box to align with the new model
      • 调整了碰撞箱以符合新模型
    • Sheep

  • Using a Spawn Egg on the corresponding Mob will now spawn the Baby form of that Mob
  • 对某个生物使用刷怪蛋现在会生成这个生物的幼年个体


SOUNDS
声音

  • Baby Pigs, Cats, and Wolves, now have a unique set of sounds
  • 幼年猪、猫和狼现在有一套独特的声音
    • Known Issue: Adult Wolf sound variants are currently not working as expected, and will be fixed in a future Preview release
    • 已知问题:成年狼的声音变种目前无法正常工作,将在未来的预览版中修复



FEATURES AND BUG FIXES
特性和漏洞修复


SOUNDS
声音

  • Saddle equip sound is no longer played twice
  • 装备鞍的声音不再播放两次
  • Added underwater saddle sound for the Nautilus and the Zombie Nautilus
  • 为鹦鹉螺和僵尸鹦鹉螺加入了水下装鞍声


ACCOUNTS
账户

  • Fixed player data becoming disconnected from account for Xbox players in split-screen mode (MCPE-233088)
  • 修复了分屏模式中,Xbox 玩家的数据与账户断开连接的问题 (MCPE-233088)


ANDROID
安卓

  • Fixed a bug preventing on-screen keyboard from closing in certain UI screens (MCPE-232738)
  • 修复了某些 UI 界面中不能关闭屏幕上键盘的漏洞 (MCPE-232738)


BLOCKS
方块

  • Rotated Y axis orientation of blocks in hand rendered in third person to match Java (MCPE-231979)
  • 旋转了第三人称手中渲染的方块的 Y 轴方向以匹配 Java 版 (MCPE-231979)


DRESSING ROOM AND CHARACTER CREATOR
更衣室与角色创建器

  • Fixed upgrade from UWP to GDK causing corrupt skin states
  • 修复了从 UWP 升级到 GDK 导致皮肤状态损坏的问题
  • Updated Android Photo Picker instead of requesting media permissions.
  • 更新了 Android 照片选取器,现在无需请求媒体文件的权限。
  • While in a world, classic skins equipped within the marketplace will now be reflected in game after exiting the marketplace and unpausing
  • 在世界中时,在市场中装备的经典皮肤将在退出市场并取消暂停后反映在游戏中
    • Loading cached appearances works while offline
    • 离线时会加载缓存外观
    • Prefer loading cached appearance over random skin
    • 加载缓存外观的优先级高于随机皮肤



GRAPHICAL
图像

  • The textures of Stripped Spruce Logs and Stripped Spruce Wood are now in parity with Java (MCPE-137379)
  • 去皮云杉原木和去皮云杉木头的纹理现在与 Java 版一致 (MCPE-137379)
  • Fixed an issue where textures would not be correctly reloaded when changing between graphics modes in the main menu
  • 修复了在主菜单中切换图形模式时,纹理不能正确重新加载的问题
  • Mobs no longer randomly flicker every few seconds (MCPE-220557)
  • 生物不再每隔几秒钟随机闪烁 (MCPE-220557)
  • Fixed shadow stripes appearing on the ground during sunset and sunrise with high FoV on low quality settings in Vibrant Visuals mode.
  • 修复了使用灵动视效[暂译]的低质量设置与高 FoV 时,日落和日出时地面上出现阴影条纹的问题。
  • Fixed an issue that caused all player markers on locator maps to have the same color in Vibrant Visuals mode.
  • 修复了在灵动视效[暂译]中,定位器地图上所有玩家标记颜色相同的问题。
  • Fixed an issue which was causing textured items held-in-hand to be double-tinted in Vibrant Visuals mode.
  • 修复了灵动视效[暂译]中,手持的有纹理的物品被着色两次的问题。
  • Fixed an issue in the Editor that would cause the viewport to become distorted in Vibrant Visuals mode when using the Paste or Repeater tool
  • 修复了在启用灵动视效[暂译]的编辑器中,使用黏贴或重复工具时视口扭曲的问题。
  • Fixed an issue where the screen would be completely black when the camera was inside of a block in Vibrant Visuals mode. (MCPE-221667)
  • 修复了在灵动视效[暂译]中,相机在方块内时,屏幕会全黑的问题。(MCPE-221667)
  • Fixed an issue that caused banner poles to appear darker in Vibrant Visuals.
  • 修复了在灵动视效[暂译]中,旗帜的杆显得更暗的问题。
  • Fixed shields with banner designs rendering incorrectly when equipped in first person. (MCPE-232638)
  • 修复了在第一人称时装备的盾牌上的旗帜图案不正确的问题。(MCPE-232638)
  • Dithering
  • 淡出
    • Added dithering to items held by Players and Mobs if dithering is enabled in Accessibility menu.
    • 向玩家和生物手持的物品加入了相机靠近后的淡出效果,需要在辅助菜单中启用相关选项。
    • Added dithering to skulls, heads, chests, shulker boxes, banners, conduits, decorated pots and copper colem statues held by Players and Mobs if dithering is enabled in the Accessibility menu.
    • 向玩家和生物手持的生物头颅、箱子、潜影盒、旗帜、潮涌核心、饰纹陶罐与铜傀儡像加入了相机靠近后的淡出效果,需要在辅助菜单中启用相关选项。
    • Added Cobweb block to the list of ditherable blocks.
    • 向蜘蛛网加入了相机靠近后的淡出效果。
    • Fixed dithering for equipped shields with banner designs when held by entities.
    • 修复了实体手持的带旗帜图案的盾牌的相机靠近后的淡出效果的问题。
  • Data-driving
  • 数据驱动
    • Added the ability to specify ambient light colors according to the time of day in the Vibrant Visual lighting configuration files.
    • 灵动视效[暂译]的照明配置文件中加入了根据一天中的时间指定环境光照颜色的功能。
    • Added the ability to specify ambient light illuminances according to the time of day in the Vibrant Visual lighting configuration files.
    • 灵动视效[暂译]的照明配置文件中加入了根据一天中的时间指定环境光照亮度的功能。
    • Added the ability to specify sky light intensity according to the time of day in the Vibrant Visual lighting configuration files.
    • 灵动视效[暂译]的照明配置文件中加入了根据一天中的时间指定天空光照强度的功能。



