Cat_Anchor 发表于 2025-10-30 20:12:57

Minecraft 基岩版 Beta & Preview 1.21.130.24 发布

|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.21.130 仍未发布,Beta & Preview 1.21.130.24 为其第 3 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.21.130.24
Minecraft 基岩版 Beta & Preview 1.21.130.24


INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:


[*]These work-in-progress versions can be unstable and may not be representative of final version quality
[*]这些开发中版本可能不稳定,并不代表最终版本的质量
[*]Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明

https://feedback.minecraft.net/hc/article_attachments/40708262459405
Today’s testing release brings more mounts – and more mayhem! Meet the camel husk for the first time, an undead passive mob that thrives in the desert. This mob spawns in with not one, but two riders – a husk (usually wielding a spear) and a new desert-dwelling skeleton called the parched.
今天的测试版更新带来了更多坐骑——以及更多纷争!首次登场的是僵尸骆驼[暂译],这种亡灵被动生物在沙漠中游荡。它生成时竟自带两名骑手——一个持矛的尸壳,以及名为“焦骨[暂译]”的新沙漠骷髅变种。

Luckily, we’ve also implemented swimming for horses, so if you’re not ready to charge into battle against two mounted foes, you can now swim away! What do you mean deserts don’t have water? And why are you saying it like everyone knows that except for me? Anyway, let’s look at the changelog, shall we!
别担心,我们现在还为马加入了游泳功能!若你还没准备好迎战两名骑兵,大可策马游遁——什么?你说沙漠里没有水?还非要摆出那副除了我全世界都知道的架势?罢了,还是直接来看更新日志吧!

And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。

FEATURES AND BUG FIXES
特性和漏洞修复


MOUNTS OF MAYHEM
群骑纷争


PARCHED
焦骨[暂译]


[*]New Skeleton variant
[*]新的骷髅变种
[*]Spawns at 0 light level in Deserts replacing some of the regular Skeletons
[*]在沙漠中 0 级光照下生成,取代一些普通的骷髅
[*]Does not burn in sunlight
[*]不会在阳光下燃烧
[*]Shoots Arrows of Weakness
[*]会射出虚弱之箭
[*]Has a slower rate of fire compared to normal Skeletons, similar to Bogged
[*]与普通骷髅相比,射速较慢,类似于沼骸
[*]Does not spawn in caves, following the Husk's spawning rules
[*]遵循尸壳的生成规则,不在洞穴中生成


CAMEL HUSK
僵尸骆驼[暂译]


[*]New undead Camel variant
[*]新的骆驼亡灵变种
[*]Spawns at 0 light level in Deserts
[*]在沙漠中 0 级光照下生成
[*]Does not burn in sunlight
[*]不会在阳光下燃烧
[*]Spawns with two riders: A Husk wielding a Spear and a Parched
[*]生成时带两个骑手,一个挥舞长矛的尸壳和一个焦骨[暂译]
[*]Does not spawn in caves, following the Husk's spawning rules
[*]遵循尸壳的生成规则,不在洞穴中生成
[*]Is hostile if the rider is a hostile mob
[*]如果骑手是敌对生物则敌对
[*]Passive without a rider
[*]没有骑手时为被动生物
[*]Despawns like other hostile mobs, but becomes persistent when ridden by a Player
[*]会像其他敌对生物一样因距离过远而消失,但是玩家骑乘之后就会变得不会因距离过远而消失
[*]Favorite food is Rabbit Foot
[*]最喜欢的食物是兔子脚
[*]Cannot be bred
[*]无法繁殖
[*]As a mount they work similar to normal Camels
[*]在坐骑方面,它们与普通骆驼相似


MOUNT IMPROVEMENTS
骑乘改进


[*]Horses, Zombie Horses, Donkeys, Mules, and Camels no longer sink when ridden by players while swimming
[*]玩家骑乘正在游泳的马、僵尸马、驴、骡和骆驼时,它们不再会下沉


