|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。 |测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。 |然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 |Minecraft 基岩版 26.0 仍未发布,Beta & Preview 26.0.23 为其第 1 个测试版。 |本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 26.0.23 Minecraft 基岩版 Beta & Preview 26.0.23
INFORMATION ON MINECRAFT PREVIEW AND BETA: Minecraft 预览版与测试版信息:
- These work-in-progress versions can be unstable and may not be representative of final version quality
- 这些开发中版本可能不稳定,并不代表最终版本的质量
- Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
Note:This release will show up as version 26.0.24 on Windows devices. 请注意:此版本将在 Windows 设备上显示为 26.0.24。
FEATURES AND BUG FIXES 特性和漏洞修复
NEW VERSION NUMBERING SYSTEM 新版本编号系统
- Going forward, we’ll be numbering our versions based on the year. So, for both Bedrock and Java Edition, version numbers in the year 2026 will begin with ‘26’
- 今后,我们将根据年份对我们的版本进行编号。因此,无论是基岩版还是 Java 版,2026 年的版本号都将以“26”开头
- For a deeper look into the changes, check out aka.ms/MinecraftVersionUpdate
- 要深入了解此变化,请查看 aka.ms/MinecraftVersionUpdate
ACCESSIBILITY 辅助功能
- Added a setting to show gameplay subtitles
- 加入了显示游戏字幕的设置
BLOCKS 方块
- Fixed the End gateway portal that teleported the player to the void area (MCPE-228267)
- 修复了末地折跃门会传送玩家到虚空区域的问题 (MCPE-228267)
CREATOR 创作者
- Added command macro support
- 加入了命令宏支持
- Adds toggle to the Creator Settings screen, which when enabled adds 10 new key mappings to the keyboard/mouse controls settings screen which each have a text input for what command to run when the input is pressed
- 向创作者设置界面加入了开关,启用时,会添加 10 个新的按键映射到键盘 / 鼠标控制设置界面,每个映射都有一个文本输入,可以指定对应按键被按下时运行什么命令
- Commands can only be run while in game
- 命令只能在游戏中运行
- All re-mappable keys are chords of Alt plus the chosen key
- 所有可重新映射的键都是 Alt 与所选键的组合键
- Added guard to prevent mapping a command macro key to Alt, as Alt is the chord key already
- 加入了保护,会阻止将命令宏按键映射到 Alt,因为 Alt 已经是组合键了
GAMEPLAY 玩法
- Vindicator now correctly attacks all non-illager mobs when the nametag "Johnny" is applied
- Johnny 卫道士现在可以正确攻击所有非灾厄村民生物
GENERAL 通用
- The Adventuring Time achievement no longer unlocks after visiting fewer than 17 biomes on PC (MCPE-156784)
- 在 PC 上探索的生物群系少于 17 个时,“探索的时光”成就不再会解锁 (MCPE-156784)
- Fixed an issue on Windows where the window reset to a smaller size on reopening, even when a single monitor had sufficient space (MCPE-228875)
- 修复了即使单个显示器有足够的空间,窗口在重新打开时也会重置为较小的尺寸的问题 (MCPE-228875)
GRAPHICAL 图像
- Fixed a bug where screenshots taken with Ray Traced graphics mode selected did not render accurately
- 修复了在光线追踪图形模式中拍摄的截图不能准确渲染的漏洞
- Fixed an issue where block highlight was not visible when the Outline Selection toggle was turned off in Vibrant Visuals (MCPE-222491)
- 修复了在灵动视效[暂译]中,关闭“轮廓选择”开关时方块高亮不可见的问题 (MCPE-222491)
- Fixed an issue where the graphics mode options were changing after game updates (MCPE-226682)
- 修复了游戏更新后图形模式选项改变的问题 (MCPE-226682)
- Fixed water extinction being drawn over fog when the chunk behind it is missing in Vibrant Visuals
- 修复了在灵动视效[暂译]中,水后面的区块消失时,水的消光会覆盖迷雾而绘制的问题
- Fixed an issue that caused darker colors in some skins to appear washed out in Vibrant Visuals (MCPE-206669)
