Cat_Anchor 发表于 2025-11-13 20:19:37

Minecraft 基岩版 Beta & Preview 1.21.130.27 发布

本帖最后由 Cat_Anchor 于 2025-11-15 14:54 编辑

|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.21.130 仍未发布,Beta & Preview 1.21.130.27 为其第 6 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.21.130.27
Minecraft 基岩版 Beta & Preview 1.21.130.27


INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:


[*]These work-in-progress versions can be unstable and may not be representative of final version quality
[*]这些开发中版本可能不稳定,并不代表最终版本的质量
[*]Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明

It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。

FEATURES AND BUG FIXES
特性和漏洞修复


MOUNTS OF MAYHEM
群骑纷争


BREATH OF THE NAUTILUS
鹦鹉螺之息


[*]Breath of the Nautilus buff effect no longer stops air from replenishing when a player is out of water
[*]鹦鹉螺之息状态效果不再阻止玩家在离开水时恢复氧气值
[*]Breath of the Nautilus buff effect no longer stops air from replenishing when a player with the Water Breathing effect is riding a Nautilus
[*]带有水下呼吸状态效果的玩家骑乘鹦鹉螺时,鹦鹉螺之息状态效果不再阻止玩家恢复氧气值
[*]Breath of the Nautilus buff effect no longer stops air from replenishing when a entity is submerged in lava
[*]实体淹没在熔岩中时,鹦鹉螺之息状态效果不再阻止实体恢复氧气值


CAMEL HUSK
骆驼尸壳


[*]Zombie Husks that spawn riding a Camel Husk now have a 50% chance of dropping a Rabbit Foot
[*]生成时骑在骆驼尸壳上的尸壳现在有 50% 概率掉落兔子脚
[*]The Camel Husk can no longer be leashed while being ridden by a hostile mob
[*]被敌对生物骑乘时,骆驼尸壳不再能被拴住
[*]The Camel Husk can no longer enter a panicked state while it is being ridden
[*]骆驼尸壳在被骑乘的时候不再能进入恐慌状态
[*]Looting enchantment now correctly works on Camel Husks
[*]抢夺魔咒现在会影响骆驼尸壳
[*]Camel Husks no longer pull in Husks and Parched as passengers after they have been dismounted (MCPE-230284)
[*]骆驼尸壳的骑乘者离开后,骆驼尸壳不再能使尸壳与焦骸成为新的骑乘者 (MCPE-230284)
[*]Camel Husk now has the correct spawn category, matching Java (MCPE-230851)
[*]骆驼尸壳现在有正确的生成分类,以匹配 Java 版 (MCPE-230851)
[*]Camel Husk now has the correct sounds for Camel Husk sit, Camel Husk stand and Camel Husk dash (MCPE-230845)
[*]骆驼尸壳现在有正确的坐下、站立与冲刺的声音 (MCPE-230845)


CORAL ZOMBIE NAUTILUS
珊瑚僵尸鹦鹉螺


[*]Coral Zombie Nautilus now actually replaces the normal Zombie Nautilus in Warm Oceans
[*]珊瑚僵尸鹦鹉螺现在会取代暖水海洋中正常的僵尸鹦鹉螺而生成


NAUTILUS
鹦鹉螺


[*]Reduced clipping between the Nautilus's head and shell
[*]缩小了鹦鹉螺的头部与外壳之间的缝隙
[*]Nautilus' Hurt sound outside of water is no longer replaced by the Player Hurt sound
[*]离开水的鹦鹉螺的受伤声不再被玩家的受伤声取代
[*]Nautilus can now spawn in Peaceful difficulty (MCPE-230064)
[*]鹦鹉螺现在可以在和平难度下生成 (MCPE-230064)
[*]A Nautilus can now only spawn between Y-Level 38 and 58 (MCPE-230074)
[*]鹦鹉螺现在只能在 Y 轴 38 到 58 之间生成 (MCPE-230074)


PARCHED
焦骸


[*]Parched now deals a base damage amount of 1 heart instead of 1.5, matching Java
[*]焦骸现在会造成 1 颗心的基础伤害,而不是 1.5,以匹配 Java 版
[*]Parched now has the same vertical offsets in vehicles as other Skeleton variants
[*]现在处于骑乘状态的焦骸有和其他骷髅变种一样的垂直偏移
[*]The Parched's geometry has been tweaked to fix some visual bugs
[*]调整了焦骸的几何模型,以修复一些视觉漏洞
[*]Parched now have a chance of spawning riding Spiders and Cave Spiders in deserts, instead of regular Skeletons (MCPE-230231)
[*]焦骸现在可能会在沙漠中骑着蜘蛛或洞穴蜘蛛而生成,取代了普通骷髅骑士 (MCPE-230231)


