Cat_Anchor 发表于 2025-9-12 22:12:34

Minecraft 基岩版 Beta & Preview 1.21.120.21 发布

本帖最后由 M397749490 于 2025-10-2 23:42 编辑

|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.21.120 仍未发布,Beta & Preview 1.21.120.21 为其第 2 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.21.120.21
Minecraft 基岩版 Beta & Preview 1.21.120.21


POSTED: 9 SEPTEMBER 2025

发布于:2025 年 9 月 9 日

NOTE: While we roll out the GDK update on Minecraft Preview for Windows, some players will remain on Preview version 1.21.120.20. This will affect Realms and multiplayer compatibility with newer Preview versions. We will continue to roll the update out to more Preview players on Windows in the coming days. Thanks for your patience!
请注意:虽然我们推出了 Minecraft 预览版的 GDK 更新,但一些玩家仍将使用 1.21.120.20 预览版。这将影响服务器和多人游戏与新预览版的兼容性。在接下来的几天里,我们将继续向更多的 Windows 预览版玩家推出更新。感谢您的耐心!


INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:


[*]Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明

It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。


FEATURES AND BUG FIXES
特性和漏洞修复


BLOCKS
方块


[*]Weathered Copper Bars no longer have pixels that look out of place
[*]锈蚀的铜栏杆不再有看起来不合适的像素
[*]Tilling Coarse Dirt no longer sometimes tills the block twice converting it directly to Farmland
[*]翻耕砂土不再有时翻耕两次,使其直接转换为耕地
[*]Copper Lantern and Copper Torch have new textures to make them easier to distinguish from regular Lantern and Torch
[*]为铜灯笼和铜火把加入了新纹理,使它们更容易与普通灯笼和火把区分


COPPER GOLEM STATUE
铜傀儡像



[*]Copper Golem Statue item is no longer offset when dropped (MCPE-225213)
[*]掉落的铜傀儡像物品不再偏移 (MCPE-225213)


GLOW ITEM FRAME
荧光物品展示框



[*]Copper Golem Statue now glows when placed in a Glow Item Frame
[*]现在放在荧光物品展示框中的铜傀儡像会变亮
[*]Shields, Decorated Pots and Maps now glow when placed in a Glow Item Frame (MCPE-147418)
[*]现在放在荧光物品展示框中的盾牌、饰纹陶罐和地图会变亮 (MCPE-147418)


GRAPHICAL
图像


[*]Glass blocks and panes will now become slightly transparent if the camera is very close to them
[*]如果相机离玻璃和玻璃板非常近,它们就会变得略微透明
[*]Reduced distortion on water surface reflections during the Nausea effect in Vibrant Visuals (MCPE-220700)
[*]在灵动视效[暂译]中,减少了玩家带反胃效果时水面反射的扭曲 (MCPE-220700)
[*]Fixed an issue that caused water surfaces to appear noisy and jittery when water waves were enabled in Vibrant Visuals (MCPE-221279)
[*]修复了开启灵动视效[暂译]中的波浪效果时,水面出现杂乱和抖动的问题 (MCPE-221279)
[*]The parameter "sampleWidth" was removed from the water configuration JSON file, and consequently the file has a new format and was upgraded to version 1.21.120
[*]在水配置 JSON 文件中移除了参数 sampleWidth,因此该文件现在使用新的格式,并升级到了版本 1.21.120


MOBS
生物


[*]The Lead now attaches to the body of the Copper Golem instead of the top of its Lightning Rod (MCPE-227208)
[*]拴绳现在会拴在铜傀儡的身体上,而不是它的避雷针的顶部 (MCPE-227208)
[*]The hitbox of the Copper Golem Statue block is now in parity with Java (MCPE-225669)
[*]修改了铜傀儡像的判定箱以匹配 Java 版 (MCPE-225669)
[*]Copper Golems with a flower on their head now drops a Poppy when becoming a statue
[*]现在头上带花的铜傀儡变成雕像时会掉落花
[*]The size of Tadpoles' shadows are now in parity with Java (MCPE-154318)
[*]修改了蝌蚪影子的大小以匹配 Java 版 (MCPE-154318)


USER INTERFACE
用户界面


[*]The Game Menu has been updated with a new layout and design
[*]为游戏菜单更新了新的布局和设计

[*]Any feedback on this change can be added here
[*]可以在 这里 发送关于此更改的任何反馈
[*]Copper Chests are no longer sometimes named "Chest" in the chest UI (MCPE-226332)
[*]铜箱子不再有时在箱子界面中被称为“箱子” (MCPE-226332)
[*]Fixed a bug preventing the deletion of Miscellaneous content from the storage management screen (MCPE-226999)
[*]修复了无法从存储管理界面删除杂项内容的漏洞 (MCPE-226999)
[*]Fixed a bug where the death screen could be shown for a short while after using a Bed (MCPE-226081)
[*]修复了使用床后,死亡界面会显示一小段时间的漏洞 (MCPE-226081)


