Cat_Anchor 发表于 2025-2-13 14:58:34

Minecraft 基岩版 Beta & Preview 1.21.70.23 发布

本帖最后由 Cat_Anchor 于 2025-2-14 22:42 编辑

|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.21.70 仍未发布,Beta & Preview 1.21.70.23 为其第 3 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.21.70.23
Minecraft 基岩版 Beta & Preview 1.21.70.23

Information on Minecraft Preview and Beta:
Minecraft 预览版和测试版信息:


[*]Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ 
[*]Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ 
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明

https://feedback.minecraft.net/hc/article_attachments/34234917737869It's time for another Preview and Beta! On this extra wool-some Wednesday, we are introducing new, biome-based spawn rules for differently colored sheep, updated trades for wandering traders and cartographers - and more! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net .
全新预览版与测试版再度降临!在这个惊喜连连的羊毛狂欢日,我们将为您呈现多重精彩更新:不同色系绵羊将按照生物群系生成,流浪商人与制图师的交易清单焕新升级——更有琳琅满目的全新内容静待发掘!欲览完整更新盛宴,敬请浏览下方的更新日志。一如既往,我们热切期待您在 feedback.minecraft.net 为这些新特性建言献策!

Enjoy!
尽情畅玩吧!

EXPERIMENTAL FEATURES
实验性特性


[*]Fixed Leaf Litter being able to be bonemealed (MCPE-190253)
[*]修复了枯叶可以用骨粉催熟的漏洞 (MCPE-190253)
[*]Fixed Cactus Flower growth so they only grow if a Cactus Block itself would survive to avoid breaking Cactus Farms
[*]调整了仙人掌花的生长规则,现在它们只会在周围没有方块时生长,以避免破坏仙人掌农场
[*]Aim Assist no longer requires the "Aim Assist" experimental toggle
[*]瞄准辅助功能不再需要开启“瞄准辅助”实验性玩法


CARTOGRAPHER AND WANDERING TRADER REBALANCE
制图师和流浪商人的交易再平衡


[*]Integrated the Village Trade Rebalance experiment changes to the Cartographer and Wandering Trader
[*]实装了“村庄贸易再平衡”实验性玩法中对制图师和流浪商人的修改


CARTOGRAPHER TRADES
制图师交易


[*]Cartographers now sell 7 new maps which each point to a different village or other structures in a different biome
[*]制图师现在出售 7 张新地图,每张都指向不同的村庄或不同生物群系中的其他结构

[*]These maps can help players who want to quickly find a specific location.
[*]这些地图可以帮助想要快速找到特定生物群系的玩家。

[*]Cartographers from different village types will sell a different range of maps and colored banners
[*]不同村庄的制图师会出售不同种类的地图和彩色旗帜

https://feedback.minecraft.net/hc/article_attachments/34235397726989
WANDERING TRADER TRADES
流浪商人交易


[*]The Wandering Trader now has better prices, more trades and sells larger amounts of many items
[*]流浪商人现在有更低的价格,更多的交易,而且售卖更多的物品
[*]They will also now buy basic supplies from players, so it's possible to get some emeralds by helping them prepare for their next journey even if you don't feel like buying anything
[*]他们现在也可以从玩家那里购买基本用品,所以即使你不想买任何东西,也可以通过帮助他们准备下一次旅程来获得一些绿宝石
[*]The Wandering Trader will offer to buy two items from this list:
[*]流浪商人将从该列表中选择购买两个物品:

[*]Water Bottle
[*]水瓶
[*]Water Bucket
[*]水桶
[*]Milk Bucket
[*]奶桶
[*]Fermented Spider Eye
[*]发酵蛛眼
[*]Baked Potato
[*]烤马铃薯
[*]Hay Bale
[*]干草捆

[*]Wandering Traders now have a chance of selling these items (in addition to their previous trades):
[*]流浪商人现在可能会出售这些物品(和他们以前的出售项):

[*]Logs (Acacia, Birch, Dark Oak, Jungle, Oak, Spruce, Pale Oak or Cherry)
[*]原木(金合欢、白桦、深色橡树、丛林、橡木、云杉、苍白橡木和樱花)
[*]Enchanted Iron Pickaxe
[*]附魔铁镐
[*]Potion of Invisibility
[*]隐身药水


https://feedback.minecraft.net/hc/article_attachments/34235397728141
SHEEP WOOL COLOR IN WARM AND COLD BIOMES
热带和寒带生物群系中的绵羊毛色


