Minecraft 基岩版 Beta & Preview 1.21.70.24 发布
|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.21.70 仍未发布,Beta & Preview 1.21.70.24 为其第 4 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.21.70.24
Minecraft 基岩版 Beta & Preview 1.21.70.24
Information on Minecraft Preview and Beta:
Minecraft 预览版和测试版信息:
[*]Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
https://feedback.minecraft.net/hc/article_attachments/34396781014285It's time for another Preview and Beta! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net!
是时候发布新的预览版和测试版了!要查看完整的好物列表,请浏览下面的更新日志。和往常一样,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈!
Enjoy!
尽情畅玩吧!
FEATURES AND BUG FIXES
特性和漏洞修复
SPAWN EGGS
刷怪蛋
[*]Overhauled the visuals of each Spawn Egg to improve readability and accessibility
[*]大幅度修改了每个刷怪蛋的视觉效果(纹理),以提高可读性和可用性
[*]Each Spawn Egg now has their own unique visual which captures the personality and character of the mob it spawns
[*]每个刷怪蛋现在都有自己独特的视觉效果,反映了它生成的生物的个性和特征
[*]Each egg visual varies in shape to reflect the in-world size of the mob it spawns
[*]每个刷怪蛋的形状都各不相同,反映了它生成的生物在世界中的大小
[*]For example, smaller mobs tend to have a smaller Spawn Egg
[*]例如,较小的生物倾向于有较小的刷怪蛋
BIOMES
生物群系
[*]Fixed a bug where leaves in snowy biomes were not turning white while snowing (MCPE-189693)
[*]修复了降雪时,积雪生物群系中的树叶不会变白的问题 (MCPE-189693)
LEAF LITTER
枯叶
[*]Leaf Litter is tinted based on which biome it's in
[*]枯叶现在会根据其所在的生物群系而改变颜色
GAMEPLAY
玩法
[*]Fixed an issue where destroying and picking up a Shulker box would make it appear invisible in the inventory until world reload
[*]修复了破坏并捡起潜影盒会导致它在物品栏中变得不可见,直到世界重新加载的问题
GENERAL
通用
[*]Fixed an issue where chunks weren't saving properly on older worlds
[*]修复了在较旧的世界中无法正确保存区块的问题
GRAPHICS
图像
[*]Fire overlay will no longer animate while the game is paused (MCPE-188464)
[*]火焰覆盖层不再会在游戏暂停时播放动画 (MCPE-188464)
[*]Blocks will no longer play their animations while the game is paused (MCPE-188459)
[*]方块不再会在游戏暂停时播放动画 (MCPE-188459)
[*]Held items are no longer displayed incorrectly when the game is paused (MCPE-190218)
[*]手持物品不再会在游戏暂停时错误地显示 (MCPE-190218)
[*]Hand position should remain the same while the game is paused (MCPE-190290)
[*]手臂位置现在应该会在游戏暂停时保持不变 (MCPE-190290)
SOUND FOR LEAF LITTER AND GRASS
枯叶和草丛的声音
[*]Lowered volume in sound files for Leaf Litter (break, step, place)
[*]降低了枯叶声音文件的音量(破坏、踩踏和放置)
[*]Lowered volume in sound files for Grass (dig)
[*]降低了草丛声音文件的音量(挖掘)
USER INTERFACE
用户界面
[*]Taking screenshots no longer takes the player out of the pause screen
[*]截屏不再让玩家离开暂停屏幕
[*]The "Place" controller tooltip is no longer incorrectly hidden when being able to place additional Pink Petals, Wildflowers, or Leaf Litter. (MCPE-190225)
[*]可以放置更多粉红色花簇、野花簇或枯叶时,“放置”控制器提示不再会错误地隐藏 (MCPE-190225)
[*]Changes have been made to the Multiplayer tab in create new world and edit world! Player permission icons have been updated to better signal the roles, and on PlayStation and Nintendo consoles now shows a message informing the player that they need to sign in to access multiplayer features. Below the message there's a button that will take the player to respective console sign in flow
[*]创建新世界和编辑世界中的多人游戏选项卡有所改变!玩家权限图标已经更新,以更好地显示玩家的权限地位;在 PlayStation 和 Nintendo 主机上,现在会显示一条消息,通知玩家他们需要登录才能访问多人游戏功能。在消息下面有一个按钮,可以让玩家查看各自的主机登录流程
WOLF VARIANTS
狼变种
[*]Added 6 new Wolf audio variants with unique ambient, hurt, death, growl, whine, and pant sounds
[*]加入了 6 种狼的音效变种,每种都有独特的空闲、受伤、死亡、嚎叫、呜咽和喘息音效
[*]Every Wolf will have a random audio variant assigned to it from the 6 new variants and the original one
[*]每种狼都有一个随机的音效变种,来自 6 个新的变种和原来的那个
[*]The audio variant is not related to the texture variant
[*]音效变种与纹理变种无关
TECHNICAL UPDATES
技术性更新