- 修复了在灵动视效[暂译]中,一些皮肤中较暗的颜色显得褪色的问题 (MCPE-206669)
- Fixed a bug with the 'Hide Sky Flashes' option causing The End entrance sound to loop
- 修复了“隐藏天空闪光”选项导致末地进入声音循环的漏洞
- Fixed note effects on Note Blocks not displaying the correct color in darkness
- 修复了音符盒上的音符粒子在黑暗中不能显示正确颜色的问题
- Fixed an issue that caused lighting on End Portals to render incorrectly if a resource pack defined a Portal block as a point light in Vibrant Visuals
- 修复了在灵动视效[暂译]中,如果资源包将传送门方块定义为点光源,末地传送门上的照明就不正确的问题
- Made the fire effect on burning mobs and players dither when the player-camera is nearby
- 现在,玩家相机在附近时,燃烧的生物和玩家上的火焰效果会变得半透明
- Fixed the Snow Golem's pumpkin head not being dithered when the toggle is enabled (MCPE-228082 )
- 修复了启用相关功能时,雪傀儡的南瓜头不会变得半透明的问题 (MCPE-228082 )
- Fixed dithered objects flickering when resolution is set to 50% in Vibrant Visuals (MCPE-231582 )
- 修复了在灵动视效[暂译]中,将分辨率设置为 50% 时,变得半透明的物体会闪烁的问题 (MCPE-231582 )
INPUT 输入
- Fixed an issue where pressing the Alt key would cause the game to freeze display (MCPE-230294 )
- 修复了按 Alt 键会导致游戏冻结显示的问题 (MCPE-230294 )
- The on-screen keyboard will now close when typing with a physical keyboard (MCPE-228584 )
- 使用物理键盘打字时,屏幕键盘现在会关闭 (MCPE-228584 )
- Fixed not being able to type into a text box when hovered (MCPE-229178 )
- 修复了悬停时不能在文本框中输入内容的问题 (MCPE-229178 )
- Fixed an issue on Windows where the camera would shift slightly after closing the pause menu (MCPE-227945 )
- 修复了在 Windows 上,关闭暂停菜单后相机会轻微移动的问题 (MCPE-227945 )
ITEMS 物品
- Spears now rotate in the same direction when charging in first and third person view
- 矛现在在第一人称和第三人称视角冲锋时旋转方向相同
- Fixed an issue where adding items to a Bundle in a Chest would sometimes not save after leaving the game (MCPE-187058 )
- 修复了向箱子中的收纳袋存放的物品在离开游戏时可能不能保存的问题 (MCPE-187058 )
- Diamond and Netherite Horse Armor now provide toughness values of 2 and 3, respectively
- 钻石和下界合金马铠现在分别提供 2 和 3 的盔甲韧性
- Diamond and Netherite Nautilus Armor now provide toughness values of 2 and 3, respectively
- 钻石和下界合金鹦鹉螺铠现在分别提供 2 和 3 的盔甲韧性
- Horse Armor, Nautilus Armor, and Wolf Armor now display their toughness, armor, and knockback resistance values when greater than 0
- 马铠、鹦鹉螺铠和狼铠现在会显示它们的盔甲韧性、盔甲值和击退抗性值,如果这些值大于 0
- Piglin Spawn Egg and Piglin Brute Spawn Egg are now correctly sorted in alphabetical order (MCPE-231580 )
- 猪灵刷怪蛋和猪灵蛮兵刷怪蛋现在会正确地按字母顺序排序 (MCPE-231580 )
- Fixed an issue where the map marker was stuck when a Locator Map in an Item Frame was deleted (MCPE-185362 )
- 修复了移除物品展示框中的定位器地图时,地图标记会卡住的问题 (MCPE-185362 )
MOBS 生物
- Wolf shadow and model are now centered (MCPE-176018 )
- 狼的影子和模型现在是居中的 (MCPE-176018 )
- The baby variants of Zombies, Zombie Villagers, Drowned, and Husks now drop items when killed (MCPE-93172 )
- 杀死僵尸、僵尸村民、溺尸和尸壳的幼年变种现在会掉落物品 (MCPE-93172 )
- The baby variants of Squid and Glow Squid no longer drop items when killed (MCPE-189551 )
- 杀死鱿鱼和发光鱿鱼的幼年变种不再会掉落物品 (MCPE-189551 )
- Baby Polar Bears now attacks Foxes (MCPE-48072 )
- 小北极熊现在会攻击狐狸 (MCPE-48072 )
- Baby Polar Bears no longer becomes hostile towards the player (MCPE-173833 )
- 小北极熊不再与玩家敌对 (MCPE-173833 )
- Fixed an issue where Polar Bears recalculated their path to the target twice as often during the stomp attack
- 修复了在北极熊的攻击中,北极熊重新计算它们到达目标路径的频率增加了一倍的问题
