Minecraft 基岩版 Beta & Preview 1.21.130.26 发布
|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.21.130 仍未发布,Beta & Preview 1.21.130.26 为其第 5 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.21.130.26
Minecraft 基岩版 Beta & Preview 1.21.130.26
INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:
[*]These work-in-progress versions can be unstable and may not be representative of final version quality
[*]这些开发中版本可能不稳定,并不代表最终版本的质量
[*]Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
https://feedback.minecraft.net/hc/article_attachments/40853493423629
Our final set of features for Mounts of Mayhem brings the game's strongest armor tier to your favorite mount – with Netherite horse armor! As well as making your steed more stylish, Netherite horse armor will also make them sturdier, perfect for all those mounted challenges. Test this feature today in Bedrock beta and preview! And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
我们最后一波群骑纷争的特性将游戏中最强的盔甲带给你最喜欢的坐骑——下界合金马铠!除了让你的战马更加时尚之外,下界合金马铠还会让它们更加坚固,是所有骑乘挑战的完美选择。今天就在基岩版测试版与预览版中测试这个功能吧!一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
FEATURES AND BUG FIXES
特性和漏洞修复
MOUNTS OF MAYHEM
群骑纷争
CAMEL HUSK
骆驼尸壳
[*]Husk and Parched riders no longer look for a new mount after being dismounted
[*]尸壳和焦骸不再在下马后寻找新坐骑
[*]Camel Husk now has the correct hitbox when spawned
[*]骆驼尸壳生成后现在有正确的碰撞箱
[*]Camel Husk now spawns in the desert
[*]骆驼尸壳现在在沙漠中生成
[*]Camel Husk no longer dismounts passengers when entering water, mirroring the behavior of the regular Camel
[*]骆驼尸壳不再在入水时使乘客脱离,以反映普通骆驼的行为
[*]Camel husk ambient sounds now play at a slightly lower volume
[*]现在骆驼尸壳环境声音播放的音量稍微低了一点
CORAL ZOMBIE NAUTILUS
珊瑚僵尸鹦鹉螺
[*]New Zombie Nautilus variant
[*]新的僵尸鹦鹉螺变种
[*]Spawns in Warm Oceans, replacing the normal Zombie Nautilus
[*]在暖水海洋中取代普通的僵尸鹦鹉螺生成
[*]Visual variant, functions identically to the normal Zombie Nautilus
[*]看起来不一样,但是功能与普通僵尸鹦鹉螺相同
MOUNT IMPROVEMENTS
骑乘改进
[*]Added Netherite Horse Armor
[*]加入了下界合金马铠
[*]Can be crafted at a Smithing Table using a Diamond Horse Armor, a Netherite Ingot, and a Netherite Upgrade
[*]可以在锻造台上使用钻石马铠、下界合金锭与下界合金升级模板合成
[*]Provides 19 armor points
[*]提供 19 点护甲值
NAUTILUS
鹦鹉螺
[*]Nautilus doesn't produce dash attack sound when spawned and attacked on land
[*]鹦鹉螺在陆地上生成并攻击时不再会发出冲刺攻击声
[*]Zombie Nautilus now also plays their hurt sound when taking damage on land (MCPE-229436)
[*]现在僵尸鹦鹉螺在陆地上受伤时也会发出受伤声 (MCPE-229436)
[*]Breath of the Nautilus is now considered an ambient mob effect
[*]鹦鹉螺之息现在被认为是环境生物效果
[*]Using Shears on a Nautilus will now first remove its armor and then its saddle
[*]对鹦鹉螺使用剪刀将首先移除它的盔甲,之后移除鞍
[*]Baby Nautilus no longer has a gap in its model (MCPE-229792)
[*]幼年鹦鹉螺的模型不再有缺口 (MCPE-229792)
[*]Added an inventory screen to the Nautilus (MCPE-229431)
[*]为鹦鹉螺加入了物品栏界面 (MCPE-229431)
[*]Fixed a visual issue in the Nautilus model that caused the top part of the shell to protrude
[*]修复了鹦鹉螺模型中导致外壳顶部突出的视觉问题
PARCHED
焦骸
[*]Parched now take freezing damage while in snow
[*]焦骸现在会在细雪中受到冰冻伤害
