Minecraft 基岩版 Beta & Preview 1.21.130.22 发布
本帖最后由 Cat_Anchor 于 2025-10-23 19:42 编辑|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.21.130 仍未发布,Beta & Preview 1.21.130.22 为其第 2 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.21.130.22
Minecraft 基岩版 Beta & Preview 1.21.130.22
POSTED: 22 OCTOBER 2025
发布于:2025 年 10 月 22 日
INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:
[*]These work-in-progress versions can be unstable and may not be representative of final version quality
[*]这些开发中版本可能不稳定,并不代表最终版本的质量
[*]Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
It's time for another Preview and Beta release featuring our upcoming game drop, Mounts of Mayhem! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候为我们下一个小更新,群骑纷争,发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
FEATURES AND BUG FIXES
特性和漏洞修复
MOUNTS OF MAYHEM
群骑纷争
NAUTILUS
鹦鹉螺
[*]When a Nautilus is fed a bucket of fish, the item will turn into a Water Bucket
[*]鹦鹉螺被喂食鱼桶时,物品会变成水桶
[*]A tamed Nautilus will now be tempted by all fish
[*]驯服的鹦鹉螺现在会被所有类型的鱼吸引
[*]This includes buckets of fish
[*]这包括鱼桶
[*]A tamed Nautilus can now eat all fish
[*]驯服的鹦鹉螺现在可以吃所有类型的鱼
[*]This includes buckets of fish
[*]这包括鱼桶
SPEAR
矛
[*]Zombies and Piglins can now use the Spear for attacking
[*]僵尸和猪灵现在可以用长矛攻击
Developer's Note: In an upcoming Preview release, the spear's lunge enchantment will consume hunger points instead of causing durability damage, mirroring the change in Java Snapshot 25w43a.
开发者注:在即将到来的预览版中,长矛的突进魔咒将消耗饥饿值,而不是造成耐久损伤,反映 Java 版快照 25w43a 中的变化。
ZOMBIE HORSE
僵尸马
[*]The tooltip displayed when attempting to mount an untamed Zombie Horse has been changed from "Ride" to "Mount"
[*]尝试骑乘未驯服的僵尸马时,将显示的工具提示从 Ride 改为 Mount
[*]Zombie Horse now has the correct spawn category of "monster" (MCPE-229451)
[*]僵尸马现在有正确的 monster 生成分类 (MCPE-229451)
ZOMBIE NAUTILUS
僵尸鹦鹉螺
[*]An untamed Zombie Nautilus can now be tempted by Pufferfish and Bucket of Pufferfish
[*]未驯服的僵尸鹦鹉螺现在可以被河豚和河豚桶吸引
[*]When a Zombie Nautilus is fed a Bucket of Fish, the item will turn into a Water Bucket
[*]僵尸鹦鹉螺被喂食鱼桶时,物品会变成水桶
[*]A tamed Zombie Nautilus will now be tempted by all fish
[*]驯服的僵尸鹦鹉螺现在会被所有类型的鱼吸引
[*]This includes buckets of fish
[*]这包括鱼桶
[*]A tamed Zombie Nautilus can now eat all fish
[*]驯服的僵尸鹦鹉螺现在可以吃所有类型的鱼
[*]This includes buckets of fish
[*]这包括鱼桶
[*]Zombie Nautilus no longer suffocates out of water
[*]僵尸鹦鹉螺不再因离开水而窒息而死
GENERAL
通用
[*]Resolved an issue on Windows where shared worlds (those available to all players) did not load resource or behavior packs (MCPE-228607)
[*]修复了 Windows 上共享世界(所有玩家都可以使用的世界)不加载资源包或行为包的问题 (MCPE-228607)
MOBS
生物
[*]Camels now take fall damage starting 4 blocks higher when walking or dashing (MCPE-171996)
[*]现在,骆驼在行走或冲刺时会从 4 个方块高度开始受到摔落伤害 (MCPE-171996)
[*]Phantoms can no longer drown (MCPE-101541)
[*]幻翼不再会溺水 (MCPE-101541)
CHARACTER CREATOR
角色创建器
[*]Users will no longer be prevented from loading into a world due to the Invalid Platform Skin error
