Minecraft 基岩版 Beta & Preview 1.21.100.20 发布
|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.21.100 仍未发布,Beta & Preview 1.21.100.20 为其第 1 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.21.100.20
Minecraft 基岩版 Beta & Preview 1.21.100.20
Information on Minecraft Preview and Beta:
Minecraft 预览版和测试版信息:
[*]Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
https://feedback.minecraft.net/hc/article_attachments/37264379202317It's time for another Beta & Preview! For the full list of changes and additions, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。和往常一样,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
FEATURES AND BUG FIXES
特性和漏洞修复
ACCESSIBILITY FEATURES
辅助功能特性
[*]Added screen narrator enumeration to UI buttons when adding a new server
[*]添加新服务器时,在 UI 按钮中加入了屏幕复述枚举
BLOCKS
方块
[*]Leash Knots now immediately disappear when the block supporting them is destroyed (MCPE-163558)
[*]支撑拴绳结的方块被破坏时,拴绳结现在会立即消失 (MCPE-163558)
[*]Leashed mobs can no longer be attached to Walls (MCPE-187041)
[*]被拴住的生物不再能被拴在墙上 (MCPE-187041)
GAMEPLAY
玩法
[*]Emoting players will no longer get stuck in a boat
[*]使用表情的玩家不再会被卡在船中
GENERAL
通用
[*]Non-player entities transported from the End to the Overworld now correctly arrive at the world spawn (MCPE-157125)
[*]从末地传送到主世界的非玩家实体现在可以正确到达世界出生点 (MCPE-157125)
GRAPHICAL
图像
[*]Fixed a bug where Caustics were not appearing for player hand and held items in First Person view.
[*]修复了在第一人称视角下,玩家的手和手持物品的焦散不出现的漏洞。
[*]The lead now correctly attaches to the player hand in first person with Vibrant Visuals enabled (MCPE-217597)
[*]启用灵动视效[暂译]时,在第一人称视角下,拴绳现在可以正确地连接到玩家的手上 (MCPE-217597)
[*]Fixed the Spyglass and fire effects in first person not receiving gamma calibration in Vibrant Visuals
[*]修复了启用灵动视效[暂译]时,第一人称中的望远镜和火焰效果没有得到伽马校正的漏洞
[*]Fixed a bug that caused Bottle o' Enchanting not to glow when thrown in Vibrant Visuals
[*]修复了启用灵动视效[暂译]时,扔出的附魔之瓶不发光的漏洞
[*]Fixed clusters of Mangrove Root blocks displaying a non-uniform color.
[*]修复了成簇摆放的红树根显示不一致颜色的漏洞。
[*]Fixed Chain blocks not being rendered with PBR properties defined by the texture set.
[*]修复了锁链没有使用纹理集定义的 PBR 属性渲染的漏洞。
[*]Fixed issue that caused Chain blocks to change PBR properties of surrounding blocks.