- Improved movement logic for Nautili and other underwater mobs
- 改进了鹦鹉螺和其他水下生物的移动逻辑
- They are now less likely to get stuck on block edges
- 降低了它们卡在方块边缘的概率
- When tempted, they navigate around obstacles instead of moving in a straight line toward the player
- 受到引诱时,它们会绕过障碍物,而不是直线走向玩家
- They no longer spin while moving vertically
- 它们在垂直移动时不再旋转
- They no longer move excessively slowly when moving vertically
- 它们在垂直移动时不再移动得太慢
- Mob effect particles can now appear slightly outside of the mob's bounding box
- 生物状态效果的粒子现在可以稍微出现在生物的边界箱之外
- Tweaked the chance of Zombie Riders spawning with Copper Armor to more closely match Java (MCPE-229469 )
- 调整了僵尸骑士生成铜盔甲的概率,以更接近 Java 版 (MCPE-229469 )
- Tweaked the chance of Husk Riders spawning with Copper Armor to more closely match Java
- 调整了尸壳骑士生成铜盔甲的概率,以更接近 Java 版
- Players and baby Drowned no longer float on Nautili when riding them
- 玩家和幼年溺尸在骑乘鹦鹉螺时不再漂浮在鹦鹉螺上
- Attachable items no longer render when equipped to a Zombie Nautilus via commands
- 通过命令装备僵尸鹦鹉螺时,带附着物的物品不再会渲染
- Drowned, Skeleton, Stray, Bogged and Parched can no longer pick up spears
- 溺尸、骷髅、流浪者、沼骸和焦骸不再可以捡起矛
- Zombies that spawn riding Zombie Horses now have a loot table with an armor chance matching that of regular Zombies (MCPE-232098 )
- 骑在僵尸马上生成的僵尸现在有盔甲的战利品表,而盔甲概率与普通僵尸一致 (MCPE-232098 )
- Baby Horses, Donkeys, and Mules no longer gradually grow in size as they age, matching Java Edition (MCPE-121628 )
- 幼年马、驴和骡不再随着年龄的增长而逐渐变大,与 Java 版匹配 (MCPE-121628 )
- Fixed a bug where baby Zombie Horses would shrink in size when they grew into adult Zombie Horses
- 修复了幼年僵尸马成长为成年僵尸马时体型会缩小的漏洞
- They cannot now grow into adult Zombie Horses at all, matching Java Edition
- 它们现在根本不能成长为成年僵尸马,以匹配 Java 版
- Nautilus and baby Nautilus now have swim sounds
- 鹦鹉螺和幼年鹦鹉螺现在有游泳的声音
- Zombie Nautilus now has swim sounds
- 僵尸鹦鹉螺现在有游泳的声音
- Nautilus now has alternative ambient, hurt, and death sounds when on land
- 鹦鹉螺现在在陆地上有相应的环境、受伤和死亡声音
- Baby Nautilus now has unique swim sounds, including alternative ambient, hurt, and death sounds when on land
- 幼年鹦鹉螺现在有独特的游泳声音,还包括在陆地上的相应环境、受伤和死亡声音
- Zombie Nautilus now has alternative ambient, hurt, and death sounds when on land
- 僵尸鹦鹉螺现在在陆地上有相应的环境、受伤和死亡声音
- Baby Drowned can now spawn with Tridents
- 幼年溺尸现在可以带着三叉戟生成
- Adjusted the ratio at which Drowned spawn with Tridents and Fishing Rods, matching Java Edition
- 调整了带着三叉戟和钓鱼竿生成的溺尸的生成比例,以匹配 Java 版
PROJECTILES 弹射物
- Lingering and Splash Potions now deflect Ghast Fireballs and other deflectable projectiles on hit (MCPE-191655 )
- 滞留和喷溅型药水现在会在击中时偏转恶魂火球和其他可偏转的弹射物 (MCPE-191655 )
REALMS REALMS
- Fixed "Realm couldn't load" error from occurring after joining a Realm via invite
- 修复了通过邀请加入 Realm 后出现“Realm 无法加载”的漏洞
- Fixed input legends for Realms purchase reconciliation modal
- 修复了 Realm 购买调节模态的输入图例
- Fixed issue where narration was not always reading the description for the "Free up space" popup dialog when using a mouse
- 修复了使用鼠标时,旁白并不总会阅读“释放空间”弹出式对话框的描述的问题
USER INTERFACE 用户界面
- Cancelling during transfer between servers will no longer softlock players
- 在服务器间转移时取消将不再软锁玩家
- You can now change the world name in a new template world without unlocking settings (MCPE-188434 )