NAUTILUS
鹦鹉螺


[*]Tamed Nautilus now has the correct death message when dying on land
[*]驯服的鹦鹉螺在陆地上死亡时现在会显示正确的死亡信息
[*]Nautilus no longer produce water splashing sounds when they are pushed on dry land
[*]在陆地上推动鹦鹉螺时不再会发出溅水的声音
[*]Nautilus now produce hurt and death sounds when out of water
[*]鹦鹉螺离开水后现在会发出受伤和死亡的声音
[*]Nautilus charge attack cooldown is now 4 seconds
[*]鹦鹉螺的冲刺攻击冷却时间现在是 4 秒
[*]Increased Nautilus dash speed from 10 blocks/second to 14 blocks/second
[*]鹦鹉螺的冲刺速度从每秒 10 格增加到了每秒 14 格
[*]Nautilus now prioritizes breeding over tempting when offered food
[*]现在,为鹦鹉螺提供食物时,它会优先考虑繁殖而不是被吸引
[*]Nautilus charge attack now deals 3 damage
[*]鹦鹉螺的冲刺攻击现在造成 3 点伤害


SPEAR



[*]The wielder's base attack damage now contributes to damage dealt by Spears
[*]使用者的基础攻击伤害现在影响矛造成的伤害
[*]The Spears item group in the Creative Inventory is now labeled as "Spears" instead of "Spear" (MCPE-229430)
[*]创造模式物品栏中的矛物品组名称现在为 Spears 而不是 Spear (MCPE-229430)
[*]Updated the Netherite Spear item icon to better match the colors of its in-game model (MCPE-229512)
[*]更新了下界合金矛的图标,以更好地匹配游戏中模型的颜色 (MCPE-229512)
[*]Renamed the minecraft:spear item tag to minecraft:is_spear, matching similar tool tags (MCPE-229715)
[*]将 minecraft:spear 物品标签重命名为 minecraft:is_spear 以匹配其他工具标签 (MCPE-229715)
[*]Slightly increased the post-attack cooldown of some Spears, to align with Java Edition and balance the now more accessible Lunge Enchantment
[*]稍微增加了一些矛的攻击后冷却时间,以匹配 Java 版并平衡现在更容易使用的突进魔咒
[*]Tweaked the reflectiveness of Spears when Vibrant Visuals is enabled
[*]调整了灵动视效[暂译]下矛的反射效果


LUNGE ENCHANTMENT
突进魔咒



[*]Reduced the number of hunger points consumed by using Lunge across all Enchantment levels
[*]减少了突进魔咒的全部等级消耗的饥饿值

[*]Level 1 Lunge now consumes 1 hunger point, level 2 consumes 2 points, and level 3 consumes 3 points (from 4, 5, and 6)
[*]突进Ⅰ以前消耗 4,现在消耗 1;突进Ⅱ以前消耗 5,现在消耗 2;突进Ⅲ以前消耗 6,现在消耗 3

[*]Added a durability cost of 1 for using Lunge across all Enchantment levels
[*]为突进魔咒的全部等级加入了 1 点耐久度的使用成本


ZOMBIE HORSE
僵尸马


[*]Fix missing hint text for dismounting the Zombie Horse
[*]修复了僵尸马下马提示文本缺失的问题
[*]Fixed a bug where Zombie Horses would not spawn in Ice Plains
[*]修复了僵尸马不会在雪原上生成的漏洞
[*]Fixed a bug where the Zombie Horse feeding sound effect would not obey the Friendly Mob Audio setting
[*]修复了僵尸马喂食音效不遵循友好生物音频设置的漏洞
[*]Zombie Horse now uses Horse feeding sound effect
[*]僵尸马现在使用喂马的音效
[*]Zombie Horses now avoid areas with sunlight
[*]僵尸马现在会避开阳光区域
[*]Zombie Horses now flee sunlight instead of running around wildly in a panic
[*]僵尸马现在可以躲避阳光,而不是惊慌失措地到处乱跑


