Cat_Anchor 发表于 2025-6-19 20:03:47

Minecraft 基岩版 Beta & Preview 1.21.100.21 发布

|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.21.100 仍未发布,Beta & Preview 1.21.100.21 为其第 2 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.21.100.21
Minecraft 基岩版 Beta & Preview 1.21.100.21

Information on Minecraft Preview and Beta:
Minecraft 预览版和测试版信息:


[*]Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明

It's time for another Preview and Beta! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。

Enjoy!
尽情游玩吧!

FEATURES AND BUG FIXES
特性和漏洞修复


GAMEPLAY
玩法


[*]The block breaking animation will now stop when opening the Pause Menu (MCPE-191029)
[*]打开暂停菜单时,方块破坏动画现在会停止 (MCPE-191029)


GRAPHICAL
图像


[*]Moved the graphics mode and render distance options to the top of video settings for convenience
[*]为方便起见,将“图形模式”和“渲染距离”选项移到了视频设置的顶部
[*]Fixed an issue where certain blocks did not show a highlight when they were interactable, if outline selection was disabled (MCPE-180453)
[*]修复了禁用轮廓选择时,某些方块在交互时不高亮显示的漏洞 (MCPE-180453)
[*]Adjusted default rendering position for players holding leads if a lead_hold locator is not defined on the model, such that the lead does not render out of the player's forehead (MCPE-96298)
[*]调整了模型中没有定义 lead_hold 定位器时玩家手持拴绳的默认渲染位置,这样拴绳就不会渲染到玩家的前额上 (MCPE-96298)
[*]Fixed the animation of End Crystal healing beams in Vibrant Visuals (MCPE-208094)
[*]在灵动视效[暂译]中,修复了末影水晶治疗光柱的动画 (MCPE-208094)
[*]Fixed the animation of Beacon beams in Vibrant Visuals (MCPE-220579)
[*]在灵动视效[暂译]中,修复了信标光柱的动画 (MCPE-220579)
[*]Weather events now affect the scene illumination and the color of clouds and sky in Vibrant Visuals
[*]在灵动视效[暂译]中,天气事件现在影响场景的照明、云的颜色和天空颜色


ITEM USE
物品使用


[*]Quickly swapping the selected item slot after a Riptide Trident uses will not rewind the player position anymore (MCPE-190952)
[*]使用激流三叉戟后快速切换所选物品槽位不再使玩家位置回溯 (MCPE-190952)


MOBS
生物


[*]Fixed a bug where Foxes could not pick up non-stackable items (MCPE-178487)
[*]修复了狐狸不能捡起不可堆叠物品的漏洞 (MCPE-178487)
[*]Fixed a bug where Foxes would wear picked up armor instead of holding it (MCPE-153135)
[*]修复了狐狸会穿上捡起的盔甲,而不是拿着盔甲的漏洞 (MCPE-153135)
[*]Bogged can now spawn as Spider Jockeys in Swamps and Mangrove Swamps (MCPE-221119)
[*]沼骸现在可以在沼泽和红树林沼泽中生成为蜘蛛骑士 (MCPE-221119)
[*]Leads can no longer be used on untamed Wolves that have been angered (MCPE-178947)
[*]拴绳不再能用于被激怒的未驯服的狼 (MCPE-178947)


USER INTERFACE
用户界面


[*]Fixed a bug where the death screen could be shown while the player was alive when certain gamepad buttons where pressed at the same time
[*]修复了玩家活着时,同时按下某些游戏手柄的按钮会显示死亡画面的漏洞
[*]Added preview sounds for the new audio tab
[*]为新的音频设置标签页添加了预览声音


VANILLA PARITY
原版趋同


MOBS
生物


[*]Endermen can now pick up all block types they are able to in Java Edition
[*]末影人现在可以拾取它们在 Java 版中可以拾取的所有种类的方块
[*]The block carried by an Enderman can now be set via commands, similar to Foxes and Allays; it will then attempt to place that block as normal (MCPE-164355)
[*]现在可以通过命令设置末影人携带的方块,类似于狐狸和悦灵;然后,它将尝试正常放置方块 (MCPE-164355)
[*]Fixed an issue where Endermen could take blocks without having line of sight to them
[*]修复了末影人可以在不看向方块时拾取方块的漏洞
[*]Fixed Endermen placing blocks in locations or states where they normally shouldn’t (MCPE-162613)
[*]修复了末影人在不应该放置的地方放置方块的漏洞 (MCPE-162613)