- 现在可以在新的模板世界中修改世界名称而无需解锁设置 (MCPE-188434 )
- Ambient mob effects in the Mob Effects screen now have a blue outline (MCPE-230838 )
- 状态效果界面中的环境状态效果现在有蓝色的轮廓 (MCPE-230838 )
- Fixed various interactions not swinging the player's hand (MCPE-52105 )
- 修复了进行各种交互时玩家的手不摆动的问题 (MCPE-52105 )
- Leash interactions
- 拴绳交互
- Bucketing a mob
- 将生物装桶
- Feeding a mob its taming item
- 喂养并驯服生物
- Feeding a mob its aging item
- 喂养并使生物加速生长
- Feeding a mob its trusting item
- 喂养并使生物信任
- Feeding a mob its breeding item
- 喂养并繁殖生物
- Feeding a mob its healing item
- 喂养并使生物回复血量
- Feeding a mob its bribing item
- 喂养并吸引生物
- Attaching/removing a Balloon
- 连接或移除气球
- Using a Name Tag on a mob
- 为生物命名
- Starting to ride a mob
- 开始骑乘生物
- Make a mob sit
- 使生物坐下
- Giving a mob an item
- 给生物物品
- Starting to trade with a mob
- 开始与生物交易
- Opening a mob's inventory
- 打开生物的物品栏
- Applying dye to a mob
- 给生物染色
- Interacting with an Armor Stand
- 与盔甲架交互
- Interacting with a Redstone Ore block
- 与红石矿石交互
- Interacting with a Beehive or Bee Nest block
- 与蜂巢或蜂箱交互
- Curing a Zombie Villager
- 治疗僵尸村民
- Shearing a mob
- 修剪生物
- Milking a Cow or Mooshroom
- 给牛或哞菇挤奶
- Fixed a bug where the Escape key would not open the game menu when on the death screen
- 修复了在死亡界面中,退出键不能打开游戏菜单的漏洞
TECHNICAL UPDATES 技术性更新
AI GOALS AI 意向
- Spawning an entity with behavior.nearest_attackable_target no longer shows a content log error (MCPE-231095 )
- 生成带有 behavior.nearest_attackable_target 的实体不再显示内容日志错误 (MCPE-231095 )
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer
- 在 1.26.0 及更高版本中,在解析时对以下 AI 意向的模式进行了更严格的处理,将无法加载包含无效数据的实体 JSON
- minecraft:behavior.defend_village_target
- minecraft:behavior.defend_village_target
- minecraft:behavior.nearest_attackable_target
- minecraft:behavior.nearest_attackable_target
- Float range field attack_interval in minecraft:behavior.nearest_attackable_target now only accepts an object with min and max values. Other formats will fail to parse
- 在 minecraft:behavior.nearest_attackable_target 中的范围浮点数字段 attack_interval 现在仅接受带有 min 和 max 值的对象。其他格式将无法解析
- Made the schema for minecraft:behavior.guardian_attack stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.0 and newer
- 现在 minecraft:behavior.guardian_attack 的模式的解析更加严格,在 1.26.0 及更高版本中解析时,现在将无法加载包含无效数据的实体 JSON
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer
- 在 1.26.0 及更高版本中解析时,以下 AI 意向的模式处理更加严格,将无法加载包含无效数据的实体 JSON
- minecraft:behavior.timer_flag_1
- minecraft:behavior.timer_flag_1
- minecraft:behavior.timer_flag_2
- minecraft:behavior.timer_flag_2
- minecraft:behavior.timer_flag_3
- minecraft:behavior.timer_flag_3
- minecraft:behavior.move_towards_dwelling_restriction
- minecraft:behavior.move_towards_dwelling_restriction
- minecraft:behavior.move_towards_home_restriction
- minecraft:behavior.move_towards_home_restriction
- Float Range fields cooldown_range and duration_range in
minecraft:behavior.timer_flag_1, minecraft:behavior.timer_flag_2,
and minecraft:behavior.timer_flag_3
now only accepts an object with min and max values. Other formats will fail to parse - 在 minecraft:behavior.timer_flag_1 minecraft:behavior.timer_flag_2 和 minecraft:behavior.timer_flag_3 中的范围浮点数字段 cooldown_range 和 duration_range 现在仅接受带有 min 和 max 值的对象。其他格式将无法解析
