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|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。 |测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。 |然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 |Minecraft 基岩版 1.21.120 仍未发布,Beta & Preview 1.21.120.23 为其第 4 个测试版。 |本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.21.120.23 Minecraft 基岩版 Beta & Preview 1.21.120.23
POSTED: 23 SEPTEMBER 2025
发布于:2025 年 9 月 23 日
NOTE: While we roll out the GDK update on Minecraft Preview for Windows, some players will remain on Preview version 1.21.120.20. This will affect Realms and multiplayer compatibility with newer Preview versions. We will continue to roll the update out to more Preview players on Windows in the coming days. Thanks for your patience! 请注意:虽然我们推出了 Minecraft 预览版的 GDK 更新,但一些玩家仍将使用 1.21.120.20 预览版。这将影响服务器和多人游戏与新预览版的兼容性。在接下来的几天里,我们将继续向更多的 Windows 预览版玩家推出更新。感谢您的耐心!
INFORMATION ON MINECRAFT PREVIEW AND BETA: Minecraft 预览版与测试版信息:
- Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
FEATURES AND BUG FIXES 特性和漏洞修复
BLOCKS 方块
- The Copper Golem Statue now takes the custom name of the Copper Golem it came from (MCPE-227714)
- 铜傀儡像现在会获得它所来自的铜傀儡的自定义名称 (MCPE-227714)
- Fixed Copper Trapdoor recipe giving an extra Trapdoor (MCPE-227893)
- 修复了铜活板门配方会额外给予一个铜活板门的问题 (MCPE-227893)
GENERAL 通用
- Added previously missing File Associations on Windows (e.g. .mcaddon) (MCPE-227920)
- 加入了 Windows 上以前缺失的文件关联(例如 .mcaddon)(MCPE-227920)
- Fixed a bug where buttons can not be pressed while the game window is unfocused
(MCPE-227830) - 修复了游戏窗口没有获得焦点时按钮不能被按下的漏洞
(MCPE-227830) - Fixed a bug that caused the mouse movement to freeze when pausing the game by pressing the Windows key (MCPE-227741)
- 修复了按 Windows 键暂停游戏时鼠标移动停止的漏洞 (MCPE-227741)
GRAPHICAL 图像
- Fixed a bug that caused lighting to be too bright when the player was underwater in caves in Vibrant Visuals. (MCPE-208089)
- 修复了灵动视效[暂译]中,玩家在水下洞穴中时光照过亮的漏洞。(MCPE-208089)
- Fixed a bug with the "biome blending" system in Vibrant Visuals that caused non-surface biomes to be ignored. Biomes will now blend vertically as well as horizontally, meaning that custom rendering configurations for biomes such as Deep Dark and Lush Caves will now function properly.
- 修复了灵动视效[暂译]中的“生物群系混合”系统会忽略非表面生物群系的漏洞。生物群系现在将垂直地并水平地混合,这意味着类似于深暗之域和繁茂洞穴生物群系的自定义渲染配置现在将正常工作。
- Note that this issue is only fixed for Atmospherics, Color Grading, Lighting and Tone Mapping, while Water configurations still suffer from the issue.
- 请注意,此问题仅针对大气、颜色分级、照明和色调映射进行了修复,而水配置仍然会受到此问题的影响。
- Fixed sky appearing black on certain Android devices (MCPE-222915)
- 修复了某些 Android 设备上天空呈现黑色的问题 (MCPE-222915)
INVENTORY 物品栏
- Items can now be transported to hotbar slots using their corresponding hotkeys (MCPE-105889)
- 现在可以通过相应的热键将物品移动到快捷栏槽位 (MCPE-105889)
MOBS 生物
- The Copper Golem now takes the custom name of the Copper Golem Statue it came from (MCPE-227714)
- 铜傀儡现在使用它所来自的铜傀儡像的自定义名称 (MCPE-227714)
- Drowned no longer drop tridents to pick up nautilus shells (MCPE-155739)
- 溺尸不再为了捡起鹦鹉螺壳而丢下三叉戟 (MCPE-155739)
- Parrot imitating hostile mob sounds are now affected by the "Friendly Creatures" volume slider in settings
- 鹦鹉模仿敌对生物的声音现在会受到“友好生物”音量滑块的影响
USER INTERFACE 用户界面
- Fixed a bug where a sound played on certain screens after an invalid navigation with gamepad or keyboard even when Text To Speech was disabled
- 修复了在游戏手柄或键盘无效导航后,即使文本转语音被禁用,某些屏幕上也会播放声音的漏洞
- Paper doll in inventory should look at cursor. (MCPE-227626)
- 物品栏的纸娃娃现在看向光标。(MCPE-227626)
- Added a toggle to the Accessibility menu to enable/disable the dithering effect on Mobs.