API
API
@MINECRAFT/SERVER 1.18.0
@MINECRAFT/SERVER 1.18.0
[*]Moved CameraFixedBoomOptions from beta to stable
[*]将 CameraFixedBoomOptions 从测试版移动到了稳定版
[*]Moved LiquidType enum from beta to stable
[*]将 LiquidType 枚举从测试版移动到了稳定版
[*]Moved liquid detection methods in Block from beta to stable
[*]将 Block 中的液体检测方法从测试版移动到了稳定版
[*]Moved liquid detection methods in BlockPermutation from beta to stable
[*]将 BlockPermutation 中的液体检测方法从测试版移动到了稳定版
[*]Moved method Player.spawnParticle from beta to stable
[*]将 Player.spawnParticle 方法从测试版移动到了稳定版
BLOCKS
方块
[*]The minecraft:material_instances component supports an optional "tint_method" field in its instance definitions
[*]现在,minecraft:material_instances 组件在其材质实例定义中支持可选的 tint_method 字段
[*]"tint_method" is a string field that multiplies a face color with a tint computed with the biome the block is in. Supported values are "none, "default_foliage", "birch_foliage", "evergreen_foliage", "dry_foliage", "grass", and "water".
[*]"tint_method" 是一个字符串字段,它将方块这一面的颜色与方块所在的生物群系决定的色调相乘。支持以下值:none default_foliage birch_foliage evergreen_foliage dry_foliage grass water
[*]Held block-items are tinted as if they were in the "plains" biome.
Example:
"minecraft:material_instances": {
"*": {
"texture": "minimal",
"render_method": "opaque",
"tint_method": "water"
}
[*]手持方块的色调是“平原”生物群系的色调
例如:
"minecraft:material_instances": {
"*": {
"texture": "minimal",
"render_method": "opaque",
"tint_method": "water"
}
}
COMPONENTS
组件
[*]Added the "minecraft:input_air_controlled" component, that enables controlling flying rideables
[*]加入了 minecraft:input_air_controlled 组件,可以控制可飞行的载具
[*]Functions similarly to "minecraft:input_ground_controlled", but instead of limiting acceleration to the XZ-plane, this component applies acceleration in the direction the player is looking in three dimensions
[*]功能类似于 minecraft:input_ground_controlled,但是该组件不是将加速度限制在 XZ 平面,而是在玩家的三维视角方向上添加加速度
[*]Supports adjustments to strafing and backward movement speeds, allowing entities to fly at equal speeds in all directions or move slower when strafing or reversing
[*]支持调整低空扫射和向后移动的速度,允许实体在所有方向上以相同的速度飞行,或者在低空扫射或倒退时移动得更慢
[*]This component is experimental and as such requires "use_beta_features" to be enabled
[*]该组件是实验性的,因此需要将 use_beta_features 设为 true
[*]It may undergo significant changes or even be replaced as development progresses
[*]随着开发的进展,它可能会经历重大变化,甚至被取代
CREATOR
创作者
[*]ItemTag support in the match_tool loot table condition no longer requires enabling the "Upcoming Creator Features" experiment toggle
[*]战利品表条件 match_tool 中物品标签的支持不再需要启用“即将到来的创作者功能”实验性玩法
EDITOR
编辑器
[*]Added Terracotta to block picker
[*]在方块选取器中添加了陶瓦
[*]Added Workbench support for selections allowing for updated to all blocks of the same type in the selection
[*]工作台中选区功能现在支持对选中区域内所有同类型方块执行统一修改
[*]Updated various icons in editor UI for better resolution and functional clarity
[*]更新了编辑器 UI 中的各种图标,优化了显示的分辨率并强化了功能标识性
[*]Updated Flatten Tool to no longer stays active when changing to Crosshair Mode
[*]切换到十字准星模式时,平滑工具不再保持活跃状态
[*]Updated pyramid brush maximum height to 40 blocks
[*]更新了金字塔笔刷的最大高度为 40 个方块
[*]Removed End Gateway or Structure Block from block picker
[*]从方块选取器中移除了末地折跃门和结构方块
[*]Fixed a bug that filtered stain glass blocks from block picker
[*]修复了方块选择器中染色玻璃方块被意外过滤的错误
[*]Fixed a bug that caused Project Through Water checkbox to be active for Keyboard only cursor control in panes
[*]修复了对于窗格中的仅键盘光标控制,“允许水中投射”(Project Through Water)复选框异常被勾选的问题
[*]Fixed a bug that caused custom time settings to be disabled for Time of Day pane
[*]修复了一个导致时间面板的自定义时间设置被禁用的错误
[*]Fixed a bug that caused player positions limit to have wrong values in Navigation Panel.