[*]修复了导致锁链改变周围方块的 PBR 属性的漏洞。
[*]Fixed incorrect colors being displayed when render controllers used is_hurt_color along with on_fire_color (MCPE-220347)
[*]修复了在渲染控制器中将 is_hurt_color 与 on_fire_color 一起使用时,显示不正确颜色的漏洞 (MCPE-220347)
[*]Fixed render controllers displaying incorrect textures when using identically named Array.name values across geometry and texture expressions. (MCPE-220829)
[*]修复了在渲染控制器中,为模型和纹理表达式使用相同名称的 Array.name 值时,显示不正确纹理的漏洞 (MCPE-220829)
[*]Fixed flipbook textures not working with variations textures (MCPE-190531)
[*]修复了动态(动画书)纹理无法处理纹理变种的漏洞 (MCPE-190531)
MOBS
生物
[*]Piglin Brutes will now despawn properly on peaceful difficulty (MCPE-88837)
[*]现在猪灵蛮兵会在和平难度下消失 (MCPE-88837)
[*]Fixed a bug where Glow Squid would not act as leash anchor points
[*]修复了发光鱿鱼不能作为拴绳锚点的漏洞
[*]The ambient sound interval for Animals and the Ghast have been adjusted to 6 and 4 seconds, respectively, matching Java
[*]分别将动物与恶魂的环境声音间隔调整为 6 秒和 4 秒,与 Java 版匹配
[*]Fixed bug that caused Happy Ghast to not rotate properly if dismounted while moving vertically
[*]修复了如果在垂直移动时取消骑乘,快乐恶魂就不能正常旋转的漏洞
CHARACTER CREATOR
角色创建器
[*]Fixed "Choose New Skin" button no longer working after pressing back button on Android. (MCPE-149587)
[*]修复了在 Android 平台上,按下返回键后,“选择新皮肤”按钮不再工作的漏洞。(MCPE-149587)
STABILITY AND PERFORMANCE
性能与稳定性
[*]Fixed an issue where Xbox cloud saves would grow excessively in size with each save. (MCPE-197900)
[*]修复了 Xbox 云存档会随着每次保存而过度增长存档大小的漏洞。(MCPE-197900)
[*]Fixed rare crashes during the app suspension on Xbox
[*]修复了 Xbox 上应用暂停时发生的罕见崩溃
USER INTERFACE
用户界面
[*]Fixed the link text for the stacking add-ons banner in Create New World (MCPE-194268)
[*]修复了创建新世界界面中,堆叠多个附加包时出现的横幅显示“Link”的文本漏洞 (MCPE-194268)
[*]Removed trailing spaces from the Tears music disc description (MCPE-219554)
[*]移除了 Tears 音乐唱片描述中的尾随空格 (MCPE-219554)
[*]Recovering "Friends" and "Invite to Game" buttons when a scoreboard is visible (MCPE-218617)
[*]修复了计分板在暂停页面可见时,“好友”和“邀请加入游戏”按钮不可见的漏洞 (MCPE-218617)
[*]Fixed an issue when clicking the world image in the world grid layout there was no click sound (MCPE-217667)
[*]修复了点击世界网格布局中的世界图像时没有点击声的漏洞 (MCPE-217667)
[*]Player Dots on the Locator Bar now move smoothly when strafing near other Players
[*]在其他玩家附近侧向移动时,定位栏上的玩家圆点现在会平滑移动
[*]Touch Controls: Pick Block button is now available while inside scaffolding or powder snow (MCPE-190776)
[*]触摸控制:现在可以在脚手架或细雪中使用选取方块按钮 (MCPE-190776)
[*]Player Dot on the Locator Bar now stops 1 pixel before the edge of the bar
[*]定位栏上的玩家圆点现在会在定位栏边缘前 1 个像素处停止
[*]Touch Controls: The button to change camera perspective is now also available in Spectator mode (MCPE-190751)
[*]触摸控制:现在旁观模式下也可以使用改变相机视角的按钮 (MCPE-190751)
[*]Fixed a bug which could cause the bed screen to not be removed properly when being disconnected from a server.
[*]修复了从服务器断开连接时,睡觉屏幕可能无法正常移除的漏洞
[*]The Owned/Download text now shows on items you own outside of the My Library page
[*]现在“已拥有/已下载”文本会在“我的库”页面之外的玩家拥有的物品上显示。
[*]The Marketplace Pass Chevron will now show on Items that the user owns while on normal Marketplace pages. Not on the Inventory. Owned/Download text moved to the right.
[*]Marketplace Pass 的 Chevron 图标现在会在用户在普通 Marketplace 页面中拥有的物品上显示,而不在库存中。将“已拥有/已下载”文本移至右侧。
[*]Updated Marketplace Pass chevron to show on items in the inventory. Moved Download/Owned text to right side.
[*]更新了显示在库存物品上的 Marketplace Pass 的 chevron 图标。将“已下载/已拥有”文本移至右侧。
[*]The audio default volumes have been updated.
[*]更新了音频默认音量。
AUDIO SETTINGS
音频设置
[*]Keep an eye out for some updates to the audio settings screen which will be rolling out soon!
