Cat_Anchor 发表于 2025-7-23 10:44:52

Minecraft 基岩版 Beta & Preview 1.21.110.20 发布

本帖最后由 M397749490 于 2025-7-23 17:24 编辑

|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.21.110 仍未发布,Beta & Preview 1.21.110.20 为其第 1 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.21.110.20
Minecraft 基岩版 Beta & Preview 1.21.110.20

Information on Minecraft Preview and Beta:
Minecraft 预览版和测试版信息:


[*]Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明

https://feedback.minecraft.net/hc/article_attachments/38234446022797
> 译者注:以下所有新特性名称(包括灵动视效)均为暂译。
Test more features from our third game drop! Copper golems turn into statues when fully oxidized, striking a random pose! Interact with the statue to change its pose or reanimate it by scraping off the patina. When connected to a redstone comparator, each statue pose emits a distinct signal, creating exciting engineering opportunities... Don't forget to try out shelves, which display up to three items that you can easily swap into and out of your inventory. Power adjacent shelves with redstone to connect them and swap out multiple items in your hotbar. Out now in Bedrock beta & preview and coming soon to Java snapshot!
测试我们第三个游戏小更新中的更多功能!铜傀儡完全氧化后会变成雕像,并摆出随机姿势!与雕像互动,改变它的姿势,或者通过刮掉铜锈让它复活。连接到红石比较器时,每个雕像姿势都会发出独特的信号,创造令人兴奋的红石工程机遇……不要忘了试试架子,它可以展示多达三件物品,这些物品可以很容易地与物品栏中的物品交换。使用红石连接相邻的架子,就可以在快捷栏中交换多个物品了。现已推出基岩测试版和预览版,即将推出 Java 版快照!

And as always, we're keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs at bugs.mojang.com .
一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。

Please note: The update is rolling out to each Beta and Preview platform as it becomes available. It might take a little extra time to reach you—thanks for your patience!
请注意:该更新将在可用时推送至每个测试版和预览版平台。可能需要一点额外的时间才能推送到您,感谢您的耐心等待!

EXPERIMENTAL FEATURES
实验性特性


[*]We've removed the experimental toggle for game drop features, so you can now enjoy them in normal worlds without flipping any switches. As always, your feedback and bug reports are incredibly valuable, especially during Betas and Previews. Keep them coming!
[*]我们已经移除了游戏小更新功能的实验性玩法开关,所以你现在可以在正常的世界中享受它们,而不用开启任何开关。一如既往,您的反馈和漏洞报告非常有价值,尤其是在测试版和预览版期间。请继续反馈!

FEATURES AND BUG FIXES
特性和漏洞修复


SHELF
架子


[*]The Shelf is a new type of decorative block which comes in the following variants:
[*]架子是一种新型装饰方块,有以下几种变种:

[*]Oak
[*]橡木
[*]Spruce
[*]云杉木
[*]Birch
[*]白桦木
[*]Jungle
[*]丛林木
[*]Acacia
[*]金合欢木
[*]Dark Oak
[*]深色橡木
[*]Mangrove
[*]红树木
[*]Cherry
[*]樱花木
[*]Pale Oak
[*]苍白橡木
[*]Bamboo
[*]竹
[*]Crimson
[*]绯红木
[*]Warped
[*]诡异木
[*]The Shelf can be crafted from six matching blocks of any Stripped Log, Stripped Stem, or Block of Stripped Bamboo, filling the top and bottom row
[*]架子可以由六块相同的去皮原木、去皮菌柄或去皮竹块制成,需要填满合成网格的最上面和最下面一排

[*]This recipe produces 6 Shelves
[*]这个配方会制作 6 个架子
[*]The Shelf can store up to 3 item stacks:
[*]架子最多可存放 3 件物品:

[*]Interacting with any of the 3 slots on its front swaps the player's main hand item with the content of that slot
[*]与它前面的 3 个槽位中的任意一个互动,玩家的主手物品将与该槽位的物品互换
[*]The Shelf displays all items it contains in front of it, similar to an Item Frame
[*]架子在前面展示其包含的所有物品,类似于物品展示框
[*]While a Shelf is powered by Redstone, its front texture changes to reflect that it's powered; when placed next to each other, up to 3 powered Shelves will connect
[*]架子被红石充能时,它的正面纹理会改变,说明它被充能了;并排放置时,最多可连接 3 个充能的架子

