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[版本发布] Minecraft 基岩版 Beta & Preview 1.21.110.22 发布

 发表于 2025-7-31 08:38:27 来自手机|显示全部楼层|阅读模式 IP:山西省
本帖最后由 M397749490 于 2025-8-1 00:12 编辑

|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.21.110 仍未发布,Beta & Preview 1.21.110.22 为其第 2 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址

Minecraft Beta & Preview - 1.21.110.22
Minecraft 基岩版 Beta & Preview 1.21.110.22


Information on Minecraft Preview and Beta:
Minecraft 预览版和测试版信息:

  • Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
  • Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明


It's time for another copper-y Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs at bugs.mojang.com .
是时候发布新的铜趣十足的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。

FEATURES AND BUG FIXES
特性和漏洞修复


ITEMS
物品

  • Fixed position of Copper Golem spawn egg to be after the Iron Golem spawn egg
  • 修复了铜傀儡刷怪蛋的位置,使其在铁傀儡刷怪蛋之后
  • Added Armor and Armor Toughness values to Armor tooltips (MCPE-152962)
  • 向盔甲提示加入了盔甲值和盔甲韧性值 (MCPE-152962)


COPPER EQUIPMENT
铜装备

  • Added Copper Horse Armor
  • 加入了铜马铠
    • Has the same loot table and chance of generating as Iron Horse Armor
    • 拥有和铁马铠一样的战利品表和生成概率
    • Armor toughness: 4
    • 盔甲韧性:4



BLOCKS
方块

  • Fixed issue with being unable to continue destroying valid blocks in Adventure Mode when they are behind water
  • 修复了在冒险模式中,有效方块在水中时无法继续破坏的问题
  • Hoppers and Droppers can now add or remove items to/from the Shelf
  • 漏斗和投掷器现在可以添加或移除展示架中的物品
  • Lightning Rods now oxidize like other Copper Blocks and the Lightning Rod on the Copper Golem
  • 避雷针现在会像其他铜块和铜傀儡上的避雷针一样氧化


SHELF
展示架

  • Shelves can now be waterlogged
  • 展示架现在可以含水
  • Shelf storage now affects Comparator's output signal depending on which slots are occupied (MCPE-225226)
  • 展示架的存储现在影响比较器的输出信号,这取决于哪些槽位被占用 (MCPE-225226)
    • Each Shelf slot corresponds to 1 bit
    • 每个展示架槽位对应 1 个比特位
    • The signal strength is determined by converting the 3 bits of the slots into a decimal value
    • 通过将槽位的 3 个比特位转换成十进制值来确定信号强度
    • All slots empty [000] means a signal strength of 0
    • 所有槽位为空 [000] 意味着信号强度为 0
    • Only the first slot occupied [100] means a signal strength of 1
    • 只有第一个槽位被占用 [100] 意味着信号强度为 1
    • Only the second slot occupied [010] means a signal strength of 2
    • 只有第二个槽位被占用 [010] 意味着信号强度为 2
    • Only the third slot occupied [001] means a signal strength of 4
    • 只有第三个槽位被占用 [001] 意味着信号强度为 4
    • All slots occupied [111] means a signal strength of 7
    • 所有槽位被占用 [111] 意味着信号强度为 7
    • Known issues:
    • 已知问题:
      • Comparators currently only read shelves that are in specific orientations
      • 比较器目前只读取特定方向的展示架
      • Comparators cannot read shelves through blocks currently
      • 比较器目前无法隔一个方块读取展示架

  • Fixed the Shelf place and take item sounds not playing
  • 修复了向展示架放置或拿取物品的声音不播放的问题
  • Fixed the Shelf power on and off sounds not playing
  • 修复了展示架充能或取消充能的声音不播放的问题
  • Non-solid blocks can no longer be placed on the top, bottom, front or sides of the Shelf
  • 非实心方块不再能放在展示架的顶面、底面、前面或侧面
  • Crimson and Warped Shelves are no longer flammable (MCPE-225217)
  • 绯红和诡异展示架不再可燃 (MCPE-225217)
  • Contents of Bundles no longer go missing after being placed on a Shelf (MCPE-225441)
  • 放在展示架上后,收纳袋的内容不再丢失 (MCPE-225441)
  • Powered Shelves now connect even when they are made of different types of wood
  • 现在即使展示架由不同类型的木头制成,它们也可以在充能时连接
  • Crimson and Warped Shelves can no longer be used as smelting fuel (MCPE-225315)
  • 绯红和诡异展示架不再能用作燃料 (MCPE-225315)