API API
- Released @minecraft/server version 2.5.0
- 发布了 @minecraft/server 版本 2.5.0
- Fixed a issue where getComponents on ItemStack could return an undefined in the array, when used in older scripting versions
- 修复了在较旧的脚本版本中使用 ItemStack 上的 getComponents 时,可能会在数组中返回 undefined 的问题
- Added missing BlockComponentTypes enum values into 2.5.0:
- 向 2.5.0 加入了缺失的 BlockComponentTypes 枚举值:
- PrecipitationInteractions = 'minecraft:precipitation_interactions'
- PrecipitationInteractions = 'minecraft:precipitation_interactions'
- RedstoneProducer = 'minecraft:redstone_producer'
- RedstoneProducer = 'minecraft:redstone_producer'
- MapColor = 'minecraft:map_color'
- MapColor = 'minecraft:map_color'
- Movable = 'minecraft:movable'
- Movable = 'minecraft:movable'
- Changed EntityHurtAfterEvent to send when damage amount is zero
- 修改了 EntityHurtAfterEvent,现在受伤量为零时也会触发
- Released PlayerSwingStartAfterEvent from beta to v2.5.0
- 将 PlayerSwingStartAfterEvent 从 beta 移动到了 v2.5.0
- Released PlayerSwingEventOptions from beta to v2.5.0
- 将 PlayerSwingEventOptions 从 beta 移动到了 v2.5.0
- Released HeldItemOption from beta to v2.5.0
- 将 HeldItemOption 从 beta 移动到了 v2.5.0
- Released EntitySwingSource from beta to v2.5.0
- 将 EntitySwingSource 从 beta 移动到了 v2.5.0
- Released BlockComponentRedstoneUpdateEvent from beta to v2.0.0
- 将 BlockComponentRedstoneUpdateEvent 从 beta 移动到了 v2.0.0
- Released BlockCustomComponent.onRedstoneUpdate from beta to v2.0.0
- 将 BlockCustomComponent.onRedstoneUpdate 从 beta 移动到了 v2.0.0
BIOMES 生物群系
- Biomes without a namespace in biomes_client.json will be applied to worlds below base_game_version 1.21.40 with the default namespace
- 在 biomes_client.json 中没有命名空间的生物群系将使用默认命名空间应用于 base_game_version 为 1.21.40 以下的世界
BLOCKS 方块
- Updated minecraft:redstone_consumer renamed field propogates_power to propagates_power
- 更新了 minecraft:redstone_consumer,将字段 propogates_power 重命名为 propagates_power
- The option alpha_masked_tint in minecraft:material_instances no longer requires "Upcoming Creator Features"
- minecraft:material_instances 中的选项 alpha_masked_tint 不再需要“即将到来的创作者功能”实验性玩法
- Released minecraft:redstone_consumer from experimental for format_version >= 1.26.0
- 在 format_version >= 1.26.0 中,将 minecraft:redstone_consumer 从 experimental 移动到了稳定版
- Added use_liquid_clipping field to the detection_rules in minecraft:liquid_detection (MCPE-191655 )
- 向 minecraft:liquid_detection 中的 detection_rules 加入了 use_liquid_clipping 字段 (MCPE-191655 )
- "true" means the block will use the "collision_box" to visually clip the water
- true:方块将使用 collision_box 在视觉上裁切水
- "false" ignores liquid clipping, which will render water across the whole block
- false:忽略液体裁切,将在整个方块中渲染水
- Defaults to true prior to format_version 1.26.0
- 在 format_version 为 1.26.0 之前,默认为 true
- Defaults to false for format_version 1.26.0 and after
- 在 format_version 为 1.26.0 及之后,默认为 false
COMPONENTS 组件
- Fixed bug with minecraft:behavior.fire_at_target where the max_head_rotation_x and max_head_rotation_y were applied inversely
- 修复了 minecraft:behavior.fire_at_target 中 max_head_rotation_x 和 max_head_rotation_y 被相反地应用的漏洞
EDITOR 编辑器
