Minecraft 基岩版 Beta & Preview 1.21.120.22 发布
本帖最后由 M397749490 于 2025-10-2 23:43 编辑|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.21.120 仍未发布,Beta & Preview 1.21.120.22 为其第 3 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.21.120.22
Minecraft 基岩版 Beta & Preview 1.21.120.22
POSTED: 16 SEPTEMBER 2025
发布于:2025 年 9 月 16 日
NOTE: While we roll out the GDK update on Minecraft Preview for Windows, some players will remain on Preview version 1.21.120.20. This will affect Realms and multiplayer compatibility with newer Preview versions. We will continue to roll the update out to more Preview players on Windows in the coming days. Thanks for your patience!
请注意:虽然我们推出了 Minecraft 预览版的 GDK 更新,但一些玩家仍将使用 1.21.120.20 预览版。这将影响服务器和多人游戏与新预览版的兼容性。在接下来的几天里,我们将继续向更多的 Windows 预览版玩家推出更新。感谢您的耐心!
INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:
[*]Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
FEATURES AND BUG FIXES
特性和漏洞修复
END GATEWAY PORTAL
末地折跃门
[*]Mitigated an issue that the player can get pushed to the void after teleporting from end portal. (REALMS-12993)
[*]缓解了玩家从末地折跃门传送后可能会被推到虚空的问题。(REALMS-12993)
BLOCKS
方块
[*]Copper Lantern textures are now animated (MCPE-226142)
[*]铜灯笼纹理现在有动画了 (MCPE-226142)
[*]Soul Fire Lantern textures are now animated
[*]灵魂灯笼纹理现在有动画了
[*]Interacting with a Shelf while empty-handed in Creative mode no longer produces a sound effect (MCPE-227586)
[*]在创造模式中空手与展示架交互不再产生音效 (MCPE-227586)
GRAPHICAL
图像
[*]Fixed an issue where the Copper Golem's eyes did not glow when viewed through water in Vibrant Visuals (MCPE-226550)
[*]修复了在灵动视效[暂译]中,通过水看铜傀儡时它的眼睛不发光的问题 (MCPE-226550)
[*]Adjusted rendering settings in Vibrant Visuals
[*]调整了灵动视效[暂译]的渲染设置
[*]Slightly reduced contrast across all biomes
[*]略微降低了所有生物群系的对比度
[*]Reduced the intensity of temperature-based color grading in certain biomes, such as Desert and Mesa biomes
[*]降低了某些生物群系中基于温度的颜色分级的强度,例如沙漠和恶地生物群系
[*]Adjusted the sky color in the End dimension
[*]调整了末地维度中的天空颜色
[*]Added unique biome settings for the Roofed Forest biomes
[*]为黑森林生物群系加入了独特的生物群系设置
MOBS
生物
[*]Copper Golem Statue no longer renders incorrectly in the UI (MCPE-225212)
[*]铜傀儡像不再在 UI 中错误渲染 (MCPE-225212)
[*]Wither skeleton can now pick up copper swords
[*]凋灵骷髅现在可以捡起铜剑了
COPPER GOLEM
铜傀儡
[*]When interacting with a Copper Golem, Scraping and Waxing particles now appear at the Copper Golem's location instead of at the Block location
[*]与铜傀儡交互时,脱蜡和涂蜡粒子现在出现在铜傀儡的位置,而不是在方块的位置
STABILITY AND PERFORMANCE
性能与稳定性
[*]Improved stability around Hopper Block destruction
[*]改进了漏斗方块破坏后周围的稳定性
USER INTERFACE
用户界面
[*]Touch Controls: Sneak button now has its proper outline when activating Swap Jump and Sneak. (MCPE-185069)
[*]触摸控制:激活“交换跳跃与潜行”后,潜行按钮现在有了正确的轮廓。(MCPE-185069)
[*]Accessibility and Language Settings are now updated with a new layout and design
[*]更新了辅助功能和语言设置的布局与设计
[*]We’d love to hear your thoughts on this here
[*]我们很想听听你对此的看法
[*]Text to Speech with Device Settings and Improved Input Response toggles are now available from settings screen on Windows (MCPE-227865)
[*]带有设备设置的文本转语音和改进的输入响应开关现在可以在 Windows 的设置界面找到 (MCPE-227865)
TECHNICAL UPDATES
技术性更新
API
API
[*]Released initialRotation member of SpawnEntityOptions to 2.3.0
[*]将 SpawnEntityOptions 的 initialRotation 成员移动到了 2.3.0
[*]Released initialPersistence member of SpawnEntityOptions to 2.3.0
[*]将 SpawnEntityOptions 的 initialPersistence 成员移动到了 2.3.0
[*]Entity
[*]Entity 类
[*]Fixed an issue with Players phasing through blocks when using applyImpulse(vector: Vector3): void . (MCPE-226702)
[*]修复了使用 applyImpulse(vector: Vector3): void 时玩家穿过方块的问题。(MCPE-226702)
[*]Releasing the light detection API from experimental to stable.