[*]Interacting with a single powered Shelf swaps all its contents with the 3 rightmost items in the player's hotbar
[*]与单个充能架子交互时,会将其所有物品与玩家快捷栏中最右边的 3 个物品进行交换
[*]Interacting with two connected Shelves swaps their contents with the 6 rightmost items in the player's hotbar
[*]与两个相连的架子交互时,会将它们的物品与玩家快捷栏中最右边的 6 个物品进行交换
[*]Interacting with three connected Shelves swaps their contents with all items in the player's hotbar
[*]与三个相连的架子交互时,会将它们的物品与玩家快捷栏中的所有物品交换
[*]It does not matter which of the connected Shelves the player interacts with
[*]玩家与哪个相连的架子互动并不重要,结果是一样的



COPPER GOLEM
铜傀儡


[*]If the Copper Golem has fully oxidized it will turn into a Copper Golem Statue Block
[*]如果铜傀儡已经完全氧化,它会变成铜傀儡雕像方块
[*]When turned into a Copper Golem Statue block, it will freeze in a random pose
[*]变成铜傀儡雕像方块时,它会冻结在随机姿态
[*]When turned into a Copper Golem Statue the Copper Golem will drop any item it may be holding
[*]变成铜傀儡雕像时,铜傀儡会掉落它拿着的任何物品
[*]A Copper Golem turned into a Copper Golem Statue will keep its name if named with a Name Tag
[*]如果用命名牌命名的铜傀儡变成了铜傀儡雕像,它会保留自己的名字
[*]Interacting with the Copper Golem with an empty hand will drop its carried item
[*]空手与铜傀儡互动会掉落其携带的物品
[*]Copper Golem now interacts with Trapped Chests (MCPE-223758)
[*]铜傀儡现在会与陷阱箱交互 (MCPE-223758)
[*]Unwaxing or scraping the Copper Golem using an Axe now affects the durability of the Axe
[*]用斧对铜傀儡脱蜡或除锈现在会影响斧的耐久度
[*]Copper Golem saved by Totem of Undying no longer becomes passive (MCPE-223746)
[*]不死图腾拯救的铜傀儡不再变得被动 (MCPE-223746)
[*]Copper Golem no longer continues Chest interaction animation while panicking (MCPE-223764)
[*]铜傀儡在恐慌时不再继续播放箱子互动动画 (MCPE-223764)
[*]Copper Golem now sorts differently named items of the same type together
[*]铜傀儡现在将不同名称的物品看作相同类型而分类
[*]Copper Golem now sorts the same item together even when durability is different (MCPE-223755)
[*]铜傀儡现在把相同的物品分类在一起,即使它们的耐久度不同 (MCPE-223755)
[*]Copper Golem now sorts Bundles of the same color together (MCPE-223833)
[*]铜傀儡现在将相同颜色的收纳袋分类在一起 (MCPE-223833)
[*]Copper Golem Chest interaction sounds now match the animation more closely
[*]铜傀儡与箱子互动的声音现在更匹配动画
[*]The Copper Golem now turns its head when looking at the player
[*]铜傀儡现在会转头看向玩家


COPPER GOLEM STATUE BLOCK
铜傀儡雕像方块


[*]Copper Golem Statue Block is a new type of decorative block which has waxed and oxidized variants
[*]铜傀儡雕像方块是一种新型的装饰方块,有涂蜡和氧化的变种
[*]Copper Golem Statue Block oxidizes over time and can be waxed like Copper blocks
[*]铜傀儡雕像方块随时间推移而氧化,可以像铜块一样涂蜡
[*]The pose of the block can be changed by interacting with it
[*]方块的姿态可以通过与它交互来改变
[*]If the Copper Golem Statue Block has no oxidation when interacted with using an Axe, the block will turn into a Copper Golem again
[*]如果在铜傀儡雕像方块没有氧化时用斧头与其互动,该方块将再次变成铜傀儡
[*]When connected to a Redstone Comparator, the Copper Golem Statue Block emits a Redstone signal based on its current pose
[*]连接到红石比较器时,铜傀儡雕像方块根据其当前姿态发出不同红石信号


ACCESSIBILITY
辅助功能


[*]Dye Colors now have updated icons
[*]染料现在有新图标

[*]The goal with these is to enhance visual cohesion across the dye set while maintaining distinct shapes to support colorblind accessibility
[*]这样做的目的是增强整个染料组的视觉凝聚力,同时保持独特的形状,以支持色盲可及性