SOUNDS
音效


[*]Fixed unsaddle sound not playing for the Nautilus and the Zombie Nautilus (MCPE-229446)
[*]修复了为鹦鹉螺与僵尸鹦鹉螺取下鞍的声音不播放的问题 (MCPE-229446)
[*]Fixed armor equip sound not playing for the Zombie Nautilus (MCPE-229446)
[*]修复了僵尸鹦鹉螺装备盔甲的声音不播放的问题 (MCPE-229446)
[*]Fixed armor unequip sound not playing for the Zombie Nautilus (MCPE-229446)
[*]修复了僵尸鹦鹉螺脱下盔甲的声音不播放的问题 (MCPE-229446)
[*]Added custom Saddle sound for the Nautilus and the Zombie Nautilus
[*]为鹦鹉螺与僵尸鹦鹉螺加入了独特的上鞍声音


SPEAR



[*]Piglins now correctly hold Spears in their left hand while inspecting them (MCPE-229490)
[*]猪灵现在在端详矛时会正确地左手持矛 (MCPE-229490)
[*]Fixed the Unbreaking enchantment not working on Spears (MCPE-229499)
[*]修复了耐久魔咒对矛无效的问题 (MCPE-229499)
[*]Fixed merging enchanted Spears on the Anvil not working (MCPE-229778)
[*]修复了无法在铁砧上合成带魔咒的矛的问题 (MCPE-229778)
[*]Spear use sound no longer has a chance of playing twice (MCPE-229442)
[*]矛的使用声音不再有概率播放两次 (MCPE-229442)
[*]Increased the angle at which the Spear is rotated around its axis when jabbing or during the later stages of charging (MCPE-229439)
[*]增加了戳刺或冲锋后期矛绕轴旋转的角度 (MCPE-229439)
[*]The shaking of a Zombie's arms when holding a Spear is now mirrored, matching Java Edition (MCPE-229863)
[*]僵尸持矛时手臂的抖动现在是镜像的,以匹配 Java 版 (MCPE-229863)
[*]Zombie Villagers can now pick up and use Spears
[*]僵尸村民现在可以捡起并使用矛
[*]Piglins will now be able to pick up and use all Spears with the same priority as Swords of the same tier
[*]猪灵现在可以捡起并使用所有矛,与同一等级的剑有相同优先级
[*]Spears now play hit sounds and trigger attack animations when charging at Armor Stands
[*]现在矛在冲锋盔甲架时会发出撞击声并触发攻击动画
[*]Enchantment effects are once again applied only when the player’s and target’s speeds are sufficient for the spear to deal damage
[*]现在,只有在玩家与目标的速度足以使矛造成伤害时,魔咒效果才会再次生效
[*]Spears now correctly attack in the tapped direction when jabbing with touch controls
[*]现在使用触摸控制用矛戳刺时可以正确地攻击点击的方向
[*]Spears no longer prevent interaction with blocks when using touch controls (MCPE-229888)
[*]使用触摸控制时,矛不再阻止与方块的交互 (MCPE-229888)
[*]Spear attack range is now correctly applied, providing an effective maximum reach of 4.5 blocks (MCPE-229475)
[*]现在会正确应用矛的攻击范围,提供 4.5 格的有效最大触及距离 (MCPE-229475)
[*]Spear attack range is now increased by 3 blocks in Creative Mode, matching the behavior of other weapons
[*]在创造模式下,为矛的攻击范围增加了 3 个方块,以匹配其他武器的行为


ZOMBIE HORSE
僵尸马


[*]Zombie Horse head texture is now symmetrical
[*]僵尸马头的纹理现在是对称的
[*]Zombie Horses will no longer panic from fire tick damage as that would cause them to sometimes move back into sunlight which set them on fire to begin with
[*]僵尸马将不再因火焰灼烧伤害而恐慌,因为这有时会导致它们回到阳光中,让它们开始燃烧