[*]修复了一个导致玩家位置限制在导航面板中有错误值的错误。
[*]Fixed a bug where releasing the scrollbar after dragging outside the dropdown menu closed it.
[*]修复了在下拉菜单外拖动滚动条会关闭菜单的错误。
[*]Fixed a bug that caused button layout and inner icon size to be incorrect
[*]修复了一个导致按钮布局和内部图标大小不正确的错误
[*]Fixed a render issue related to Banner, Conduit, Creeper Head, Decorated Pot, Dragon Head, Piglin Head, Player Head, Skeleton Skull, Wither Skeleton Skull, and Zombie Head thumbnails
[*]修复了一个关于旗帜、潮涌核心、苦力怕头颅、饰纹陶罐、龙首、猪灵头颅、玩家头颅、骷髅头颅、凋灵骷髅头颅和僵尸头颅的缩略图的渲染问题
[*]Fixed an assert/crash due to custom block rendering components in creator packs or addons
[*]修复了创作者包或插件中的自定义方块渲染组件导致的断言或崩溃
[*]Fixed Workbench functionality with block that use the minecraft:block_face and minecraft:vertical_half properties.
[*]修复了对于使用了 minecraft:block_face 和 minecraft:vertical_half 属性的方块的工作台功能。
GOALS
AI 意向
[*]Added "use_home_position_restriction" field to "minecraft:behavior.float_wander" AI goal to control whether mobs respect home position restrictions when selecting target positions
[*]在 minecraft:behavior.float_wander AI 意向中加入了 use_home_position_restriction 字段,以控制生物在选择目标位置时是否遵守 minecraft:home 的位置限制
[*]Defaults to false for entities with format version below 1.21.70, and true for 1.21.70 and later
[*]对于格式版本低于 1.21.70 的实体,默认为 false;对于 1.21.70 及更高版本,默认为 true
[*]When true, the mob will respect home position restrictions when selecting target positions
[*]如果为 true,当选择目标位置时,生物会遵守 minecraft:home 的位置限制
NETWORK PROTOCOL
网络协议
[*]Added ActorFlags::WASD_AIR_CONTROLLED
[*]加入了 ActorFlags::WASD_AIR_CONTROLLED
TECHNICAL EXPERIMENTAL UPDATES
技术性实验性更新
API
API
@MINECRAFT/SERVER 2.0.0-BETA
@MINECRAFT/SERVER 2.0.0-BETA
[*]Fixed a bug where the typeid property of the Effect class was being translated based on your language option
[*]修复了 Effect 类的 typeId 属性会根据语言选项进行翻译的问题
[*]Raised the limit for Lore Entry length from 50 to 1000 and the number of lines from 20 to 100 when using ItemStack.setLore
[*]使用 ItemStack.setLore 时,提高了物品二级描述(Lore)的限制,每条描述中最大字符数量从 50 提高到 1000,总条目的数量从 20 提高到 100
[*]Added three new methods to Player . These Entity Overrides are only applied to the target Player . Changes are not applied until the next tick and will not apply to other players.