BLOCKS
方块


[*]Some blocks that could catch fire with Flint and Steel, like the top Stone Slab or Wood Stair, will now also catch fire during fire explosion, such as those from Fireballs
[*]一些可以用打火石点燃的方块,比如上半部分的石台阶或木楼梯,现在也可以在爆炸时着火,比如火球的爆炸
[*]Glass Blocks will now catch fire with Flint and Steel or fire explosion
[*]玻璃方块现在可以用打火石点燃或者因为火焰爆炸而着火
[*]Fixed a bug where placing water from a Water Bucket onto a block containing another block (e.g. Button or Lever) would not allow the user to remove that water block afterwards. (MCPE-218044)
[*]修复了把水从水桶中放在包含另一方块(例如按钮或拉杆)的方块上,会导致用户随后不能移除那个水方块的漏洞。(MCPE-218044)


COPPER CHEST
铜箱子


[*]Copper Chest lid now has a copper texture (MCPE-223790)
[*]铜箱子的盖子现在有铜的纹理 (MCPE-223790)
[*]Double Copper Chests now have their groove at the front (MCPE-223825)
[*]铜大箱子内部的凹槽现在位于前面(修复了其内部纹理镜像翻转的问题)(MCPE-223825)


COPPER EQUIPMENT
铜装备


[*]Hostile Monsters now have a chance to spawn with Copper Armor equipped
[*]敌对怪物现在可能会在生成时装备铜装备
[*]Hostile Monsters can pick up and use Copper Weapons and Armor
[*]敌对怪物可以捡起并使用铜武器和盔甲


EDITOR
编辑器


[*]Editor Structures are now exported under the /structures folder in the world's directory when an Editor world is exported
[*]导出编辑器世界时,编辑器结构现在会导出到世界目录中的 /structures 文件夹下


GAMEPLAY
玩法


[*]Entities are no longer placed halfway outside of a nether portal after traveling through the portal (MCPE-189106)
[*]穿越下界传送门后,实体不再一半被放在门外 (MCPE-189106)
[*]Fixed an issue where the player sleeping animation would start before the player climbed into bed
[*]修复了玩家睡觉动画会在玩家爬上床之前开始的问题
[*]Camera command no longer leads to crash when using the in_out_back method (MCPE-223147)
[*]使用 in_out_back 缓动方法时,camera 命令不再导致崩溃 (MCPE-223147)


GENERAL
通用


[*]Fixed grass color in swamps that is too green in Preview builds (MCPE-223910)
[*]修复了在预览版中,沼泽中草的颜色太绿的问题 (MCPE-223910)
[*]Fixed Paintings from breaking when joining a multiplayer game in low-latency scenarios (MCPE-181306)
[*]修复了在低延迟的情况下加入多人游戏时画被破坏的问题 (MCPE-181306)


GRAPHICAL
图像


[*]Update Volumetric Fog configs for PC to have more consistent steps in performance impact, while also maximizing image quality for cost
[*]更新了电脑的体积雾配置,使性能影响更加一致,同时最大限度地提高图像质量并降低成本
[*]Added support for Subsurface Scattering on particle textures
[*]加入了对粒子纹理次表面散射的支持
[*]Fixed rain and snow lighting up far above the light source in Vibrant Visuals
[*]修复了灵动视效中,雨雪照明远高于光源的问题
[*]Fixed the issue where the Nether Portal fullscreen effect appeared black in Vibrant Visuals (MCPE-221341)
[*]修复了灵动视效中,下界传送门全屏效果显示黑色的问题 (MCPE-221341)
[*]Updated max render distance to 28 on PC for Vibrant Visuals
[*]将电脑上的灵动视效的最大渲染距离更新为 28
[*]Fixed lack of illumination in some particles emitted by breaking blocks (MCPE-218184)
[*]修复了破坏方块发出的一些粒子缺乏照明的问题 (MCPE-218184)
[*]Increased thickness on Block Selection wireframe to make it more visible in Vibrant Visuals especially with TAAU enabled
[*]在灵动视效中增加了方块选择线框的厚度,使其更加明显,尤其是在启用 TAAU 的情况下
[*]Fixed an issue causing Chests to appear desaturated while held in hand in Vibrant Visuals
[*]修复了在灵动视效中,箱子在手持时显得不饱和的问题
[*]Fixed an issue causing attachables such as Bows to appear desaturated in Vibrant Visuals
[*]修复了在灵动视效中,附着物,如弓,显得不饱和的问题
[*]Fixed bug where Vanilla Mob Flame textures are missing
[*]修复了原版生物火焰纹理丢失的漏洞
[*]Progress of Leaves turning white in snow is now correctly set when entering a world, and this color change now works correctly in Custom Biomes
[*]进入世界时,现在会正确设置树叶在雪地里变白的进度,并且这种颜色变化现在在自定义生物群系中也能正常工作
[*]Fixed unlit Candles not casting shadows
[*]修复了不发光的蜡烛不投射阴影的问题
[*]Fixed unlit Cake Candles not casting shadows
[*]修复了不发光的带蜡烛的蛋糕不投射阴影的问题
[*]Fixed Glass Block depth issues with Candles
[*]修复了玻璃方块与蜡烛的深度问题
[*]Fixed water depth buffer issues with Cake Candles
[*]修复了带蜡烛的蛋糕的水深度缓冲问题
[*]Fixed infinite duration blindness effect visuals
[*]修复了失明效果时长无限的漏洞