TECHNICAL UPDATES
技术性更新


AI GOALS
AI 意向


[*]Added the minecraft:behavior.take_block AI goal, allows an entity to take blocks from the world with the following options:
[*]加入了 minecraft:behavior.take_block AI 意向,允许实体根据以下选项从世界中拾取方块:

[*]blocks: Array of block descriptors that the entity can take, if empty can take any block
[*]blocks:实体可以拾取的方块描述符列表,如果为空,则可以拾取任何方块
[*]can_take: Entity filters for when the entity can use the goal
[*]can_take:实体过滤器,用于确定实体何时可以使用此意向
[*]on_take: Trigger ran if the entity does take a block
[*]on_take:实体成功拾取方块时触发的事件
[*]xz_range: XZ range from which the entity will try and take blocks from
[*]xz_range:实体尝试拾取方块的 X 轴和 Z 轴范围
[*]y_range: Y range from which the entity will try and take blocks from
[*]y_range:实体尝试拾取方块的 Y 轴范围
[*]chance: Chance each tick to try and take a block
[*]chance:每刻尝试拾取方块的概率
[*]affected_by_griefing_rule: If the goal is affected by the mob griefing game rule
[*]affected_by_griefing_rule:此意向是否受到“生物破坏”游戏规则的影响
[*]requires_line_of_sight: If the entity requires line of sight on the block it tries to take
[*]requires_line_of_sight:是否要求该实体尝试拾取的方块必须在其视线内

[*]Removed the minecraft:behavior.enderman_take_block AI goal, it upgrades to the above goal
[*]移除了 minecraft:behavior.enderman_take_block AI 意向,它已升级为上述意向
[*]Added the minecraft:behavior.place_block AI goal, allows an entity to place blocks in the world with the following options:
[*]加入了 minecraft:behavior.place_block AI 意向,允许实体根据以下选项在世界中放置方块:

[*]placeable_carried_blocks: Array of block descriptors that the entity can place if its carried item, if empty can place any block from its carried item
[*]placeable_carried_blocks:实体可以放置的方块描述符的列表,如果为空,则实体可以放置它所携带的项中的任何块
[*]randomly_placeable_blocks: Array of weighted block descriptors that the entity can randomly place, if empty the entity will try to place the block in its carried item instead
[*]randomly_placeable_blocks:实体可以随机放置的方块描述符的加权列表,如果为空,实体将尝试放置其携带的物品所代表的方块
[*]can_place: Entity filters for when the entity can use the goal
[*]can_place:实体过滤器,用于确定实体何时可以使用此意向
[*]on_place: Trigger ran if the entity does place a block
[*]on_place:实体成功放置方块时触发的事件
[*]xz_range: X range from which the entity will try and place blocks in
[*]xz_range:实体尝试放置方块的 X 轴和 Z 轴范围> 译注:此处原文缺少 Z 轴,疑似笔误。
[*]y_range: Y range from which the entity will try and place blocks in
[*]y_range:实体尝试放置方块的 Y 轴范围
[*]chance: Chance each tick to try and place a block
[*]chance:每刻尝试放置方块的概率
[*]affected_by_griefing_rule: If the goal is affected by the mob griefing game rule
[*]affected_by_griefing_rule:此意向是否受到“生物破坏”游戏规则的影响

[*]Removed the minecraft:behavior.enderman_leave_block AI goal, it upgrades to the above goal
[*]移除了 minecraft:behavior.enderman_leave_block AI 意向,它已升级为上述意向


API
API


[*]Removed minecraft:destruction_particles's block API from "beta", it was deemed too risky to expose to server scripting API since the component is only being used on client
[*]移除了测试版中的 minecraft:destruction_particles 的方块组件 API,我们认为向服务器脚本 API 公开此组件的风险过大,因为该组件只在客户端上使用
[*]Moved enum MovementType from beta to v2.0.0
[*]将 MovementType 枚举从测试版移至 v2.0.0
[*]Moved enum StickyType from beta to v2.0.0
[*]将 StickyType 枚举从测试版移至 v2.0.0
[*]Moved class BlockMovableComponent from beta to v2.0.0
[*]将 BlockMovableComponent 类从测试版移至 v2.0.0
[*]Moved localizationKey property on Block, Entity, Dimension, and ItemStack from beta into 2.1.0
[*]将 Block Entity Dimension 和 ItemStack 上的 localizationKey 属性从测试版移至 2.1.0
[*]Moved Container methods contains, firstEmptySlot, firstItem, find, and findLast from beta into 2.1.0
[*]将 Container 的方法 contains firstEmptySlot firstItem find 和 findLast 从测试版移至 2.1.0