[*]They will still panic from being set ablaze
[*]它们仍然会因为被点燃而恐慌

[*]Reduced the range of speed the Zombie Horse can spawn with
[*]减小了生成的僵尸马的速度范围
[*]Zombie Horse Saddle textures now match other Horse Saddles
[*]僵尸马的鞍纹理现在匹配其他马的鞍


ZOMBIE NAUTILUS
僵尸鹦鹉螺


[*]Reduced clipping between the Zombie Nautilus's head and shell
[*]缩小了僵尸鹦鹉螺的头部与外壳之间的缝隙
[*]Zombie Nautilus' Hurt Sound outside of water is no longer replaced by the Player Hurt Sound
[*]离开水的僵尸鹦鹉螺的受伤声不再被玩家的受伤声取代


BLOCKS
方块


[*]Hanging roots can now be waterlogged (MCPE-128957)
[*]垂根现在可以含水 (MCPE-128957)


GAMEPLAY
玩法


[*]Custom items tagged with minecraft::is_shovel now build paths on all blocks the Shovel does
[*]带 minecraft:is_shovel 标签的自定义物品现在可以将锹可以转化的方块转化为土径
[*]Hoppers can no longer stack multiple bottles in one slot inside a Brewing Stand (MCPE-228374)
[*]漏斗不再能在酿造台的一个槽位中堆叠多个玻璃瓶 (MCPE-228374)
[*]Fixed clipping in the third-person swimming animation (MCPE-229452)
[*]修复了第三人称游泳动画中的穿模问题 (MCPE-229452)


GENERAL
通用


[*]Lime Dye no longer awards the "You Need a Mint" achievement
[*]黄绿色染料不再解锁“你需要来点薄荷糖”成就
[*]Copper tools can now award the "MOAR tools" achievement when crafted
[*]合成铜制工具现在会解锁“工具达人”成就
[*]Fixed an issue where signing in at the exact wrong time would make many online features unable to load for 5 minutes
[*]修复了在错误的时间登录会导致许多在线功能在 5 分钟内无法加载的问题
[*]Added splash text "One does not simply walk to the Far Lands"Developer's Note: This statement was proven false on October 4, 2025.
[*]加入了闪烁标语“One does not simply walk to the Far Lands”(一个人不可能就只是走到边境之地)开发者注:这个说法在 2025 年 10 月 4 日被证明是错误的。


GRAPHICAL
图像


[*]Fixed Mooshroom's mushrooms and armor on mobs not being affected by "Enable Dithering" setting (MCPE-228281) (MCPE-228296)
[*]修复了哞菇的蘑菇和生物的盔甲不受“启用使接近相机的生物变透明”设置的影响 (MCPE-228281) (MCPE-228296)
[*]Fixed a regression where Torches and Lanterns weren't emitting point lights in raytracing-enabled worlds
[*]修复了在启用光线追踪的世界中,火把和灯笼不能发出点光源的回退问题


INPUT
输入


[*]Fixed an issue where Xbox controllers connected to ROG Xbox Ally did not work while built-in controller was active (MCPE-184251) (MCPE-180470)
[*]修复了内置控制器激活时,连接到 ROG Xbox Ally 的 Xbox 控制器不工作的问题 (MCPE-184251) (MCPE-180470)
[*]Fixed a bug on Windows where the mouse cursor moved in the background during gameplay (MCPE-230832)
[*]修复了在 Windows 上玩游戏时鼠标光标在后台移动的漏洞 (MCPE-230832)


ITEMS
物品


[*]Spawn Eggs are now sorted thematically in the Creative Inventory, according to the following categories:
[*]现在,刷怪蛋在创造模式物品栏中会根据以下类别按主题分类:

[*]Overworld
[*]主世界

[*]Farm Animals
[*]牧场动物
[*]Mounts
[*]坐骑
[*]Pets
[*]宠物
[*]Wild Animals
[*]野生动物
[*]Aquatic
[*]水生生物
[*]Miscellaneous
[*]杂项
[*]Golems
[*]傀儡
[*]Villagers
[*]村民
[*]Undead
[*]亡灵生物
[*]Spiders
[*]蜘蛛
[*]Monsters
[*]怪物
[*]Illagers
[*]灾厄村民

[*]Nether
[*]下界
[*]The End
[*]末地

[*]Tools and weapons now lose durability when used to attack Armor Stands, just like they do when damaging other entities such as Minecarts, Paintings, Boats, or Leash Knots
[*]现在,使用工具和武器攻击盔甲架时会损失耐久,就像它们在攻击其他实体如矿车、画、船或拴绳结时一样