[*]Sheep have updated rules for which color of wool they have based on which biome they spawn in:
[*]根据绵羊生成的生物群系更新了羊毛颜色的规则:

[*]Temperate Biomes: (these colors are unchanged from current behavior)
[*]温带生物群系:(颜色规则与之前的行为没有变化)

[*]Common sheep color is white
[*]常见的绵羊颜色是白色
[*]Uncommon sheep colors are black, gray, light gray and brown
[*]少见的绵羊颜色有黑色、灰色、淡灰色和棕色
[*]There is a rare chance for a pink Sheep to spawn
[*]粉红色绵羊有很低的概率生成

[*]Cold biomes:
[*]寒带生物群系:

[*]Common Sheep color is black
[*]常见的绵羊颜色是黑色
[*]Uncommon Sheep colors are light gray, light blue, blue and cyan
[*]少见的绵羊颜色有淡灰色、淡蓝色、蓝色和青色
[*]There is a rare chance for a pink Sheep to spawn
[*]粉红色绵羊有很低的概率生成

[*]Warm Biomes:
[*]热带生物群系:

[*]Common Sheep color is brown
[*]常见的绵羊颜色是棕色
[*]Uncommon Sheep colors are gray, yellow, orange and red
[*]少见的绵羊颜色有灰色、黄色、橙色和红色
[*]There is a rare chance for a pink Sheep to spawn
[*]粉红色绵羊有很低的概率生成



FEATURES AND BUG FIXES
特性和漏洞修复


VILLAGE CHEST BUNDLES
村庄箱子中的收纳袋


[*]Added a 33% chance of finding a Bundle in various Villager chests:
[*]现在有 33% 概率从以下村民的箱子中找到收纳袋:

[*]Cartrographer
[*]制图师
[*]Tannery
[*]皮匠
[*]Weaponsmith
[*]武器匠
[*]Desert House
[*]沙漠房屋
[*]Plains House
[*]平原房屋
[*]Snowy House
[*]雪原房屋
[*]Savanna House
[*]金合欢房屋
[*]Taiga House
[*]云杉房屋



DESERT ANIMAL SPAWNING
沙漠动物生成


[*]Camels will naturally spawn in the Desert
[*]骆驼会在沙漠中自然生成


BLOCKS
方块


BUSH
灌木丛


[*]Bushes can now be snowlogged (MCPE-190294)
[*]灌木丛现在可以含雪 (MCPE-190294)
[*]Bush can now be replaced by other blocks
[*]灌木丛可以被其他方块取代
[*]Bush drops itself when broken with Shears or with a tool that is enchanted with Silk Touch, otherwise it drops nothing
[*]用剪刀或附有精准采集的工具破坏时,灌木丛会掉落自身,否则不掉落任何物品


CACTUS FLOWER
仙人掌花


[*]Cactus Flowers can now be placed on Farmland blocks (MCPE-190391)
[*]仙人掌花现在可以被放在耕地上 (MCPE-190391)
[*]Endermenn can no pick up Cactus Flowers
[*]末影人不再能搬起仙人掌花


FIREFLY BUSH
萤火虫灌木丛


[*]Firefly Bushes can now be snowlogged (MCPE-190294)
[*]萤火虫灌木丛现在可以含雪 (MCPE-190294)
[*]Tweak Firefly Bush world generation:
[*]调整了萤火虫灌木丛的世界生成:

[*]Lowered chance of them being attempted to be placed by water
[*]降低了它们紧挨着水放置的概率
[*]Reduce patch size when placed to be from 2-5
[*]将放置时的斑块大小减少到 2-5

[*]The Firefly Bush now has the same bonemealing properties as the Bush block
[*]萤火虫灌木丛现在拥有和灌木丛一样的骨粉行为


LEAF LITTER
枯叶


[*]Leaf Litter is now replaceable
[*]枯叶现在可被其他方块取代
[*]Leaf Litter can only be placed on blocks which provide full surface support
[*]枯叶只能放在有完整表面支撑的方块上


