Cat_Anchor 发表于 2025-12-11 19:17:54

Minecraft 基岩版 Beta & Preview 26.0.25 发布

本帖最后由 Cat_Anchor 于 2025-12-12 18:39 编辑

|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 26.0 仍未发布,Beta & Preview 26.0.25 为其第 2 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 26.0.25
Minecraft 基岩版 Beta & Preview 26.0.25


INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:


[*]These work-in-progress versions can be unstable and may not be representative of final version quality
[*]这些开发中版本可能不稳定,并不代表最终版本的质量
[*]Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明

It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net , and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。

This is the final Minecraft Preview release of 2025, but we'll be back in early January with new Preview updates!
这是 2025 年 Minecraft 的最后一个预览版,但我们会在一月初带来新的预览版更新!

FEATURES AND BUG FIXES
特性和漏洞修复


ACCESSIBILITY
辅助功能


[*]Gameplay subtitles (closed captions) should now function as expected
[*]游戏字幕(隐藏式字幕)现在会正常工作

[*]To provide feedback on the closed captions feature, please do so over at http://aka.ms/mcclosedcaptionsfeedback
[*]要对隐藏式字幕功能提供反馈,请点击 http://aka.ms/mcclosedcaptionsfeedback



BLOCKS
方块


[*]Bamboo Stalks no longer pop in as obviously, from a distance they have no transparency instead (like Sugar Cane and Cactus) unless on Simple graphics
[*]竹子不再在加载时突然出现,现在从远处看,它们会失去透明度(像甘蔗和仙人掌那样),除非图形模式为简单


EDITOR
编辑器


[*]Fixed a bug that caused Selection/quick-move mode to get into a bad state if you tried to use "enter" to make a selection while in Quick Move mode
[*]修复了在快速移动模式下尝试使用“回车”进行选择,会导致选择 / 快速移动模式进入错误状态的漏洞
[*]Fixed an issue where opening the Vibrant Visuals pane and selecting a setting would not display the selected setting
[*]修复了打开灵动视效[暂译]面板并选择设置时无法显示所选设置的问题
[*]Fixed an issue when Quick Move was used on a large brush selection, the client would freeze and crash
[*]修复了将快速移动用于大笔刷选区时,客户端会冻结并崩溃的问题
[*]Fixed Vibrant Visual mode in the Editor not rendering water correctly
[*]修复了编辑器中的灵动视效[暂译]模式不能正确渲染水的问题


GRAPHICAL
图像


[*]Fixed a bug that would sometimes allow sunlight to shine through walls, e.g. near cave entrances, in Vibrant Visuals mode
[*]修复了在灵动视效[暂译]中,有时阳光会穿透墙,例如在靠近洞穴入口的地方的漏洞


INPUT
输入


[*]Fixed a bug on Windows where scrolling could cause the camera to move (MCPE-230921)
[*]修复了在 Windows 上,滚轮滚动会导致相机移动的漏洞 (MCPE-230921)


ITEMS
物品


[*]Diamond Horse Armor now provides 2 points of toughness, while Golden Horse Armor provides none (MCPE-232700)
[*]钻石马铠现在提供 2 点盔甲韧性,而金马铠不再提供任何盔甲韧性 (MCPE-232700)


MOBS
生物


[*]Creaking attack animation is no longer cut short (MCPE-187288)
[*]嘎枝的攻击动画不再被缩短 (MCPE-187288)
[*]The Water Breathing effect now prevents the Nautilus from suffocating outside of water, consistent with its behavior for other aquatic mobs (MCPE-232061)
[*]水下呼吸状态效果现在可以防止鹦鹉螺离开水时窒息而死,和它对其他水生生物的行为一致 (MCPE-232061)
[*]Drowned can now control the Zombie Nautilus they ride, allowing them to actively chase their target (MCPE-232370)
[*]溺尸现在可以控制它们乘坐的僵尸鹦鹉螺,允许它们主动追逐它们的目标 (MCPE-232370)
[*]The Baby Zombie Horse can no longer be ridden
[*]不再可以骑乘幼年僵尸马
[*]The Baby Zombie Horse can no longer be equipped with a Saddle or Horse Armor
[*]不再可以为幼年僵尸马装备鞍或马铠
[*]The following undead mobs will no longer panic when hit
[*]下面的亡灵生物在被攻击时不再恐慌