[*]用户将不再因为无效的平台皮肤错误而无法进入世界
REALMS
REALMS
[*]Fixed controller focus being cut off for the top of the Realms Timeline Opted-Out members list
[*]修复了 Realms 时间线退出成员列表顶部的控制器焦点被切断的问题
USER INTERFACE
用户界面
[*]Fixed issue with rendering custom blocks as "flying items" and with quick move animation (MCPE-180489)
[*]修复了将自定义方块渲染为“飞行物品”和快速移动动画相关的问题 (MCPE-180489)
[*]Text input in certain inputs such as Book and Quill, will now prevent new lines if it will push text out of the input window
[*]现在,某些输入(如书与笔)中的文本输入如果会将文本推出输入窗口,就会阻止新行
[*]Fix suggested commands in chat misplaced when resizing window (MCPE-147816)
[*]修复调整窗口大小时聊天中命令建议位置错误的问题 (MCPE-147816)
TECHNICAL UPDATES
技术性更新
AI GOALS
AI 意向
[*]Added the "minecraft:behavior.use_kinetic_weapon" AI goal
[*]加入了 minecraft:behavior.use_kinetic_weapon AI 意向
[*]Description:
[*]描述:
[*]Allows a mob to make use of items with a "minecraft:kinetic_weapon" item component
[*]允许生物使用带有 minecraft:kinetic_weapon 物品组件的物品
[*]The mob will approach the target before using the weapon and charging with it
[*]生物会在使用武器冲击[暂译]攻击前接近目标
[*]If the target gets too close, the mob will retreat and reposition before charging again
[*]如果目标靠得太近,生物会在再次冲击[暂译]前后撤并重新定位
[*]Once all "max_duration"s in the item's "minecraft:kinetic_weapon" component have elapsed, the mob goes on cooldown and retreats before approaching again
[*]一旦物品的 minecraft:kinetic_weapon 组件的所有 max_duration 结束,生物会在再次靠近前冷却并后撤
[*]Fields:
[*]字段:
[*]"approach_distance": The distance to the target within which the mob begins using its kinetic weapon
[*]approach_distance:生物开始使用带 minecraft:kinetic_weapon 组件的武器的距离
[*]"reposition_distance": The distance the mob retreats to once the target is closer than the midpoint of the item's "minecraft:kinetic_weapon" component's minimum and maximum "reach"
[*]reposition_distance:目标比物品的 minecraft:kinetic_weapon 组件的最小和最大 reach 值的中点更近时,生物后撤的距离
[*]"reposition_speed_multiplier": Multiplier applied to the mob's movement speed while repositioning
[*]reposition_speed_multiplier:重新调整位置时应用于生物移动速度的因数
[*]"cooldown_distance": The distance the mob retreats to after all of the item's "minecraft:kinetic_weapon" component's "max_duration" values have elapsed
[*]cooldown_distance:物品的 minecraft:kinetic_weapon 组件的 max_duration 值结束后,生物后撤的距离
[*]"cooldown_speed_multiplier": Multiplier applied to the mob's movement speed while on cooldown
[*]cooldown_speed_multiplier:冷却时移动速度的因数
[*]"weapon_reach_multiplier": Multiplier applied to the item's "minecraft:kinetic_weapon" component's "reach"
[*]weapon_reach_multiplier:应用于物品的 minecraft:kinetic_weapon 组件的 reach 值的因数
[*]"weapon_min_speed_multiplier": Multiplier applied to each "min_speed" and "min_relative_speed" condition in the item's "minecraft:kinetic_weapon" component
[*]weapon_min_speed_multiplier:应用于物品的 minecraft:kinetic_weapon 组件中 min_speed 和 min_relative_speed 条件的因数