MOBS
生物


[*]It is no longer possible for two mobs to mount each other simultaneously
[*]两个生物不再可以同时骑在对方身上


REALMS
REALMS


[*]Navigate players back to either the start screen or the settings screen when they confirm the message about not being able to connect to a network
[*]玩家确认无法连接到网络的消息时,现在会将他们引导回开始界面或设置界面
[*]Present players with the option to play using mobile data or to change their game settings if mobile data is disabled when attempting to join a newly purchased Realm
[*]在尝试加入新购买的 Realm 时,为玩家提供了使用移动数据进行游戏的选项,或者可以在移动数据被禁用的情况下更改他们的游戏设置


TEXT INPUT
文本输入


[*]Fixed IME input when application lost and regained focus (switching from the app and back while editing)
[*]修复了应用程序失去并重新获得焦点(编辑时从应用程序切换回来)时的 IME 输入问题


USER INTERFACE
用户界面


[*]Fixed a crash when using hotbar hotkeys while hovering over the Stonecutter preview interface (MCPE-230558)
[*]修复了悬停在切石机预览界面时使用快捷栏的快捷键时的崩溃问题 (MCPE-230558)
[*]Open windows such as inventory, trading, or chat, will now close when you are hurt by a mob
[*]玩家被生物攻击时,打开的窗口,如物品栏、交易界面或聊天栏将会关闭

[*]Windows will not close repeatedly if you are attacked multiple times in quick succession
[*]如果在短时间内连续受到多次攻击,窗口不会重复关闭



VANILLA PARITY
原版趋同


[*]Crimson Roots and Crimson Fungus now generate in the Warped Forest biome (MCPE-83616)
[*]绯红菌索和绯红菌现在会在诡异森林中生成 (MCPE-83616)

TECHNICAL UPDATES
技术性更新


USER INTERFACE
用户界面


[*]Added resolve_ancestor_scope boolean to view bindings as a way to bind to an ancestor that matches the source_control_name
[*]向查看性绑定控件加入了 resolve_ancestor_scope 布尔字段,作为绑定到与 source_control_name 匹配的父控件的一种方式


API
API


[*]Moved class Potions from beta to V2.4.0
[*]将类 Potions 从 beta 移动到了 V2.4.0
[*]Moved component ItemPotionComponent from beta to V2.4.0
[*]将组件 ItemPotionComponent 从 beta 移动到了 V2.4.0
[*]Moved class PotionDeliveryType from beta to V2.4.0
[*]将类 PotionDeliveryType 从 beta 移动到了 V2.4.0
[*]Moved class PotionEffectType from beta to V2.4.0
[*]将类 PotionEffectType 从 beta 移动到了 V2.4.0
[*]Moved error InvalidPotionDeliveryTypeError from beta to V2.4.0
[*]将错误类 InvalidPotionDeliveryTypeError 从 beta 移动到了 V2.4.0
[*]Moved error InvalidPotionEffectTypeError from beta to V2.4.0
[*]将错误类 InvalidPotionEffectTypeError 从 beta 移动到了 V2.4.0
[*]Player method clearPropertyOverridesForEntity can now take an Entity or Entity ID as valid arguments in v1.19.0
[*]在 v1.19.0 中,Player 类的方法 clearPropertyOverridesForEntity 现在可以接受 Entity 对象或实体 ID 作为有效参数


EDITOR
编辑器


[*]Added Generate Manifest button to Selection Tool
[*]向选区工具加入了生成清单按钮

[*]Added Deselect and Replace operations to Selection Tool block manifest - allows removing or replacing specific block types from the selection
[*]向选区工具方块清单加入了取消选择和替换操作,允许从选区中移除或替换特定的方块类型

[*]Added "Paint" key bind for pencil in keyboard settings
[*]在键盘设置中加入了铅笔的“绘画”键绑定
[*]Added filtering options in the Structure panel. Filtering can be by structure display name or Structure tags
[*]向结构面板加入了过滤选项。可以通过结构显示名称或结构标签进行过滤
[*]Added Jigsaw block editing to the block inspector
[*]向方块检视器加入了拼图方块编辑
[*]Added bypass validation warning screen to generate jigsaw workflow
[*]加入了旁路验证警告界面以生成拼图结构工作流
[*]Added localized message and sub message support for logging APIs
[*]为日志 API 加入了本地化消息和子消息支持
[*]Added new Raise and Lower Elevation modes for Terrain Tool
[*]为地形工具加入了新的升高和降低高度模式

