Minecraft 基岩版 Beta & Preview 1.21.110.25 发布 [长篇]
本帖最后由 M397749490 于 2025-8-24 00:56 编辑|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.21.110 仍未发布,Beta & Preview 1.21.110.25 为其第 5 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.21.110.25
Minecraft 基岩版 Beta & Preview 1.21.110.25
INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:
[*]Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
https://feedback.minecraft.net/hc/article_attachments/38927463805965
It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
FEATURES AND BUG FIXES
特性和漏洞修复
API
API
[*]Moved LootTableManager API from beta into 2.2.0
[*]将 LootTableManager API 从 beta 移动至 2.2.0
BIOMES
生物群系
[*]Custom Biomes are now out of experimental
[*]自定义生物群系现已不再是实验性内容
[*]Added underwater_music parameter to minecraft:biome_music client biome component that enables the underwater music for the biome
[*]向 minecraft:biome_music 客户端生物群系组件加入了 underwater_music 参数,可以为生物群系启用水下音乐
[*]Fix issue where a default surface builder was not chosen leading to bare surfaces in some biomes
[*]修复了没有选择默认表面构建器导致一些生物群系表面裸露的问题
[*]Fixed a bug where setting the precipitation of a biome to 0 in biome.json files would not stop rain from occurring in the biome
[*]修复了在 biome.json 文件中将生物群系降水值设为 0 后,生物群系中仍会降雨的问题
BLOCKS
方块
[*]Fixed Paintings from breaking when loading into a world or teleporting (MCPE-181306)
[*]修复了画载入世界或被传送时被破坏的问题 (MCPE-181306)
[*]The Copper Golem Statue no longer has z-fighting with certain block when they are placed on top of it (MCPE-225203)
[*]放在特定方块的顶部时,铜傀儡像不再与其深度冲突 (MCPE-225203)
[*]Shelves now produce the same particles as their Stripped Log counterparts when they break
[*]展示架被破坏时现在会产生与去皮原木相同的破坏粒子
[*]The Copper Chest icon is no longer missing its handle in the inventory (MCPE-225497)
[*]铜箱子图标在物品栏中不再丢失手柄 (MCPE-225497)
[*]Double Chests now visually open when a Copper Golem opens the second half
[*]铜傀儡打开大箱子的后半部分时,大箱子现在会在视觉上打开
[*]Copper Doors can now be opened by Villagers and Copper Golems
[*]村民和铜傀儡现在可以打开铜门
IRON BARS, COPPER BARS
铁栏杆、铜栏杆
[*]Fixed Iron and Copper Bars connection pattern (MCPE-226269)
[*]修复了铁栏杆和铜栏杆的连接纹理的问题 (MCPE-226269)
LIGHTNING RODS
避雷针
[*]Removed a white line of pixels on the edge of Exposed and Weathered Copper Lightning Rods
[*]移除了斑驳和锈蚀避雷针边缘的白线像素
SHELF
展示架
[*]Items in the Shelf will render in the middle of the Shelf
[*]展示架上的物品现在将渲染在展示架的中间
[*]Updated the sizes of many items in the Shelf to better fit the Shelf
[*]更新了许多物品在展示架上的尺寸,以使其更好地适应展示架
[*]Walking on the Shelf now produces the same sound as walking on the Chiseled Bookshelf (MCPE-226623)
[*]现在走在展示架上产生的声音和走在雕纹书架上产生的声音一样 (MCPE-226623)
[*]Blocks requiring support can now be placed on the back of the Shelf regardless of its facing direction (MCPE-226223)
[*]需要支撑的方块现在无论其朝向如何都可以放在展示架的背面 (MCPE-226223)
COMMANDS
命令
[*]Fixed hidden commands (getlocalplayername and geteduclientinfo) showing into the autocomplete options in the chat (MCPE-136930)
[*]修复了隐藏命令(getlocalplayername 和 geteduclientinfo)在聊天的自动补全选项中显示的问题 (MCPE-136930)