COPPER CHESTS
铜箱子

  • Fixed Copper Chest containers being named Chest instead of Copper Chest (MCPE-223744)
  • 修复了铜箱子容器被命名为箱子而不是铜箱子的问题 (MCPE-223744)


COPPER GOLEM STATUE
铜傀儡像

  • Scraping and reviving an unoxidized Copper Golem Statue now damages the Axe
  • 除锈以复活未氧化的铜傀儡像现在会减少斧的耐久
  • Added Controller input hint text for using block to change pose
  • 加入了使用方块以更改姿势的控制器输入提示文本


PAINTING


  • Fixed attempting to place a painting on a block that already has a painting spamming its place sound effect even though it cannot be placed
  • 修复了尝试将画放置在已有画的方块上时,即使它不能被放置也会产生放置音效的问题


MOBS
生物


COPPER GOLEM
铜傀儡

  • Fixed the Copper Golem taking fall damage unlike Iron or Snow Golems (MCPE-223876)
  • 修复了铜傀儡不像铁傀儡或雪傀儡一样不会受到摔落伤害的问题 (MCPE-223876)


ENDERMAN
末影人

  • Fixed certain transparent blocks being opaque when held by an Enderman (MCPE-223011)
  • 修复了某些透明方块被末影人拿着时不透明的问题 (MCPE-223011)


GAMEPLAY
玩法

  • Fixed a bug that caused the facing direction of Command Blocks to differ from all other blocks like Pistons and Dispensers when placed in certain coordinates in the world (MCPE-62252)
  • 修复了将命令方块放置在特定坐标时,其朝向不同于所有其他方块(如活塞和发射器)的漏洞 (MCPE-62252)
  • Rider rotation lock now applies to cameras when using camera relative movement
  • 使用相机相对移动时,现在骑手旋转锁定适用于相机


GENERAL
通用

  • Enabling blending for Legacy Chunks
  • 启用了旧区块混合
    • This fixes an issue where blocks were missing from the terrain after loading into the world on some Starter Biomes
    • 这修复了在一些起始生物群系中载入世界后,方块会从地形中消失的问题



GRAPHICAL
图像

  • Colored text on signs no longer appear dark in Vibrant Visuals
  • 灵动视效[暂译]中,告示牌上的彩色文字不再显示为黑色


REALMS
REALMS

  • Fixed Realms crash in liquid sensing system
  • 修复了液体传感系统导致 Realms 崩溃的问题


USER INTERFACE
用户界面

  • Touch Controls: The Invert Y-Axis setting now works correctly for spectators (MCPE-179110)
  • 触摸控制:反转 Y 轴设置现在对旁观模式玩家正确运作 (MCPE-179110)
  • Touch Controls: The Swap Jump And Sneak option no longer changes the position of the swim/fly up buttons (MCPE-184808)
  • 触摸控制:交换跳跃和潜行选项不再改变游泳 / 飞行按钮的位置 (MCPE-184808)
  • Resized the "Textures & More" button icon to be in line with the other button icons
  • 调整了“纹理和更多”按钮图标的大小,使其与其他按钮图标对齐

