Minecraft Java版 25w36a/b 发布 [长篇]
本帖最后由 M397749490 于 2025-9-3 20:01 编辑|Minecraft Java 版是指 Windows、Mac OS 与 Linux 平台上,使用 Java 语言开发的 Minecraft 版本。
|每周快照是 Minecraft Java 版的测试机制,主要用于下一个正式版的特性预览。
|然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份。适用于正式版的 Mod 不兼容快照,且大多数 Mod 都不对每周快照提供支持。
|Minecraft Java 版 1.21.9 仍未发布,25w36a/b 为其第 7/8 个快照。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
https://www.minecraft.net/content/dam/minecraftnet/games/minecraft/screenshots/25w36a_1170x500.jpg
NEWS
Minecraft Snapshot 25w36a/b
Minecraft 快照 25w36a/b
A Minecraft Java Snapshot
Minecraft Java 版快照
Snapshot 25w36a is out and it includes mannequins, a new technical entity that is spawned with commands and can be used as an NPC. Conflicting key binds will now function together allowing you to bind a key to multiple actions. And as always, this snapshot also includes technical tweaks and bug fixes.
快照 25w36a 已经发布,它包括玩家模型,这是一种新的技术性实体,通过命令生成,可以用作 NPC。冲突的按键绑定现在将一起运行,允许您将一个按键绑定到多个动作。与往常一样,此快照还包括技术性调整和错误修复。
Developer's Note: This snapshot brings a large change to how we collect and draw block entities and particles. We don't anticipate any change of behaviors so please keep an eye out and report anything suspicious as a bug, thank you!
开发者注: 此快照在收集和绘制方块实体和粒子的方式产生了巨大变化。我们预计不会有任何行为变化,因此请密切关注并报告任何可疑的错误,谢谢!
Update: We have now released Snapshot 25w36b to fix some common crashes.
更新: 我们现在发布了快照 25w36b 来修复一些常见的崩溃。
FIXED BUGS IN 25W36B
25W36B 修复的漏洞
[*]MC-301745 - Placing an ender chest in the world crashes the game
[*]MC-301745 - 在世界中放置末影箱会导致游戏崩溃
[*]MC-301749 - Multiplayer Crash.
[*]MC-301749 - 多人游戏崩溃
NEW FEATURES
新特性
[*]World Borders can now be set per dimension
[*]现在可以为每个维度单独设置世界边界
END LIGHT FLASHES
末地闪光
[*]While the Ender Dragon fog effect is active the flash source in the sky is not visible and the brightness of the light affecting the world is reduced
[*]当末影龙迷雾效果处于激活状态时,天空中的闪光源将不可见,影响世界的光的亮度也会降低
ACCESSIBILITY
辅助功能
[*]Multiple key binds that have the same key assigned to them can now work together, while before only one would work
[*]分配了相同按键的多个按键绑定现在可以同时生效,而以前只有一个可以生效
[*]For example, you can now bind D to Jump and Strafe Left to jump and strafe left at the same time
[*]例如,您现在可以将 D 绑定到 跳跃 和 向左移动 以同时跳跃和向左移动
[*]The red warning for assigning the same key to multiple key binds is changed to yellow
[*]将同一按键分配给多个按键绑定的红色警告更改为黄色
[*]The spectator hotbar menu key can now be rebound
[*]旁观模式快捷栏菜单键现在可以被重新绑定
[*]It is part of a new Spectator category in the Key Binds screen, alongside the pre-existing Highlight Players key bind
[*]它是绑定按键界面新的类别 Spectator 的一部分,和先前存在的 高亮玩家(旁观者) 按键绑定在一起
CHANGES
改动
[*]Formatting codes are now stripped from Code of Conduct files
[*]格式化代码现在已从行为准则文件中删除
WORLD BORDER
世界边界
[*]The World Border is now dimension-specific
[*]世界边界现在是每个维度独立的
[*]This means that each dimension can have its own World Border size, position, etc.