[*]Camel Husks
[*]骆驼尸壳
[*]Skeleton Horses
[*]骷髅马
[*]Zombie Horses
[*]僵尸马



PARTY SYSTEM
组队系统


[*]The new Party System is available in the social drawer for Preview! Create a party with your friends and follow the party leader from world to world
[*]新的组队系统可在预览版的社交抽屉式菜单中使用!与好友一起创建队伍,跟随队伍的领导者从一个世界到另一个世界

[*]Please give us your feedback at aka.ms/MinecraftPartyFeedback
[*]请将您的反馈发送至 aka.ms/MinecraftPartyFeedback
[*]The Party System is currently only on some devices and will be coming to more over time
[*]组队系统目前只能在一些设备上运行,随着时间的推移,支持的设备会越来越多



REALMS
REALMS


[*]The description and storage bar labels under the "Free up space" popup dialog are now treated as two separate objects for narration instead of one
[*]“释放空间”弹出式对话框下的描述和存储栏标签文本现在被视为两个单独的叙述对象,而不是一个
[*]For the Realms Edit World screen, the description of the Reset and Replace confirmation modals have been updated
[*]更新了 Realms 编辑世界界面中重置和替换确认模态框的描述


STABILITY AND PERFORMANCE
性能与稳定性


[*]Fixed a bug where some low memory Android devices would crash at startup
[*]修复了一些低内存 Android 设备在启动时会崩溃的漏洞


STORAGE
存储


[*]Fixed an issue on Windows where the resource_packs and behavior_packs folders weren't migrated to the new file directory (MCPE-230229)
[*]修复了 Windows 上 resource_packs 与 behavior_packs 文件夹未迁移到新的文件目录的问题 (MCPE-230229)
[*]Temporary files on Windows will now write to %LocalAppData%\\Temp\\Minecraft Bedrock Preview and %LocalAppData%\\Temp\\Minecraft Bedrock respectively (MCPE-232633)
[*]Windows 上的临时文件现在将分别写入 %LocalAppData%\\Temp\\Minecraft Bedrock Preview 与 %LocalAppData%\\Temp\\Minecraft Bedrock (MCPE-232633)


USER INTERFACE
用户界面


[*]Changed Settings button on the Game Menu back to being a text button
[*]将游戏菜单上的设置按钮改回了文本按钮
[*]Newly bred and mounted baby Horses, Mules, and Donkeys now show the correct number of hearts when fully grown (MCPE-165899)
[*]新繁殖和骑乘的幼年马、骡和驴现在会在完全长大后显示正确血量 (MCPE-165899)
[*]Fixed a misleading message shown when trying to sleep in a Bed (MCPE-184973)
[*]修复了尝试在床上睡觉时显示误导信息的问题 (MCPE-184973)
[*]Fixed a typo in the Minecoins section of Encyclopedia (MCPE-227680)
[*]修复了百科全书中 Minecoins 部分的一个拼写错误 (MCPE-227680)
[*]Fixed text inconsistency in the Navigation section of Encyclopedia (MCPE-228203)
[*]修复了百科全书导航部分的文本不一致的问题 (MCPE-228203)
[*]Fixed typos in the Worlds section in Encyclopedia (MCPE-229652)
[*]修复了百科全书中世界部分的拼写错误 (MCPE-229652)


VANILLA PARITY
原版趋同


[*]The outline color of an active effect now changes if an ambient effect is replaced by an identical non-ambient effect, or vice versa (MCPE-230918)
[*]如果环境状态效果被相同的非环境状态效果替换,状态效果的轮廓颜色现在会改变,反之亦然 (MCPE-230918)
[*]Changed the updating logic for Mob Effects to be more aligned with Java Edition
[*]修改了生物状态效果的更新逻辑,使之更符合 Java 版

TECHNICAL UPDATES
技术性更新


API
API


[*]Added getComponents to Block into beta
[*]向测试版的 Block 加入了 getComponents
[*]Added hasComponent to Block into beta
[*]向测试版的 Block 加入了 hasComponent


BIOMES
生物群系


[*]Enabled the Biome Replacement feature in the Nether
[*]为下界启用了生物群系替换功能

[*]Using Biome Replacement for Overworld and Nether for the same Biome is discouraged but not prohibited
[*]不鼓励但不禁止为相同生物群系在主世界与下界使用生物群系替换功能
[*]Biome Replacement in Nether can only be used with minecraft:surface_builder of types: minecraft:overworld, minecraft:frozen_ocean, minecraft:capped, minecraft:the_end
[*]取代下界生物群系的生物群系仅能使用 minecraft:overworld minecraft:frozen_ocean minecraft:capped minecraft:the_end 类型的 minecraft:surface_builder