TECHNICAL UPDATES
技术性更新


AI GOALS
AI 意向

  • Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.21.110 and newer
  • 在 1.21.110 及更高版本中解析时,以下 AI 意向的模式更加严格,并且将无法加载包含无效数据的实体 JSON
    • minecraft:behavior.roar
    • minecraft:behavior.roar
    • minecraft:behavior.slime_attack
    • minecraft:behavior.slime_attack
    • minecraft:behavior.slime_float
    • minecraft:behavior.slime_float
    • minecraft:behavior.slime_keep_on_jumping
    • minecraft:behavior.slime_keep_on_jumping
    • minecraft:behavior.slime_random_direction
    • minecraft:behavior.slime_random_direction
    • minecraft:behavior.sniff
    • minecraft:behavior.sniff
    • minecraft:behavior.sonic_boom
    • minecraft:behavior.sonic_boom
    • minecraft:behavior.stay_near_noteblock
    • minecraft:behavior.stay_near_noteblock
    • minecraft:behavior.swim_idle
    • minecraft:behavior.swim_idle
    • minecraft:behavior.swim_up_for_breath
    • minecraft:behavior.swim_up_for_breath
    • minecraft:behavior.swim_wander
    • minecraft:behavior.swim_wander
    • minecraft:behavior.swoop_attack
    • minecraft:behavior.swoop_attack



COMMANDS
命令

  • Updated /locate biome to support underground biomes
  • 更新了 /locate biome 以支持地下生物群系
    • Y axis is more accurate to exactly where the biome is
    • 生物群系的 Y 轴位置更加精确



COMPONENTS
组件

  • Updates to "minecraft:dash_action"
  • minecraft:dash_action 的更新
    • Added new field "direction" taking either "entity" or "passenger" as its value. Defaults to "entity"
    • 加入了新字段 direction,可用值为 entity 或 passenger。默认为 entity
      • "entity"
      • entity
        • Behaves like before
        • 行为像以前一样
      • "passenger"
      • passenger
        • Momentum applied from the dash action will now instead be applied in the view direction of the passenger entity, using the horizontal_momentum as forward momentum and vertical_momentum as upward momentum in the direction of the passenger. Short of it: looking up with horizontal momentum will launch you upwards.
        • 蓄力横跳动作应用的动量现在将改为在乘客实体的视角方向上应用,使用水平动量作为乘客方向上的向前动量,垂直动量作为乘客方向上的向上动量。简而言之:带着水平的动量向上看会让你向上移动。
      • Old schemas with format version older than 1.21.110 will automatically receive the "entity" direction
      • 格式版本早于 1.21.110 的旧模式文件将自动使用 entity 方向




EDITOR
编辑器

  • Added weights to control points on the Line Tool to now linearly transition a Line's thickness from one point to the next
  • 在直线工具的控制点上加入了权重,现在可以将线的粗细从一个点线性过渡到下一个点
  • Added a button on the Structure Panel to let you update an existing selected structure with one from the clipboard
  • 在结构面板上加入了一个按钮,允许您使用剪贴板中的结构更新现有的选定结构
  • Added clear button for Vector3 input fields
  • 加入了 Vector3 输入字段的清除按钮
  • Added IComboBoxPropertyItemEntry API type for IComboBoxPropertyItem entries. Each entry now can support a localized label
  • IComboBoxPropertyItem 条目加入了 IComboBoxPropertyItemEntry API 类型。每个条目现在都可以支持本地化标签文本
  • Added a progress modal when toggling vibrant visuals during the graphics mode change
  • 加入了一个进度模态框,在图形模式改变期间开关灵动视效[暂译]时触发
  • Updated expand/collapse indicator of drawer panels to be interactive for keyboard only navigation
  • 更新了抽屉面板的展开 / 折叠指示器,使其可仅通过键盘导航
  • Fixed a bug that caused text field clear button to overlap with inner contents
  • 修复了导致文本字段清除按钮与内部内容重叠的漏洞
  • Fixed block inspector failing silently in unloaded areas
  • 修复了未加载区域中的方块检测器静默失败的问题
  • Fixed the issue where entity type names were not localized for summon tool
  • 修复了召唤工具的实体类型名称没有本地化的问题
  • Fixed a bug that caused Export pane data to be incorrect when the reset button is pressed
  • 修复了重置按钮被按下时导出面板数据不正确的漏洞
  • Fixed a bug that caused Farm tool settings to reset when another player joins
  • 修复了其他玩家加入时农场工具设置重置的漏洞