ITEMS
物品

  • Carried item models will no longer be larger when using a HD texture pack (MCPE-169754)
  • 使用高清纹理包时,手持物品的模型不再变大 (MCPE-169754)
  • Equipping an item with a storage item component in an armor or hand slot will no longer delete storage contents.
  • 将带有 minecraft:storage_item 物品组件的物品装备到盔甲或副手槽位时,现在不再会删除物品的存储内容。


MOB
生物

  • Wolf Armor is now aligned to the Wolf when it has the Armor equipped (MCPE-232488)
  • 装备狼铠的狼身上的狼铠现在与狼对齐 (MCPE-232488)


MOBS
生物

  • Fixed a bug that prevented some zombie variants to form Chicken Jockeys, including: (MCPE-223845)
  • 修复了一些僵尸变种不能形成鸡骑士的问题,这些变种包括:(MCPE-223845)
    • Baby Drowned
    • 幼年溺尸
    • Baby Husk
    • 幼年尸壳
    • Baby Zombie Villager
    • 幼年僵尸村民
    • Baby Zombified Piglin
    • 幼年僵尸猪灵
    • These now have the random ability to sometimes mount the following mobs:
    • 以上变种现在有时可以骑乘以下生物:
      • Cat
      • Cave Spider
      • 洞穴蜘蛛
      • Chicken
      • Cow
      • Donkey
      • Horse
      • Husk
      • 尸壳
      • Mooshroom
      • 哞菇
      • Mule
      • Ocelot
      • 豹猫
      • Panda
      • 熊猫
      • Pig
      • Spider
      • 蜘蛛
      • Wolf
      • Zombie
      • 僵尸
      • Zombie Horse
      • 僵尸马
      • Zombie Villager
      • 僵尸村民
      • Zombified Piglin
      • 僵尸猪灵

  • Zombie horses and Zombie Nautiluses no longer occasionally burn while swimming in water (MCPE-229542)
  • 僵尸马与僵尸鹦鹉螺在水中游泳时不再偶尔燃烧 (MCPE-229542)
  • Fixed a bug where most mobs would stare at players, mobs or targets for an excessive amount of time
  • 修复了大多数生物会盯着玩家、生物或目标过长时间的漏洞
    • For more details see the technical section
    • 请参见技术部分获取更多详细信息
  • Fixed bug where several mobs would look at players from a further distance than intended
  • 修复了一些生物会从比预期更远的距离看向玩家的漏洞
    • Allay
    • 悦灵
    • Armadillo
    • 犰狳
    • Axolotl
    • 美西螈
    • Camel
    • 骆驼
    • Frog
    • 青蛙
    • Sniffer
    • 嗅探兽
    • Tadpole
    • 蝌蚪
    • Turtle
    • 海龟
    • Wolf