BLOCKS
方块


[*]Released the component minecraft:connection_rule from experimental for block format versions 26.0 or higher
[*]为方块格式版本 26.0 或更高将 minecraft:connection_rule 组件移出了实验性玩法
[*]Released the component minecraft:support from experimental for block format versions 26.0 or higher
[*]为方块格式版本 26.0 或更高将 minecraft:support 组件移出了实验性玩法
[*]The block component minecraft:leashable can be used with format_version 26.0 and higher without the "Upcoming Creator Features" toggle
[*]在 format_version 为 26.0 或更高的方块上,现在无需“即将到来的创作者功能”实验性玩法即可使用 minecraft:leashable


GENERAL
通用


[*]Fixed an issue where development resource packs enabled globally would not reload when leaving and re-entering a world or using the /reload all command (MCPE-232054)
[*]修复了离开并重新进入世界或使用 /reload all 命令时,全局启用的开发资源包不会重新加载的问题 (MCPE-232054)
> 译注:开发资源包,Development Resource Packs,即每次退出重进存档都会重新加载的资源包,而无需完全重启游戏以使其重载。当然,也有开发行为包和开发皮肤包。
[*]Added minecraft:village_type biome component that determines the type of the village in the biome
[*]加入了 minecraft:village_type 生物群系组件,决定处于其中的村庄的类型


NETWORK PROTOCOL
网络协议


[*]ActorDamageCause modified: deprecated ActorDamageCause::Dehydration
[*]ActorDamageCause 的修改:弃用了 ActorDamageCause::Dehydration


STABILITY AND PERFORMANCE
性能与稳定性


[*]Fixed a bug that was causing crashes when using the NPC component
[*]修复了使用 NPC 组件时的某个崩溃


USER INTERFACE
用户界面


[*]Added default_size_scales_to_ratio Boolean to image controls so that a size of "default" will resize to maintain the texture's aspect ratio
[*]向图像控制文件加入了 default_size_scales_to_ratio 布尔字段,设为 true 时,将在调整大小的同时保持纹理的纵横比

EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新


API
API


[*]Added the privilege with which a closure will be called to API metadata
[*]加入了对 API 元数据调用闭包的权限

[*]Adding World.seed as a property to expose the world seed to beta
[*]向 beta 加入了 World.seed 属性,表示世界种子

[*]Added before & after script events for when an entity picks up an item in the world
[*]加入了实体在世界中捡起物品时的 before 与 after 脚本事件

[*]Added class EntityItemPickupAfterEvent to beta
[*]向 beta 加入了类 EntityItemPickupAfterEvent
[*]Added class EntityItemPickupBeforeEvent to beta
[*]向 beta 加入了类 EntityItemPickupBeforeEvent
[*]Added class EntityItemPickupAfterEventSignal to beta
[*]向 beta 加入了类 EntityItemPickupAfterEventSignal
[*]Added class EntityItemPickupBeforeEventSignal to beta
[*]向 beta 加入了类 EntityItemPickupBeforeEventSignal
[*]Added interface EntityItemPickupEventOptions to beta
[*]向 beta 加入了接口 EntityItemPickupEventOptions
[*]Added interface ItemFilter to beta
[*]向 beta 加入了接口 ItemFilter
[*]Added property WorldAfterEvents.entityItemPickup to beta
[*]向 beta 加入了属性 WorldAfterEvents.entityItemPickup
[*]Added property WorldBeforeEvents.entityItemPickup to beta
[*]向 beta 加入了属性 WorldBeforeEvents.entityItemPickup



BLOCKS
方块


[*]Blocks can handle the entity execute_event_on_home_block event via custom components in scripting, being beta features
[*]加入了方块在脚本中通过自定义组件处理实体的 execute_event_on_home_block 事件的测试版功能

system.beforeEvents.startup.subscribe(init => {
      init.blockComponentRegistry.registerCustomComponent('sample:my_custom_block_component', {
            onEntity: (e: BlockComponentEntityEvent) => {
                if (e.name !== "sample:my_entity_named_event") return;
                const block = e.block;
                const source = e.entitySource;
                ...
            },
      });
    });




【Cat_Anchor 译自feedback.minecraft.net 2025 年 12 月 10 日发布的 Minecraft Beta & Preview - 26.0.25】
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