BLOCK
方块


[*]"alpha_test_to_opaque", "alpha_test_single_sided_to_opaque", and "blend_to_opaque" will now shift to "opaque" in the distance again when used as render method in minecraft:material_instances
[*]现在,在 minecraft:material_instances 组件中使用渲染方法 alpha_test_to_opaque alpha_test_single_sided_to_opaque 和 blend_to_opaque 的方块在远处时将再次使用 opaque 渲染方法
[*]Removed Upcoming Creator Features toggle requirement from Movable Component.
[*]现在 minecraft:movable 组件不再需要“即将到来的创作者功能”实验性玩法。


BLOCK COMPONENTS
方块组件


[*]Field uv_lock no longer requires Upcoming Creator Features experiment to work. JSON format_version still needs to be >= 1.21.90
[*]uv_lock 字段不再需要 即将到来的创作者功能 实验性玩法。JSON 的 format_version 仍然需要 >= 1.21.90


COMMANDS
命令


[*]Added @n target selector which returns the single closest entity
[*]加入了 @n 目标选择器,返回单个最近的实体


COMPONENTS
组件


[*]Content warnings will log missing references in Jigsaw Structure, Processor List, Template Pool, and Structure Sets JSON
[*]内容日志警告现在会记录拼图结构、处理器列表、模板池和结构集 JSON 文件中缺失的引用


EDITOR
编辑器


[*]Added tooltips for all actions with keybindings in Editor
[*]在编辑器中加入了所有按键动作的工具提示
[*]Updated Editor Scripting Structure Manager to use Editor's structure repository instead of the level's
[*]更新了编辑器脚本结构管理器,以使用编辑器的结构库而不是存档的
[*]Updated cursor control keybinding to cycle through all cursor control modes
[*]更新了光标控制键绑定以支持在所有光标控制模式之间循环
[*]Updated brush mask keybinding to cycle through all the brush mask modes
[*]更新了笔刷遮罩键绑定以支持在所有笔刷遮罩模式之间循环


ENTITY COMPONENTS
实体组件


[*]Added a "can_wear_armor" field to the "minecraft:equip_item" entity component that specifies if equipped armor should be added to the armor slot or hand slot (MCPE-153135)
[*]向 minecraft:equip_item 实体组件加入了 can_wear_armor 字段,指定装备的护甲应该添加到护甲槽位还是手部槽位 (MCPE-153135)


GRAPHICAL
图像


[*]Updated Reflections configurations for "Favor Performance" presets on Xbox platforms with Vibrant Visuals
[*]更新了 Xbox 平台上灵动视效[暂译]“偏好性能”预设的反射配置


MOLANG
MOLANG


[*]query.is_carrying_block is now usable by all entities, not just Enderman
[*]现在所有实体都可以使用 query.is_carrying_block ,而不仅是末影人
[*]query.is_carrying_block returns 1.0 if the entity is carrying any block, including air
[*]如果该实体拿着任何物品,包括空气,则 query.is_carrying_block 返回 1.0


TEXTURES
纹理


[*]Modified Json parsing of "variations" texture objects in terrain_texture.json files 
[*]修改了 terrain_texture.json 文件中的纹理对象中 "variations" 字段的 JSON 解析方式

[*]weight field clamped to minimum value of 0.05
[*]weight 字段将被钳制到最小值 0.05
[*]weight field clamped to maximum value of 1000000
[*]weight 字段将被钳制到最大值 1000000


EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新


API
API


[*]Added runOnFinish method to GameTest which runs after the test is completed, regardless if it passed, failed, or timed out
[*]向 GameTest 加入了 runOnFinish 方法。它在测试完成后运行,无论测试是通过、失败还是超时


GAMEPLAY
玩法


[*]When loading a chunk that used a removed custom biome, the removed biome is now replaced with the dimension's default biome, which is Ocean in the overworld
[*]加载使用已移除的自定义生物群系的区块时,已移除的生物群系现在会被替换为维度的默认生物群系,在主世界中即海洋





【Cat_Anchor 译自feedback.minecraft.net 2025 年 6 月 18 日发布的 Minecraft Beta & Preview - 1.21.100.21】
【本文排版借助了:SPXXKLP 用户脚本 v3.2.5】



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|想了解更多游戏资讯?[*]苦力怕论坛 - 游戏资讯版块

mlpi 发表于 2025-6-20 13:02:53

等于
如修啊

qwey1123 发表于 2025-6-21 17:29:36

@n太有用了
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