- 在辅助功能菜单中加入了开关以启用 / 禁用生物的靠近透明效果。
TECHNICAL UPDATES 技术性更新
AI GOALS AI 意向
- Fixed a crash occurring on mobs running the "minecraft:behavior.delayed_attack" AI goal
- 修复了运行 minecraft:behavior.delayed_attack AI 意向的生物导致的崩溃
API API
- Fixing some scenarios where the additional context information for error messages was inaccurate after previously catching an exception.
- 修复了之前捕获异常后,错误消息的附加上下文信息不准确的一些情况。
- Released setDynamicProperties method on Entity, ContainerSlot, ItemStack and World to 2.3.0
- 发布了 EntityContainerSlotItemStack 和 World 上的 setDynamicProperties 方法到 2.3.0
- Dimension
- Dimension 类
- Moved isChunkLoaded(location: Vector3): boolean from beta to V2.3.0
- 将 isChunkLoaded(location: Vector3): boolean 从 beta 移动到了 V2.3.0
BIOMES 生物群系
- Fix use of a default surface builder by some recent preview builds, biomes no longer require a surface builder. Surfaces in distant chunks now appear correctly when playing on Realms
- 修复了一些最近的预览版本使用默认表面构建器的问题,生物群系不再需要表面构建器。在 Realms 上玩时,远处区块的表面现在可以正确显示了
BLOCK COMPONENTS 方块组件
- Added "emissive" field to minecraft:material_instances block component with these requirements
- 向 minecraft:material_instances 方块组件加入了 emissive 字段,使用要求如下
- World must enable Upcoming Creator Features experiment for emissive face materials to work
- 世界必须启用即将到来的创作者功能实验性玩法,发光表面材质才能工作
- Block format_version must be greater than or equal to 1.21.120
- 方块的 format_version 必须大于等于 1.21.120
EDITOR 编辑器
- Added support for Double Left Click, so the Color Picker and Editable popup open with DLC on the Graph
- 加入了对双击鼠标左键的支持,因此颜色选择器和可编辑的弹出窗口会随着在图形上双击鼠标左键而一起打开
- Added custom icon support for the checkbox variant of IBoolPropertyItem with checkboxIcon optional property
- 加入了对带有 checkboxIcon 可选属性的 IBoolPropertyItem 复选框变种的自定义图标支持
- Added a new Scale Tool to resize selection
- 加入了新的缩放工具来调整选区的大小
- Enabled scaling along X, Y, Z axes individually or uniformly.
- 启用了单独或统一沿 X Y Z 轴缩放。
- Added Fractional scaling with fractional scale factors; maintained structure shapes during enlargement/shrink.
- 加入了带有分数比例因子的分数比例;在放大 / 缩小过程中保持结构形状。
- Added preview visualization showing the scaled size before applying changes.
- 加入了预览可视化,在应用更改前显示缩放大小。
- Integrated the tool with undo and redo behaviors.
- 集成了该工具与撤消和重做行为。
- Disabled scaling if current volume or resulting volume, whichever is larger, exceeds MAX_ALLOWED_BLOCKS (currently 200,000).
- 如果当前体积或结果体积(以较大者为准)超过 MAX_ALLOWED_BLOCKS(当前为 200000),则会禁用缩放。
- Added 'orientation' settings which allows the use to decide what orientation the block should be placed.
- 加入了 orientation 设置,允许用户决定方块应该放在什么方向。
- Added keyboard shortcuts and accompanying tooltips to all pencil 'modes' (mode, draw mode, orientation mode).
- 为所有铅笔“模式”(模式、绘制模式、方向模式)加入了键盘快捷键和相应的工具提示。
译注:此处的三个模式中的第一个没有具体指明是什么模式,疑似笔误。
- Added error message (log & toast) for when an object cannot be placed to due gameplay rules.