[*]请留意即将推出的音频设置界面的更新!
[*]Audio settings have been refreshed with a brand-new look!
[*]音频设置已经以全新的面貌刷新!
[*]Each setting now includes a helpful description, making it easier to understand what it does
[*]现在每个设置都含有有用的描述,使玩家更容易理解它的作用
[*]Improved interaction with sliders that are now smoother and more responsive than before
[*]改进了与滑块的交互,现在比以前更流畅,反应更灵敏
[*]For more information on these changes, head on over to aka.ms/mcaudiosettingsfeedback
[*]有关这些变化的更多信息,请访问 aka.ms/mcaudiosettingsfeedback
VANILLA PARITY
原版趋同
[*]The spawn point can now be set in The End through a command
[*]现在可以通过命令在末地设置出生点
[*]Certain sprites rendered in the world are now scaled and offset to be in parity with Java, and to better match their collider
[*]缩放和偏移了世界中渲染的某些精灵图,以与 Java 版保持一致,并更好地匹配了它们的碰撞箱
[*]Affects Snowballs, Ender Pearls, Ender Eyes, Experience Bottles, Splash Potions, Lingering Potions, and Ice Bombs (Minecraft Education)
[*]影响了雪球、末影珍珠、末影之眼、附魔之瓶、喷溅药水、滞留药水和冰弹(教育版)
BIOMES
生物群系
[*]Trees now generate more sparsely in Groves
[*]树现在会在雪林中更稀疏地生成
[*]Trees now generate more frequently in Snowy Plains
[*]树现在会在雪原中更频繁地生成
[*]Mushrooms now properly generate under trees in Swamps and other biomes where they naturally occur
[*]蘑菇现在会在沼泽和其他生物群系中的树下正确地自然生成
[*]Seagrass no longer generates poking through ice in biomes with frozen water surfaces
[*]海草不再会在水面结冰的生物群系中穿过冰生成
[*]Frozen Ocean surface is no longer entirely covered by ice, and now features patches of open water
[*]冻洋表面不再完全被冰覆盖,现在呈现出开阔水域
[*]Deep Frozen Ocean surface is no longer covered by ice and now consists entirely of open water
[*]冰冻深海不再被冰覆盖,现在完全由开阔水域组成
[*]The color of water and underwater fog in Swamps when has been updated to match the intended look of the game (MCPE-63460)
[*]更新了沼泽中水和水下迷雾的颜色,以符合游戏的预期外观 (MCPE-63460)
[*]This change only impacts Simple and Fancy Graphics, but not Vibrant Visuals
[*]此更改仅影响“简约”和“精美”图形模式,而不影响灵动视效[暂译]
[*]Mega Pines and Mega Spruces now always generate with Podzol beneath every block of their trunk, instead of appearing suspended over air (MCPE-140517)
[*]生成大型松树和大型云杉树时,树干的每个方块下方现在都会生成灰化土,而不会悬浮在空中 (MCPE-140517)
[*]Increased the size of the Podzol patch generated beneath Mega Pines and Mega Spruces
[*]增加了大型松树和大型云杉树下方的灰化土斑块的大小
[*]This change affects both world generation and trees grown by players
[*]此更改同时影响世界生成和玩家种植的树
[*]One-block-deep water puddles now generate in Swamps and Mangrove Swamps (MCPE-137029)
[*]现在沼泽和红树林沼泽中会生成一格深的水坑 (MCPE-137029)
[*]Grass blocks no longer generate at the bottom of carved terrain in Mushroom Fields biomes (MCPE-74983)
[*]在蘑菇岛生物群系中,草方块不再在已雕刻地形的底部生成 (MCPE-74983)
MOBS
生物
[*]Increase Squid and Glow Squid height offset, offset them slightly forward and decrease the size of their collision boxes to match Java (MCPE-114253)
[*]增加了鱿鱼和发光鱿鱼的高度偏移,将它们稍微向前偏移,并减小了它们的碰撞箱的大小,以匹配 Java 版 (MCPE-114253)
TECHNICAL UPDATES
技术性更新
ADD-ONS AND SCRIPT ENGINE
附加包和脚本引擎
[*]Custom biome names are no longer implied by their filenames. Biome names are explicitly specified via the "identifier" property under the "description" sub-object of their JSON definition.