[*]将光照检测 API 从实验版移动到了稳定版。
[*]Removed entity override limit on Player method setPropertyOverrideForEntity
[*]移除了玩家方法 setPropertyOverrideForEntity 的实体覆盖限制
EDITOR
编辑器
[*]A preview thumbnail of a structure is added to the structure list item
[*]为结构列表项目加入了结构的预览缩略图
[*]Undo/redo support for Ruler Tool
[*]标尺工具现在支持撤消 / 重做
[*]Fix an issue with client hanging when copy/pasting large structures
[*]修复了复制 / 粘贴大型结构时客户端挂起的问题
GENERAL
通用
[*]Corrected the aim assist command error message that did not properly explain why it failed for the first person camera (MCPE-226651)
[*]修复了 /aimassist 命令的错误消息没有正确解释第一人称相机失败原因的问题 (MCPE-226651)
[*]Network changes may result in better download speeds on Windows devices
[*]网络变化可能会提高 Windows 设备的下载速度
ITEM COMPONENTS
物品组件
[*]Added the new "minecraft:swing_duration" item component, which defines the duration, in seconds, of the item's swing animation when mining or attacking
[*]加入了新的 minecraft:swing_duration 物品组件,定义挖掘或攻击时物品摆动动画的持续时间(以秒为单位)
[*]The duration is specified in the component's "value" field
[*]持续时间在组件的 value 字段中指定
[*]Affects visuals only and does not impact attack frequency or gameplay mechanics
[*]仅影响视觉效果,不影响攻击频率或游戏机制
[*]The "minecraft:fire_resistant" item component no longer accepts a direct value assignment and now requires the value to be specified through the "value" field
[*]minecraft:fire_resistant 物品组件不再接受直接赋值,现在需要通过 value 字段指定值
MOLANG
MOLANG
[*]Added "query.base_swing_duration", which returns the duration of the mob's swing/attack animation, determined by the carried item and unmodified by effects applied on the mob
[*]加入了 query.base_swing_duration,返回生物摆动 / 攻击动画的持续时间,由携带的物品决定,不受生物的状态效果的影响
[*]Added "query.modified_swing_duration", which returns the duration of the mob's swing/attack animation, determined by the carried item and modified by effects applied on the mob
[*]加入了 query.modified_swing_duration,返回生物摆动 / 攻击动画的持续时间,由携带的物品决定,也受生物的状态效果的影响
NETWORK
网络
[*]The following level events now emit particles at the exact specified position instead of at the center of the matching block position:
[*]以下存档事件现在会在精确指定的位置发射粒子,而不是在匹配方块位置的中心发射粒子:
[*]WaxOn, WaxOff, Scrape
[*]WaxOn WaxOff Scrape
EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新
API
API
[*]Added Control Scheme string enum.
[*]加入了 Control Scheme 字符串枚举。
[*]Added method setControlScheme(controlScheme?: string): void; to beta .
[*]向 beta 加入了方法 setControlScheme(controlScheme?: string): void;。
[*]Added method getControlScheme(): ControlScheme; to beta .
[*]向 beta 加入了方法 getControlScheme(): ControlScheme;。
[*]Added Scripting API for BlockPrecipitationInteractions component.
[*]为 BlockPrecipitationInteractions 组件加入了脚本 API 的支持。
[*]This api includes a component class for the BlockPrecipitationInteractions component and the two methods (accumulatesSnow and obstructsRain) of said component.
[*]此 API 包括用于 BlockPrecipitationInteractions 组件的组件类和该组件的两个方法(accumulatesSnow 和 obstructsRain)。
[*]Loot table discovery API now includes information about Loot Item Conditions , 1470536, 1470537)
[*]战利品表获取 API 现在包括关于战利品物品条件的信息,1470536,1470537)
> 此处原文的最后部分意义不明。
[*]Modified method from setControlScheme(controlScheme?: string): void; to setControlScheme(controlScheme?: ControlScheme): void; in beta .
[*]在 beta . 中,将方法从 setControlScheme(controlScheme?: string): void; 修改为 setControlScheme(controlScheme?: ControlScheme): void;。
BLOCKS
方块
[*]Added minecraft:precipitation_interactions component.
[*]加入了 minecraft:precipitation_interactions 组件。
[*]This component allows creators to determine whether a block should obstruct precipitations or not. And if it does, whether falling snow should accumulate on the block or not.
[*]该组件允许创作者确定方块是否应该阻挡降水。如果是的话,确定落下的雪是否应该堆积在方块上。
【Cat_Anchor 译自feedback.minecraft.net 2025 年 9 月 16 日发布的 Minecraft Beta & Preview - 1.21.120.22】
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