[*]"min_path_time": Minimum base time, in seconds, before recalculating a new attack path to the target (before increases are applied)
[*]min_path_time:在重新计算到目标的新攻击路径之前的最短基本时间(以秒为单位)(在应用增加值之前)
[*]"max_path_time": Maximum base time, in seconds, before recalculating a new attack path to the target (before increases are applied)
[*]max_path_time:在重新计算到目标的新攻击路径之前的最长基本时间(以秒为单位)(在应用增加值之前)
[*]"path_fail_time_increase": Time, in seconds, added to the attack path recalculation interval when the mob cannot move along the current path
[*]path_fail_time_increase:生物不能沿着当前路径移动时,增加到攻击路径重新计算间隔的时间(以秒为单位)
[*]"inner_boundary_time_increase": Time, in seconds, added to the attack path recalculation interval when the target is beyond "path_inner_boundary"
[*]inner_boundary_time_increase:目标超出 path_inner_boundary 时,增加到攻击路径重新计算间隔的时间(以秒为单位)
[*]"outer_boundary_time_increase": Time, in seconds, added to the attack path recalculation interval when the target is beyond "path_outer_boundary"
[*]outer_boundary_time_increase:目标超出 path_outer_boundary 时,增加到攻击路径重新计算间隔的时间(以秒为单位)
[*]"path_inner_boundary": Distance at which to increase attack path recalculation by "inner_boundary_time_increase"
[*]path_inner_boundary:通过 inner_boundary_time_increase 增加攻击路径时间重新计算的距离
[*]"path_outer_boundary": Distance at which to increase attack path recalculation by "outer_boundary_time_increase"
[*]path_outer_boundary:通过 outer_boundary_time_increase 增加攻击路径时间重新计算的距离
[*]"speed_multiplier": Multiplier applied to the mob's movement speed when moving toward its target
[*]speed_multiplier:向目标移动时,移动速度的因数
[*]"require_complete_path": Specifies whether a full navigation path from the mob to the target is required
[*]require_complete_path:指定是否需要从生物到目标的完整导航路径
[*]"track_target": Allows the mob to track its target even if it lacks a hard-coded sensing component
[*]track_target:允许生物即使缺少硬编码的传感组件也能跟踪它的目标
[*]"cooldown_time": Cooldown time, in seconds, between consecutive attacks
[*]cooldown_time:连续攻击之间的冷却时间,以秒为单位
[*]"melee_fov": Field of view, in degrees, used by the hard-coded sensing component to detect a valid attack target
[*]melee_fov:用于在硬编码的传感组件中检测有效攻击目标的视场角,以度为单位
[*]"x_max_rotation": Maximum rotation, in degrees, on the X-axis while the mob is trying to look at its target
[*]x_max_rotation:生物尝试看着它的目标时,X 轴上的最大旋转角度
[*]"y_max_head_rotation": Maximum rotation, in degrees, on the Y-axis while the mob is trying to look at its target
[*]y_max_head_rotation:生物尝试看着它的目标时,Y 轴上的最大旋转角度
[*]"random_stop_interval": Defines a 1-in-N chance for the mob to stop its current attack, where N equals "random_stop_interval"
[*]random_stop_interval:定义使生物停止当前攻击的 1 / N 的概率,其中 N 等于 random_stop_interval
[*]"attack_once": Allows the mob to perform this melee attack behavior only once during its lifetime
[*]attack_once:使生物一生中只能进行一次这种近战攻击
[*]Requirements:
[*]需求:
[*]The mob must have an item with the "minecraft:kinetic_weapon" item component
[*]生物必须有带有 minecraft:kinetic_weapon 物品组件的物品