  • All three Nautilus variants no longer have a gap between their head and shell (MCPE-231602)
  • 全部三个鹦鹉螺变种的头与壳之间不再有缝隙 (MCPE-231602)
  • Improved swimming animations for all three Nautilus variants:
  • 改进了全部三个鹦鹉螺变种的游泳动画:
    • The head now slightly retracts into the shell while swimming, creating a propelling motion
    • 游泳时,头部会稍微缩进壳里,产生推进动作
    • This only occurs when the Nautilus is moving and not being ridden
    • 只有未被骑乘的鹦鹉螺移动的时候才会这样
  • Nautilus and Zombie Nautilus no longer have permanently increased movement speed after becoming hostile
  • 鹦鹉螺和僵尸鹦鹉螺在变得敌对后不再永久增加移动速度
  • Skeleton Horse, Zombie Horse, Zombie Nautilus, and Husk Camel are no longer damaged by the Conduit
  • 骷髅马、僵尸马、僵尸鹦鹉螺和骆驼尸壳不再受到潮涌核心攻击
  • Skeleton Horse, Zombie Horse, Zombie Nautilus, and Husk Camel no longer prevent the Player from sleeping when nearby
  • 骷髅马、僵尸马、僵尸鹦鹉螺和骆驼尸壳不再阻止玩家在附近睡觉


PACKS


  • Fixed issue on Windows where skin_packs and custom_skins weren't migrated (MCPE-230229)
  • 修复了在 Windows 上 skin_packs 与 custom_skins 不会迁移的问题 (MCPE-230229)
  • Added a migration step to move skin_packs, custom_skins, and development_skin_packs from user to Shared storage
  • 加入了将 skin_packs custom_skins 与 development_skin_packs 从用户存储移动到共享存储的迁移步骤
  • Added a migration step to move development_resource_packs and development_behavior_packs from user_id to Shared storage (MCPE-230229)
  • 加入了将 development_resource_packs 与 development_behavior_packs 从 user_id 移动到共享存储的迁移步骤 (MCPE-230229)


PROJECTILES
弹射物

  • All projectiles now deflect Ghast fireballs and other deflectable projectiles on hit (MCPE-232731)
  • 现在,所有弹射物在命中恶魂火球与其他可偏转弹射物时都会使它们偏转 (MCPE-232731)


REALMS
REALMS

  • Overwriting saves to create a new save while the "Automatic" tab is active no longer throws an error
  • “自动”标签处于活跃状态时,覆盖存档以创建新的存档不再抛出错误
  • The Realm Saves screen will now properly exit its loading state after encountering an error while performing a save, delete, or restore action
  • 在执行保存、删除或恢复操作时遇到错误后,Realm 存档界面现在将正确退出其加载状态
  • Realms feed moderation report notifiers is now a separate screen instead of a modal to fix visual bugs.
  • Realms 反馈审核报告通知现在是单独的界面,而不是模态框,以修复视觉漏洞。
  • Fixed a bug where the game could crash if the player cancelled in the middle of creating a template world on a Realm.
  • 修复了如果玩家在 Realm 上创建模板世界时取消,游戏就可能会崩溃的漏洞。
  • The leading "1" is no longer displayed in the game server version for backups
  • 对于备份,游戏服务器版本号中不再显示前导 1
  • Fix players potentially getting stuck between Realms timeline opt-in screen and play on Realms progress screen
  • 修复了玩家可能在 Realms 时间线选择界面与 Realms 进度界面之间卡住的问题
  • Navigate players to a Realms Purchase Complete screen instead of showing a modal upon a successful purchase
  • 成功购买 Realms 后,现在会显示 Realms 购买完成的界面,而不是模态框
  • Fixed bug in Realms where Villages would not generate until approached
  • 修复了在靠近之前不会生成村庄的漏洞


SOUNDS
音效

  • Equipping Nautilus Armor through the UI now plays the equip sound
  • 通过 UI 装备鹦鹉螺铠现在会播放装备声音