ZOMBIE NAUTILUS
僵尸鹦鹉螺


[*]Tamed Zombie Nautilus now has the correct death message when dying on land
[*]驯服的僵尸鹦鹉螺在陆地上死亡时现在会显示正确的死亡信息
[*]Zombie Nautilus no longer produce water splashing sounds when they are pushed on dry land
[*]在陆地上推动僵尸鹦鹉螺时不再会发出溅水的声音
[*]Zombie Nautilus now produce hurt and death sounds when out of water
[*]僵尸鹦鹉螺离开水后现在会发出受伤和死亡的声音
[*]Zombie Nautilus charge attack cooldown is now 4 seconds
[*]僵尸鹦鹉螺的冲刺攻击冷却时间现在是 4 秒
[*]Increased Nautilus dash speed from 10 blocks/second to 14 blocks/second
[*]鹦鹉螺的冲刺速度从每秒 10 格增加到了每秒 14 格
> 译注:此处原文就是 Nautilus 而不是 Zombie Nautilus,疑似笔误。
[*]Zombie Nautilus now produce eating sounds when they are fed
[*]喂食僵尸鹦鹉螺现在会发出进食的声音
[*]Zombie Nautilus audio category is now set to neutral
[*]僵尸鹦鹉螺的音频类别现在是“中立生物”
[*]Zombie Nautilus will now attack nearby Pufferfish
[*]僵尸鹦鹉螺现在会攻击附近的河豚
[*]Zombie Nautilus will now attack if provoked
[*]僵尸鹦鹉螺现在会在被激怒后攻击
[*]Zombie Nautilus charge attack now deals 3 damage
[*]僵尸鹦鹉螺的冲刺攻击现在造成 3 点伤害
[*]An armored Zombie Nautilus will no longer burn in sunlight (MCPE-229448)
[*]带鹦鹉螺铠的僵尸鹦鹉螺现在不再在阳光下燃烧 (MCPE-229448)


BLOCKS
方块


[*]Custom blocks will no longer be overly bright when flying between two inventory slots
[*]自定义方块在两个物品栏槽位之间飞行时现在不再过于明亮


GAMEPLAY
玩法


[*]Fixed bug preventing players from growing Pink Petals, Wildflowers, or Leaf Litter by targeting side of a block
[*]修复了玩家不能通过瞄准方块侧面放置粉红色花簇、野花簇或枯叶的漏洞


GENERAL
通用


[*]Reenabled missing music for several biomes
[*]为一些生物群系重新启用了缺失的音乐


GRAPHICAL
图像


[*]Fixed a bug where the fade command would fade to black instead of the specified color when Vibrant Visuals is enabled. Also fixed certain effects such as fire and the Spyglass overlay rendering in front of the fade effect (MCPE-223049)
[*]修复了启用灵动视效[暂译]时,/camera ... fade ... 命令将淡入淡出为黑色而不是指定颜色的漏洞。还修复了某些效果(如着火的火焰与望远镜的覆盖层)在淡入淡出效果之上渲染的问题 (MCPE-223049)
[*]Fixed snowflakes flickering during player movement
[*]修复了玩家移动时雪花闪烁的问题
[*]The partial transparency applied to mobs when close to the camera now also applies to players
[*]靠近相机的生物变得部分透明的效果现在也适用于玩家


INPUT
输入


[*]Automatically selects the Chat screen text field on opening for Windows when using Keyboard and Mouse, enabling text input as soon as screen opens (MCPE-229046)
[*]在 Windows 上使用键盘与鼠标时,打开聊天界面时现在会自动选择文本字段,使得在界面打开后立即启用文本输入 (MCPE-229046)
[*]Fixed a bug on Windows where disabling the system setting "Scroll inactive windows when hovering over them" had no effect (MCPE-229088)
[*]修复了在 Windows 上禁用系统设置“鼠标悬停在非活动窗口上时滚动非活动窗口”没有效果的漏洞 (MCPE-229088)


REALMS
REALMS


[*]Realms Manage Feed is now located within Realms Stories instead of Realms Settings
[*]Realms 管理提要现在位于 Realms 故事中,而不是 Realms 设置中


STABILITY AND PERFORMANCE
性能与稳定性


[*]If syncing world from cloud fails on Xbox, automatically attempt to join the local copy
[*]在 Xbox 上,如果从云端同步世界失败,会自动尝试加载本地备份