[*]Parched will no longer be affected by the Weakness status effect
[*]焦骸不再受虚弱状态效果的影响
[*]Fixed the Parched being able to hit the Husk driver when riding a Camel Husk
[*]修复了焦骸骑乘骆驼尸壳时可以攻击尸壳的问题
[*]Fixed the Parched being able to hit the Camel Husk it is riding
[*]修复了焦骸可以攻击它骑乘的骆驼尸壳的问题
[*]Creepers now drop a music disc when killed by a Parched
[*]苦力怕被焦骸杀死时,现在会掉落一张音乐唱片
SPEAR
矛
[*]Wooden Spear attacks now always play their sound effect (MCPE-229453)
[*]木矛攻击现在总能播放声音效果 (MCPE-229453)
[*]Animals defeated in one hit by the charge attack of a Spear with the Fire Aspect enchantment will now correctly drop cooked food
[*]被带火焰附加魔咒的矛冲锋击败的动物现在可以正确掉落熟食了
[*]The Spear now has dedicated attack and interaction prompt when playing with a controller
[*]使用手柄玩时,矛现在有专门的攻击和互动提示
[*]The Spear's lunge attack can now be used in Creative mode regardless of hunger
[*]矛的突进攻击现在可以在创造模式下无视饥饿值而使用
> 译注:矛的两种攻击方式为 jab 与 charge,矛的独有魔咒为 lunge,原文 lunge attack 即“突进攻击”。
[*]Zombies, Husks, Piglins, and Zombified Piglins wielding a Spear now properly charge and retreat while mounted
[*]挥舞着矛的僵尸、尸壳、猪灵和僵尸猪灵现在可以正确冲锋并在骑乘时后撤
ZOMBIE HORSE
僵尸马
[*]Zombie Horses can now be leashed when they are untamed, but not when mounted by a Zombie
[*]现在可以拴住未驯服的僵尸马,但是不能拴住僵尸骑的僵尸马
[*]Old Zombie Horses will now properly upgrade with new components
[*]旧的僵尸马现在可以正确升级,获得新组件了
[*]Wild Zombie Horses will now become unleashable if a zombie mounts them
[*]如果僵尸骑上了野生僵尸马的话,野生僵尸马现在就可以被解开拴绳
[*]Zombie Horse's Spawn Egg now matches the color tint of the Zombie Horse (MCPE-230280)
[*]僵尸马刷怪蛋现在和僵尸马的颜色一致了 (MCPE-230280)
[*]Zombie riders no longer look for a new mount after being dismounted
[*]僵尸骑士不再在下马后寻找新坐骑
[*]Zombie Horses now spawn less frequently on Peaceful difficulty
[*]降低了僵尸马在和平难度下生成的频率
ZOMBIE NAUTILUS
僵尸鹦鹉螺
[*]Zombie Nautilus doesn't produce dash attack sound when spawned and attacked on land
[*]僵尸鹦鹉螺在陆地上繁殖和被攻击时不再发出冲刺攻击声
[*]Breath of the Nautilus is now considered an ambient mob effect
[*]鹦鹉螺之息现在被认为是环境生物效果
[*]Added an inventory screen to the Zombie Nautilus (MCPE-229431)
[*]为僵尸鹦鹉螺加入了物品栏界面 (MCPE-229431)
[*]Fixed a visual issue in the Zombie Nautilus model that caused the top part of the shell to protrude
[*]修复了僵尸鹦鹉螺模型中导致外壳顶部突出的视觉问题
CHARACTER CREATOR
角色创建器
[*]Fixed an issue where remote player skins would sometimes change to a default skin when they moved in and out of render range (MCPE-222444)
[*]修复了远程玩家皮肤在进出渲染范围时有时会变成默认皮肤的问题 (MCPE-222444)
COMMANDS
命令
[*]The clone command will no longer clone extra blocks sharing a position with a filtered out block (MCPE-179847)
[*]clone 命令将不再复制与被过滤掉的方块共享一个位置的额外方块 (MCPE-179847)
GAMEPLAY
玩法
[*]Legacy tree features now respect biome borders (MCPE-168996)
[*]旧的树地物现在会考虑生物群系边界 (MCPE-168996)
GRAPHICAL
图像
[*]Fixed water being rendered opaque
[*]修复了水渲染为不透明的问题
[*]Fixed an issue where blocks moved by Pistons are too dark
[*]修复了活塞移动的方块太暗的问题
[*]Added Kelp Block to the list of blocks affected by dithering when near the player camera
[*]向“在玩家相机附近就变透明”的方块列表中加入了海带方块