[*]这意味着每个维度都可以有自己的世界边界大小、位置等
MINOR TWEAKS TO BLOCKS, ITEMS AND ENTITIES
对方块、物品和实体的细微调整
[*]Copper Torch and Copper Lantern colors are adjusted to make them more discernible to color blind players
[*]对铜火炬和铜灯笼的颜色进行了调整,使色盲玩家更容易辨别
UI
用户界面
[*]Double-clicking a word in edit box now selects it
[*]现在双击编辑框中的单词会选择它
BLOCK STATES
方块状态
[*]Powered Shelves can now only connect to other Powered Shelves facing the exact same direction
[*]被激活的置物架现在只能连接到面向完全相同方向的其他的被激活的置物架
PERFORMANCE IMPROVEMENTS
性能提升
[*]Particles outside of players view are not rendered anymore, which provides a performance improvement in some cases
[*]不再渲染玩家视野之外的粒子,这在某些情况下提供了性能提升
TECHNICAL CHANGES
技术性改动
[*]The Data Pack version is now 86.0
[*]数据包版本现在是 86.0
DATA PACK VERSION 86.0
数据包版本 86.0
[*]Added Mannequin entities
[*]添加了玩家模型实体
[*]The World Border is now dimension-specific
[*]世界边界现在是每个维度独立的
MANNEQUINS
玩家模型
Added a new type of technical entity called minecraft:mannequin which can only be spawned with summon commands.
添加了一种名为 minecraft:mannequin 的新型技术性实体,它只能通过召唤命令生成
[*]A Mannequin is a Player Avatar without a connected Player
[*]玩家模型是没有连接玩家的玩家头像
[*]Mannequins always show an "NPC" text where a Player's below_score score would show
[*]玩家模型总是会在玩家显示 below_score 分数的位置显示“NPC”文本
[*]Mannequins function as Living Entities - they can hold and wear equipment, have attributes & effects, take damage, etc
[*]玩家模型作用类似于活着的实体——它们可以持有和佩戴装备,具有属性和效果,受到伤害等
Data Fields:
数据字段:
[*]profile - Which profile to show on the entity. This is either a Player profile (same format as a minecraft:profile component) or a Mannequin profile with the following fields:
[*]profile - 要在实体上显示的玩家档案。这可以是玩家游戏档案 (与 minecraft:profile 组件格式相同) 或具有以下字段的玩家模型档案:
[*]texture - Namespaced ID of the skin texture to use
[*]texture - 要使用的皮肤纹理的命名空间 ID
[*]The skin is specified relative to the textures folder and with a .png suffix
[*]皮肤的文件路径是相对于 textures 文件夹指定的,并带有 .png 后缀
[*]e.g. entity/player/wide/steve will use the default wide Steve skin
[*]例如,entity/player/wide/steve 将使用默认的宽 Steve 皮肤
[*]cape - Optional namespaced ID of the cape texture to use
[*]cape - 要使用的披风纹理的命名空间 ID (可选)
[*]When specified, uses the same format as the texture field
[*]指定后,使用与 texture 字段相同的格式
[*]Omitting this field means the Mannequin has no cape
[*]省略此字段意味着玩家模型没有披风
[*]elytra - Optional namespaced ID of the elytra texture to use
[*]elytra - 要使用的鞘翅纹理的命名空间 ID (可选)
[*]When specified, uses the same format as the texture field
[*]指定后,使用与 texture 字段相同的格式
[*]Omitting this field means the Mannequin uses the cape texture, or if that is also omitted, the default Elytra texture when wearing Elytra
[*]省略此字段意味着玩家模型装备鞘翅时将使用斗篷纹理,或者如果披风纹理也被省略,则使用默认鞘翅纹理
[*]model - Optional model type, one of wide and slim
[*]model - 型号类型,wide 和 slim 型号之一 (可选)
[*]If omitted, wide is used
[*]如果省略,则使用 wide
[*]hidden_layers - List of outer skin layers to hide
[*]hidden_layers - 要隐藏的外部皮肤层列表
[*]Valid entries: cape, jacket, left_sleeve, right_sleeve, left_pants_leg, right_pants_leg, hat
[*]有效条目: cape, jacket, left_sleeve, right_sleeve, left_pants_leg, right_pants_leg, hat
[*]main_hand - Which hand is the main hand of the Mannequn - one of left and right