USER INTERFACE
用户界面


[*]Fixed the Social drawer lacking a border when opened in-game (MCPE-227007)
[*]修复了游戏中打开的社交抽屉缺少边框的问题 (MCPE-227007)
[*]Fixed a bug where the text to speech settings incorrectly auto enabled when starting a world
[*]修复了开启世界时,文本转语音设置错误地自动启用的漏洞
[*]Added an Ore UI version of the video settings tab
[*]加入了视频设置标签页的 Ore UI 版本
[*]Fixed the Social drawer lacking a border when opened within a world (MCPE-227007)
[*]修复了游戏中打开的社交抽屉缺少边框的问题 (MCPE-227007)
> 译注:原文如此,同一条内容出现了两次。
[*]Fixed a bug that caused dialogues with bold text to appear truncated in certain DLC maps
[*]修复了某些 DLC 地图中带有粗体文本的对话被截断的漏洞
[*]Added the Damage Tilt slider to Video settings, controlling how much the screen tilts when the player takes damage, in parity with Java
[*]在视频设置中加入了伤害倾斜滑块,控制玩家受到伤害时屏幕倾斜的程度,以同步 Java 版

TECHNICAL UPDATES
技术性更新


AI GOALS
AI 意向


[*]Added two new fields to behavior.float to enable more control of floating and how long the vehicle can be underwater before dismounting its passengers
[*]向 behavior.float 加入了两个新字段,以更好地控制实体的漂浮,以及在使骑乘者脱离之前实体可以在水下停留多长时间

[*]chance_per_tick_to_float: The chance per tick to cause an upward impulse
[*]chance_per_tick_to_float:每刻施加向上冲量的概率
[*]time_under_water_to_dismount_passengers: Time in seconds that a floating vehicles head can be underwater before it causes its passengers to dismount
[*]time_under_water_to_dismount_passengers:使骑乘者脱离之前,漂浮的实体头部可以在水下的时间,以秒为单位



API
API


[*]Moved Loot Table Discovery APIs from beta into 2.4.0
[*]将战利品表的访问 API 从 beta 移动到了 2.4.0
[*]Released class BlockRedstoneProducerComponent from beta to v2.4.0
[*]将类 BlockRedstoneProducerComponent 从 beta 移动到了 v2.4.0
[*]Released class InvalidBlockComponentError from beta to v2.4.0
[*]将类 InvalidBlockComponentError 从 beta 移动到了 v2.4.0
[*]Released LiquidSettings from beta to v2.4.0
[*]将 LiquidSettings 从 beta 移动到了 v2.4.0
[*]JigsawPlaceOptions
[*]JigsawPlaceOptions 接口

[*]Moved liquidSettings?: LiquidSettings from beta to v2.4.0
[*]将 liquidSettings?: LiquidSettings 从 beta 移动到了 v2.4.0

[*]JigsawStructurePlaceOptions
[*]JigsawStructurePlaceOptions 接口

[*]Moved liquidSettings?: LiquidSettings from beta to v2.4.0
[*]将 liquidSettings?: LiquidSettings 从 beta 移动到了 v2.4.0



BLOCKS
方块


[*]Fixed minecraft:redstone_producer component not properly updating redstone signal for custom blocks on block state change (MCPE-229570)
[*]修复了 minecraft:redstone_producer 组件在方块状态改变时不会正确更新自定义方块的红石信号的问题 (MCPE-229570)


EDITOR
编辑器


[*]Added cursor setting to Farm Generator tool; player can place the farm at a position with the target mode
[*]向农场生成器工具加入了光标设置;玩家可以将农场放置在瞄准模式下的位置
[*]Adds a new EditorTagContainer UI component with accompanying modal for adding tags. Swapped theme color mapping for SecondaryActive and SecondaryDefault
[*]加入了新的 EditorTagContainer UI 组件,并附带用于添加标签的模态。为 SecondaryActive 和 SecondaryDefault 交换了主题颜色映射


ENTITIY COMPONENTS
实体组件
> 译注:此处原文是 ENTITIY 而不是 ENTITIES 或 ENTITY,疑似笔误。


[*]Upgraded the minecraft:addrider entity component, allowing it to take an array of riders
[*]升级了 minecraft:addrider 实体组件,允许它接受骑乘者的数组