[*]Fixed blocks flashing yellow when pushed with a Piston with Vibrant Visuals enabled
[*]修复了启用灵动视效[暂译]时,活塞推动的方块闪烁黄色的问题
[*]Reduced flickering and fixed incorrect reflections on low roughness materials with height maps in Vibrant Visuals
[*]在灵动视效[暂译]中,修复了带高度图的低粗糙度材料上的不正确反射并减少了它的闪烁
[*]Fixed damage particles sometimes rendering as black with vanilla renderer
[*]修复了原版渲染器有时将伤害粒子渲染成黑色的问题
[*]Fixed archaeology items sometimes rendering as nearly black
[*]修复了考古物品有时渲染为近乎黑色的问题
[*]Light absorption in water has been changed from 2 to 1 units, to match Java Edition
[*]将水的光照吸收从 2 个单位改为 1 个单位,以匹配 Java 版
INPUT
输入
[*]On-Screen Keyboard will no longer appear over the chat box when docked; Input screens, such as signs, will no longer close when switching between different input modes (MCPE-228584)
[*]位于停靠栏时,屏幕键盘将不再出现在聊天框上;在不同输入模式之间切换时,输入界面(如告示牌界面)将不再关闭 (MCPE-228584)
[*]Fixed a bug on Windows where resuming the game with the Task Manager opened caused the cursor to stutter at the center of the screen (MCPE-229549)
[*]修复了 Windows 上,在任务管理器打开的情况下恢复游戏(取消暂停)会导致光标在屏幕中央停顿的漏洞 (MCPE-229549)
[*]Fixed a bug on Windows where the game widgets would interact with the cursor when another window was focused (MCPE-229548)
[*]修复了 Windows 上,聚焦另一个窗口时,游戏控件会与光标交互的漏洞 (MCPE-229548)
[*]Fixed a bug on Windows where the camera snapped to a random direction after closing the GUI and clicking any mouse button (MCPE-229848)
[*]修复了 Windows 上,在关闭 GUI 并点击任何鼠标按钮后,相机会转到随机方向的漏洞 (MCPE-229848)
MOBS
生物
[*]Wolf shadow and model are now centered (MCPE-176018)
[*]居中了狼的影子和模型 (MCPE-176018)
[*]Fixed some Goat sounds not being controlled by the Friendly Mobs slider (MCPE-178232)
[*]修复了一些山羊声音不受“友好生物”滑块控制的问题 (MCPE-178232)
[*]Piglins will no longer scream with enthusiasm while admiring gold MCPE-229509
[*]猪灵在端详黄金时不再会热情地尖叫 MCPE-229509
[*]They will instead do a courteous grunt of acknowledgement
[*]相反,它们会礼貌地咕哝一声表示感谢
[*]Very polite, just like on Java
[*]非常有礼貌,就像 Java 版一样
[*]Only Baby Zombie jockeys and Baby Husk jockeys can ride the following mobs:
[*]只有小僵尸骑士和小尸壳骑士可以骑下列生物:
[*]Adult Chickens
[*]成年鸡
[*]Untamed Ocelots
[*]不信任玩家的豹猫
[*]Untamed Cats
[*]未驯服的猫
[*]Untamed Wolves
[*]未驯服的狼
[*]Adult Zombies
[*]成年僵尸
[*]Adult Husks
[*]成年尸壳
[*]Adult Zombified Villagers
[*]成年僵尸村民
[*]Adult Zombified Piglins
[*]成年僵尸猪灵
[*]Cows
[*]牛
[*]Adult unsaddled Pigs
[*]不带鞍的成年猪
[*]Sheep
[*]绵羊
[*]Adult untamed Horses
[*]未驯服的成年马
[*]Adult untamed Donkeys
[*]未驯服的成年驴
[*]Adult untamed Mules
[*]未驯服的成年骡
[*]Adult Skeleton Horses
[*]成年骷髅马
[*]Adult Zombie Horses
[*]成年僵尸马
[*]Mooshrooms
[*]哞菇
[*]Spiders that were not spawned as jockey mounts
[*]没有作为坐骑生成的蜘蛛
[*]Cave Spiders that were not spawned as jockey mounts
[*]没有作为坐骑生成的洞穴蜘蛛
[*]Zombies and Husks that have been spawned as their rider configuration can only ride Zombie Horses and Camel Husks, respectively
[*]僵尸和尸壳作为骑手生成时只能分别骑僵尸马和骆驼尸壳
[*]Dolphins no longer spawn in the Cold Ocean or Deep Cold Ocean biomes
[*]海豚不再在冷水海洋或深海生物群系中生成
REALMS
REALMS
[*]Fixed an issue where players could get temporarily stuck when adding members to a newly purchased Realm