NETHER FUNGI
下界真菌


[*]Warped and Crimson Fungi no longer z-fight (MCPE-190389)
[*]诡异和绯红真菌不再出现深度冲突 (MCPE-190389)


SHORT AND TALL DRY GRASS
矮枯草丛和高枯草丛


[*]Short and Tall Dry Grass are now randomly offset, like regular Short and Tall Grass (MCPE-190387)
[*]矮枯草丛和高枯草丛现在会随机偏移,就像普通的矮草丛和高草丛一样 (MCPE-190387)


GAMEPLAY
玩法


[*]Players fall momentum is no longer reset after exiting and re-entering the world (MCPE-188490)
[*]玩家退出并重新进入世界后,摔落动量不再重置 (MCPE-188490)


GENERAL
通用


[*]In Server Authoritative movement, when Player is corrected, the movement will not have easing anymore. This is a better feel, as can be seen with upward, repeating, Pistons
[*]在服务端授权移动中,当玩家的位置被纠正时,移动不再会有缓冲。这是一种更佳的感觉,站在向上重复推出的活塞时可以感受到
[*]Fixed typos in music definitions and sound definitions that were causing the wrong music to play for soulsand valley, desert mutated, and jungle mutated biomes
[*]修复了音乐定义和声音定义中的拼写错误导致灵魂沙峡谷、沙漠变种和丛林变种中会播放错误音乐的问题


FRIENDS DRAWER IMPROVEMENTS
好友抽屉 UI 改进


[*]Players can now also find the Friends Drawer in Create New World, Edit World and your profile, in addition to the Play Screen, Main Menu and Game Menu, in the top right of the screen. We hope this will make it easier to connect and play with your friends! Let us know how you like it, at aka.ms/mcfriendsdrawerfeedback 
[*]玩家现在可以在创建新世界,编辑世界和个人资料中找到好友抽屉 UI,还有(以前的)游戏界面,主菜单和游戏菜单屏幕的右上角。我们希望这将使您更容易与朋友联系和游玩!请在 aka.ms/mcfriendsdrawerfeedback 告诉我们您的看法


MOBS
生物


[*]Fixed Pufferfish attack and inflate logic (MCPE-149129) (MCPE-69522)
[*]调整了河豚攻击和膨胀的逻辑 (MCPE-149129) (MCPE-69522)

[*]Pufferfish no longer only trigger inflate/deflate logic against monsters and players. Now triggers inflate/deflate logic against Axolotls, all non-aquatic mobs, and players
[*]河豚不再仅对怪物和玩家触发充气或放气逻辑。现在对美西螈、所有非水生生物和玩家触发充气或放气逻辑
[*]Pufferfish no longer only attack players and monsters. Now they attack Axolotls, all non-aquatic mobs, and players that aren't in creative mode
[*]河豚不再仅攻击玩家和怪物。现在它们攻击美西螈、所有非水生生物以及不在创造模式的玩家
[*]Pufferfish no longer only poison players and monsters. Now they poison Axolotls, all non-aquatic mobs excluding undead monsters, and players that aren't in creative mode
[*]河豚不再仅使玩家和怪物中毒。现在它们使美西螈、除了亡灵生物以外的所有非水生生物以及不在创造模式的玩家中毒



PAUSE
暂停


[*]Fix so data driven particles pause properly when game is paused (MCPE-188461)
[*]修复了数据驱动的粒子不会正确地暂停的问题 (MCPE-188461)


PLAYER
玩家


[*]Fixed an issue where other players in multiplayer scenarios would sometimes get stuck in their dying animation after respawning
[*]修复了多人游戏场景中的其他玩家在重生后会持续播放死亡动画的问题
[*]Player characters no longer rotate sideways when moving forward
[*]向前移动时,玩家的角色不再侧向旋转


SOUND
声音


[*]Fixed Block breaking sounds not playing (MCPE-190264)
[*]修复了破坏方块的声音不播放的问题 (MCPE-190264)


