Cat_Anchor 发表于 2026-1-14 06:50:18

Minecraft 基岩版 Beta & Preview 26.0.28 发布

|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 26.0 仍未发布,Beta & Preview 26.0.28 为其第 5 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 26.0.28
Minecraft 基岩版 Beta & Preview 26.0.28


INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:


[*]These work-in-progress versions can be unstable and may not be representative of final version quality
[*]这些开发中版本可能不稳定,并不代表最终版本的质量
[*]Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明

It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。


FEATURES AND BUG FIXES
特性和漏洞修复


GAMEPLAY
玩法


[*]Fixed a rare crash when trying to breed animals
[*]修复了罕见情况下尝试繁殖动物时的崩溃


REALMS
REALMS


[*]Fixed a freeze that could happen when buying a Realm on Nintendo Switch
[*]修复了在 Nintendo Switch 上购买 Realm 时可能会冻结游戏的问题


SOUND
声音


[*]Players can now hear the Nautilus riding sound at 16 blocks distance, and the sound volume is now lower
[*]玩家现在可以在 16 个方块的距离内听到鹦鹉螺的骑乘声音,且音量现在更低


USER INTERFACE
用户界面


[*]Fixed a bug where global resource packs did not apply after leaving the settings screen. (MCPE-233214)
[*]修复了离开设置界面后不会应用全局资源包的漏洞。(MCPE-233214)
[*]Fixed a bug where the social settings screen softlocks the game upon any dropdown selection. (MCPE-233215)
[*]修复了在社交设置界面中,选择任何下拉菜单时会自动锁定游戏的漏洞。(MCPE-233215)


SETTINGS
设置


[*]Our settings have been been rebuilt using Ore UI and we are getting ready to ship these changes
[*]使用 Ore UI 重构了设置页面,我们正在准备发布这些更改

[*]Some settings are still in JSON UI and will be converted at a later stage 
[*]一些设置仍在使用 JSON UI,将在稍后阶段进行转换
[*]While most of our work is just visual, we are making some smaller changes: 
[*]虽然我们的大部分工作只是视觉上的,但我们正在做一些小的改变:

[*]For example, keybindings for macros and coordinates are now shown by default for all supported platforms under the keyboard and mouse settings tab
[*]例如,对于所有支持的平台,宏和坐标的键绑定现在默认显示在键盘和鼠标设置选项卡下


[*]Please provide your feedback regarding this work by heading over to this feedback thread
[*]请前往此反馈帖,提供您对这项工作的反馈


WORLDS
世界


[*]Fixed issue where worlds in the "Shared" folder could not be duplicated or exported. (MCPE-231970)
[*]修复了无法复制或导出 Shared 文件夹中的世界的问题。(MCPE-231970)


TECHNICAL UPDATES
技术性更新


BLOCKS
方块


[*]Custom blocks intersecting with other blocks will have a better ambient occlusion
[*]与其他方块相交的自定义方块将获得更好的环境光遮蔽


EDITOR
编辑器


[*]Added Chunk Management panel to World menu for regenerating or deleting chunks
[*]在世界菜单中加入了区块管理面板,用于重新生成或删除区块
[*]Adds a dynamic limit for selection volumes that limits the volume to 1,000,000 blocks. This allows for non-cube rectangular volumes larger than the previous 100x100x100 cube limit. A larger cube limit is still present at 1024x1024x1024
[*]为选区加入了动态限制,将体积限制在一百万个方块以内。这允许非立方体矩形区域大于先前的 100x100x100 立方体限制。仍然存在更大的立方体限制,限制为 1024x1024x1024
[*]Added Cinematic Tool for creating camera animation paths:
[*]加入了用于创建相机动画路径的电影工具:

[*]Create paths using control points with spline interpolation (Catmull-Rom or Linear)
[*]使用样条插值的控制点创建路径(Catmull-Rom 或线性)
[*]In-game visualization of control points and spline paths with interactive gizmos
[*]在游戏中存在可视化的控制点和样条路径与可交互的小控件
[*]Play/stop animation preview for camera movement along the spline path
[*]相机沿样条路径移动的播放 / 停止动画预览
[*]Export TypeScript code with validation for duplicate timestamps
[*]导出带重复时间戳验证的 TypeScript 代码

[*]Added Flood Tool to Editor - a new tool for efficiently flooding or draining water and lava across large areas
[*]在编辑器中加入了新的洪水工具,可以有效地填入或排出大面积的水或熔岩
[*]The Vibrant Visuals Settings panel now supports editing settings for each biome
[*]灵动视效[暂译]设置面板现在支持编辑每个生物群系的设置
[*]Blocks that leverage the minecraft:connection block trait now will connect when used in the Editor
[*]现在在编辑器中使用带有 minecraft:connection 方块特征的方块会使它连接


GRAPHICAL
图像


[*]Fixed attachables not rendering correctly when the game is paused or when rendered in an NPC UI window
[*]修复了游戏暂停或在 NPC 界面窗口中渲染时,附着物不能正确渲染的问题


EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新


GRAPHICAL
图像


[*]Fixed a crash that can occur with specific blocks in worlds using the Render Dragon Features for Creators experiment
[*]修复了使用“为创作者提供的渲染龙特性”实验性玩法时,特定方块会导致崩溃的问题
[*]Fixed a brief flash when removing lights when using static colored lighting
[*]修正了使用静态彩色照明时移除灯光时的短暂闪光
[*]Added Android/Playstation support for colored block lights in preview for Vibrant Visuals when "Render Dragon Features for Creators" experiment is enabled on world
[*]在预览版中,世界中的“为创作者提供的渲染龙特性”实验性玩法启用时,在灵动视效[暂译]中,加入了对 Android / Playstation 的彩色方块照明的支持
[*]Baby tamed Wolf now has MERS maps
[*]驯服的幼年狼现在有 MERS 映射图


USER INTERFACE
用户界面


[*]When you're disconnected from a server, third-party and external servers will use the same design as the screen for other types of servers. The screen shows the message sent by the server more prominently
[*]与服务器断开连接时,第三方与外部服务器将使用与其他类型服务器相同的界面设计。界面会更突出地显示服务器发送的消息





【Cat_Anchor 译自feedback.minecraft.net 2026 年 1 月 13 日发布的 Minecraft Beta & Preview - 26.0.28】
【本文排版借助了:SPXXKLP 用户脚本 v3.2.5】



Powered by SPXXKLP 3.2.5 with love
Converted at 2026-01-14 06:12 +0800
|想了解更多游戏资讯?[*]苦力怕论坛 - 游戏资讯版块
页: [1]
查看完整版本: Minecraft 基岩版 Beta & Preview 26.0.28 发布