[*]修复了玩家在向新购买的 Realm 添加成员时可能会暂时卡住的问题
STABILITY AND PERFORMANCE
性能与稳定性
[*]Improved loading times when exiting worlds
[*]改进了退出世界时的加载时间
[*]Improved loading times when using the /reload all command
[*]改进了使用 /reload all 命令时的加载时间
[*]Fixed a crash from using a Data Driven Renderer
[*]修复了某个使用数据驱动渲染器的崩溃
[*]Improved loading times when re-entering similar worlds
[*]改进了重新进入相似世界时的加载时间
[*]Improved loading times when transferring between servers
[*]改进了在服务器间转运时的加载时间
USER INTERFACE
用户界面
[*]Added a new joystick for touch controls when using the control schemes 'player_relative_strafe' or 'camera_relative_strafe'
[*]使用 player_relative_strafe 或 camera_relative_strafe 控制模式时,加入了新的触摸控制摇杆
[*]The new joystick is only available with "Joystick & tap to interact" and "Joystick & aim crosshair"
[*]新摇杆仅在“摇杆并点击以互动”和“摇杆与瞄准十字准星”情况下有效
[*]Players who are using "D-Pad & tap to interact" when entering into one of the two control schemes will be put into "Joystick & tap to interact" and then returned to "D-Pad & tap to interact" after they stop using one of the two control schemes
[*]使用“十字键并点击以互动”的玩家在进入两种控制模式之一时将使用“摇杆并点击以互动”,然后在停止使用两种控制模式之一后返回“十字键并点击以互动”
[*]Added missing options to the new Accessibility settings page (MCPE-228101)
[*]向新的辅助功能设置页面加入了缺少的选项 (MCPE-228101)
[*]Accessibility option "Enable Open Chat Message" has been renamed to "Chat Instructions on Join"
[*]将辅助功能选项“启用开放聊天消息”重命名为“加入时的聊天说明”
[*]Implemented the same HUD icon for ambient mob effects as Java (like the ones applied by Beacons, Conduits, or Breath of the Nautilus)
[*]实现了与 Java 版相同的 HUD 图标,用于环境生物效果(就像信标、潮涌核心或鹦鹉螺之息所应用的)
[*]Fixed ambient mob effects constantly flashing like they are timing out
[*]修复了环境生物效果像是快要结束一样不断闪烁的问题
[*]All items now show the Hit attack prompt when aiming at a Mob
[*]瞄准生物时,所有物品现在会显示命中攻击提示
[*]Items with dedicated interaction prompts now show when aiming at a Mob if there is no other special Mob interaction prompt
[*]瞄准生物时,如果没有其他特殊的生物互动提示,现在会显示有专门互动提示的物品
[*]Camel Husks are now the appropriate size in their Pocket UI screen
[*]现在骆驼尸壳在携带版 UI 界面中有合适的大小
[*]Fixed a bug where holding up on the D-Pad would not continuously scroll in menus (MCPE-226509)
[*]修复了按住十字键向上键时不会连续滚动菜单的漏洞 (MCPE-226509)
[*]Fixed an issue where the paste button on some screens would paste text twice (MCPE-228233)
[*]修复了某些界面上的黏贴按钮会黏贴文本两次的问题 (MCPE-228233)
[*]Title bar of game on PC will now respect Windows dark mode (MCPE-227846)
[*]PC 上游戏的标题栏现在将考虑 Windows 黑暗模式 (MCPE-227846)
[*]Fixed issue where game icon doesn't show on taskbar and title bar on Windows (MCPE-227849)
[*]修复了 Windows 上游戏图标不显示在任务栏和标题栏的问题 (MCPE-227849)
[*]The mob's inventory panel is now hidden for all unchested mobs in the default UI
[*]在默认界面中,隐藏了所有未被选中的生物的物品栏面板
TECHNICAL UPDATES
技术性更新
AI GOALS
AI 意向
[*]Added a new field to behavior.nearest_attackable_target to enable a probability of target being chosen by behavior.nearest_attackable_target goal
[*]向 behavior.nearest_attackable_target 加入了新字段,以启用目标被 behavior.nearest_attackable_target 意向选择的概率