[*]Fixed issue where command selector 'c=-1' would not return the furthest matching entity (MCPE-226102)
[*]修复了命令选择器中“c=-1”不会返回最远匹配实体的问题 (MCPE-226102)
EDITOR
编辑器
[*]Fixed a bug in the Vibrant Visuals Settings pane which caused incorrect file paths
[*]修复了在灵动视效[暂译]设置面板中导致文件路径不正确的漏洞
[*]The Line Tool's performance when moving a gizmo with thickness applied to the Line now runs smoother
[*]直线工具在移动使用了直线厚度的小控件时的性能现在变得更加稳定
GAMEPLAY
玩法
[*]Fixed a bug where putting items in a Bundle as it is being transferred from one Hopper to another would delete the item
[*]修复了物品从一个漏斗转移到另一个漏斗时,将它放入收纳袋会删除该物品的漏洞
[*]Fixed a crash that occurred when treatment packs were removed while loading game or loading into a world
[*]修复了载入游戏或载入世界时移除 treatment 包发生的崩溃
> 译注:treatment 包是一种热更新资源包,经常用于加载市场按钮皮肤、活动入口 UI 等。
GENERAL
通用
[*]The game will no longer crash when loading a world with a corrupted Copper Chest (MCPE-225443)
[*]载入有损坏的铜箱子数据的世界时,游戏将不再崩溃 (MCPE-225443)
GRAPHICAL
图像
[*]Fixed an issue that caused certain mobs to display incorrectly when using the Minecraft Classic Texture Pack (MCPE-221572)
[*]修复了使用 Minecraft 经典纹理包时某些生物显示不正确的问题 (MCPE-221572)
MOBS
生物
[*]Copper Golems no longer get stuck under Shelf blocks (MCPE-225325)
[*]铜傀儡不再卡在展示架下面 (MCPE-225325)
[*]Copper Golems can now pathfind through 1 block high passages
[*]铜傀儡现在可以通过一个方块高的通道来寻路
[*]The Copper Golem will no longer interact with Chests and Copper Chests that it cannot see
[*]铜傀儡将不再与它看不见的箱子和铜箱子交互
[*]Chests now close immediately when a Copper Golem starts panicking while looking inside
[*]如果铜傀儡在查看箱子时开始恐慌,那么箱子会立刻关闭
[*]Copper Golems now drop their Poppy Flower on death (MCPE-226262)
[*]铜傀儡死亡时现在会掉落头上的虞美人 (MCPE-226262)
[*]It is possible for Zombies and Skeletons to spawn with diamond tier armor again (MCPE-226140)
[*]现在,僵尸和骷髅生成时再次可能带钻石盔甲了 (MCPE-226140)
MUSIC
音乐
[*]Music in Forest biome will no longer get stuck to the position it started playing at (MCPE-222113)
[*]森林生物群系中的音乐将不再停留在它开始播放的位置 (MCPE-222113)
TECHNICAL UPDATES
技术性更新
AI GOALS
AI 意向
[*]The minecraft:behavior.transport_items AI goal now checks that the entity can see the container it tries to interact with
[*]minecraft:behavior.transport_items AI 意向现在检查实体是否可以看到它试图与之交互的容器
[*]It checks once before starting to queue at the container and once before starting to interact
[*]会在开始在容器旁排队之前检查一次,在开始交互之前检查一次
[*]If it does not see the container, it fails to open it
[*]如果它看不到容器,就无法打开容器
API
API
[*]Change the following methods on Dimension to have the read-only privilege so they can be called in "before" events:
[*]现在 Dimension 中的以下方法有只读权限,这样就可以在 before 事件中调用它们了:
[*]getWeather, findClosestBiome, getBlockAbove, getBlockBelow, getTopmostBlock,
[*]getWeather findClosestBiome getBlockAbove getBlockBelow getTopmostBlock
[*]getLightLevel, getSkyLightLevel
[*]getLightLevel getSkyLightLevel
[*]Moved ItemBookComponent from beta to V2.2.0
[*]将 ItemBookComponent 从 beta 移动到 V2.2.0
[*]Moved BookError from beta to V2.2.0
[*]将 BookError 从 beta 移动到 V2.2.0
[*]Moved BookPageContentError from beta to V2.2.0