- 加入了物体由于游戏规则而不能放置的错误信息(日志和吐司通知)。
- Updated the pencil tool, now when you erase, if you're in face selection mode it will switch to block selection (so you can actually erase things) and then will switch back when you go back to draw mode.
- 更新了铅笔工具。擦除时,如果在工具的面选择模式下,会切换到方块选择模式(这样就可以擦除东西)。回到绘制模式时,工具模式会切换回来。
- Updated settings/usage to now persists between sessions.
- 更新了设置 / 用法,使其在会话之间保持不变。
- Updated Pencil functionality to have more polish.
- 更新了铅笔功能,使其更加平滑。
- Fixed a bug that caused creating multiple hotbars to error when the hotbar management panel is open
- 修复了打开快捷栏管理面板时创建多个快捷栏的漏洞
- Fixed a bug that caused dismissing interactive tooltips to not work
- 修复了“关闭交互式工具提示”不起作用的漏洞
- Block picker images' layout is consistent across different window sizes and after exiting a test world
- 现在,方块选择器图像的布局在不同窗口大小和退出测试世界后是一致的
- Fixed Confirm button in hotbar dialog to immediately turn green when typing begins, providing proper visual feedback
- 修复了快捷栏对话框中的确认按钮,使其在输入开始时立即变绿,提供正确的视觉反馈
- Fixed undo behavior when using 'object' mode.
- 修复了使用“对象”模式时的撤消行为的问题。
ITEM COMPONENTS 物品组件
- Added the "emit_vibrations" field to the "minecraft:use_modifiers" item component, which controls whether an item emits vibrations when it starts or stops being used
- 向 minecraft:use_modifiers 物品组件加入了 emit_vibrations 字段,控制物品在开始使用或停止使用时是否会发出振动
STRUCTURES 结构
- Released Data Driven Jigsaw Structures. They can now be used beyond the experimental context
- 正式发布了数据驱动拼图结构。它们现在可以在实验性环境之外使用
EXPERIMENTAL TECHNICAL UPDATES 实验性技术性更新
API API
- Added getBlockStandingOn(options?: GetBlocksStandingOnOptions): Block | undefined method to beta .
- 向 beta 加入了 getBlockStandingOn(options?: GetBlocksStandingOnOptions): Block | undefined 方法。
- Added getAllBlocksStandingOn(options?: GetBlocksStandingOnOptions): Block[]; methods to beta .
- 向 beta 加入了 getAllBlocksStandingOn(options?: GetBlocksStandingOnOptions): Block[]; 方法。
- Added GetBlocksStandingOnOptions interface.
- 加入了 GetBlocksStandingOnOptions 接口。
- Added AABB interface which defines an axis-aligned bounding box to beta .
- 向 beta 加入了 AABB 接口,定义轴对齐的边界箱。
- Added parameter center:Vector3 which defines the centerpoint of the box.
- 加入了参数 center:Vector3,定义边界箱的中心点。
- Added parameter extent:Vector3 which defines the distance from the centerpoint to the edges of the box.
- 加入了参数 extent:Vector3,定义从中心点到边界箱边缘的距离。
- Added method getAABB(): AABB to beta .
- 向 beta 加入了方法 getAABB(): AABB。
- Added unbreakable property to ItemDurabilityComponent in beta .
- 向 beta 的 ItemDurabilityComponent 加入了 unbreakable 属性。
- Fixed an issue when inserting items into storage items through the UI. Previously the items inserted could result in gaps in the container stack when it was previously modified through the ItemInventoryComponent API. The storage container now sorts items to remove gaps prior to an item being inserted via the UI.
- 修复了通过 UI 将物品插入可存储物品的物品时的问题。以前通过 ItemInventoryComponent API 修改时,插入的物品可能会导致容器堆栈中出现间隙。存储容器现在对物品进行排序,以便在通过 UI 插入物品之前消除间隙。
- (Beta) Player method clearPropertyOverridesForEntity can now take an Entity or Entity ID as valid arguments
- (测试版)Player 类上的方法 clearPropertyOverridesForEntity 现在接受 Entity 对象或实体 ID 为有效参数
【Cat_Anchor 译自feedback.minecraft.net 2025 年 9 月 23 日发布的 Minecraft Beta & Preview - 1.21.120.23】
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