Cat_Anchor 发表于 2025-6-26 18:43:57

Minecraft 基岩版 Beta & Preview 1.21.100.22 发布

本帖最后由 Cat_Anchor 于 2025-6-26 18:45 编辑

|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.21.100 仍未发布,Beta & Preview 1.21.100.22 为其第 3 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.21.100.22
Minecraft 基岩版 Beta & Preview 1.21.100.22

Information on Minecraft Preview and Beta:
Minecraft 预览版和测试版信息:


[*]Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明

It's time for another Preview and Beta! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。

Enjoy!
尽情游玩吧!

FEATURES AND BUG FIXES
特性和漏洞修复


BLOCKS
方块


[*]Fixed bug where an Enchanted Book with Fire Aspect could be used to light Campfires, Candles, and activate TNT (MCPE-100021)
[*]修复了带火焰附加的附魔书可以用来点燃营火、蜡烛和 TNT 的漏洞 (MCPE-100021)


ITEMS
物品


[*]When using a Lead on an entity the "Attach" prompt is now translated (MCPE-219627)
[*]对实体使用拴绳时,“Attach”提示文本现在可以被翻译 (MCPE-219627)


LEADS
拴绳


[*]Leashes will now emit their breaking sound from the location of the leash holder, rather than the actor being leashed
[*]拴绳现在会从拴绳持有者的位置发出断裂的声音,而不是被拴住的实体


MOBS
生物


[*]Happy Ghast now drops 1-3 experience orbs when killed by a player
[*]现在,快乐恶魂被玩家杀死时会掉落 1 - 3 个经验球
[*]Starting in 1.21.100, we’re gradually enabling engine changes to mob death behavior. This refactor shouldn’t affect gameplay but we’ll monitor for any death-related bugs.
[*]从 1.21.100 开始,我们会逐渐启用对于生物死亡行为的引擎更改。这个重构应该不会影响游戏玩法,但我们会注意任何与死亡相关的漏洞。


PROJECTILES
弹射物


[*]Projectile tolerance margin is now incremented based on the total time active in the world (MCPE-220496)
[*]弹射物误差范围现在根据它们在世界上活动的总时间而增加 (MCPE-220496)

[*]Previously, projectile tolerance margin was expanded for every flight tick
[*]此前,弹射物的目标误差会在每飞行刻增加一次
[*]Now, projectile tolerance margin is expanded for every active tick, regardless of projectile travel state
[*]现在,弹射物的目标误差会在每活动刻增加一次,无论弹射物的飞行状态如何



SOUNDS
音效


[*]Increased volume of Happy Ghast ride sound
[*]增加了快乐恶魂骑行声音的音量

TECHNICAL UPDATES
技术性更新


BIOMES
生物群系


[*]Updated "minecraft:grass_appearance" component with "grass_is_shaded" variable if true it adds a shading effect to the grass as if there was a roof.
[*]更新了 minecraft:grass_appearance 组件,加入了 grass_is_shaded 变量,如果为 true,则会为草地添加阴影效果,就像有遮挡一样。


BLOCKS
方块


[*]Released the component minecraft:random_offset from experimental for block format versions 1.21.100 or higher
[*]在方块格式版本为 1.21.100 或更高的方块上,将 minecraft:random_offset 组件从实验性玩法移出
[*]Fix incorrect destruction particles on blocks that do not have a "minecraft:destruction_particles" component on the base block json definition, it will now fall back to the "minecraft:material_instances" component's definition for that permutation like it used to
[*]修复了在基础方块 JSON 中没有 minecraft:destruction_particles 组件的方块的不正确破坏粒子,此排列现在会像以前一样回退到 minecraft:material_instances 组件的定义上
[*]Fixed a crash related to reading incorrect or corrupt json data for animated blocks. Instead we now trigger a content error and prevent the block from animating.
[*]修复了与读取动态纹理方块的不正确或损坏的 JSON 数据相关的崩溃。我们现在触发一个内容日志错误,并阻止方块有动画。