MOBS
生物


[*]Wolves no longer start shaking off water if they are already shaking off water
[*]如果狼已经在抖水了,它们就不会再开始抖水了


REALMS
REALMS


[*]New Edit World page available to try
[*]新的编辑世界页面可供尝试

[*]To access, click "Settings" on the Realms tab to go to the Slots page. Then, select a world and click "Edit World." There will be a button at the top of the page that you can click to try the new design
[*]要访问,请单击 Realms 选项卡上的“设置”以转到槽位页面。然后,选择一个世界并点击“编辑世界”。在页面顶部会有一个按钮,你可以点击它来尝试新的设计
[*]You can flip back and forth between the old and new designs as much as you want
[*]你可以随心所欲地在新旧设计之间来回切换
[*]Resource and behavior packs will still have to be configured in the old design for now
[*]目前,资源包和行为包仍然必须在旧设计中进行配置



USER INTERFACE
用户界面


[*]The RTX and Marketplace Pass icon will no longer show up on the same item
[*]RTX 和市场通行证(Marketplace Pass)图标将不再出现在同一物品上
[*]The RTX Chevron will now show up correctly on the Marketplace search screen
[*]RTX V 形图标将会正确显示在市场搜索界面上


[*]Fixed an issue where the Featured Server details would randomly scroll up (MCPE-181924)
[*]修复了特色服务器的详细信息会随机向上滚动的问题 (MCPE-181924)
[*]Recipe Book can no longer show duplicate icons if user has Recipe Book hidden when acquiring new recipes
[*]如果用户在获取新配方时隐藏了配方书,配方书将不再显示重复的图标
[*]Fixed Marketplace pass chevron priority on hero row items
[*]修复了市场通行证(Marketplace Pass)V 形图标优先于使用后物品的问题
[*]Fixed Blade row missing Marketplace pass chevron
[*]修复了横向内容行缺失市场通行证(Marketplace Pass)V 形图标的问题

TECHNICAL UPDATES
技术性更新


ADD-ONS AND SCRIPT ENGINE
附加包和脚本引擎


[*]Moved the properties "ash", "red_spores", "blue_spores", and "white_ash" from the "minecraft:climate" biome component to the new client biome component "minecraft:precipitation"
[*]将 ash red_spores blue_spores white_ash 属性从 minecraft:climate 生物群系组件移动到了新的客户端生物群系组件 minecraft:precipitation


API
API


@MINECRAFT/SERVER
@MINECRAFT/SERVER


[*]Added @minecraft/server version 2.3.0-beta
[*]加入了 @minecraft/server 2.3.0-beta 版本
[*]Added @minecraft/server version 2.2.0
[*]加入了 @minecraft/server 2.2.0 版本
[*]Enabled Player.applyImpulse and Player.clearVelocity
[*]启用了 Player.applyImpulse 和 Player.clearVelocity
[*]class AimAssistRegistry
[*]AimAssistRegistry 类

[*]Added readonly property DefaultCategoryId
[*]加入了只读属性 DefaultCategoryId
[*]Updated System.sendScriptEvent to be able to be called in "before" events
[*]更新了 System.sendScriptEvent,使其可以在 before 事件中调用


BIOMES
生物群系


[*]Added content errors in server side biome components that were missing them to more easily identify issues and how to fix them
[*]在服务端生物群系组件中加入了遗漏的内容日志错误,以便更容易地识别问题以及了解如何修复它们