[*]自定义生物群系名称不再隐含于文件名中。生物群系名称现在通过 JSON 定义的 description 子对象下的 identifier 属性明确指定
[*]Biome identifiers must now be namespaced (ex: "minecraft:plains"). Client biomes with a format version lower than 1.21.90 will have their identifier automatically prefixed "minecraft:" when loaded if no namespace is already specified.
[*]生物群系 ID 现在必须有命名空间(例如 minecraft:plains)。加载格式版本低于 1.21.90 的客户端生物群系文件时,如果没有指定命名空间,则其 ID 将自动以 minecraft: 为前缀。
[*]Updates biome documentation to match updated biome JSON formatting and requirements.
[*]更新了生物群系文档,以符合更新的生物群系 JSON 格式和要求。
API
API
[*]Fixed a bug where the includeLiquidBlocks property on BlockRaycastOptions would not correctly result in hits on liquids if it didn't also reach a solid block afterward.
[*]修复了如果(BlockRaycast 在本应命中的位置)之后没有固体方块,BlockRaycastOptions 的 includeLiquidBlocks 属性就不会导致它正确地命中液体的漏洞。
[*]Fixing a crash with the DebugDrawer when used too early in the client joining a world (such as inside the playerSpawn event).
[*]修复了在正在加入世界的客户端中过早使用 DebugDrawer 时出现的崩溃(例如在 playerSpawn 事件内)。
[*]The message parameter of the setText method on BlockSignComponent no longer accepts a RawText as an option. This option was redundant as it is covered by the existing RawMessage option. This affects the setText method in all versions. .
[*]BlockSignComponent 上的 setText 方法的 message 参数 不再接受 RawText。该选项是多余的,因为它已被现有的 RawMessage 选项覆盖了。此更改影响所有版本中的 setText 方法。
[*]Updated many error strings to use consistent punctuation.
[*]更新了许多错误字符串以使用一致的标点符号。
[*]The properties minValue and maxValue on the ArgumentOutOfBoundsError class are now optional. .
[*]ArgumentOutOfBoundsError 类中的 minValue 和 maxValue 属性现在是可选的。
[*]Updated several APIs to throw ArgumentOutOfBoundsError instead of Error where appropriate. .This affects the following APIs in all versions:
[*]更新了一些 API,使其在合适时抛出 ArgumentOutOfBoundsError 而不是 Error。影响所有版本中的以下 API:
[*]Entity.addEffect for when the amplifier setting is out of bounds (0 - 255) or duration setting is out of bounds (1 - 20000000).
[*]Entity.addEffect:amplifier 设置超出界限(0 - 255)或 duration 设置超出界限(1 - 20000000)。
[*]Entity.applyImpulse:vector parameter is out of bounds (-1000 - 1000 per axis).
[*]Entity.applyImpulse:vector 参数超出界限(每个轴向上的 -1000 - 1000)。
[*]ItemStack.setLore and ContainerSlot.setLore for when the loreList parameter is out of bounds (0 - 100 max lines, 0 - 1000 max length per line).
[*]ItemStack.setLore 和 ContainerSlot.setLore:loreList 参数超出界限(最多 100 行,每行最多 1000 个字符)。
[*]ItemStack.setAmount and ContainerSlot.setAmount for when the amount parameter is out of bounds (0 - 255).
[*]ItemStack.setAmount 和 ContainerSlot.setAmount:amount 参数超出界限(0 - 255)。
[*]Some existing errors that throw ArgumentOutOfBoundsError have been updated to use a standardized error message. .This affects the following APIs in all versions:
[*]更新了一些现有的抛出 ArgumentOutOfBoundsError 的类,以使用标准化的错误消息。影响所有版本中的以下 API:
[*]ScreenDisplay.setTitle for when the fadeInDuration, stayDuration or fadeOutDuration settings are out of bounds (min value of 0).