EDITOR
编辑器


[*]Added an optional image field to tooltips for modal tools and property pane components.
[*]为模式工具和属性窗格组件的工具提示加入了一个可选的图像字段。
[*]Added 'Mute Music' and 'Mute Game Sounds' toggles to Editor settings pane.
[*]在编辑器设置面板加入了“静音音乐”和“静音游戏声音”开关。
[*]Added the ability to drag a structure item from the Structure panel to the viewport. This updates the clipboard and activates the paste preview
[*]加入了将结构从结构面板拖动到视口的功能。这将更新剪贴板并激活粘贴预览
[*]Updated the /structure command in an Editor Project to use the Editor Structure repository instead of the level's
[*]更新了编辑器项目中的 /structure 命令,以使用编辑器的结构库而不是存档的
[*]Fixed misaligned icons and image artifacts for block imaged after entering and returning from a test world
[*]修复了进入测试世界并从测试世界返回后出现的方块图标错位和图像伪影


GRAPHICAL
图像


[*]Fishing Line: Increased thickness in Vibrant Visuals mode, so that the fishing line does not disappear from TAA
[*]钓鱼线:在灵动视效[暂译]中,增加了其厚度,这样钓鱼线就不会在启用 TAA 时消失
[*]Reduced the alpha value from 60% to 25% for hurt color overlay on entities to aid in accessibility
[*]将实体上受伤颜色覆盖层的不透明度值从 60% 减少到 25%,以提高可读性
[*]Caustics textures with incorrect dimensions will no longer be loaded; a content error will be issued and the default caustics texture will be used instead
[*]不再加载尺寸不正确的焦散纹理;将出现内容日志错误,并使用默认焦散纹理

EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新


API
API


[*]Added class ItemBookComponent to beta for interfacing with minecraft:writable_book and minecraft:written_book to change their contents and sign them.
[*]向 beta 加入了 ItemBookComponent 类,以提供 minecraft:writable_book 和 minecraft:written_book 的接口,以更改它们的内容或为其签名。
[*]Added class BookError and class BookPageContentError to beta .
[*]向 beta 加入了 BookError 类和 BookPageContentError 类。


BIOMES
生物群系


[*]Adding a new server side biome component surface_builder that will combine the components surface_parameters, frozen_ocean_surface, mesa_surface, swamp_surface, capped_surface, and the_end_surface into one component. Each biome can only use one builder type. The component can be used for world generation settings such as foundation material and sea floor depth.
[*]加入了服务端生物群系组件 surface_builder,将 surface_parameters frozen_ocean_surface mesa_surface swamp_surface capped_surface 和 the_end_surface 组件结合为一个组件。每个生物群系只能使用一种构建器类型。该组件可用于世界生成设置,如地基材料和海底深度。
[*]Added "minecraft:humidity" component with "is_humid" this forces a biome to either always be humid or never humid. Humidity effects the spread chance, and spread rate of fire in the biome.
[*]加入了 minecraft:humidity 组件,其中 is_humid 参数可以强制使一个生物群系永远潮湿或永远不潮湿。湿度影响生物群系中火的蔓延概率和蔓延速率。
[*]Added 'minecraft:partially_frozen' This component will impact the temperature in a frozen biome, causing some areas to not be frozen. Ex: patchy ice, patchy snow.
[*]加入了 minecraft:partially_frozen 组件。这个组件会影响冰封生物群系的温度,导致一些区域不被冰封。例如:冰雪斑块。


JIGSAW
拼图结构


[*]Changed structure definitions folder from worldgen/jigsaw_structures to worldgen/structures .
[*]将拼图结构定义文件夹的名称从 worldgen/jigsaw_structures 更改为 worldgen/structures。





【Cat_Anchor 译自feedback.minecraft.net 2025 年 6 月 23 日发布的 Minecraft Beta & Preview - 1.21.100.22】
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湾岸7cA154 发表于 2025-6-28 22:04:42

没想到火焰附加附魔书可以当打火石用居然是个远古以来的bug,其实我觉得不修还科学点[贴吧_泪]
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