[*]将 BookPageContentError 从 beta 移动到 V2.2.0
[*]Moved BookErrorReason from beta to V2.2.0
[*]将 BookErrorReason 从 beta 移动到 V2.2.0
[*]Moved InvalidItemStackError from beta to V2.2.0
[*]将 InvalidItemStackError 从 beta 移动到 V2.2.0
[*]Camera
[*]Camera 类
[*]Moved setFov(fovCameraOptions?: CameraFovOptions): void from beta to V2.2.0
[*]将 setFov(fovCameraOptions?: CameraFovOptions): void 从 beta 移动到 V2.2.0
[*]Moved setLore(loreList?: (RawMessage | string)[]): void from beta to V2.2.0
[*]将 setLore(loreList?: (RawMessage | string)[]): void 从 beta 移动到 V2.2.0
[*]Moved getRawLore(): RawMessage[] from beta to V2.2.0
[*]将 getRawLore(): RawMessage[] 从 beta 移动到 V2.2.0
[*]ContainerSlot
[*]ContainerSlot 类
[*]Moved setLore(loreList?: (RawMessage | string)[]): void from beta to V2.2.0
[*]将 setLore(loreList?: (RawMessage | string)[]): void 从 beta 移动到 V2.2.0
[*]Moved getRawLore(): RawMessage[] from beta to V2.2.0
[*]将 getRawLore(): RawMessage[] 从 beta 移动到 V2.2.0
EDITOR
编辑器
[*]Added new Flatten Tool functionality
[*]加入了新的平滑工具功能
[*]Added new Flatten mode to Terrain Tool, and new FlattenSmoothing, FlattenIntensity, and FloorBlockOverride properties
[*]向地形工具加入了新的平滑模式,以及新的 FlattenSmoothing FlattenIntensity 和 FloorBlockOverride 属性
[*]Added two new Flatten sub-modes: Flatten Up and Flatten Both
[*]加入了两个新的平滑子模式:向上平滑和同时平滑
[*]Added ability to hide rotation controls within Cylinder Brush Shape
[*]加入了隐藏圆柱笔刷形状中的旋转控件的能力
[*]Added Cylinder Brush Shape property getters for width, depth, height, radius, and isUniform
[*]为 width(宽度)、depth(深度)、height(高度)、radius(半径)和 isUniform(线性取样)加入了圆柱笔刷形状属性获取器
[*]Removed old Flatten Tool, along with its FlattenHeight and FlattenRadius properties
[*]移除了旧的平滑工具及其 FlattenHeight 和 FlattenRadius 属性
[*]Added a gizmo to the center of freehand and smart tool
[*]在手绘和智能工具的中心加入了一个小控件
[*]Added new ProjectAfterEvents API to global editor object for project wide events
[*]向全局 editor 对象加入了新的 ProjectAfterEvents API 以提供项目范围的事件
[*]Added a new button in export settings that sets the current position in Overworld as world spawn point for the playable world
[*]在导出设置中加入了新按钮,可以设置主世界的当前位置为可玩世界的世界生成点
[*]Updated the brush API to now specify a specific or relative position of the 'front face' of a block. You can also force the brush to apply a specific state to the block after its been placed
[*]更新了笔刷 API,现在可以指定某方块“正面”的特定或相对位置。也可以使笔刷在放置后将特定方块状态强制应用于方块
[*]Updated paused entity state to persist through sessions for each project world
[*]更新了暂停的实体状态,使每个项目的实体在不同会话中保持存在
[*]Updated Ruler Tool to support click-and-drag. Holding CTRL while clicking will create additional rulers. Rulers will no longer disappear when switching to other tools
[*]更新了标尺工具,支持点击拖动。按住 CTRL 键的同时单击将创建额外的标尺。切换到其他工具时,标尺不再消失
[*]Updated Terrain Tool by consolidating Flatten and Elevation into one tool and improved functionality
[*]通过将平滑和拔高合并为一个工具更新了地形工具,并改进了功能
[*]Removed PBR Fallout Settings from Vibrant Visuals Settings
[*]在灵动视效[暂译]设置中移除了 PBR 回退设置
[*]Fixed issue that prevents dragging nodes to be placed on a desired position