[*]向 Player 加入了三个新方法。这些实体覆盖仅适用于目标 Player。下一刻时更改生效,更改不会对其他玩家生效。
[*]setPropertyOverrideForEntity: Overrides an Entity Property on the target Entity to the provided value. This property must be client synced.
[*]setPropertyOverrideForEntity:将目标实体的实体属性覆写为提供的值。此属性必须是客户端同步的。
[*]removePropertyOverrideForEntity: Removes the override of the specified Entity Property on the target Entity.
[*]removePropertyOverrideForEntity:移除目标实体上指定实体属性的覆盖。
[*]clearPropertyOverridesForEntity: Removes all overrides of any Entity Properties on the target Entity.
[*]clearPropertyOverridesForEntity:移除目标实体上所有实体属性的所有覆盖。
EXPERIMENTAL
实验性
[*]Removed the Experimental Third Person Cameras toggle and added an Experimental Creator Camera Features toggle for all future experimental cameras
[*]移除了“实验性第三人称相机”(创作者相机:新的第三人称预设)实验性玩法,并为所有未来的实验性相机功能添加了“实验性创作者相机功能”实验性玩法
GRAPHICAL
图像
[*]Decorated pots now render correctly when held in hand in the Deferred Technical Preview. (MCPE-181679)
[*]在延迟技术预览中,拿在手中的饰纹陶罐现在可以正确渲染了。(MCPE-181679)
[*]Added 4 optional components to the Client Biome JSON 1.21.70 Schema. However, these components are intended for future use with the Deferred Technical Preview and have no effect in current builds, Preview or otherwise. With this change, Deferred resource pack rules have changed slightly:
[*]向客户端生物群系 JSON 文件的 1.21.70 模式文档中添加了 4 个可选组件。但是这些组件旨在将来与延迟技术预览一起使用,因此对当前版本、预览版或其他版本没有影响。随着这一变化,延迟渲染的资源包规则也略有变化:
[*]The game will now load all valid JSON files in the "atmospherics", "color_grading", "lighting" and "water" directories of a Deferred resource pack. Every valid JSON file in each category must have a unique "identifier" field in its schema.
[*]游戏现在将加载延迟渲染资源包的 atmospherics color_grading lighting 和 water 文件夹中所有有效的 JSON 文件。每个类别中的每个有效 JSON 文件都必须有一个唯一的 identifier 字段。
[*]Reserved filenames for each schema category (e.g., "atmospherics/atmospherics.json" or "lighting/global.json") will still be treated as the global/default settings for a pack.
[*]每个模式类别的保留文件名(如“atmospherics/atmospherics.json”或“lighting/global.json”)仍将被视为资源包的全局或默认设置。
[*]If a Biome JSON in a Deferred resource pack contains any of these new identifier components, then the identifiers will be validated against the identifiers found in the respective set of Deferred configurations. For instance, if a Biome JSON contains a "minecraft:water_identifier" entry, then the supplied identifier must correspond to a valid "identifier" in one of the pack's Water JSONs.
[*]如果延迟渲染资源包中的客户端生物群系 JSON 包含任何这些新的标识符组件,则这些 ID 将根据在相应的延迟配置集中找到的标识符进行验证。例如,如果生物群系 JSON 包含 minecraft:water_identifier 项,则提供的 ID 必须对应于资源包的 water 文件夹下的 JSON 中的有效的 identifier。
[*]If a Biome JSON doesn't contain one of the new identifiers, then the global/default identifier from the reserved filenames will automatically be added to said biome.
[*]如果生物群系 JSON 不包含任何新 ID,则保留文件名中的全局或默认 ID 将自动添加到所述生物群系中。
"format_version": "1.21.70",
"minecraft:client_biome": {
...
"components": {
...,
"minecraft:atmosphere_identifier": {
"atmosphere_identifier": "mypack:default_atmospherics"
},
"minecraft:color_grading_identifier": {
"color_grading_identifier": "mypack:default_color_grading"
},
"minecraft:lighting_identifier": {
"lighting_identifier": "mypack:default_lighting"
},
"minecraft:water_identifier": {
"water_identifier": "mypack:default_water"
}
}
}
【Cat_Anchor 译自feedback.minecraft.net 2025 年 2 月 19 日发布的 Minecraft Beta & Preview - 1.21.70.24】
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