USER INTERFACE
用户界面

  • Fixed incorrect character follow-cursor behavior in the inventory (MCPE-228287)
  • 修复了物品栏中字符跟随光标行为错误的问题 (MCPE-228287)
  • Marketplace behavior packs will not be listed as reason for achievements disabled in Create new world (MCPE-232391)
  • 市场行为包现在不会被列为“创建新世界”界面中禁用成就的原因 (MCPE-232391)
  • Fixed an issue where a text field would receive focus when the mouse hovered over it (MCPE-229178)
  • 修复了鼠标悬停在文本框上时,文本框会获得焦点的问题 (MCPE-229178)
  • Fixed an issue where it was impossible to enter text into the always listening text field after it lost focus (MCPE-230779)
  • 修复了在失去焦点后,无法在“总是接收输入”的文本框中输入文本的问题 (MCPE-230779)
  • Reverted name of "Only add/see trusted skins" option in Ore UI General Settings to "Only Allow Trusted Skins" and removed attached description (MCPE-229312)
  • 将 Ore UI 常规设置中的“仅添加 / 查看受信任的皮肤”选项的名称恢复为“仅允许受信任的皮肤”,并移除了附加的描述 (MCPE-229312)
  • Fixed the wrong panorama movement direction in the main menu (MCPE-225208)
  • 修复了主菜单中全景图移动方向错误的问题 (MCPE-225208)
  • Fixed an issue that caused the graphics quality preset option under Vibrant Visual Options not to change to Custom the after adjusting the quality settings for the first time (MCPE-219844)
  • 修复了第一次调整质量设置后,灵动视效[暂译]选项下的图形质量预设选项不会更改为“自定义”的问题 (MCPE-219844)
  • Fixed a bug that prevented strings within Storage Settings to update when changing language (MCPE-230775)
  • 修复了存储设置中的字符串没有在改变语言时更新的漏洞 (MCPE-230775)
  • Reverted name of "Enter sleep mode when no inputs detected" option in Ore UI General Settings to "Lower framerate when controller is disconnected" and removed attached description (MCPE-229351)
  • 将 Ore UI 常规设置中的“检测到没有输入时进入睡眠模式”选项的名称恢复为“控制器断开连接时降低帧率”,并移除了附加描述 (MCPE-229351)
  • Fixed an issue that caused the "Extra large UI" option in Ore UI Video Settings to set the wrong GUI scale
  • 修复了 Ore UI 视频设置中的“超大 UI”选项导致错误的 GUI 比例的问题
  • Removed the "recommended" value information for "Deferred render distance" option when Vibrant Visuals graphics mode is selected in Ore UI Video Settings (MCPE-232366)
  • 移除了 Ore UI 视频设置中选择灵动视效[暂译]图形模式时“延迟渲染距离”选项的“推荐”值信息 (MCPE-232366)
  • Fixed the description of the "Show player names" option in Ore UI Video Settings (MCPE-232690)
  • 修复了在游戏界面视频设置中“显示玩家名字”选项的描述的问题 (MCPE-232690)
  • Fixed a bug where the text to speech settings incorrectly auto enabled after restarting the game. (MCPE-232656)
  • 修复了重新启动游戏后,文本转语音的设置错误地自动启用的漏洞。(MCPE-232656)
  • Fixed an issue that caused the shield to appear colored if placed in a slot that previously contained a colored shield.
  • 修复了将盾牌放到以前放过带旗帜图案的盾牌的槽位中后,盾牌上会出现旗帜图案的问题。
  • Windows light and dark theme is now supported correctly for the title bar (MCPE-230820)
  • 现在标题栏遵循 Windows 亮 / 暗主题 (MCPE-230820)
  • Worlds that have periods in the folder name on Windows will now show on the Play screen (MCPE-231432)
  • 在 Windows 上,文件夹名称中带有句点(.)的世界现在会显示在游戏界面中 (MCPE-231432)
  • Fix rendering of Ore UI elements involving opacity . (MCPE-232741)
  • 修复了涉及不透明度的 Ore UI 元素的渲染。(MCPE-232741)


