Minecraft 基岩版 Beta & Preview 1.21.80.22 发布
本帖最后由 Cat_Anchor 于 2025-3-27 20:50 编辑|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.21.80 仍未发布,Beta & Preview 1.21.80.22 为其第 3 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.21.80.22
Minecraft 基岩版 Beta & Preview 1.21.80.22
Information on Minecraft Preview and Beta:
Minecraft 预览版和测试版信息:
[*]Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
https://feedback.minecraft.net/hc/article_attachments/35326083928205It's time for another Preview and Beta! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的好物列表,请浏览下面的更新日志。和往常一样,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
Enjoy!
尽情畅玩吧!
EXPERIMENTAL FEATURES
实验性特性
LOCATOR BAR
定位栏
[*]Dots are now shown representing Players in Spectator Mode to other Players also in Spectator Mode on the Locator Bar
[*]处于旁观模式的玩家现在能看到定位栏上代表其他同样处于旁观模式的玩家的点
FEATURES AND BUG FIXES
特性和漏洞修复
FLAT WORLD PRESETS
超平坦世界预设
[*]It's now possible to select a flat world preset in the Advanced Tab of the Create New World screen when flat world mode has been enabled.
[*]在创建新世界界面中,启用超平坦世界时,现在可以在高级标签页中选择一个超平坦世界预设。
[*]You can now have more variety in your flat worlds with the following presets:
[*]现在可以通过以下预设让超平坦世界更加丰富多彩:
[*]Classic Flat
[*]经典平坦
[*]Tunnelers' Dream
[*]挖掘工的梦想
[*]Water World
[*]水世界
[*]Overworld
[*]主世界
[*]Snowy Kingdom
[*]雪之王国
[*]Bottomless Pit
[*]无底深渊
[*]Desert
[*]沙漠
[*]Redstone Ready
[*]红石俱备
[*]We want to develop the future of flat worlds together with you, the community, by hearing your ideas over at the feedback site
[*]我们希望通过倾听您在反馈网站的想法,与您和社区一起开发平坦世界的未来
开发者注: 这是我们添加的第一批平坦世界预设。更多的改变正在进行中,包括流行的虚空预设。
ACCESSIBILITY
辅助功能
[*]Fixed an issue where Text To Speech wasn't working on Android Fire Tablet devices
[*]修复了在 Android Fire 平板设备上文本转语音不工作的漏洞
GAMEPLAY
玩法
[*]Fixed an issue where the player would momentarily lay under or beside a Bed when going to sleep
[*]修复了玩家睡觉时有一瞬间会躺在床下或床旁边的漏洞
[*]Deepslate Redstone Ore once again lights up after interacting with it (MCPE-191381)
[*]与深层红石矿石交互后,矿石现在又会发光了 (MCPE-191381)
[*]Deepslate Redstone Ore no longer stays infinitely lit up after interacting with it (MCPE-136864)
[*]与深层红石矿石交互后,矿石不再无限期地保持点亮的状态 (MCPE-136864)
[*]When respawning from death while gliding or swimming players will now have the correct collision (MCPE-189554)
[*]游泳或(用鞘翅)滑翔时死亡的玩家在重生后现在会有正确的碰撞箱 (MCPE-189554)
MOBS
生物
[*]Mobs no longer have difficulty inflicting recurring hits when very close to non-moving players (MCPE-189535)
[*]非常接近静止的玩家时,生物不再很难造成重复的攻击 (MCPE-189535)
[*]Camels no longer spawn in spaces that are too small for them (MCPE-190700)
[*]骆驼不再在过小的地方生成 (MCPE-190700)
MUSIC
音乐
[*]Music and sounds will no longer play once the save and exit button is pressed (MCPE-190632)
[*]按下保存并退出按钮后,音乐和声音将不再播放 (MCPE-190632)
REALMS
REALMS
[*]Fixed a crash when clicking several times while trying to upload a world to an inactive Realm slot
[*]修复了试图将存档上传到一个未激活的 Realms 槽位时点击几次会发生的崩溃
SOUNDS
音效
[*]Fixed Wolf spawning sounds not using the appropriate sound variants (MCPE-190576)
[*]修复了生成的狼的声音没有使用适当的声音变种的漏洞 (MCPE-190576)
STABILITY AND PERFORMANCE
性能与稳定性
[*]Fixed an issue that caused a crash while generating chunks
[*]修复了生成区块时导致崩溃的漏洞
USER INTERFACE
用户界面
[*]Fixed an issue which prevented the escape keyboard shortcut from working in certain scenarios on the death screen
[*]修复了在死亡界面中,Esc 键盘快捷键在某些情况下不生效的漏洞
[*]Bundle slot selection using gamepad right stick no longer skips slots when playing in splitscreen
[*]分屏游玩时,使用游戏手柄的右摇杆选择收纳袋槽位时不再会跳过槽位
[*]Stacks are now correctly splitting across slots when moving cursor and holding the left mouse button to split a stack evenly across slots