[*]ScreenDisplay.setTitle:fadeInDuration stayDuration 或 fadeOutDuration 超出界限(最小值为 0)。
[*]StructureManager.placeStructure for when the integrity setting is out of bounds (0 - 1).
[*]StructureManager.placeStructure:integrity 设置超出界限(0 - 1)。
[*]PlayerAimAssist.setAimAssistSettings for when the viewAngle setting is out of bounds (10 - 90) or distance setting is out of bounds (1 - 16).
[*]PlayerAimAssist.setAimAssistSettings:viewAngle 设置超出界限(10 - 90)或 distance 设置超出界限(1 - 16)。
[*]ItemStack.setNameTag and ContainerSlot.setNameTag for when the nameTag parameter length is out of bounds (0 - 255).
[*]ItemStack.setNameTag 和 ContainerSlot.setNameTag:nameTag 参数长度超出界限(0 - 255)。
[*]Some existing errors that throw InvalidArgumentError have been updated to use a standardized error message. .
[*]更新了一些现有的抛出 InvalidArgumentError 的类以使用标准化的错误消息。
[*]CustomSpawnRulesRegistry.registerObstructionCallback for when the predicate parameter is empty or a duplicate.
[*]CustomSpawnRulesRegistry.registerObstructionCallback:predicate 参数为空或重复。
[*]Released 'DyeableItemComponent' to stable
[*]将 DyeableItemComponent 发布到稳定版
BLOCK COMPONENTS
方块组件
[*]Modified minecraft:geometry block component
[*]修改了 minecraft:geometry 方块组件
[*]Field uv_lock no longer requires UpcomingCreatorFeatures experiment to work, Json format_version still needs to be >= 1.19.80
[*]uv_lock 字段不再需要实验性玩法即将到来的创作者功能。JSON format_version 仍然需要 >= 1.19.80
COMMANDS
命令
[*]Empty text for '/say', '/me' and '/tell' commands now return 'Invalid message length' error (MCPE-185429)
[*]在 /say /me 和 /tell 命令输入空文本现在会返回“消息长度无效”错误 (MCPE-185429)
[*]/locate biome command now requires that the biome's namespace is specified (ex: minecraft:plains instead of just plains). Auto-complete suggestions for this command will now include namespaces.
[*]/locate biome 命令现在需要指定生物群系的命名空间(例如 minecraft:plains 而不是仅仅 plains)。此命令的自动补全建议现在将包括命名空间。
COMPONENTS
组件
[*]Content warnings will log missing entity references in Spawn Rule JSON
[*]内容日志警告将记录生成规则 JSON 中缺失的实体引用
[*]Content warnings will log missing references in Client Biome JSON
[*]内容日志警告将记录客户端生物群系 JSON 中缺失的引用
[*]The "minecraft:body_rotation_axis_aligned" component has been renamed to "minecraft:rotation_axis_aligned"
[*]将 minecraft:body_rotation_axis_aligned 组件重命名为 minecraft:rotation_axis_aligned
CREATOR CAMERA
创作者相机
[*]Fixed an issue where projectiles were shot in the wrong direction when using touch controls and custom cameras (MCPE-201558)
[*]修复了使用触摸控制和自定义相机时,投掷物射向错误方向的漏洞 (MCPE-201558)
EDITOR
编辑器
[*]Changed Cone and Cylinder Brush Shapes so that the origin is included in radius measurements. Fixed edge cases where values in X and Z dimensions would produce different results.