TECHNICAL UPDATES
技术性更新


AI GOALS
AI 意向

  • Made the schema for for the following goals stricter when parsing, they will now fail to load an entity json that has invalid data in versions 1.26.0 and newer
  • 现在以下 AI 意向的模式解析更加严格,在 1.26.0 及以后的版本中,将不能加载无效数据:
    • minecraft:behavior.delayed_attack
    • minecraft:behavior.delayed_attack
    • minecraft:behavior.dragonstrafeplayer
    • minecraft:behavior.dragonstrafeplayer
    • minecraft:behavior.dragonchargeplayer
    • minecraft:behavior.dragonchargeplayer
    • minecraft:behavior.melee_attack
    • minecraft:behavior.melee_attack
    • minecraft:behavior.melee_box_attack
    • minecraft:behavior.melee_box_attack
    • minecraft:behavior.stomp_attack
    • minecraft:behavior.stomp_attack
  • Float Range field target_zone in minecraft:behavior.dragonchargeplayer and minecraft:behavior.dragonstrafeplayer now only accepts an object with min and max values. Other formats will fail to parse.
  • 在 minecraft:behavior.dragonchargeplayer 与 minecraft:behavior.dragonstrafeplayer 中的浮点数范围字段 target_zone 现在只接受具有最小值与最大值的对象。将无法解析其他格式。
  • Added new fields to minecraft:jump.dynamic
  • 向 minecraft:jump.dynamic 加入了新字段
    • regular_skip_data: Used during normal skip movement
    • regular_skip_data:在正常跳跃运动中使用
      • distance_scale: The multiplier applied to horizontal velocity when jumping
      • distance_scale:跳跃时应用于水平速度的因数
      • height: The force applied vertically when jumping
      • height:跳跃时垂直施加的力
      • jump delay: Amount of ticks between sequential jumps
      • jump delay:连续跳跃之间的刻数
      • animation_duration: Duration of the jump animation
      • animation_duration:跳跃动画的持续时间
    • fast_skip_data: Used when travelling quickly with skip movement
    • fast_skip_data:快速行进并跳跃运动时使用
      • distance_scale: The multiplier applied to horizontal velocity when jumping
      • distance_scale:跳跃时应用于水平速度的因数
      • height: The force applied vertically when jumping
      • height:跳跃时垂直施加的力
      • jump delay: Amount of ticks between sequential jumps
      • jump delay:连续跳跃之间的刻数
      • animation_duration: Duration of the jump animation
      • animation_duration:跳跃动画的持续时间




API
API

  • Fixed a issue where getComponents on Entity could return an undefined in the array, when used in older scripting versions.
  • 修复了在旧脚本版本中使用时,实体上的 getComponents 方法可能在数组中返回 undefined 的问题。


BLOCKS
方块

  • Added block permutation component validation for geometry and material instance components. If you add one, you need to add the other.
  • 为方块排列中的 minecraft:geometry 与 minecraft:material_instances 组件加入了组件验证,现在它们必须共存。
    • Raises a warning for blocks with a format_version from before 1.26.0
    • 对于 format_version 为 1.26.0 以前的方块,会发出警告
    • Raises an error for blocks with a format_version of 1.26.0 and after
    • 对于 format_version 为 1.26.0 及以后的方块,会抛出错误
  • The Block Trait minecraft:connection can now be used without the Upcoming Creator Features toggle
  • 现在,方块特征 minecraft:connection 无需“即将到来的创作者功能”实验性玩法即可使用
  • minecraft:corner_and_cardinal_direction in minecraft:placement_direction can now be used without the Beta APIs toggle
  • 现在,minecraft:placement_direction 中的 minecraft:corner_and_cardinal_direction 无需“测试版 API”实验性玩法即可使用
  • Updated documentation for the "use_liquid_clipping" field in "minecraft:liquid_detection" to better explain its use.
  • 更新了 minecraft:liquid_detection 中 use_liquid_clipping 字段的文档,以更好地解释其用法。
  • Updated minecraft:geometry block component to fix (MCPE-231979)
  • 更新了 minecraft:geometry 方块组件以修复:(MCPE-231979)
    • Changed minecraft:geometry.full_block so DOWN face is rotated 180 degrees, this brings it in parity with non data driven full blocks and Java full blocks.
    • 修改了 minecraft:geometry.full_block,使 DOWN 面(底面)旋转 180 度,与非数据驱动的方块和 Java 版完整方块一致
    • Creators can still use the old geometry by explicitly using the identifier minecraft:geometry.full_block_v1.
    • 创作者仍然可以通过显式使用标识符 minecraft:geometry.full_block_v1 来使用旧的几何模型。
    • Any existing blocks using minecraft:geometry.full_block that have a format_version less than 1.26.0 will look the same and internally be considered as minecraft:geometry.full_block_v1.
    • 任何使用 minecraft:geometry.full_block 且 format_version 低于 1.26.0 的现有方块的外观仍不变,并且在内部被视为 minecraft:geometry.full_block_v1。
  • Released minecraft:collision_box improvements from experimental and removed requirement of format version 1.21.130 or higher for those improvements.
  • 现在 minecraft:collision_box 的改进(见下)无需实验性玩法,并移除了格式版本为 1.21.130 及以上的要求。
    • Can now have an array of collision boxes
    • 现在可以是碰撞箱数组
    • Max height has been increased from 16 to 24
    • 将最大高度从 16 增加到了 24
  • Game no longer crashes on initializing minecraft:collision_box component when the server sends invalid packets
  • 在初始化 minecraft:collision_box 组件时,服务器发送无效数据包时,游戏不再崩溃


CAMERA
相机

  • Provided the script API for supporting entity type families in the aim assist
  • 在瞄准辅助中提供了支持实体族的脚本 API