[*]Ability to adjust brush falloff
[*]现在可以调整笔刷衰减
[*]Ability to specify how many terrain layers to clone or preserve when raising/lowering
[*]现在可以指定在升高或降低地形层时,复制或保留多少地形层
[*]Ability to adjust the brush radius
[*]现在可以调整笔刷半径
[*]Added ability to hold the SHIFT key to lock the brush XZ coordinates in place while painting
[*]加入了在绘画时按住 SHIFT 键锁定笔刷 XZ 坐标的能力

[*]Added Layout Instance baking (bake individual instances and added to export world and playtest) so that layouts are converted from holograms to actual blocks (Only works for Overworld at the moment)
[*]加入了布局实例烘焙(烘焙单个实例并添加到导出世界与游戏测试中),这样布局就可以从全息图转换为实际方块(目前只适用于主世界)

[*]Added Mirror/Rotation to layout templates
[*]向布局模板加入了镜像 / 旋转
[*]Added Mirror/Rotation to layout instances
[*]向布局实例加入了镜像 / 旋转
[*]Added Mirror and Rotation properties to instance Editor
[*]向实例编辑器加入了镜像与旋转属性
[*]Note: Only Overworld is supported for layout baking at the moment. The Nether and End will be supported in a future update
[*]注意:目前只有主世界支持布局烘焙。在未来的更新中将支持下界与末地

[*]Updated the selection limit for Selection, Paste Preview, Line, Pencil, Brush, Smartfill, Terrain, Workbench, Ruler, Block inspector, Scale, Farm generator tools to match the video render distance setting
[*]更新了选区、黏贴预览、线条、铅笔、笔刷、智能填充、地形、工作台、标尺、方块检视器、缩放和农场生成器工具的选择限制,以匹配视频渲染距离设置
[*]Updated UI and added multiplayer behaviors in Navigation Pane
[*]更新了用户界面,并在导航窗格中加入了多人游戏行为

[*]Stored Locations are shared across all creators in the project and synced for new joiners
[*]存储的位置现在由项目中的所有创作者共享,并为新加入者同步
[*]Implemented edit functionality for name, coordinates, and color of Stored Locations
[*]为存储的位置的名称、坐标和颜色实现了编辑功能
[*]Added select/deselect-all and delete option with confirmation modal; deletion affects all users
[*]加入了带有确认模态框的全选 / 取消全选和删除选项;删除会影响所有用户
[*]Introduced a new panel listing all creators in the project with color indicators
[*]引入了新的面板,用颜色指示器列出了项目中的所有创作者
[*]Added teleportation feature to jump to any other creator
[*]加入了传送功能,可以跳转到任何其他创作者身上

[*]Updated Quick Move functionality
[*]更新了快速移动功能

[*]Changed switching to Quick Move mode binding from M to N
[*]将切换到快速移动模式的绑定从 M 更改为 N
[*]Changed default keybinding for moving with the arrow keys with Alt+Shift+arrow
[*]更改了默认键绑定,现在可以用 Alt + Shift + 箭头键移动
[*]Both previous changes remove keybinding conflicts with other Selection mode shortcuts
[*]之前的两个更改都消除了与其他选区模式快捷键的键绑定冲突
[*]Made it so the gizmo arm won't disappear after you use it
[*]这样小控件臂在使用后就不会消失了
[*]Made the preview more transparent
[*]现在预览更加透明
[*]You cannot enter quick move now if there is no selection
[*]如果没有选区,现在就不能进入快速移动模式
[*]Fixed a bug where if you went from quick move to a selection (creation) mode that wasn't the last you used the selection state would get messed up. Now it correctly will clear the selection
[*]修复了如果从快速移动转到不是最后一次使用的选区(创建)模式,选区状态就会变得混乱的问题。现在将正确地清除选区

