Cat_Anchor 发表于 2025-4-16 06:49:07

Minecraft 基岩版 Beta & Preview 1.21.80.28 发布

|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.21.80 仍未发布,Beta & Preview 1.21.80.28 为其第 6 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.21.80.28
Minecraft 基岩版 Beta & Preview 1.21.80.28

Information on Minecraft Preview and Beta:
Minecraft 预览版和测试版信息:


[*]Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ 
[*]Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ 
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明

It's time for another Preview and Beta! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs at bugs.mojang.com .

Note: The features outlined in today's article Unleash Your Imagination are coming soon to Bedrock Beta & Preview.
是时候发布新的预览版和测试版了!要查看完整的好物列表,请浏览下面的更新日志。和往常一样,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。

注:今天的文章“释放你的想象力”中概述的功能即将在基岩版测试版和预览版中推出。


FEATURES AND BUG FIXES
特性和漏洞修复


BLOCKS
方块


[*]Dried Ghast blocks no longer generate with the "Drop 2 2025" experiment turned off (MCPE-199218)
[*]关闭“2025 年第二次小更新”实验性玩法时,失水恶魂不再会生成 (MCPE-199218)


BUNDLES
收纳袋


[*]Empty open Bundle icon now renders correctly when Bundles are tapped with Touch Controls
[*]使用触摸控制点击收纳袋时,空的打开的收纳袋图标现在可以正确显示


STABILITY AND PERFORMANCE
性能与稳定性


[*]Fixed bugs causing marketplace addon content to sometimes not load in a world
[*]修复了有时市场附加包内容无法加载的漏洞


REALMS
REALMS


[*]Realms Server Hosting Region Preference Selection:
[*]Realms 服务器托管区域偏好选择:

[*]Added a new "Advanced" tab to the Realms settings screen
[*]在 Realms 设置界面中加入了一个新的“高级”选项卡
[*]In the advanced tab, Realm owners can select which datacenter region they would like to host their Realm in
[*]在“高级”选项卡中,Realms 所有者可以选择希望在哪个数据中心区域托管其 Realms
[*]Options include a list of regions, or allowing the Realms service to automatically select the best region for the Realm owner or the first player to join the Realm in a given session
[*]选项包括区域列表,或者允许 Realms 服务自动为 Realms 所有者或第一个加入 Realms 的玩家选择最佳区域
[*]Note that this selection is a preference only and due to server capacity, your Realm may be hosted in a different region than selected
[*]请注意,此选择仅供参考,由于服务器容量,您的 Realms 可能会托管在不同于所选的区域
[*]In that case, the next closest region to your preference will be selected
[*]在这种情况下,将选择最接近您偏好的区域
[*]Added a message during joining a Realm to indicate which server region your Realm is assigned to for that session
[*]加入了一条在加入 Realms 时显示的消息,指出您的 Realms 在该会话中被分配到哪个服务器区域
[*]More information will be shared about Realms server hosting with the next full release
[*]下一个正式版将会分享更多关于服务器托管的信息
[*]Known issue: The "set region help" help article has not been published yet, so that button will link to the Minecraft help site home page
[*]已知问题:“设置区域帮助”文章尚未发布,因此该按钮将链接到我的世界帮助网站主页



TECHNICAL UPDATES
技术性更新


STABILITY AND PERFORMANCE
性能与稳定性


[*]Fixed a crash caused by buffer overrun in the data driven renderer when multiple values wrote to overlay color
[*]修复了多个值写入覆盖颜色时,数据驱动渲染器中的缓冲区溢出导致的崩溃
[*]Fixed null pointer de-referencing crash in chunk rendering
[*]修复了区块渲染中的空指针解引用崩溃


STRUCTURES
结构


[*]Data-driven Jigsaw Structures have been put back behind the experimental toggle
[*]数据驱动拼图结构现已重新回到实验性玩法中


EXPERIMENTAL TECHNICAL FEATURES
实验性技术性特性


GRAPHICAL
图像


[*]Updated the format of "lighting/global.json" to include support for controlling the new End light flash in Vibrant Visuals. The "directional_lights" section now has two groups: "orbital", which contains the lighting information around the sun and moon, and "flash", which contains information about the End light flash. The "flash" section supports an "illuminance" field which controls the max illuminance of the End light flash, and a "color" field, which controls the color of the flash. Example JSON with this new format follows:
[*]更新了 lighting/global.json 的格式,以支持生动视界[暂译]中控制新的末地闪光。directional_lights 部分现在有两个组:orbital,包含太阳和月亮相关的照明信息;以及 flash,包含有关末地闪光的信息。flash 字段支持 illuminance 字段和 color 字段,前者控制末地闪光的最大照度,后者控制闪光的颜色。新格式的 JSON 示例如下:

{
"format_version": "1.21.80",
"minecraft:lighting_settings": {
    "description": {
      "identifier": "minecraft:default_lighting"
    },
    "directional_lights": {
      "orbital": {
      "sun": {
          "illuminance": {
            "0.0": 1.0,
          },
          "color": {
            "0.0": [ 255, 255, 0 ]
          }
      },
      "moon": {
          "illuminance": {
            "0.0": 1.0,
          },
          "color": {
            "0.0": [ 0, 0, 255 ]
          }
      },
      "orbital_offset_degrees": 5.0
      },
      "flash": {
      "illuminance": 1.0,
      "color": [ 255, 0, 255 ]
      }
    },
    "emissive": {
      "desaturation": 0.2
    },
    "ambient": {
      "color": "#FFFFFF",
      "illuminance": 0.4
    },
    "sky": {
      "intensity": 0.8
    }
}
}



【Cat_Anchor 译自feedback.minecraft.net 2025 年 4 月 15 日发布的 Minecraft Beta & Preview - 1.21.80.28】
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moths 发表于 2025-5-25 15:06:49

好像不错

yab123 发表于 2025-6-7 15:27:50

记黑乎乎一b故意不顾不敢苟同
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