COMPONENTS
组件

  • Updated the various "minecraft.behaviour.look_at_X" behavior components
  • 更新了各种 minecraft.behavior.look_at_X 行为组件
    • Made schemas stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer
    • 模式解析现在更加严格,在 1.26.0 及以后的版本中,将不能加载无效数据
      • "min_look_time" and "max_look_time" - deprecated and has been replaced properly with "look_time"
      • 弃用了 min_look_time 与 max_look_time,使用 look_time 作为替代
        • Uses of "min_look_time" and "max_look_time" will get upgraded automatically
        • min_look_time 与 max_look_time 的使用将自动升级
      • "look_time" - takes "min" and "max" as a range
      • look_time 接收 min 与 max 范围
    • These changes affect the following behavior components:
    • 这些更改会影响以下行为组件:
      • "minecraft.behaviour.look_at_entity"
      • minecraft.behaviour.look_at_entity
      • "minecraft.behaviour.look_at_player"
      • minecraft.behaviour.look_at_player
      • "minecraft.behaviour.look_at_target"
      • minecraft.behaviour.look_at_target
      • "minecraft.behaviour.look_at_trading_player"
      • minecraft.behaviour.look_at_trading_player
    • Previous usage of the following definitions will not be automatically upgraded to preserve old behavior
    • 下列定义在以前的用法不会自动升级,以保留旧的行为
      • "look_time" - this was not correctly parsed prior to version 1.26.0, and always resulted in default values being assigned to "min_look_time" and "max_look_time"
      • look_time:在 1.26.0 之前,它无法正确解析,并且总是导致将默认值分配给 min_look_time 和 max_look_time
      • "target_distance" - was used in some definitions and it was never passed to the component
      • target_distance:在某些定义中出现,但它从未传递给组件
        • This would just silently fail and assign default values to the component
        • 这只会静默失败,并为组件分配默认值





EDITOR
编辑器

  • Added getDefaultProperties, popPropertiesById, pushPropertiesById and updatePropertiesById functions to Cursor API to manage stateful properties
  • 向 Cursor API 加入了 getDefaultProperties, popPropertiesById pushPropertiesById 与 updatePropertiesById 函数以管理有状态的属性
  • Added dimensionId and ignoreEditorModeVisibilityOverride to the Widget API to control widget visibility without manual handling
  • 向 Widget API 加入了 dimensionId 与 ignoreEditorModeVisibilityOverride,无需手动操作即可控制小部件的可见性
  • Added a drawerPane API property to IRootPropertyPane for displaying a split-view drawer overlaid on the root pane's contents
  • 向 IRootPropertyPane 加入了 drawerPane API 属性,用于显示覆盖在根窗格内容上的拆分视图抽屉式菜单
  • Added a style API property to IPropertyItemOptionsBase for overriding default styles of items
  • 向 IPropertyItemOptionsBase 加入了 style API 属性,用于覆盖项目的默认样式
  • Added 3-point selection mode enabled by default (shift-click to make a 3D volume selection), added '2-Point Selection' toggle to disable
  • 加入了默认启用的三点选择模式(按住 shift 键并单击以进行 3D 体积选择),加入了用于禁用此功能的“两点选择”开关
  • Updated IListPanePropertyItem to dynamically adjust its size based on the number of entries until the maximum height is reached, unless the optional fixedHeight property is set
  • 更新了 IListPanePropertyItem,以根据条目数动态调整大小,直到达到最大高度,除非设置了可选的 fixedHeight 属性
  • Updated LayoutAlignment API enum values to be Start and End, instead of Left and Right
  • 更新了 LayoutAlignment API 枚举值,使其为 Start 与 End 而不是 Left 与 Right
  • Updated LayoutDirection API with PaneLayoutType, and Horizontal property will now be treated as a single row
  • 更新了 LayoutDirection API 与 PaneLayoutType,Horizontal 属性现在将被视为一行
  • Updated Grapple tool so it will work within the full view distance
  • 更新了抓钩工具,使其可以在全视野范围内工作
  • Fixed a bug that caused Navigation panel selected location to not mark the list entry
  • 修复了导航面板选择位置不标记列表条目的漏洞
  • Fixed a bug that caused the input field focus highlight to remain after a drag operation
  • 修复了拖拽操作后输入字段焦点保持高亮的漏洞


ENTITY
实体

  • All projectiles now deflect "reflect_on_hurt:true" projectiles on hit as outlined in the documentation (MCPE-232731)
  • 现在所有弹射物在命中时都会偏转 reflect_on_hurt 为 true 的弹射物,如文档中所述 (MCPE-232731)
    • This is in addition to damage causing these projectiles to be deflected
    • 除此之外,伤害也会导致弹射物偏转