BLOCKS
方块


[*]Fixed a bug that caused default editor movement speed to initialize incorrectly
[*]修复了默认编辑器移动速度初始化不正确的漏洞
[*]Custom block geometry no longer produces a warning when fully contained within the first or last 1/16ths of the unit cube volume in any axis
[*]自定义方块的几何模型完全包含在任何轴上单位立方体体积的第一个或最后一个 1/16 中时,不再产生警告

[*]A warning is still produced if the geometry doesn't have at least one corner overlapping the unit cube volume, not counting its boundary
[*]如果几何模型没有至少一个与单位立方体体积重叠的角(不包括其边界),仍然会产生警告



COMPONENTS
组件


[*]Content warnings will log missing references in Jigsaw Structure, Processor List, Template Pool, and Structure Sets JSON
[*]内容日志警告将记录拼图结构、处理器列表、模板池和结构集 JSON 中缺失的引用
[*]Content warnings will log missing references in Camera Preset, Camera List, Aim Assist Preset, and Aim Assist Categories JSON
[*]内容日志警告将记录相机预设、相机列表、瞄准辅助预设和瞄准辅助类别 JSON 中缺失的引用
[*]Content warnings will log missing item references in Crafting Items Catalog JSON
[*]内容日志警告将记录物品目录JSON中缺失的物品引用
[*]Changes to 'minecraft:input_air_controlled'
[*]minecraft:input_air_controlled 的更改:

[*]Renamed to 'minecraft:free_camera_controlled'
[*]将其重命名为 minecraft:free_camera_controlled
[*]Removed upward movement behaviour when holding the jump action from this component
[*]从这个组件中移除了保持跳跃动作时的向上移动行为
[*]Added new component 'minecraft:vertical_movement_action'
[*]加入了新的组件 minecraft:vertical_movement_action

[*]Adds the functionality of upward or downward movement when holding the jump action
[*]加入了保持跳跃动作时向上或向下移动的功能
[*]This component is automatically added to any entity that uses the old 'minecraft:input_air_controlled' with format version 1.21.100 or older
[*]该组件会自动添加到任何格式版本为 1.21.100 或更早的使用 minecraft:input_air_controlled 旧组件的实体中
[*]Updates to "minecraft:dash"
[*]minecraft:dash 的更新:

[*]Renamed to "minecraft:dash_action" to improve clarity
[*]将其重命名为 minecraft:dash_action 以提高清晰度



EDITOR
编辑器


[*]Fixed a bug where the selection highlight used the wrong color after changing the theme
[*]修复了改变主题后选区高亮使用错误颜色的漏洞
[*]Fixed a bug that caused keybinding text to be narrated incorrectly
[*]修复了按键绑定文本叙述不正确的漏洞
[*]Updated tooltip API property of IToggleGroupPropertyItemEntry to take BasicTooltipContent
[*]更新了 IToggleGroupPropertyItemEntry 的 tooltip API 属性以接受 BasicTooltipContent


ENTITY COMPONENTS
实体组件


[*]Fixed the documentation of minecraft:on_death claiming the component only works on the Ender Dragon, it works on all entities
[*]修复了 minecraft:on_death 的文档,此前它声明该组件仅对末影龙有效,但实际上对所有实体都有效
[*]Added slot.weapon.mainhand and slot.weapon.offhand as valid slots for minecraft:interact component operations
[*]加入了 slot.weapon.mainhand 和 slot.weapon.offhand 作为 minecraft:interact 的有效槽位以支持组件操作


ENTITY EVENT RESPONSES
实体事件响应


[*]Added the drop_item entity event response, which allows an entity to drop its item in a given slot
[*]加入了 drop_item 实体事件响应,允许实体掉落它指定槽位中的物品


GAMEPLAY
玩法


[*]Fixed an issue where the player behaved incorrectly with the fixed boom camera when using the locked_player_relative_strafe control scheme. Player movement is now consistent with the free camera in this scenario
[*]修复了使用 locked_player_relative_strafe 控制方案时,使用 fixed boom 相机的玩家行为不正确的问题。在这个场景中,玩家的移动现在与自由相机一致


GRAPHICAL
图像


[*]Changed defaults for color grading contrast and saturation fields to 1. Previously the defaults were 1.2 and 1.05 respectively
[*]将颜色分层对比度和饱和度字段的默认值更改为 1。以前,默认值分别为 1.2 和 1.05