- Added Edit Tags menu item in the structure panel, so tags for one or more checked structures can be edited
- 在“结构”面板中加入了“编辑标签”菜单项,因此可以编辑一个或多个选中结构的标签
- Added modal popup 'Edit Tags' to add new or remove existing tags from the selected structures
- 加入了模态弹出框“编辑标签”,以添加新标签或从所选结构中删除现有标签
- Added isActive property to IModalTool to check for the active state
- 向 IModalTool 加入了 isActive 属性以检查活动状态
- Added onSelectedToolChanged property to IModalToolContainer to listen for global modal tool change events
- 向 IModalToolContainer 加入了 onSelectedToolChanged 属性以监听全局模态工具更改事件
- Added settings persistence for the scripted extensions
- 为脚本扩展加入了设置持久性
- Updated Elevation icons for Terrain Tool
- 更新了地形工具的高程图标
- Updated selected modal tool to toggle off when changing out of Tool mode, then toggle on after returning back
- 更新了选定的模态工具,以在退出工具模式时关闭,然后在返回后打开
- Fixed a bug where enabling "restrict smart fill to selection" in Smart Fill caused the project to crash and exit for large selection areas
- 修复了在智能填充中启用“将智能填充限制为选区”并选择大选区会导致项目崩溃并退出的漏洞
- Fixed a bug where cursor bound widgets triggered state change events while hidden
- 修复了光标绑定部件隐藏时触发状态改变事件的漏洞
- Fixed a bug where the game would freeze when using the Terrain Tool's Elevation mode to Lower the terrain near the bottom of the world
- 修复了使用地形工具的高程模式降低世界底部附近的地形时游戏会冻结的漏洞
- Fixed the cursor distance limit to match the spherical view distance setting
- 修复了光标距离限制的问题,以匹配球形视图距离设置
ENTITY COMPONENTS 实体组件
- Changed the swing field to default to true in the minecraft:interact component
- 修改了 minecraft:interact 组件的 swing 字段,现在默认为 true
GENERAL 通用
- minecraft://connect?localLevelId=<level id> launch protocol requires the level id to be a url encoded value
- minecraft://connect?localLevelId=<存档 id> 启动协议现在要求存档 id 是 url 编码值
GRAPHICAL 图像
- Introduced new parameter biome_water_color_contribution to the Vibrant Visuals water effects configuration file. This new parameter controls the contribution of per-biome water colors provided by *.client_biome.json files.
- 向灵动视效[暂译]水效果配置文件引入了新参数 biome_water_color_contribution 。这个新参数控制 *.client_biome.json 文件提供的每个生物群系水颜色的贡献。
- Range: [0.0, 1.0]
- 范围:[0.0, 1.0]
- Default value: 0.0
- 默认值:0.0
ITEMS 物品
- The item component minecraft:damage now supports values between 0 and 32767 (MCPE-180073 )
- 物品组件 minecraft:damage 现在支持 0 到 32767 的值 (MCPE-180073 )
JSON SCHEMA JSON 模式文档
- Fixed an issue where generated JSON Schemas included superfluous _array fields (e.g. on_bred_array, on_death_array) for certain components such as experience_reward
- 修复了 JSON 模式生成文档在特定组件的字段,例如 experience_reward 中包含不必要的 _array 字段(例如 on_bred_array on_death_array)的问题
MOLANG MOLANG
- The pre_animation and initialize fields in minecraft:client_entity and minecraft:attachable\ now properly support {} brace scope delimiters across multiple lines
- minecraft:client_entity 和 minecraft:attachable 中的 pre_animation 和 initialize 字段现在支持跨多行的 {} 大括号范围分隔符
- This change applies only when using format version 1.26.0 or higher
- 此更改仅在使用格式版本 1.26.0 或更高版本时适用
EXPERIMENTAL TECHNICAL UPDATES 实验性技术性更新
API API
- Added @minecraft/server version 2.6.0-beta
- 加入了 @minecraft/server 版本 2.6.0-beta
- Added localizationKey property to BlockType and BlockPermutation
- 向 BlockType 和 BlockPermutation 加入了 localizationKey 属性