TECHNICAL UPDATES
技术性更新


AI GOALS
AI 意向


[*]Made the schemas for the minecraft:behavior.dig, minecraft:behavior.drink_milk, minecraft:behavior.avoid_block, and minecraft:behavior.avoid_mob_type stricter when parsing and will fail to load an entity json that has invalid data in versions 1.21.120 and newer
[*]现在 minecraft:behavior.dig minecraft:behavior.drink_milk minecraft:behavior.avoid_block 和 minecraft:behavior.avoid_mob_type 的模式解析更严格了,在 1.21.120 及更高版本中将无法加载包含无效数据的实体 JSON


BLOCK TEXTURES
方块纹理


[*]Weighted 'variations' block textures no longer require Upcoming Creator Features experiment to work on custom blocks
[*]加权 variations 方块纹理不再需要即将到来的创作者功能实验性玩法


EDITOR
编辑器


[*]Added a showAlpha flag to color timeline so we can hide picker alpha elements conditionally
[*]在颜色时间线中加入了 showAlpha 旗标,这样我们就可以条件性地隐藏选择器透明度元素
[*]Added IVector2PropertyItem API for property pane
[*]加入了 IVector2PropertyItem 属性窗格 API
[*]Added IMenuPropertyItem which represents a hamburger menu button that can support nested submenus
[*]加入了 IMenuPropertyItem,表示支持嵌套子菜单的汉堡式菜单按钮
[*]Fixed a bug that caused scrollbar to pop in/out in the AGFX Graph Color component
[*]修复了在 AGFX 图形颜色组件中滚动条弹入 / 弹出的漏洞


GDK UPDATE ON WINDOWS
WINDOWS 的 GDK 更新


[*]Minecraft Preview now runs on the latest GDK (Game Development Kit)
[*]Minecraft 预览版现在运行在最新的 GDK(游戏开发工具包,Game Development Kit 的缩写)上

[*]This update aligns the game with the standard distribution model on Windows platforms
[*]此更新使游戏符合 Windows 平台上的标准发行模式
[*]File paths have been updated and upon first install load of this version of Minecraft Preview, your existing Minecraft worlds and content will shift to:
%APPDATA%\Minecraft Bedrock Preview
[*]文件路径已经更新,首次安装此版本的 Minecraft 预览版时,现有的 Minecraft 世界和内容将转移到:
%APPDATA%\Minecraft Bedrock Preview
[*]Some players will still receive the UWP version of Minecraft Preview as this slowly rolls out for testing
[*]一些玩家仍然会收到 UWP 版本的 Minecraft 预览版,因为这将逐步推出测试

[*]If you encounter issues, please report them at bugs.mojang.com .
[*]如果您遇到问题,请在 bugs.mojang.com 报告。



EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新


API
API


[*]Added the BlockRedstoneProducerComponent to beta
[*]向 beta 加入了 BlockRedstoneProducerComponent

[*]Added power read-only property
[*]加入了 power 只读属性
[*]Added getStronglyPoweredFace method
[*]加入了 getStronglyPoweredFace 方法
[*]Added getConnectedFaces method
[*]加入了 getConnectedFaces 方法
[*]Dimension
[*]Dimension 类

[*]Remove CompoundBlockVolume parameter from fillBlocks in beta
[*]在 beta 中,从 fillBlocks 中移除了 CompoundBlockVolume 参数
[*]Loot table discovery API now includes information about Loot Item Conditions
[*]战利品表获取 API 现在包括关于战利品物品条件的信息


GRAPHICAL
图像


[*]Updated point light tracking to be able to link to custom blocks
[*]更新了点光源跟踪,以便链接到自定义方块

[*]Learn how to apply point lights to custom blocks at https://learn.microsoft.com/en-us/minecraft/creator/documents/vibrantvisuals/lightingcustomization
[*]在 https://learn.microsoft.com/en-us/minecraft/creator/documents/vibrantvisuals/lightingcustomization 了解如何将点光源应用于自定义方块





【Cat_Anchor 译自feedback.minecraft.net 2025 年 9 月 9 日发布的 Minecraft Beta & Preview - 1.21.120.21】
【本文排版借助了:SPXXKLP 用户脚本 v3.2.5】



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去你的霍霍 发表于 2025-9-13 16:57:03

跟得了白内障一样,加上动作优化更瞎了

幻境奇域 发表于 2025-9-15 19:04:30

祝长久

PlayerKiller821 发表于 2025-9-16 10:14:41

从原有的UWP应用转新版的GDK应用不能直接从微软商店进行更新,还要先把旧版本手动卸载掉再重新下载新版本,希望正式版不要这么搞,毕竟世界存档和附加包什么的一个个导出备份得多麻烦……
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