ENTITY COMPONENTS
实体组件

  • Fixed an issue where 'on_equip' and 'on_unequip' events on the 'minecraft:equippable' entity component would be executed on world load
  • 修复了 minecraft:equippable 实体组件中的 on_equip 和 on_unequip 事件会在世界加载时执行的问题
    • The 'on_equip' and 'on_unequip' events now only execute as a result of an interaction in the game world
    • on_equip 和 on_unequip 事件现在只作为游戏世界中交互的结果来执行
  • Split the minecraft:breedable component into two:
  • 将 minecraft:breedable 组件一分为二:
    • minecraft:offspring_data which defines how an offspring of an entity is born, it contains the following fields moved from minecraft:breedable
    • minecraft:offspring_data 定义了一个实体的后代是如何诞生的,包含从 minecraft:breedable 移来的以下字段
      • blend_attributes
      • blend_attributes
      • inherit_tamed
      • inherit_tamed
      • mutation_factor
      • mutation_factor
      • mutation_strategy
      • mutation_strategy
      • random_variant_mutation_interval
      • random_variant_mutation_interval
      • random_extra_variant_mutation_interval
      • random_extra_variant_mutation_interval
      • deny_parents_variant
      • deny_parents_variant
      • breeds_with
      • breeds_with
      • combine_parent_colors
      • combine_parent_colors
      • property_inheritance
      • property_inheritance
      • parent_centric_attribute_blending
      • parent_centric_attribute_blending
    • minecraft:breedable now only contains data about how an entity uses breeding behavior
    • minecraft:breedable 现在只包含实体如何使用繁殖行为的数据
      • Such as how it enters the "love" state such as the items it requires, if it must be tamed, or at full health
      • 比如它如何进入“爱”状态、它需要的物品、它是否必须被驯服,或血量是否必须为满
      • How it handles the pregnancy system and fires those events
      • 它如何处理怀孕系统并触发这些事件
      • The way it spawns the child entity is via the minecraft:offspring_data component which an entity must have
      • 它产生子实体的方式通过实体必须具有的 minecraft:offspring_data 组件定义




GENERAL
通用

  • Fixed issue where marketplace content did not load correctly on PlayStation
  • 修复了 PlayStation 上的市场内容无法正确加载的问题
  • Added new Biome tags
  • 加入了新的生物群系标签
    • "slime" tag allows Slime to spawn higher than usual
    • slime 标签使史莱姆生成概率更高
    • "swamp_water_huge_mushroom" tag allows huge mushrooms to spawn in shallow swamp water
    • swamp_water_huge_mushroom 标签使巨型蘑菇在沼泽浅水中生成
    • "fast_fishing" tag increases Fishing speed
    • fast_fishing 标签提高钓鱼速度
    • "high_seas" tag alters Salmon behavior
    • high_seas 标签改变鲑鱼的行为
    • "surface_mineshaft" tag changes Surface Mineshaft blocks to Dark Oak
    • surface_mineshaft 标签使地表矿井的方块变为深色橡木
  • Changed so that it is possible to reuse a keybinding for normal actions, macros, and chords
  • 现在可以重复使用普通动作、宏和组合键的键绑定


NETWORK PROTOCOL
网络协议

  • ActorType modified: added ActorType::Undead
  • ActorType 的修改:加入了 ActorType::Undead
  • ActorType modified: renamed ActorType::UndeadMob to ActorType::UndeadMonster
  • ActorType 的修改:将 ActorType::UndeadMob 重命名为 ActorType::UndeadMonster
  • ActorCategory modified: renamed ActorCategory::UndeadMob to ActorCategory::UndeadMonster
  • ActorCategory 的修改:将 ActorCategory::UndeadMob 重命名为 ActorCategory::UndeadMonster
  • Added new Level Sound Event "saddle_in_water"
  • 加入了新的存档声音事件 saddle_in_water
    • Levelsoundevent modified: added unique sound events for every spear type
    • Levelsoundevent 的修改:加入了每种矛类型的独特声音事件



SOUNDS
音效

Every spear type now has its own unique sound event, allowing creators to define dedicated custom sounds
每种类型的矛现在都有自己独特的声音事件,允许创作者定义专门的自定义声音


STABILITY AND PERFORMANCE
性能与稳定性

  • Fixed might occur crash when suspended title during "Syncing user data" UI is running
  • 修复了“同步用户数据”界面运行期间暂停标题时可能发生崩溃的问题