[*]修改了圆锥和圆柱笔刷的形状,使得原点包含在半径测量中。X 和 Z 维度中的固定边缘案例值会产生不同结果。
[*]Fix a bug that 'Multiplayer' and 'visible to LAN Players' don't effect in export
[*]修复了“多人游戏”和“对局域网玩家可见”选项在导出时不起作用的漏洞
[*]Fixes navigation and focus issues in the editor graph, fixed arrow key movement when the graph is locked. Improved handling of clicks outside of the graph
[*]修复了编辑器图形中的导航和焦点问题,修复了图形被锁定时的箭头键移动。改进了图形外点击的处理
[*]Fixed a bug where Realms panel was opening in an empty state
[*]修复了 Realms 面板在空状态下被打开的漏洞
[*]Added ability to specify directional placement of blocks for any brush operation using DirectionalPlacementMode enum and setDirectionalPlacementMode.
[*]加入了使用 DirectionalPlacementMode 枚举和 setDirectionalPlacementMode 为任何笔刷操作指定方块的方向性放置的能力。
[*]Added ability to toggle that "Ctrl" will either erase or add blocks with the addition of "setInverseEraseMode".
[*]加入了切换“Ctrl”是删除还是添加带 setInverseEraseMode 的方块的功能。
[*]Removed support for the SimpleTool framework API. Tools using this feature must now use IPlayerUISession controls instead.
[*]移除了 SimpleTool 框架 API 的支持。使用此功能的工具现在必须改用 IPlayerUISession 控件。
[*]Updated component tooltip property to support new TooltipContent type. TooltipContent allows for a custom title to be added to the tooltip.
[*]更新了组件工具提示属性,以支持新的 TooltipContent 类型。TooltipContent 允许在工具提示中添加自定义标题。
[*]Updated default brush shape and sizes for the terrain tool to apply smooth and roughen stronger on first use
[*]更新了地形工具的默认笔刷形状和大小,以在第一次使用时应用更强的平滑和粗糙
ENTITY COMPONENTS
实体组件
[*]Made the schema for the minecraft:tick_world entity component stricter so that the parsing now refuses out of range values for radius and distance_to_players
[*]现在 minecraft:tick_world 实体组件的模式更严格,因此现在拒绝解析 radius 和 distance_to_players 的超出范围的值
GAMEPLAY
玩法
[*]Fixed an issue that caused custom music to stay paused after leaving and re-entering the game (MCPE-219364)
[*]修复了自定义音乐在退出重进游戏后暂停的漏洞 (MCPE-219364)
GRAPHICAL
图像
[*]Change cloud quality to player visible option and not a dev only option.
[*]现在云质量是玩家可用的选项,而不是开发者专用的选项。
JIGSAW
拼图结构
[*]Added minecraft:blockstate_match and minecraft:random_blockstate_match rules to jigsaw processors.
[*]为拼图结构的处理器加入了 minecraft:blockstate_match 和 minecraft:random_blockstate_match 规则。
[*]Added heightmap projection type none and made it the default setting, which instead of performing heightmap calculations uses the starting placement position.
[*]为高度图投影加入了 none 类型,现在它是默认类型。它不会执行高度图计算,而是使用起始的放置位置。
MOBS
生物
[*]Allays can no longer be given Leads (MCPE-186435)
[*]悦灵不能再被给予拴绳 (MCPE-186435)
[*]Allays can now be unleashed by interacting with them while not holding any item (MCPE-159044)
[*]现在可以在不拿着任何物品时,通过与悦灵互动来解开它们的拴绳 (MCPE-159044)
VANILLA PARITY
原版趋同
BIOMES
生物群系
[*]Icebergs in Frozen Ocean biomes now generate with a shape and frequency that more closely matches Java
[*]现在冻洋生物群系中的冰山产生的形状和频率更接近 Java 版
EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新
WORLD GENERATION
世界生成
[*]Mixing Terrain matching and Rigid Structures will no longer sink rigid structure 1 block
[*]mixing 地形贴合选项和 rigid 结构放置选项将不再使结构下沉 1 个方块
[*]Chunks will no longer infinitely load when multiple structures are used within a structure set.
[*]在一个拼图结构集中使用多个拼图结构时,区块将不再无限加载。
[*]Can now use minecraft:empty_pool_element jigsaw template pools to represent empty elements
[*]现在可以用 minecraft:empty_pool_element 模板池元素来代表空元素
API
API
[*]Moved class PlayerHotbarSelectedSlotChangeAfterEvent from beta to 2.1.0 .