ITEMS
物品


[*]Setting the "minecraft:use_modifiers" component's "movement_modifier" field to 1.0 now allows using the item while sprinting, and starting to sprint while using the item
[*]将 minecraft:use_modifiers 物品组件的 movement_modifier 字段设为 1.0 现在会允许在疾跑时使用物品,并允许在使用物品时开始疾跑
[*]"poly_mesh" is no longer treated or documented as an experimental feature
[*]poly_mesh 不再被视为或记录为实验性特性
[*]"texture_meshes" is no longer treated or documented as an experimental feature
[*]texture_meshes 不再被视为或记录为实验性特性
[*]The "scale" field can now adjust the depth of "texture_meshes", since its value is no longer ignored
[*]scale 字段现在可以调整 texture_meshes 的深度,因为它的值不再被忽略
[*]Added the "use_pixel_depth" option to "texture_meshes" to control how geometry depth relates to texture resolution
[*]在 texture_meshes 中添加了 use_pixel_depth 选项,以控制几何模型深度与纹理分辨率的关系

[*]If set to "true", the geometry will have a depth of one pixel (in entity space, not texture space)
[*]如果设为 true,几何模型将具有 1 个像素的深度(就实体空间而言,而不是纹理空间)

[*]This causes textures with a resolution different from 16x16 to appear stretched
[*]这导致分辨率不同于 16x16 的纹理看起来被拉伸了
[*]If set to "false", the geometry will be built from perfectly cubic voxels, regardless of the texture's aspect ratio
[*]如果设置为 false,几何模型将由完美的立方体素构建,而不考虑纹理的纵横比
[*]Defaults to "true" to ensure backward compatibility
[*]默认为 true,以确保向后兼容性


EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新


API
API


@MINECRAFT/SERVER-GAMETEST
@MINECRAFT/SERVER-GAMETEST


[*]GameTest objects will now throw a GameTestCompletedError if accessed after completion for support functions or during clean up for test based functions
[*]如果在完成后访问 GameTest 对象的支持方法,或如果在清理期间访问它的基于测试的方法,它现在会抛出 GameTestCompletedError


@MINECRAFT/SERVER
@MINECRAFT/SERVER


[*]Added methods to Dimension scripting API that allows creators to get the total light level and the sky light level at a specific position
[*]加入了维度脚本 API 的方法,允许创作者获得指定位置的总光照等级和天空光照等级


@MINECRAFT/DIAGNOSTICS
@MINECRAFT/DIAGNOSTICS


[*]Added method captureException to Sentry which allows capturing of exceptions that are gracefully caught with a try/catch block
[*]向 Sentry 加入了 captureException 方法,允许捕获用 try/catch 块正常捕获的异常
[*]Renamed enum SentryBreadcrumbLevel to SentryEventLevel
[*]将 SentryBreadcrumbLevel 枚举重命名为 SentryEventLevel
[*]Updated methods on Sentry to be callable in all contexts, including read-only (before events)
[*]更新了 Sentry 的方法以支持在全部上下文中调用,包括只读上下文(before 事件)


BIOMES
生物群系


[*]Removing support for loading custom biomes for base game versions 1.21.100 and below
[*]移除了对基底游戏版本为 1.21.100 及以下版本中加载自定义生物群系的支持
[*]Adding max_puddle_depth_below_sea_level to the surface_builder biome component for the swamp builder type. The component will set the search depth for how far below sea level to search for a surface to add a puddle
[*]向 surface_builder 生物群系组件的 swamp 构建器类型加入了 max_puddle_depth_below_sea_level。该组件将设置从海平面向下的搜索表面的深度以添加水坑
[*]Removing the 1.20.60 format version for server side biome JSON files. All server side biome JSON files should be version 1.21.110 or higher
[*]移除了服务端生物群系 JSON 文件的 1.20.60 格式版本。所有服务端生物群系 JSON 文件都应该是版本 1.21.110 或更高版本
[*]Updating the server side biome file format version to be 1.21.110
[*]将服务端生物群系文件格式版本更新为 1.21.110


GRAPHICS
图形


[*]Fixed Candles not casting point light shadows
[*]修复了蜡烛不投射点光源阴影的问题



【Cat_Anchor 译自feedback.minecraft.net 2025 年 7 月 22 日发布的 Minecraft Beta & Preview - 1.21.110.20】
【本文排版借助了:SPXXKLP 用户脚本 v3.2.5】



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牢冥王 发表于 2025-7-23 11:17:46

我一直在等1.21.100的正式版,没想到先等来了1.21.110的测试版[哔哩_doge]
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