ENTITY COMPONENTS
实体组件

  • Changed the schema for the minecraft:experience_reward entity component so that the on_bred and on_death members no longer accept arrays; only single Molang expressions are now supported for each member
  • 更改了 minecraft:experience_reward 实体组件的模式文档,这样 on_bredon_death 字段就不再接受数组了,它们现在仅支持单个 Molang 表达式


GAMEPLAY
玩法

  • From 1.21.110 onward, the free camera and fixed boom cameras use Camera Relative Strafe as default scheme
  • 自从 1.21.110 起,自由相机和固定吊杆相机使用 Camera Relative Strafe 作为默认控制方案


ITEM COMPONENTS
物品组件

  • Repairing an item using the "minecraft:repairable" item component no longer fails when a stack larger than strictly needed is used as repair material
  • 修复使用 minecraft:repairable 物品组件的物品时,如果使用的修复材料比严格需要的多,将不再无法修复
  • Added the new "minecraft:fire_resistant" item component, which determines whether an item is immune to burning when dropped in fire or lava
  • 加入了新的 minecraft:fire_resistant 物品组件,决定物品在被扔进火焰或熔岩时是否免疫燃烧


ITEMS
物品

  • "poly_mesh" is now documented as a deprecated feature
  • poly_mesh 现在被记录为已弃用功能
    • It was already treated as deprecated, but the documentation did not reflect this
    • 它已经被视为已弃用,但是文档并没有反映这一点
  • "texture_meshes" is no longer documented as an experimental feature
  • texture_meshes 不再被记录为实验性特性
    • It was already treated as non-experimental, but the documentation did not reflect this
    • 它已经被视为非实验性,但是文档并没有反映这一点



NETWORK PROTOCOL
网络协议

  • Modified the binary format of PlayerArmorDamagePacket
  • 修改了 PlayerArmorDamagePacket 的二进制格式


CHARACTER CREATOR
角色创建器

  • Fixed crash when wearing some Character Creator pieces that support custom colorization
  • 修复了装备一些支持自定义染色的角色创建器物品时的崩溃

EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新


BIOMES
生物群系

  • Fix for custom biomes no longer appearing in game
  • 修复了自定义生物群系不再出现在游戏中的问题



【Cat_Anchor 译自feedback.minecraft.net 2025 年 7 月 30 日发布的 Minecraft Beta & Preview - 1.21.110.22
【本文排版借助了:SPXXKLP 用户脚本 v3.2.5】



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Converted at 2025-07-31 07:18 +0800


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 M3977*** + 80苦力怕论坛感谢有你~

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苦力怕论坛,感谢有您~
 发表于 2025-7-31 18:13:58|显示全部楼层 IP:新疆
All slots empty [000] means a signal strength of 0
所有槽位为空 [000] 意味着信号强度为 0
Only the first slot occupied [100] means a signal strength of 1
只有第一个槽位被占用 [100] 意味着信号强度为 1
Only the second slot occupied [010] means a signal strength of 2
只有第二个槽位被占用 [010] 意味着信号强度为 2
Only the third slot occupied [001] means a signal strength of 4
只有第三个槽位被占用 [001] 意味着信号强度为 4
All slots occupied [111] means a signal strength of 7
所有槽位被占用 [111] 意味着信号强度为 7



好耶!做解谜地图有新的思路了!

2#2025-7-31 18:13:58回复收起回复
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 发表于 2025-8-3 06:50:55 来自手机|显示全部楼层 IP:河南省
55556887745
3#2025-8-3 06:50:55回复收起回复
苦力怕论坛,感谢有您~
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 发表于 2025-8-3 12:43:23|显示全部楼层 IP:上海
test发帖测试
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 发表于 2025-8-3 12:43:58|显示全部楼层 IP:上海
不错,又占了一个沙发!
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 发表于 2025-8-10 11:39:58 来自手机|显示全部楼层 IP:河北省
8588666666

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 El_T***-10请勿灌水

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