[*]main_hand - 哪只手是玩家模型的主要手 - left 和 right 之一
PARTICLES
粒子效果
[*]dragon_breath now optionally takes a power parameter (float, default 1.0), which is multiplied onto its initial velocity, after all randomness
[*]dragon_breath 现在可以选择使用 power 参数 (浮点型,默认为 1.0),在随机性之后,该参数乘以其初始速度
[*]instant_effect and effect now optionally take power (float, default 1.0) and color (rgb, default 0xFFFFFF) parameters
[*]instant_effect 和 effect 现在可以选择使用 power (浮点型,默认为 1.0) 和 color (RGB,默认 0xFFFFFF) parameters
[*]flash now requires a color parameter (argb)
[*]flash 现在需要 color 参数 (ARGB)
RESOURCE PACK VERSION 68.0
资源包版本 68.0
SHADERS
着色器
[*]The following unused shaders have been removed:
[*]以下未被使用的着色器已被移除:
[*]core/position_color_lightmap.vsh
[*]core/position_color_lightmap.vsh
[*]core/position_color_lightmap.fsh
[*]core/position_color_lightmap.fsh
[*]core/position_color_tex_lightmap.vsh
[*]core/position_color_tex_lightmap.vsh
[*]core/position_color_tex_lightmap.fsh
[*]core/position_color_tex_lightmap.fsh
FIXED BUGS IN 25W36A
25W36A 修复的漏洞
[*]MC-223142 - Player can move while spectating a marker
[*]MC-223142 - 玩家在旁观标记时可以移动
[*]MC-225088 - Overworld surface is darker than before on low brightness
[*]MC-225088 - 在低亮度下,主世界表面比之前更暗
[*]MC-234737 - Typo in exception message: "EmtyPoolElement"
[*]MC-234737 - 异常消息中的拼写错误:“EmtyPoolElement”
[*]MC-236508 - The title within the "Add Server" menu is displayed as "Edit Server Info"
[*]MC-236508 - “添加服务器”菜单中的标题显示为“编辑服务器信息”
[*]MC-237590 - The word "chunks" is improperly capitalized within the render and simulation distance sliders
[*]MC-237590 - 在渲染和模拟距离滑块中的“chunks”一词大写不正确
[*]MC-238273 - "Locked by another running instance of Minecraft" lacks punctuation
[*]MC-238273 - “被另一个正在运行的 Minecraft 实例锁定”缺少标点符号
[*]MC-249205 - "minecraft.used:minecraft.potion" increases by a value of two when using water bottles to create mud in creative mode
[*]MC-249205 - 在创造模式下使用水瓶制造泥巴时,“minecraft.used:minecraft.potion”的值增加2
[*]MC-250062 - Several strings throughout the game contain comma splices
[*]MC-250062 - 游戏中的几个字符串包含逗号拼接
[*]MC-250193 - Server log does not use the string representation of a player's GameProfile on a disconnect during encryption
[*]MC-250193 - 在加密期间断开连接时,服务器日志不会使用玩家游戏档案的字符串表示
[*]MC-254052 - /locate doesn't work outside build limit
[*]MC-254052 - /locate 在建筑限制之外不起作用
[*]MC-254668 - Pressing Escape on the death screen's title screen warning respawns the player
[*]MC-254668 - 在死亡屏幕的标题屏幕警告上按下Esc键会使玩家重生
[*]MC-257792 - Output slot for trading menu is off-center
[*]MC-257792 - 交易菜单的输出槽位偏离中心
[*]MC-258191 - Root system feature allows hanging root vertical span of 0, causing error
[*]MC-258191 - 根系特征允许悬挂根垂直跨度为 0,导致错误
[*]MC-259347 - Height limit warning message is shown when right-clicking the top of a block at the build height limit with a bucket
[*]MC-259347 - 使用桶在构建高度限制处右键点击方块顶部时,会显示高度限制警告消息
[*]MC-262370 - Some multiplayer strings are untranslatable
[*]MC-262370 - 一些多人游戏字符串无法翻译
[*]MC-264962 - Strings that contain two inputs for a given action have inconsistent spacing and apostrophes
[*]MC-264962 - 包含给定动作的两个输入的字符串的字距和省略号不一致
[*]MC-265807 - Mobs don't drown if their Air NBT is less than -19