USER INTERFACE
用户界面

  • Updated the priority of stack_panel children to be bindable
  • 将 stack_panel 子项的优先级更新为可绑定


UI SCALING
UI 缩放

  • Consolidated JSON UI and Ore UI under one scaling approach
  • 在一种缩放方法下整合了 JSON UI 和 Ore UI
  • Ore UI screens use full-integer scaling for sharper visuals
  • Ore UI 屏幕使用全整数缩放以获得更清晰的视觉效果
  • Revised scaling range: new defaults, new min/max
  • 修改的缩放范围:新的默认值,新的最小值 / 最大值
  • Default scale uses DPI-based detection on handheld devices
  • 在手持设备上,默认比例使用基于 DPI 的检测
  • Minimum scale set to half the maximum scale value
  • 最小值被设为最大值的一半


EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新


API
API

  • Added attachedTo property to DebugShape which specifies an Entity that this shape should be positionally attached to.
  • 向 DebugShape 加入了 attachedTo 属性,指定该形状应在位置上附着到的实体。
  • Added visibleTo property to DebugShape which specifies an (optional) array of players that this shape should be visible to.
  • 向 DebugShape 加入了 visibleTo 属性,指定可以看到该形状的(可选)玩家数组。
  • Debug Shapes no longer have a maximum render distance.
  • 调试形状不再有最大渲染距离。
  • Added EntityItemDropAfterEvent to beta
  • 向测试版加入了 EntityItemDropAfterEvent
  • Added EntityItemDropAfterEventSignal to beta
  • 向测试版加入了 EntityItemDropAfterEventSignal
  • Added EntityItemDropEventOptions to beta
  • 向测试版加入了 EntityItemDropEventOptions
  • Added previousPowerLevel to BlockComponentRedstoneUpdateEvent behind BETA
  • 在测试版中,向 BlockComponentRedstoneUpdateEvent 加入了 previousPowerLevel


CAMERA
相机

  • Behavior packs for custom camera splines can be created in the camera/splines/ directory. Splines will only play on the minecraft:free camera preset
  • 可以在行为包的 camera/splines/ 目录中创建自定义相机样条。样条将仅在 minecraft:free 相机预设上播放


COMMANDS
命令

  • Added the play_spline keyword to the /camera command for playing a spline loaded from behavior pack. Enabled with the Experimental Creator Camera toggle
  • 向 /camera 命令加入了 play_spline 关键字,用于播放从行为包加载的样条。需要“实验性创作者相机”实验性玩法


GRAPHICAL
图像

  • RenderDragon for Creators Experiment
  • 面向创作者的渲染龙实验性功能
    • Static colored lighting has been adjusted to dim block light color relative to the max block light emission level, similar to standard, non-colored lighting (MCPE-231639)
    • 将静态彩色照明调整为相对于最大方块光照发射水平的较暗的方块光照颜色,类似于标准的非彩色照明 (MCPE-231639)
    • Static colored lighting on flowing lava and other blocks no longer appears too dark
    • 流动熔岩与其他方块上的静态彩色光照不再显得太暗
    • Fixed cases of static colored lighting leaking through corners
    • 修复了静态彩色光照从角落泄漏的问题
    • Added static lighting shading support to data driven entities and items
    • 向数据驱动的实体和物品加入了静态光照阴影处理的支持
    • The number of analytic/point lights in the scene is now limited according to resource availability
    • 场景中解析型 / 点光源的数量现在根据资源可用性受到限制
    • Analytic/point lights will now phase in or out according to their importance to the scene's lighting
    • 现在,解析型 / 点光源将根据其对场景照明的重要性而渐强或渐弱



ITEMS
物品

  • Fixed bug where custom components used by older versions of item definitions were not being properly loaded.
  • 修复了无法正确加载旧版物品定义使用的自定义组件的漏洞。


MOLANG
MOLANG

  • Added query.get_level_seed_based_fraction molang function behind the Upcoming Creator Features toggle
  • 加入了 query.get_level_seed_based_fraction Molang 函数,需要“即将到来的创作者功能”实验性玩法


TECHNICAL
技术性

  • Added the new tag minecraft:metal_nuggets item tag to Copper, Iron and Gold Nuggets
  • 为铜粒、铁粒与金粒加入了新的物品标签 minecraft:metal_nuggets





【Cat_Anchor 译自feedback.minecraft.net 2026 年 1 月 8 日发布的 Minecraft Beta & Preview - 26.0.27
【本文排版借助了:SPXXKLP 用户脚本 v3.2.5】



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