[*]Description:
[*]描述:

[*]Allows a rideable mob to spawn with one or more riders
[*]允许可骑乘的生物与一个或多个骑手一起生成

[*]Fields:
[*]字段:

[*]"riders": Array of riders to add to the entity, with the mandatory field entity_type and optional field spawn_event
[*]riders:要添加到实体的骑乘者的数组,带有必需字段 entity_type 与可选字段 spawn_event

[*]riders Fields:
[*]riders 字段:

[*]entity_type: The type of mob to spawn
[*]entity_type:要生成的实体类型
[*]spawn_event: An optional event to spawn with the mob
[*]spawn_event:可选的实体生成时触发的事件

[*]Requirements:
[*]要求:

[*]The mob must have a minecraft:rideable entity component
[*]生物必须有 minecraft:rideable 实体组件
[*]The array of riders must be no longer than minecraft:rideable has seat_count
[*]riders 数组必须不长于 minecraft:rideable 的 seat_count




ENTITY COMPONENTS
实体组件


[*]Added new boolean field can_dehydrate to minecraft:breathable . The field defaults to false to preserve previous breathable behaviour. When set to true, entities that only breathe water will take dehydration damage when out of water
[*]向 minecraft:breathable 加入了新的布尔字段 can_dehydrate。该字段默认为 false,以保留先前的可呼吸行为。设为 true 时,只能在水中呼吸的实体在离开水时会受到脱水伤害
[*]Renamed the minecraft:body_rotation_locked_to_vehicle component to minecraft:rotation_locked_to_vehicle
[*]将 minecraft:body_rotation_locked_to_vehicle 组件重命名为 minecraft:rotation_locked_to_vehicle

[*]The component now aligns both the entity’s body rotation and its overall rotation with that of its mounted vehicle
[*]组件现在将实体的身体旋转角及其整体旋转角与其骑乘的实体对齐

[*]Added a lunge field to the minecraft:exhaustion_values component
[*]向 minecraft:exhaustion_values 组件加入了 lunge 字段

[*]Defines the amount of exhaustion applied when triggering the lunge enchantment, multiplied by the enchantment level
[*]定义触发突进魔咒时的消耗度(乘以魔咒等级的)的量
> 译注:消耗度即饥饿值或饱和度的消耗进度,是玩家的基本属性之一。



GRAPHICAL
图像


[*]Fixed black bars appears at the bottom of the screen when launching the game in fullscreen mode (MCPE-227955)
[*]修复了在全屏模式下启动游戏时屏幕底部出现黑条的问题 (MCPE-227955)


MOLANG
MOLANG


[*]Added Pack Settings Molang queries
[*]加入了包设置的 Molang 查询
[*]query.get_pack_setting('ns:slider_name') the value of a slider
[*]query.get_pack_setting('ns:slider_name') 查询滑块的值
[*]query.is_pack_setting_enabled('ns:toggle_name') check if toggle is enabled
[*]query.is_pack_setting_enabled('ns:toggle_name') 查询开关是否开启
[*]query.is_pack_setting_selected('ns:dropdown_name', 'dropdown_option_name') if a dropdown option is selected
[*]query.is_pack_setting_selected('ns:dropdown_name', 'dropdown_option_name') 查询是否选中给定的下拉菜单的选项


MOUNTS OF MAYHEM
群骑纷争


NAUTILUS
鹦鹉螺


[*]Nautilus now uses the 'animal' population control category instead of 'monster' in its spawn rules (MCPE-229447)
[*]鹦鹉螺现在在生成规则中使用 animal 种群控制类别,而不是 monster (MCPE-229447)


NETWORK PROTOCOL
网络协议


[*]Added new Level Sound Event imitate.camel_husk
[*]加入了新的存档声音事件 imitate.camel_husk
[*]Added new Level Sound Event imitate.parched
[*]加入了新的存档声音事件 imitate.parched
[*]Renamed ActorFlags::BODY_ROTATION_LOCKED_TO_VEHICLE to ActorFlags::ROTATION_LOCKED_TO_VEHICLE
[*]将 ActorFlags::BODY_ROTATION_LOCKED_TO_VEHICLE 重命名为 ActorFlags::ROTATION_LOCKED_TO_VEHICLE