- Added the /packstack command to the command window that allows users to see what packs they have installed and their world template data if one is in use
- 加入了 /packstack 命令,允许用户看到他们已经安装了什么包和他们的世界模板数据(如果这些之中的一个正在使用)
- Added localizationKey property to EntityType
- 向 EntityType 加入了 localizationKey 属性
- Added localizationKey property to ItemType
- 向 ItemType 加入了 localizationKey 属性
- Added class EntityHurtBeforeEvent to beta
- 向 beta 加入了 EntityHurtBeforeEvent类
- Added class EntityHurtBeforeEventSignal to beta
- 向 beta 加入了 EntityHurtBeforeEventSignal类
- Added interface EntityHurtAfterEventOptions to beta
- 向 beta 加入了 EntityHurtAfterEventOptions 接口
- Added interface EntityHurtBeforeEventOptions to beta
- 向 beta 加入了 EntityHurtBeforeEventOptions 接口
- Added WorldBeforeEvents.entityHurt to beta
- 向 beta 加入了 WorldBeforeEvents.entityHurt
- Changed EntityHurtAfterEventSignal to use EntityHurtAfterEventOptions in beta
- 在 beta 中修改了 EntityHurtAfterEventSignal 以使用 EntityHurtAfterEventOptions
- Added enum EntityHealCause to beta
- 向 beta 加入了 EntityHealCause 枚举
- Added class EntityHealSource to beta
- 向 beta 加入了 EntityHealSource 类
- Added class EntityHealAfterEvent to beta
- 向 beta 加入了 EntityHealAfterEvent 类
- Added class EntityHealBeforeEvent to beta
- 向 beta 加入了 EntityHealBeforeEvent 类
- Added class EntityHealBeforeEventSignal to beta
- 向 beta 加入了 EntityHealBeforeEventSignal 类
- Added class EntityHealAfterEventSignal to beta
- 向 beta 加入了 EntityHealAfterEventSignal 类
- Added property WorldAfterEvents.entityHeal to beta
- 向 beta 加入了属性 WorldAfterEvents.entityHeal
- Added property WorldBeforeEvents.entityHeal to beta
- 向 beta 加入了属性 WorldBeforeEvents.entityHeal
- Added interface EntityHealEventOptions to beta
- 向 beta 加入了 EntityHealEventOptions 接口
- Added enum EntityAttachPoint to beta
- 向 beta 加入了枚举 EntityAttachPoint
- Added interface CameraAttachOptions to beta
- 向 beta 加入了接口 CameraAttachOptions
- Added method attachToEntity(attachCameraOptions?: CameraAttachOptions): void to beta. This can be used to attach third-person camera to an entity
- 向测试版加入了方法 attachToEntity(attachCameraOptions?: CameraAttachOptions): void,用于将第三人称相机附加到实体上
- Added getTags() to BiomeType in beta
- 在 beta 中向 BiomeType 加入了 getTags()
- Added hasTags(tags: string[]) to BiomeType in beta
- 在 beta 中向 BiomeType 加入了 hasTags(tags: string[])
- Added containsBiomes(volume: BlockVolumeBase, biomeFilter: BiomeFilter) to Dimension in beta
- 在 beta 中向 Dimension 加入了 containsBiomes(volume: BlockVolumeBase, biomeFilter: BiomeFilter)
- Added BiomeFilter interface to beta
- 向 beta 加入了 BiomeFilter 接口
- Added the easing type parameter to camera splines API for rotation and position
- 为相机样条 API 加入了用于旋转和位置关键帧的缓动类型参数
GRAPHICAL 图像
- The colors of block lights in the RenderDragon Features for Creators experiment have been slightly adjusted; local_lighting.json colors are expected to be in sRGB space
- “为创作者提供的渲染龙特性”实验性玩法中的方块光照颜色有轻微的调整;local_lighting.json 颜色应该在 sRGB 空间中
【Cat_Anchor 译自feedback.minecraft.net 2025 年 12 月 4 日发布的 Minecraft Beta & Preview - 26.0.23】
【本文排版借助了:SPXXKLP 用户脚本 v3.2.5】
Powered by SPXXKLP 3.2.5 with love
Converted at 2025-12-04 06:35 +0800
|想了解更多游戏资讯? |