[*]Must otherwise fulfill the same conditions as other melee attack goals
[*]必须满足与其他近战攻击 AI 意向相同的条件
[*]"minecraft:behavior.melee_box_attack", "minecraft:behavior.delayed_attack", "minecraft:behavior.melee_attack" and "minecraft:behavior.stomp_attack" now correctly apply their "path_inner_boundary" field
[*]minecraft:behavior.melee_box_attack minecraft:behavior.delayed_attack minecraft:behavior.melee_attack 和 minecraft:behavior.stomp_attack 现在会正确应用它们的 path_inner_boundary 字段
API
API
[*]Added new module @minecraft/server-graphics to change graphics and rendering settings. The current set of APIs are associated with Atmospheric Scattering parameters in Vibrant Visuals
[*]加入了新模块 @minecraft/server-graphics 以更改图形和渲染设置。目前的 API 集与灵动视效[暂译]中的大气散射参数相关联
[*]The /clone command now fires onBreak beta API event for custom blocks overridden at source destination
[*]/clone 命令现在会为在源目标中覆盖的自定义方块触发 onBreak 测试版 API 事件
BIOMES
生物群系
[*]The client side Molang queries query.entity_biome_has_all_tags, query.entity_biome_has_any_tags, and query.entity_biome_has_any_identifier no longer need the UpcomingCreatorFeatures toggle to be used
[*]客户端侧 Molang 查询 query.entity_biome_has_all_tags query.entity_biome_has_any_tags 和 query.entity_biome_has_any_identifier 不再需要“即将到来的创作者功能”实验性玩法
BLOCK RENDERING
方块渲染
[*]Fixed custom blocks rendered in Structure Block GUI
[*]修复了渲染在结构方块 GUI 中的自定义方块相关问题
BLOCK COMPONENTS
方块组件
[*]The option "alpha_masked_tint" in "minecraft:material_instances" is going back to requiring "Upcoming Creator Features" with the next preview
[*]minecraft:material_instances 中的 alpha_masked_tint 字段将在下个预览版中再次需要“即将到来的创作者功能”实验性玩法
[*]Modified "minecraft:material_instances" block component
[*]修改了 minecraft:material_instances 方块组件
[*]Field emissive renamed to shaded to better describe what the field does
[*]将字段 emissive 重命名为 shaded 以更好地描述此字段的作用
[*]Default value of shaded now true, when false the material ignores face_dimming and ambient occlusion
[*]shaded 的默认值现在为 true,如果为 false,材料将忽略 face_dimming 和 ambient_occlusion
[*]Modified component "minecraft:material_instances"
[*]修改了组件 minecraft:material_instances
[*]Released field "shaded" formerly called "emissive" from experimental
[*]将以前称为 emissive 的 shaded 字段从实验性玩法中移出
EDITOR
编辑器
[*]Fixed a bug that updated the rotation range to (-360~360) for Summon tool and Brush tool
[*]修复了召唤工具和笔刷工具的旋转范围更新为(-360 ~ 360)的漏洞
[*]Updated the settings for UI Settings, Tutorial, Keyboard and Graphics mode, users need to manually save these settings
[*]更新了 UI 设置、教程、键盘和图形模式的设置,用户需要手动保存这些设置
[*]Added new IModalDialog API to create scripted dialog windows. They can be registered from IModalDialogManager, and then activated like core dialogs
[*]加入了新的 IModalDialog API 以创建脚本化的对话窗口。它们可以从 IModalDialogManager 注册,然后像核心对话框一样激活
[*]Added new selection tool utility "Quick Move" mode that allows you to easily move the contents of a selection in any one direction. Can also specify a specific destination.