[*]移动光标并按住鼠标左键以在槽位间平均分配物品(的数量)时,物品现在可以在槽位间正确分配
[*]Updated the friends drawer status to tell if a friend is playing in the same world as you
[*]更新了好友抽屉菜单的状态,以显示是否有好友和你在同一个世界玩
TECHNICAL UPDATES
技术性更新
BLOCK COMPONENTS
方块组件
[*]Removed UpcomingCreatorFeatures experiment requirement for field "isotropic" in "minecraft:material_instances" component
[*]将 minecraft:material_instances 组件中的 isotropic 字段移出了“即将到来的创作者功能”实验性玩法
BLOCKS
方块
[*]From 1.21.80 onward, when using a minecraft:geometry component or minecraft:material_instances component, you must include both
[*]从 1.21.80 开始,必须同时使用 minecraft:geometry 组件和 minecraft:material_instances 组件
COMMANDS
命令
[*]Released /place structure and /place jigsaw out of the Data-Driven Jigsaw Structures experiment
[*]将 /place structure 和 /place jigsaw 移出了数据驱动拼图结构实验性玩法
COMPONENTS
组件
[*]Added validation for block asset references in components
[*]加入了对组件中方块资源引用的验证
[*]Content errors will log missing block references for the following components:
[*]内容日志将记录以下字段的缺失方块引用:
[*]item component "minecraft:digger"
[*]minecraft:digger
[*]item component "minecraft:entity_placer"
[*]物品组件 minecraft:entity_placer
[*]item component "minecraft:block_placer"
[*]物品组件 minecraft:block_placer
[*]spawn rules component "minecraft:spawns_on_block_filter"
[*]生成规则组件 minecraft:spawns_on_block_filter
[*]spawn rules component "minecraft:spawns_on_block_prevented_filter"
[*]生成规则组件 minecraft:spawns_on_block_prevented_filter
[*]spawn rules component "minecraft:spawns_above_block_filter"
[*]生成规则组件 minecraft:spawns_above_block_filter
[*]"can_be_stolen" has been moved from "presets" back to being a direct sub-field of the "minecraft:leashable" component
[*]将 can_be_stolen 字段从 presets 字段移回了 minecraft:leashable 组件的一个直接的子字段
DOCUMENTATION
文档
[*]Include biome and client_biome JSON files in generated documentation
[*]在生成文档中加入了 biome 和 client_biome JSON 文件
EDITOR
编辑器
[*]Added "Magic Select" to selection modes. This mode allows users to quickly select non-air blocks at and above a selected block. This is extremely useful when working with structures. The current implementation is prototype and only has an 8-block search radius, upwards from the point of click. Holding SHIFT while clicking will make the selection additive to any existing selections
[*]在选择模式中加入了“魔棒选择”,可以快速选择所选方块及其上方的非空气方块,这在处理结构时非常有用。目前使用原型实现,只有从点击的位置向上的 8 个方块的搜索半径。按住 SHIFT 键时单击会将选区添加到现有选区中
[*]Added a missing string when there is an empty slot in the Realms Slot dropdown
[*]加入了 Realms 槽位下拉列表中有一个空的槽位时缺少的字符串
[*]Fixed Publish to Realms bug by cleaning up local world copy that's created during publish process
[*]通过清除发布过程中创建的本地世界副本,修复了“发布到领域”相关漏洞
[*]Fixed a bug where passing a complex volume with non-contiguous voxels was copying only the contents of the bounding rectangle to the clipboard. Only the specified voxels should have been copied. This now allows us to create structures where air and structure voids are stripped out
[*]修复了穿过具有非连续体素的复杂区域时,只将边框的内容复制到剪贴板的漏洞。实际上,应该只复制指定的体素,这样我们就可以创造出去除空气和结构空位的结构
[*]The Structure Panel now has the ability to create a new Structure from an existing selection
[*]“结构”面板现在能根据现有选区创建新结构
[*]The Structure Panel now allows the editing of the origin field
[*]“结构”面板现在允许编辑“原点”字段
GOALS
AI 意向
[*]Added fields to "minecraft:behavior.tempt" goal
[*]向 minecraft:behavior.tempt AI 意向加入了字段
[*]The "stop_distance" field specifies a custom distance for when the tempted mob should stop moving towards the player
[*]stop_distance 字段指定了驯服的生物应该停止向玩家移动时的距离
[*]The "on_start" field specifies the event to trigger when the goal starts