[*]target_acquisition_probability: Probability (0.0 to 1.0) that a entity will accept a found target
[*]target_acquisition_probability:实体接受找到的目标的概率(0.0 到 1.0)
[*]The default value unless specified is 1.0
[*]默认为 1.0
[*]Modified behavior.nearest_attackable_target's attack_interval field to support a range of value instead
[*]修改了 behavior.nearest_attackable_target 的 attack_interval 字段以支持范围值
[*]range_min: Minimum time in seconds before the entity searches for a attack target, can now be set to other values than just 0
[*]range_min:实体搜索攻击目标前的最短时间,以秒为单位,现在可以设置为 0 以外的其他值
[*]range_max: Maximum time in seconds before the entity searches for a attack target
[*]range_max:实体搜索攻击目标之前的最长时间,以秒为单位
[*]Added the "hijack_mount_navigation" field to the "minecraft:behavior.use_kinetic_weapon" AI goal
[*]向 minecraft:behavior.use_kinetic_weapon AI 意向加入了 hijack_mount_navigation 字段
[*]Allows a mob to override its mount’s navigation behavior with the one defined by this goal
[*]允许生物用这个意向定义的导航行为来覆盖它的坐骑的导航行为
[*]Requires the mount to be running the "minecraft:behavior.mount_pathing" goal, whose default behavior will be ignored
[*]要求坐骑运行 minecraft:behavior.mount_pathing 意向,此时其默认行为将被忽略
API
API
[*]Fixing an issue in new worlds where calling world.getDimension, before a player has spawned, could result in a different spawn location than intended (MCPE-228041)
[*]修复了在新世界中,在玩家生成之前调用 world.getDimension 可能会获得不同的生成位置的问题 (MCPE-228041)
[*]Released BlockComponentBlockBreakEvent from beta to v2.4.0
[*]将 BlockComponentBlockBreakEvent 从 beta 移动到了 v2.4.0
[*]/structure and /place commands and StructureManager API Place function now trigger onBreak beta API event for custom blocks when overidden
[*]/structure、/place 命令与 StructureManager API Place 函数现在会在覆盖自定义方块时触发它们的 onBreak beta API 事件
BIOMES
生物群系
[*]Fixed biome replacement component (MCPE-229476)
[*]修复了生物群系取代组件的问题 (MCPE-229476)
BLOCKS
方块
[*]Moved the Block Precipitations Interactions component from experimental to stable
[*]将 minecraft:precipitation_interactions 组件从实验性玩法移动到了稳定版
[*]Fixed "ambient_occlusion" field in "minecraft:material_instances" block component
[*]修复了 minecraft:material_instances 方块组件中的 ambient_occlusion 字段的问题
[*]"minecraft:collision_box" height is extended to 24 when using a format version of 1.21.130 or higher and the Upcoming Creator Features toggle is enabled
[*]将 minecraft:collision_box 的高度限制延伸到了 24,需要格式版本 1.21.130 或更高,以及“即将到来的创作者功能”实验性玩法
[*]"minecraft:collision_box" now supports arrays of boxes when using a format version of 1.21.130 or higher and the Upcoming Creator Features toggle is enabled
[*]minecraft:collision_box 现在支持碰撞箱数组,需要格式版本 1.21.130 或更高,以及“即将到来的创作者功能”实验性玩法
COMPONENTS
组件
[*]Added is_controlling_passenger_family entity filter to check if the passenger controlling a mount is of the specified family
[*]加入了 is_controlling_passenger_family 实体过滤器,用于检查控制坐骑的乘客是否属于指定族
[*]Added has_item_with_component entity filter to check if the entity has equipped an item with the designated component name