[*]将 PlayerHotbarSelectedSlotChangeAfterEvent 类从测试版移动到了 2.1.0。
[*]Moved class PlayerHotbarSelectedSlotChangeAfterEventSignal from beta to 2.1.0 .
[*]将 PlayerHotbarSelectedSlotChangeAfterEventSignal 类从测试版移动到了 2.1.0。
[*]Moved class PlayerInventoryItemChangeAfterEvent from beta to 2.1.0 .
[*]将 PlayerInventoryItemChangeAfterEvent 类从测试版移动到了 2.1.0。
[*]Moved class PlayerInventoryItemChangeAfterEventSignal from beta to 2.1.0 .
[*]将 PlayerInventoryItemChangeAfterEventSignal 类从测试版移动到了 2.1.0。
[*]Moved interface HotbarEventOptions from beta to 2.1.0 .
[*]将 HotbarEventOptions 接口从测试版移动到了 2.1.0。
[*]Moved interface InventoryItemEventOptions from beta to 2.1.0 .
[*]将 InventoryItemEventOptions 接口从测试版移动到了 2.1.0。
[*]Moved enum PlayerInventoryType from beta to 2.1.0 .
[*]将 PlayerInventoryType 枚举从测试版移动到了 2.1.0。
[*]Class HotbarEventOptions .
[*]HotbarEventOptions 类。
[*]Field allowedSlots added bound validation, numbers inside the array must be between 0 and 8.
[*]为 allowedSlots 字段加入了界限验证,数组中的数字必须介于 0 和 8 之间。
[*]Class InventoryItemEventOptions .
[*]InventoryItemEventOptions 类。
[*]Field allowedSlots added bound validation, numbers inside the array must be positive.
[*]为 allowedSlots 字段加入了界限验证,数组中的数字必须是正数。
[*]ItemInventoryComponent
[*]ItemInventoryComponent
[*]Bundle UI now renders non-contiguous items added to the container with this API correctly.
[*]收纳袋的 UI 现在可以正确地呈现使用这个 API 添加到容器中的非连续物品。
[*]Added class InvalidItemStackError to beta .
[*]在 beta 中加入了 InvalidItemStackError 类。
COMMANDS
命令
[*]Added the fov_set keyword to the /camera command for changing the camera's field of view. Enabled with the Experimental Creator Camera toggle
[*]为 /camera 命令加入了 fov_set 关键字,可以改变摄像机的视野(FOV)。可以通过“实验性创作者相机”实验性玩法启用该功能
EXPERIMENTAL
实验性
[*]'locate structure' command (and similar structure-searching gameplay elements) will now quickly return no result if experimental Custom Biomes have replaced all of the biomes where that structure could appear
[*]如果实验性自定义生物群系替换了该结构可能出现的所有生物群系,locate structure 命令(和类似的结构搜索游戏元素)现在将很快返回没有结果
JIGSAW
拼图结构
[*]max_distance_from_center now parses horizontal and vertical values separately in an object while supporting horizontal only with parsing as a constant, the vertical value is now optional and defaults to having no limit.
[*]max_distance_from_center 现在在一个对象中分别解析为水平值和垂直值,同时仅支持水平值解析为常量,垂直值现在是可选的,默认没有限制。
SCRIPTING
脚本
[*]Added support for text to speech for tooltips at Server-UI forms.
[*]为服务器 UI 表单的工具提示加入了文本转语音的支持。
UI
UI
[*]Added support for navigation using keyboard and gamepad for tooltips at settings. Also, to be showed always inside the visible area. Mobile resolutions were having issues with this.
[*]加入了使用键盘和游戏手柄导航到设置界面的工具提示上的支持。此外,确保提示框始终显示在可视区域内。移动设备的解决方案在这方面有问题。
【Cat_Anchor 译自feedback.minecraft.net 2025 年 6 月 10 日发布的 Minecraft Beta & Preview - 1.21.100.20】
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