[*]修复了拖动节点无法放置在所需位置的问题
[*]Fixed issue with distance between nodes while dragging. There should be a minimum predefined distance between nodes so two nodes cannot be placed on the same position
[*]修复了拖动时节点间距离的问题。节点间应该有预定义的最小距离,这样两个节点就不能放在同一位置
[*]Fixed a bug that caused revert button in Vibrant Visuals panel settings to not function
[*]修复了灵动视效[暂译]面板设置中的恢复按钮不起作用的漏洞
[*]Fixed Vibrant Visuals settings to have proper formatting after being copied to clipboard
[*]修复了灵动视效[暂译]设置在复制到剪贴板后格式不正确的问题
[*]Fixed a bug that caused Paste Preview offset to be incorrect after switching back from another modal tool
[*]修复了从另一个模态工具切换回来后,黏贴预览偏移不正确的漏洞
[*]Fixed a bug that caused difficulty setting not applying correctly while exporting a playable world
[*]修复了导出可玩世界时,无法正确应用设置的漏洞
[*]Fixed a bug that caused weather setting not applying correctly while exporting a playable world
[*]修复了导出可玩世界时,天气设置不正确的漏洞
[*]Fixed a bug that caused Smart Fill to highlight air when blocks are replaced with air block
[*]修复了将方块替换为空气方块时,智能填充会高亮显示空气的漏洞
EXPERIMENTAL
实验性
[*]Camera custom FOV command no longer requires the Experimental Creator Cameras experimental toggle
[*]相机的自定义 FOV 命令(例如:/camera @p fov_set 60)不再需要 实验性创作者相机 实验性玩法
GENERAL
通用
[*]Models exported via Structure Blocks no longer use the missing texture for all block geometry (MCPE-223559)
[*]通过结构方块导出的模型不再对所有方块模型使用缺失纹理 (MCPE-223559)
EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新
API
API
[*]Added new method isChunkLoaded to Dimension which returns true if a chunk at an area is loaded and ticking
[*]向 Dimension 加入了新的方法 isChunkLoaded,如果某个区域的区块已加载并正在运行,则返回 true
[*]Expanded LootTableManager beta functionality, which now allows for loot table discovery via the new getLootTable method
[*]扩展了 LootTableManager 在 beta 中的功能,现在允许通过新的 getLootTable 方法获取战利品表
[*]Added enum HeldItemOption to beta for PlayerSwingEventOptions . This specifies options related to the item currently being held at the time of a player swing
[*]向 beta 为 PlayerSwingEventOptions 加入了枚举 HeldItemOption。指定了与玩家挥手时持有的物品相关的选项
export enum HeldItemOption {
AnyItem = 'AnyItem',
NoItem = 'NoItem'
}
[*]Added interface PlayerSwingEventOptions to beta . Event options/filters for PlayerSwingStartAfterEvent .
- Field heldItemOption?: HeldItemOption
[*]向 beta 加入了接口 PlayerSwingEventOptions。这是事件 PlayerSwingStartAfterEvent 的可选项 / 过滤器。
- 字段 heldItemOption?: HeldItemOption
[*]Added class PlayerSwingStartAfterEvent to beta . This contains information regarding a player starting to swing their arm
[*]向 beta 加入了类 PlayerSwingStartAfterEvent。包含关于玩家开始挥手的信息
[*]Field heldItemStack?: ItemStack
[*]字段 heldItemStack?: ItemStack
[*]Field player: Player
[*]字段 player: Player
[*]Added class PlayerSwingStartAfterEventSignal to beta . This event is fired at the start of a player's swing (e.g. attacking, using an item, interacting). It can be subscribed/unsubscribed via world.afterEvents.playerSwingStart and optionally filtered by passing in PlayerSwingEventOptions .