[*]on_start 字段指定 AI 意向开始时要触发的事件
[*]The "on_end" field specifies the event to trigger when the goal ends
[*]on_end 字段指定 AI 意向结束时要触发的事件
[*]Added "minecraft:behavior.float_tempt" goal, which allows a tempted mob to move in a line towards the player
[*]加入了 minecraft:behavior.float_tempt AI 意向,使驯服的生物排队向玩家移动
[*]This goal is a variant of the "minecraft:behavior.tempt" goal and shares the same fields
[*]这个 AI 意向是 minecraft:behavior.tempt AI 意向的变种,有相同的字段
[*]Requires the mob to be in a floating state (e.g. use the "minecraft:navigation.float" component)
[*]生物需要处于浮动状态(例如使用 minecraft:navigation.float 组件)
STRUCTURES
结构
[*]Exposed new fields to data driven jigsaw structures: start_height, dimensional_padding, pool_aliases, max_distance_from_center
[*]为数据驱动拼图结构公开了新字段:start_height dimensional_padding pool_aliases max_distance_from_center
[*]made height_map_projection optional and changed anchor to start_jigsaw_name
[*]height_map_projection 现在是可选的,并且它的锚点被更改到 start_jigsaw_name
USER INTERFACE
用户界面
[*]Fixed a bug where worlds set to Creative would be created with cheats turned on
[*]修复了设为创造模式的存档创建时也会启用作弊的漏洞
EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新
API
API
@MINECRAFT/SERVER 2.0.0-BETA
@MINECRAFT/SERVER 2.0.0-BETA
[*]EntitySkinIdComponent has been changed to read-only in version 2.0 beta
[*]在 2.0 测试版中,EntitySkinIdComponent 已被更改为只读
[*]Added property localizationKey to Entity, Block, and ItemStack which returns the key used for finding the localized names of these objects
[*]向 Entity Block 和 ItemStack 加入了 localizationKey 属性,返回用于查找这些对象的本地化名称的键
ADDED NEW CONTAINER APIS:
加入了新的 CONTAINER API:
[*]contains(ItemStack): Attempts to find an instance of an item inside the container
[*]contains(ItemStack):尝试在容器中查找某个物品的实例
[*]firstEmptySlot(): Finds the index of the first empty slot inside the container
[*]firstEmptySlot():查找容器内第一个空槽位的索引值
[*]firstItem(): Finds the index of the first item inside the container
[*]firstItem():查找容器内第一个物品的索引值
[*]find(ItemStack): Find the index of the first instance of an item inside the container
[*]find(ItemStack):查找容器中某物品的第一个实例的索引值
[*]reverseFind(ItemStack): Find the index of the last instance of an item inside the container
[*]reverseFind(ItemStack):查找容器中某物品的最后一个实例的索引值
CUSTOM COMMANDS
自定义命令
Added support for custom commands authored in script. The new CustomCommandRegistry is provided when listening to ModuleStartupEvent . More APIs in the area will come in the coming weeks.
加入了在脚本中编写自定义命令的支持。监听 ModuleStartupEvent 时会有新的 CustomCommandRegistry,未来几周将会有更多 API 发布。
Additional types added:
添加的其他类型:
[*]CustomCommandRegistry
[*]CustomCommandRegistry
[*]CustomCommandPermissionLevel
[*]CustomCommandPermissionLevel
[*]CustomCommandParamType
[*]CustomCommandParamType
[*]CustomCommandResult and CustomCommandStatus
[*]CustomCommandResult 和 CustomCommandStatus
[*]CustomCommandParameter
[*]CustomCommandParameter
GRAPHICAL
图像
[*]Fixed an issue with Android GPU identification causing Deferred Technical Preview to be disabled on certain supported devices.
[*]修复了 Android GPU 识别出错导致某些支持的设备上禁用了延迟技术预览的漏洞。
[*]Disabled split screen for the Deferred Technical Preview. Deferred/Ray Tracing modes are not available in the video menu during split screen sessions, and starting a split screen session while in one of these modes will force the game back to Fancy mode.
[*]禁用了分屏时的延迟技术预览。分屏时,“延迟技术预览”或“光线追踪”模式在视频菜单中不可用,而在这些模式中启动分屏时,游戏将会强制回到“花式”模式。
【Cat_Anchor 译自feedback.minecraft.net 2025 年 3 月 26 日发布的 Minecraft Beta & Preview - 1.21.80.22】
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