[*]Fixed structure panel UI performance for projects containing a large number of structures
[*]修复了包含大量结构的项目的结构面板 UI 性能问题
[*]Fixed an issue where selecting certain Vibrant Visual settings caused an error
[*]修复了选择某些灵动视效[暂译]设置导致错误的问题
[*]Fixed brush applying masked blocks incorrectly after switching dimensions
[*]修复了切换尺寸后,笔刷不正确地应用遮罩方块的问题
[*]Fixed unhandled extrude tool error when it's being applied out of world bounds
[*]修复了在世界范围之外应用挤出工具时出现未处理的错误的问题
[*]Fixed a critical crash and several logic issues in the Ruler Tool when using axis locks and editing start/end points
[*]修复了使用轴锁定和编辑起点 / 终点时标尺工具中的严重崩溃和几个逻辑问题


ITEM COMPONENTS
物品组件


[*]Added the creative_reach field to minecraft:kinetic_weapon item component
[*]向 minecraft:kinetic_weapon 物品组件加入了 creative_reach 字段

[*]Defines the reach used when the user is in Creative Mode
[*]定义用户处于创造模式时使用的触及距离
[*]Defaults to reach if unspecified
[*]如未指定,则默认为 reach 的值

[*]Added the creative_reach field to minecraft:piercing_weapon item component
[*]向 minecraft:piercing_weapon 物品组件加入了 creative_reach 字段

[*]Defines the reach used when the user is in Creative Mode
[*]定义用户处于创造模式时使用的触及距离
[*]Defaults to reach if unspecified
[*]如未指定,则默认为 reach 的值

[*]Added the start_sound field to the minecraft:use_modifiers item component
[*]向 minecraft:use_modifiers 物品组件加入了 start_sound 字段

[*]Defines the sound to play when starting using the item
[*]定义开始使用物品时播放的声音



NETWORK PROTOCOL
网络协议


[*]LevelSoundEventPacket modified: added LevelSoundEvent::SpearUse and LevelSoundEvent::WoodenSpearUse
[*]LevelSoundEventPacket 的修改:加入了 LevelSoundEvent::SpearUse 与 LevelSoundEvent::WoodenSpearUse

EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新

##API
##API


[*]Added BlockComponentRedstoneUpdateEvent, which can be subscribed by custom block components
[*]加入了 BlockComponentRedstoneUpdateEvent,可以由自定义方块组件订阅
[*]Added onRedstoneUpdate custom component subscription in beta with the following conditions
[*]向 beta 加入了 onRedstoneUpdate 自定义组件订阅,需要符合以下条件

[*]Block has minecraft:redstone_consumer component, otherwise CONTENT_ERROR is thrown
[*]方块有 minecraft:redstone_consumer 组件,否则抛出内容日志错误
[*]Subscription is not queued if the BlockComponentRedstoneUpdateEvent.powerLevel is less than minecraft:redstone_consumer field min_power
Here is an example of a custom component json and the subscription script:
[*]如果 BlockComponentRedstoneUpdateEvent.powerLevel 小于 minecraft:redstone_consumer 的字段 min_power,订阅就不会触发
下面是自定义组件 JSON 与脚本订阅的示例:


{
        "format_version": "1.21.130",
        "minecraft:block": {
                "description": {
                        "identifier": "test:custom_block"
                },
                "components": {
                        "minecraft:redstone_consumer": {
                                "min_power": 10,
                                "propogates_power": true
                        },
                        "test:custom_component": {}
                }
        }
}
import { system } from '@minecraft/server-wrapper';
system.beforeEvents.startup.subscribe(init => {
    init.blockComponentRegistry.registerCustomComponent("test:custom_component", {
      onRedstoneUpdate: _ => {
            //insert logic here
            // 在此插入逻辑
      }
    });
});

BLOCKS
方块


[*]We now will mirror the minecraft:corner block state when used within a structure
[*]现在可以镜像在结构中使用的 minecraft:corner 方块状态
[*]Added minecraft:redstone_consumer component behind the Upcoming Creator Features experiment. A component describing how a block can consume and potentially propogate a redstone signal
[*]加入了 minecraft:redstone_consumer 组件,需要即将到来的创作者功能实验性玩法。描述方块如何消耗并潜在地传播红石信号的组件