[*]向 beta 加入了类 PlayerSwingStartAfterEventSignal。此事件在玩家开始挥手时触发(例如攻击、使用物品、互动等)。它可以通过 world.afterEvents.playerSwingStart 订阅 / 退订,并且可选地通过传递 PlayerSwingEventOptions 来过滤。
BLOCKS
方块
[*]Added component minecraft:redstone_producer behind the Upcoming Creator Features toggle
[*]加入了组件 minecraft:redstone_producer,需要“即将到来的创作者功能”实验性玩法
BLOCK COMPONENTS
方块组件
[*]Modified "minecraft:material_instances" to support weighted variations textures with these requirements
[*]修改了 minecraft:material_instances,以支持加权随机纹理,需要:
[*]"format_version" must be greater than or equal to "1.21.110"
[*]format_version 字段指定的格式版本大于等于 1.21.110
[*]World must have Upcoming Creator Features experiment enabled
[*]世界启用了“即将到来的创作者功能”实验性玩法
COMPONENTS
组件
[*]Added new block component minecraft:flower_pottable
[*]加入了新的方块组件 minecraft:flower_pottable
[*]It is an empty component defined as such: minecraft:flower_pottable: {}
[*]它是一个空组件,定义如下:"minecraft:flower_pottable": {}
> 译注:在 JSON 中,键必须带半角双引号,此处原文笔误。
[*]When the component is present on the block, > a player can interact with an empty flowerpot when holding the block in order to embed it
[*]方块带有此组件时,玩家可以拿着方块与空花盆交互以将方块嵌入花盆
> 译注:原文中 > 意义不明,推测为笔误。
[*]Similar to other Vanilla pottable blocks, a player can remove the potted block by interacting with the pot with an empty hand
[*]与其他原版可放入花盆的方块相似,玩家可以用空手与花盆互动来移除花盆中的方块
[*]The component requires the Upcoming Creator Features toggle
[*]组件需要“即将到来的创作者功能”实验性玩法
[*]Pottable not potable
[*]花盆栽种,请勿饮用
[*]Added new block component minecraft:embedded_visual
[*]加入了新方块组件 minecraft:embedded_visual
[*]The component has two required fields, "geometry" and "material_instances", similarly to "minecraft:item_visual"
[*]组件有两个必需字段:geometry 和 material_instances,与 minecraft:item_visual 类似
[*]When the component is present on the block, it defines which geometry and material_instances to use when the block is embedded into another block, eg. into a Flowerpot
[*]方块带有此组件时,此组件定义方块嵌入到另一个方块(例如花盆)中时要使用的几何模型和材质实例
[*]If the component is not present, embedded blocks fallback to their innate geometry and material_instances
[*]如果组件不存在,嵌入的方块将回退到其固有的几何模型和材质实例
[*]The component cannot be defined in the "permutations" section; only one embedded visual can be achieved per block type
[*]无法在 permutations 部分定义此组件;每个方块类型只能实现一个嵌入外观
[*]The component requires the Upcoming Creator Features toggle
[*]组件需要“即将到来的创作者功能”实验性玩法
[*]Added new field embedded" to the item_display_transforms object
[*]向 item_display_transforms 对象加入了新字段 embedded
[*]The field defines the overall transformation this geometry should be subject to when embedded into a block, eg. a Flowerpot
[*]该字段定义了该几何模型在嵌入方块(如花盆)时需要应用的整体变换
[*]If the field is not defined, the default transformation is a 0.75x scale, similar to the one applied to most Vanilla flowers
[*]如果未定义该字段,则默认变换是 0.75 倍的原方块大小,类似于应用于大多数原版花的比例
GAMEPLAY
玩法
[*]The Ender Dragon no longer freezes at the end of its death. It now dies and creates the portal (MCPE-224403)
[*]末影龙在死亡结束时不再卡住不动。它现在会死亡,返回传送门也会因此开启 (MCPE-224403)
【Cat_Anchor 译自feedback.minecraft.net 2025 年 8 月 19 日发布的 Minecraft Beta & Preview - 1.21.110.25】
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太好了 又有新玩法了 👍好更 411124174 发表于 2025-8-23 13:26
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