[*]MC-265807 - 如果生物的 Air NBT 低于-19,则不会溺水
[*]MC-277975 - The first line of the command execution warning in an item's tooltip is missing punctuation
[*]MC-277975 - 物品提示框中命令执行警告的首行缺少标点符号
[*]MC-278435 - Mushroom Fields biome doesn't generate pumpkin patches despite being specified in vanilla datapack
[*]MC-278435 - 蘑菇岛生物群落在原版数据包中指定了南瓜斑块,但不会生成南瓜斑块
[*]MC-279123 - Some strings that reference Minecraft Realms use inconsistent or missing verb forms
[*]MC-279123 - 一些引用 Minecraft Realms 的字符串使用不一致或缺失动词形式
[*]MC-279153 - Some strings that mention the base values of attributes are missing articles
[*]MC-279153 - 部分提及属性基值的字符串缺少冠词
[*]MC-279173 - The "chat.disabled.invalid_command_signature" string is missing an article before the word "Command"
[*]MC-279173 - “chat.disabled.invalid_command_signature”字符串在“Command”前缺少一个冠词
[*]MC-279174 - The "gamerule.spawnChunkRadius.description" string is missing an article before the word "Amount"
[*]MC-279174 -“gamerule.spawnChunkRadius.description”字符串在“Amount”前缺少一个冠词
[*]MC-279175 - Some multiplayer disconnection strings are missing articles and demonstratives
[*]MC-279175 - 一些多人游戏断开连接的字符串缺少冠词和指示代词
[*]MC-279176 - The "gamerule.commandModificationBlockLimit.description" string is missing an article before the word "Number"
[*]MC-279176 - “gamerule.commandModificationBlockLimit.description”字符串在“Number”字前缺少一个冠词
[*]MC-279212 - Some narration strings are missing articles and possessive determiners
[*]MC-279212 - 一些旁白字符串缺少冠词和所有格限定词
[*]MC-295829 - Test instance block GUI uses "Batch" instead of "Environment"
[*]MC-295829 - 测试实例方块 GUI 使用“批次”而不是“环境”
[*]MC-298605 - When creating a Water World superflat world, the player spawns at the bottom of the sea
[*]MC-298605 - 创建水世界超平坦世界时,玩家生成在海底
[*]MC-299105 - Tears and Lava Chicken music disc 'desc' translations are unused
[*]MC-299105 - Tears 和 Lava Chicken 音乐唱片的“desc”翻译未使用
[*]MC-300055 - You get the advancement Wax On for changing the pose of a Copper Golem Statue while holding Honeycomb
[*]MC-300055 - 能在手持蜜脾时通过更改铜傀儡像的姿势来达成进度“涂蜡”
[*]MC-300088 - Items placed by a copper golem in a double chest do not update redstone comparators reading the right side of the double chest
[*]MC-300088 - 铜傀儡放置于大型箱子中的物品不会更新在大型箱子右侧的红石比较器
[*]MC-300109 - Lightning bolt does not remove oxidation from the lightning rod
[*]MC-300109 - 闪电不会去除避雷针的氧化状态
[*]MC-300169 - The CustomName tag of a copper golem statue is not kept when mined
[*]MC-300169 - 铜傀儡像的自定义名称标签未在被挖掘后保留
[*]MC-300192 - No darker trim for copper
[*]MC-300192 - 铜没有颜色更深的纹饰
[*]MC-300201 - Breaking a copper golem statue with a pose does not retain its pose
[*]MC-300201 - 破坏带有姿势的铜傀儡像不会保留其姿势
[*]MC-300416 - Copper golems' pathfinding to chests is biased to northwest
[*]MC-300416 - 铜傀儡偏向寻路到西北的箱子
[*]MC-300558 - Copper golems can open locked chests without an appropriate key item
[*]MC-300558 - 铜傀儡可以在没有适当钥匙物品的情况下打开上锁的箱子
[*]MC-300729 - Incorrect or unusually obvious pixels on the weathered and exposed copper bars
[*]MC-300729 - 锈蚀或斑驳的铜栏杆上有不正确或异常明显的像素
[*]MC-300961 - The armor layer on husks no longer reflects their larger size compared to other humanoids
[*]MC-300961 - 尸壳的盔甲图层不再表现出尸壳与其他人形生物相比更大的尺寸