[*]Contains optional field min_power which defines the minimum value for incoming signal stregth. If signal strength is greater than or equal to this value then the onRedstoneUpdate event is sent to Scripts. Defaults to 0 meaning event is always emitted
[*]包含可选字段 min_power,定义了输入信号强度的最小值。如果信号强度大于或等于该值,那么 onRedstoneUpdate 事件会被发送到脚本。默认为 0,表示总是发出事件
[*]Contains optional field propogates_power a Boolean to control whether a signal can pass through this block or not, defaults to false
[*]包含可选字段 propogates_power,是控制信号是否可以通过该方块的布尔值,默认为 false
[*]This component is currently not available for block permutations
[*]该组件目前不可用于方块排列之中
[*]Example:{
        "format_version": "1.21.130",
        "minecraft:block": {
                "description": {
                        "identifier": "test:custom_consumer_block"
                },
                "components": {
                        "minecraft:redstone_consumer": {
                                "min_power": 5,
                                "propogates_power": true
                        }
                }
        }
}

[*]示例:{
        "format_version": "1.21.130",
        "minecraft:block": {
                "description": {
                        "identifier": "test:custom_consumer_block"
                },
                "components": {
                        "minecraft:redstone_consumer": {
                                "min_power": 5,
                                "propogates_power": true
                        }
                }
        }
}


[*]Modified minecraft:material_instances block component
[*]修改了 minecraft:material_instances 方块组件

[*]Removed redundant experimental field shaded formerly named emissive
[*]移除了曾被称为 emissive 的多余的实验性字段 shaded
[*]Same effect can be achieved with existing fields, example below
[*]使用现有字段可以达到相同效果,例如:


"minecraft:material_instances" : {
        "*": {
                "texture": "my_texture",
                "render_method": "opaque",
                "face_dimming": false,
                "ambient_occlusion", false
        }
}

[*]Added minecraft:leashable block component, which allows custom blocks to receive a lead attachment, including an offset field to change the position of the leash knot. Currently only available with "Upcoming Creator Features" enabled
[*]加入了 minecraft:leashable 方块组件,允许将拴绳附着到自定义方块上,还包括可以改变拴绳结位置的 offset 字段。目前仅在启用“即将到来的创作者功能”实验性玩法时可用


GRAPHICAL
图像


[*]Fixed an error where Marketplace content containing local_lighting.json could spam content errors (MCPE-1498487)
[*]修复了包含 local_lighting.json 的市场内容可能会不断刷出内容日志错误的问题 (MCPE-1498487)
[*]Added Colored Static Block Lighting under the Render Dragon Features for Creators toggle
[*]在“为创作者提供的渲染龙功能”实验性玩法中加入了彩色静态方块照明

[*]Feature is only available in Previews and using Vibrant Visuals in worlds which the experiment toggle is active
[*]该功能仅在预览版的开启上述实验性玩法与灵动视效[暂译]的世界中可用

[*]Temporarily disabled on Android and PlayStation due to technical issues
[*]由于技术性问题,Android 和 PlayStation 上暂时不可用

[*]Static lights can be defined in local_lighting.json using "light_type": "static_light"
[*]静态光源可以在 local_lighting.json 中使用 "light_type": "static_light" 来定义
[*]Blocks with the "point_light" light_type will also receive colored static lighting
[*]light_type 为 "point_light" 的方块也会接收彩色静态照明
[*]Static lighting follows Minecraft lighting rules and respects the minecraft:light_emission and minecraft:light_dampening block components
[*]静态照明遵循 Minecraft 照明规则,也遵循 minecraft:light_emission 与 minecraft:light_dampening 方块组件
[*]Static lighting is additive/accumulated, so overlapping lights of different colors will cause lighting to get brighter
[*]静态照明是附加 / 累积的,因此不同颜色的叠加光照会使照明变得更亮

[*]Overlapping lights of the same type (i.e. same color and light_emission) will not cause lighting to get brighter
[*]叠加相同类型的光源(即相同的颜色和 light_emission 值)不会导致照明变亮

[*]Static lighting is not affected by stained glass or other translucent blocks
[*]静态照明不受染色玻璃或其他半透明方块的影响
[*]The static lighting experimental feature is under development and may look or behave different as development progresses
[*]静态照明实验性功能正在开发中,随着开发的进展,其外观或行为可能会有所不同
[*]Learn more at https://learn.microsoft.com/en-us/minecraft/creator/documents/vibrantvisuals/lightingcustomization
[*]在 https://learn.microsoft.com/en-us/minecraft/creator/documents/vibrantvisuals/lightingcustomization 了解更多






【Cat_Anchor 译自feedback.minecraft.net 2025 年 11 月 12 日发布的 Minecraft Beta & Preview - 1.21.130.27】
【本文排版借助了:SPXXKLP 用户脚本 v3.2.5】



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