SCRIPTING
脚本


[*]Breakpoints that are checked by MC and considered invalid will appear disabled in VSCode
[*]由 MC 检查并被视为无效的断点将在 VSCode 中显示为禁用
[*]Fix bug causing breakpoints to miss under certain conditions
[*]修复了某些情况下导致断点丢失的漏洞


STRUCTURES
结构


[*]Fixed rotation and mirroring of Vine blocks during structure placement
[*]修复了结构放置过程中藤蔓方块的旋转与镜像问题


UI
UI


[*]String multiplication in UI expressions is now limited exclusively to %.<number>s
[*]UI 表达式中的字符串乘法现在仅限于 %.<number>s

EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新


API
API


[*]Fixed issue in preview where world.afterEvents.playerBreakBlock was providing an invalid block position (MCPE-229538)
[*]修复了预览版中 world.afterEvents.playerBreakBlock 提供无效方块位置的漏洞 (MCPE-229538)
[*]Sends global dynamic property values to the Minecraft debugger's Live Diagnostics when attached
[*]附着 Minecraft 调试器的实时诊断时会将全局动态属性值发送到那里
[*]Added EntitySwingSource for providing context of player swings to beta
[*]向 beta 加入了 EntitySwingSource 以提供玩家挥舞的上下文
[*]Added PlayerSwingStartAfterEvent.swingSource to beta
[*]向 beta 加入了 PlayerSwingStartAfterEvent.swingSource
[*]Added PlayerSwingEventOptions.swingSource to beta
[*]向 beta 加入了 PlayerSwingEventOptions.swingSource


BLOCKS
方块


[*]Added new state minecraft:corner_and_cardinal_direction to the minecraft:placement_direction block trait which enables the minecraft:corner with values none, inner_left, inner_right, outer_left, and outer_right to provide similar behavior to how stairs in Vanilla work
[*]向 minecraft:placement_direction 方块特征加入了新的方块状态 minecraft:corner_and_cardinal_direction,启用了 minecraft:corner 与其值 none inner_left inner_right outer_left 和 outer_right 以提供与原版楼梯相似的行为

[*]When this is set, you can use the field blocks_to_corner_with to decide the criteria with an array of block descriptors to determine what blocks to form a corner with
[*]设置后,可以使用字段 blocks_to_corner_with 以使用方块描述符数组以确定与什么方块形成拐角
[*]The default behavior for this field is to corner with the same block name
[*]该字段的默认行为是使用相同的方块名称形成拐角
[*]This all requires the Beta APIs toggle to be enabled on a world and the use_beta_features flag on your block
[*]需要启用“Beta API”实验性玩法,需要方块有 use_beta_features 旗标


{
"format_version": "1.21.130",
"use_beta_features": true,
"minecraft:block": {
    "description": {
      "identifier": "custom:custom_block",
      "traits": {
      "minecraft:placement_position": {
          "enabled_states": ["minecraft:vertical_half"]
      },
      "minecraft:placement_direction": {
          "enabled_states": ["minecraft:corner_and_cardinal_direction"],
          "blocks_to_corner_with": [{"tags": "q.any_tag('minecraft:cornerable_stairs')"}]
      }
      }
    }
}
}

[*]With the Beta APIs toggle on, Vanilla Stairs have the tag minecraft:cornerable_stairs available, and can corner with custom blocks with the same tag if the block also uses minecraft:cardinal_direction block states
[*]启用“Beta API”实验性玩法后,原版楼梯有标签 minecraft:cornerable_stairs 可用, 并且如果自定义方块也使用 minecraft:cardinal_direction 方块状态,就可以与具有相同标签的自定义方块形成拐角





【Cat_Anchor 译自feedback.minecraft.net 2025 年 10 月 29 日发布的 Minecraft Beta & Preview - 1.21.130.24】
【本文排版借助了:SPXXKLP 用户脚本 v3.2.5】



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