[*]MC-301099 - Copper chests worn on copper golems' heads are not visible
[*]MC-301099 - 铜傀儡的头上的铜箱子不可见
[*]MC-301250 - Upon exiting the gamemode switcher (F3+F4) while viewing the credits, the player still does not resume viewing the credits and instead remains in the end in a phantom state until they relog
[*]MC-301250 - 在观看鸣谢名单时退出游戏模式切换器 (F3 + F4) 后,玩家仍然不会恢复观看状态,而是以幻影状态留在末地,直到重新登录
[*]MC-301258 - Copper golem statues in the walking pose have a bit of their necks poking through their arms
[*]MC-301258 - 行走姿势的铜傀儡像的脖子有一点从手臂中探出
[*]MC-301259 - Shelf align_items_to_bottom in block entity data doesn't work
[*]MC-301259 - 展示架方块实体数据中的 align_items_to_bottom 无效
[*]MC-301261 - The right arm of the copper golem statue isn't connected to its body
[*]MC-301261 - 铜傀儡像的右臂未与其身体相连
[*]MC-301276 - The hand animation no longer plays when shearing copper golems
[*]MC-301276 - 修剪铜傀儡时不再播放手部动画
[*]MC-301277 - Item frames with maps and paintings cannot share a corner anymore
[*]MC-301277 - 带地图或画的物品展示框不再能共用一个角落
[*]MC-301278 - The code of conduct screen renders carriage return characters
[*]MC-301278 - 行为准则屏幕会渲染回车符
[*]MC-301283 - Sprint and sneak input can get 'stuck' if a screen is opened right as the input is pressed
[*]MC-301283 - 疾跑和潜行输入键会在被按下且屏幕打开的同时“卡住”
[*]MC-301310 - The “Transfer Now” button in the realms menu renders outside the selection box
[*]MC-301310 - Realms菜单中的“立即转移”按钮在选择框外显示
[*]MC-301312 - You cannot begin to use items while looking at copper golems
[*]MC-301312 - 注视铜傀儡时无法开始使用物品
[*]MC-301324 - Sitting copper golem statue nose is rotated incorrectly
[*]MC-301324 - 坐着的铜傀儡像的鼻子被异常翻转
[*]MC-301330 - Malicious server can force client to remain stuck on code of conduct screen
[*]MC-301330 - 恶意服务器可以强制客户端在行为准则界面卡住
[*]MC-301374 - Evokers can now spawn in Peaceful difficulty
[*]MC-301374 - 唤魔者现在会在和平难度下生成
[*]MC-301519 - Trying to use a command block while the "enableCommandBlocks" gamerule is set to false says "Command blocks are not enabled on this server" even if you're not on a server
[*]MC-301519 - 在游戏规则 enableCommandBlocks 为 false 时,尝试使用命令方块时,即使不在服务器上也会显示“此服务器未启用命令方块”
[*]MC-301523 - Some gamerule description strings consist of inconsistent concluding punctuation, redundantly include “or not”, and are grammatically incorrect
[*]MC-301523 - 部分游戏规则描述字符串包含不一致的末尾标点和多余的“or not”,且语法不正确
[*]MC-301524 - The block breaking animation on banners now amplifies with each pattern applied
[*]MC-301524 - 旗帜上的方块破坏动画现在会随已有的每种图案放大
[*]MC-301546 - Bells do not display ringing animation when another bell is nearby
[*]MC-301546 - 附近有另一个钟时,钟不会显示响铃动画
[*]MC-301577 - Block light sources produce shadows around themselves under skylight
[*]MC-301577 - 方块光源在天空光照下会产生围绕自身的阴影
[*]MC-301619 - Game mode translation key is used in the console message sent when a player tries to switch their game mode without permission
[*]MC-301619 - 控制台消息中使用的游戏模式翻译键会在无权限的玩家尝试切换其游戏模式时发出
https://www.minecraft.net/content/dam/minecraftnet/franchise/author-avatars/Mojavatar_Staff-Villager_200x296.png
【M397749490 译自Java Team 2025 年 9 月 2 日发布的 Minecraft Snapshot 25w36b】
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一口气修了这么多bug,ojang要立起来了吗?
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