[*]加入了新的选择工具实用程序“快速移动”模式,允许轻松地向任何方向移动选区内容。也可以指定特定目的地。
ENTITY COMPONENTS
实体组件
[*]Added new field protection_slot to minecraft:burns_in_daylight, which allows specifying an equipment slot that should provide protection from burning in daylight
[*]向 minecraft:burns_in_daylight 加入了新字段 protection_slot ,允许指定一个装备槽位,使此槽位的物品保护实体免于在阳光下燃烧
[*]Valid values are "slot.weapon.offhand", "slot.armor.head", "slot.armor.chest", "slot.armor.legs", "slot.armor.feet", and "slot.armor.body"
[*]可用值为 slot.weapon.offhand slot.armor.head slot.armor.chest slot.armor.legs slot.armor.feet 和 slot.armor.body
[*]Leaving this field unspecified will default to having the Head armor slot provide protection from burning in daylight
[*]不指定这个字段将默认让头盔护甲槽位提供保护以免在阳光下燃烧
[*]In the "minecraft:ageable" and "minecraft:breedable" components, the "transform_to_item" field has been renamed to "result_item"
[*]在 minecraft:ageable 和 minecraft:breedable 组件中,将 transform_to_item 字段重命名为 result_item
[*]This field is now defined for each item entry in each component's "items" list, enabling item-specific transformations on use
[*]现在为每个组件的 items 列表中的每个物品条目定义了该字段,从而在使用时实现特定物品的转换
[*]Added "result_item" field to the items in the "minecraft:healable" and "minecraft:tameable" components
[*]在 minecraft:healable 和 minecraft:tameable 组件的物品中加入了 result_item 字段
[*]This field is defined for each item entry in the "items" list
[*]这个字段是为 items 列表中的每个物品条目定义的
[*]On a successful interaction, the consumed item is replaced with this item
[*]成功交互后,消耗的物品会被替换为这个物品
ITEMS
物品
[*]Fix issue with rendering custom blocks as "flying items" (MCPE-180489)
[*]修复了将自定义方块渲染为“飞行物品”的相关问题 (MCPE-180489)
EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新
API
API
[*]Debug Drawing
[*]调试绘制
[*]Fixed a bug where timeLeft would cause the DebugShape to be removed immediately
[*]修复了 timeLeft 会导致 DebugShape 立即移除的漏洞
[*]Fixed a bug where the arrow head of the DebugArrow would look incorrect at certain rotations
[*]修复了 DebugArrow 在某些旋转角度时看起来不正确的漏洞
API INFRA
API 基础架构
[*]Modernized AvailableCommandsPacket serialization. Added these constraints:
[*]现代化了 AvailableCommandsPacket 序列化。加入了这些约束:
[*]Chained Subcommand Data / Name max size set to 512 characters
[*]链式子命令数据 / 名称最大大小设置为 512 个字符
[*]Commands / Name max size set to 512 characters
[*]命令 / 名称最大长度设置为 512 个字符
[*]Commands / Description max size set to 1000 characters
[*]命令 / 描述最大长度设置为 1000 个字符
[*]Commands / Chained Subcommand Indexes max size set to 250 elements
[*]命令 / 链式子命令索引最大大小设置为 250 个元素
[*]Commands / Overloads max size set to 250 elements
[*]命令 / 语法重载最大大小设置为 250 个元素
[*]Constraints / Constraint Indices max size set to 250 elements
[*]约束 / 约束索引最大大小设置为 250 个元素
BLOCKS
方块
[*]Added component minecraft:connection_rule behind the Upcoming Creator Features toggle which allows custom blocks to define whether other blocks with connection behavior - such as fences, walls, bars, and glass panes - can try to create a connection
[*]加入了组件 minecraft:connection_rule,需要“即将到来的创作者功能”实验性玩法,允许自定义方块定义具有连接行为的其他方块(如栅栏、墙、栏杆和玻璃板)是否可以尝试创建连接
[*]Added VanillaBlockTag minecraft:has_fence_connections that can be used to identify a custom block as a block that creates connections like a fence; this tag is required to create connections between custom and Vanilla fences
[*]加入了原版方块标签 minecraft:has_fence_connections,可用于将自定义方块标识为像栅栏一样创建连接的方块;需要此标签来创建自定义栅栏和原版栅栏之间的连接
[*]The component and tag can be used along with the minecraft:connection block trait to make a custom fence that creates connections like a Vanilla fence. The following is an example of how they fit into the JSON of a custom fence block:
[*]组件和标签可以与 minecraft:connection 方块特征一起使用以制作像原版栅栏一样创建连接的自定义栅栏。以下是自定义栅栏方块的 JSON 示例:
{
"format_version": "1.21.130",
"minecraft:block": {
"description": {
"identifier": "test:my_fence",
"traits": {
"minecraft:connection": {
"enabled_states": ["minecraft:cardinal_connections"]
}
}
},
"components": {
"tag:minecraft:has_fence_connections": {},
"minecraft:connection_rule": {
"accepts_connections_from": "only_fences"
}
}
}
}
【Cat_Anchor 译自feedback.minecraft.net 2025 年 10 月 22 日发布的 Minecraft Beta & Preview - 1.21.130.22】
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