[*]加入了 has_item_with_component 实体过滤器,用于检查实体是否装备了带有指定组件名称的物品
EDITOR
编辑器
[*]Added support for Jigsaw blocks to Block Inspector tool
[*]向方块检查器工具加入了拼图方块的支持
[*]Editor will attempt to load jigsaw files from Behavior Packs if they do not conflict with an existing Jigsaw collection name
[*]如果拼图结构文件与现有的拼图结构的集合名称不冲突,编辑器将尝试从行为包中加载拼图结构文件
[*]Fixed a bug that the previews position of repeater tool were displaced from the intended position
[*]修复了重复工具的预览位置偏离预期位置的漏洞
[*]Fixed a bug that prevented the action bar selection menu from closing when pressing the Escape key
[*]修复了按下退出键时,不能关闭动作栏选择菜单的漏洞
[*]Moved the brush shapes rotation settings into Rotation sub pane
[*]将笔刷形状旋转设置移动到了旋转子窗格中
[*]Added Tag management section in the Structure details panel, where tags can be added and removed
[*]在“结构详细信息”面板中加入了标签管理部分,可以在其中加入或移除标签
[*]Fixed a bug that caused the default deleted hotbar to be re-added after re-entering a session
[*]修复了默认删除的快捷栏在重新进入会话后被重新添加的漏洞
[*]Fixed a bug that caused some cursor and brush tooltips to show incorrect key bindings
[*]修复了一些光标和画笔工具提示显示不正确的键绑定的漏洞
[*]Fixed a bug that auto-save the keyboard binding after reset and reset all to the default
[*]修复了重置后会自动保存键盘绑定,导致所有绑定重置为默认值的漏洞
[*]Fixed a bug that caused mob effects shortcut to not work in crosshair mode
[*]修复了生物状态效果快捷方式在十字准星模式下不起作用的漏洞
[*]Fixed a bug that caused tutorial message window and dimmer overlay to be misaligned
[*]修复了教程消息窗口和调光器重叠错位的漏洞
[*]Added shrinkToIcon API property for IButtonPropertyItem creation options
[*]向 IButtonPropertyItem 创建选项加入了 shrinkToIcon API 属性
[*]Added maxVisibleEntries API property for IDropdownPropertyItem to modify menu size
[*]为 IDropdownPropertyItem 加入了 maxVisibleEntries API 属性以修改菜单大小
[*]Added enabled API property for IToggleGroupPropertyItemEntry
[*]为 IToggleGroupPropertyItemEntry 加入了 enabled API 属性
[*]Changed ButtonPropertyItemVariant API enum to ButtonVariant
[*]将 ButtonPropertyItemVariant API 枚举修改为 ButtonVariant
ENTITY COMPONENTS
实体组件
[*]Added the ambient field to minecraft:mob_effect component
[*]向 minecraft:mob_effect 组件加入了 ambient 字段
[*]Causes the effect to render with the ambient effect background
[*]使效果与环境效果背景一起渲染
[*]Causes the effect to not pulse for timing out
[*]使效果不会因超时而闪烁
GENERAL
通用
[*]Added file name to the assertion message for "MERS uniforms is being set more than once" to make future debugging easier
[*]为“MERS 纹理被多次设置”的断言消息加入了文件名,以使将来的调试更容易
MOBS
生物
[*]Fixed content warning that incorrectly occurred for format_version field in entity json in versions before 1.8.0
[*]修复了实体 JSON 的 format_version 字段低于 1.8.0 时错误发生的内容日志警告
[*]Lowered the min_engine_version of the latest zombie_pigman.entity.json slice back to 1.8.0, allowing it to be overridden by existing third-party content (MCPE-229868)
[*]降低了最新的 zombie_pigman.entity.json 的 min_engine_version 到 1.8.0,允许它被现有的第三方内容覆盖 (MCPE-229868)
NETWORK PROTOCOL
网络协议
[*]Added Ambient bool field to MobEffectPacket, defines if the effect is considered ambient (like the ones applied by Beacons or Conduits)
[*]向 MobEffectPacket 加入了 Ambient 布尔字段,定义效果是否被视为环境效果(如信标或潮涌核心应用的效果)
EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新
API
API
[*]Fixed an issue where DebugShape objects were not cleaned up properly after running /reload
[*]修复了运行 /reload 后未正确清理 DebugShape 对象的问题
[*]Fixed an issue where DebugText would not be affected by the scale property
[*]修复了 DebugText 不受 scale 属性影响的问题
[*]World
[*]World 类
[*]Added property readonly tickingAreaManager: TickingAreaManager to beta
[*]向 beta 加入了属性 readonly tickingAreaManager: TickingAreaManager
[*]Added class TickingAreaManager to beta. This manager is used to add, remove or query temporary ticking areas to a dimension
[*]向 beta 加入了类 TickingAreaManager。该管理器用于添加、删除或查询维度的临时常加载区域
[*]These ticking areas are limited by a fixed amount of ticking chunks per pack independent of the command limits
[*]这些常加载区域由独立于命令限制的每个包的固定的常加载区块数量来限制
[*]Added interface TickingArea to beta. This provides information about a specific ticking area
[*]向 beta 加入了接口 TickingArea,提供了关于特定常加载区域的信息
[*]Added interface TickingAreaOptions to beta. Options to create a ticking area using the TickingAreaManager
[*]向 beta 加入了接口 TickingAreaOptions,是使用 TickingAreaManager 创建常加载区域的选项
[*]Added class TickingAreaError to beta
[*]向 beta 加入了类 TickingAreaError
[*]Added enum TickingAreaErrorReason to beta
[*]向 beta 加入了枚举 TickingAreaErrorReason
[*]Enum for the reason that a TickingAreaError was thrown
[*]TickingAreaError 抛出的原因枚举
BLOCKS
方块
[*]Blocks using minecraft:placement_direction Block Trait with the minecraft:corner_and_cardinal_direction had the inner_left/outer_left and inner_right/outer_right states backwards when a block was facing south or west
[*]使用 minecraft:placement_direction 方块特征的 minecraft:corner_and_cardinal_direction 状态集的朝南或朝西的方块现在有 inner_left/outer_left 与 inner_right/outer_right 背向方块状态
[*]Made blocks that use the minecraft:placement_position block trait with the state minecraft:vertical_half and minecraft:placement_direction with the state minecraft:corner_and_cardinal_direction update the corner state immediately instead of happening a tick later
[*]使用 minecraft:placement_position 方块特征的 minecraft:vertical_half 和 minecraft:placement_direction 方块状态集,同时使用 minecraft:corner_and_cardinal_direction 方块状态集的方块现在会立即更新拐角状态,而不是在 1 tick 之后更新
EDITOR
编辑器
[*]Initial experimental support for "Prefabs" in the Editor
[*]加入了编辑器中对“预制建筑”的初步实验性支持
[*]This feature is highly experimental, has some issues, is guaranteed to change and is not yet documented
[*]这个特性是高度实验性的,有一些问题,保证会改变,并且还没有文档
[*]Do not use in production projects
[*]不要在生产项目中使用
[*]Added a "Prefab Template Manager" to help create, edit and delete prefab templates
[*]加入了“预制建筑模板管理器”以创建、编辑和删除预制建筑模板
[*]Added a "Prefab Instance Editor" to allow placement of prefabs in the scene, and edit the properties of the instance
[*]加入了“预制建筑实例编辑器”,允许在场景中放置预制建筑,并编辑实例的属性
【Cat_Anchor 译自feedback.minecraft.net 2025 年 11 月 4 日发布的 Minecraft Beta & Preview - 1.21.130.26】
【本文排版借助了:SPXXKLP 用户脚本 v3.2.5】
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