USER INTERFACE
用户界面


[*]Hand bobbing no longer occurs while the game is paused (MCPE-188457)
[*]当游戏暂停时,玩家的手不再摆动 (MCPE-188457)
[*]Minecraft logo misaligned on progress screen
[*]修复了进度条屏幕上的 Minecraft 徽标错位
[*]Touch controls: Fixed a bug where a player could stay moving diagonally after opening a menu (MCPE-190308)
[*]触摸控制:修复了玩家打开菜单后可以保持斜向移动的漏洞 (MCPE-190308)
[*]Keep Inventory is back to being a cheat on all difficulties
[*]在和平或简单难度下,保留物品栏选项不再自动开启

TECHNICAL UPDATES
技术性更新


COMPONENTS
组件


[*]Added validation for asset references in components
[*]添加了对组件中资源引用的验证

[*]Content errors will log missing references for the following fields:
[*]内容日志将记录以下字段的缺失引用:

[*]item references
[*]物品 ID 的引用
[*]block reference in item component in "minecraft:block_placer"
[*]物品组件 minecraft:block_placer 中的方块 ID 引用
[*]loot table reference in block component "minecraft:loot"
[*]方块组件 minecraft:loot 中的战利品表路径引用


[*]The "entity_sensor" component's "find_players_only" field now functions correctly, properly restricting searches to Players only and affecting all subsensors
[*]minecraft:entity_sensor 组件的 find_players_only 字段现在可以正常工作了,正确地限制仅搜索玩家,并影响所有的子传感器


DEDICATED SERVER
专用服务器


[*]Exposed two new parameters for dedicated server when in server-auth-with-rewind. These will make the server more strict on player positions. Look in server.properties for more information on what these do
[*]为启用服务器位置回溯验证的专用服务器公开了两个参数。这将增强对玩家位置的合法性校验强度,具体功能说明请查阅 server.properties 配置文件

[*]server-authoritative-movement-strict default to false and can be set to true. Will affect Player position acceptance
[*]server-authoritative-movement-strict 默认为 false,可设置为 true。将影响玩家位置数据的校验强度
[*]server-authoritative-dismount-strict default to false and can be set to true. Will affect Player position when dismounting
[*]server-authoritative-dismount-strict 默认为 false,可设置为 true。将影响玩家下马时的位置校验逻辑



EDITOR
编辑器


[*]Added IButtonPanePropertyItem API for customizing button layouts
[*]加入了 IButtonPanePropertyItem API,用于自定义按钮布局

[*]IPropertyPane.addButtonPane and IModalControlPane.addButtonPane API methods to create button pane items
[*]IPropertyPane.addButtonPane 和 IModalControlPane.addButtonPane API 方法以创建按钮窗格项

[*]Updated the mouse indicator for various tools to no longer linger after the app is suspended and resumed
[*]更新了各种工具的鼠标指示器,不再在应用程序暂停并恢复后滞留
[*]Updated the maximum allowed line segments in Line Tool to 40 to address a crash
[*]将直线工具中允许的最大线段数更新为 40,以解决崩溃问题


ENTITY EVENT RESPONSES
实体事件响应


[*]Added the "stop_movement" entity event response, which stops the entity's movement
[*]加入了 stop_movement 实体事件响应:停止实体的移动

[*]The "stop_vertical_movement" field specifies whether vertical movement should be stopped
[*]stop_vertical_movement 字段指定是否应该停止垂直移动
[*]The "stop_horizontal_movement" field specifies whether horizontal movement should be stopped
[*]stop_horizontal_movement 字段指定是否应该停止水平移动
[*]This response does not stop navigation or prevent future movement
[*]此事件响应不会停止寻路或阻止未来的移动

[*]If that's the desired outcome, also remove the components responsible for that
[*]若需实现预期效果,请同时移除相关组件


[*]Added the "set_home_position" entity event response, which sets the entity's home position to its current position
[*]加入了 set_home_position 实体事件响应:将实体的家位置设置为实体当前位置

[*]For this to have any effect, the entity must already have a "minecraft:home" component
[*]为了使其生效,实体必须有 minecraft:home 组件



ENTITY EVENTS
实体事件


[*]Added "first_valid" event type, it will evaluate every filter in order and execute the first valid one
[*]加入了 first_valid 事件类型,将依次评估每个过滤器,并执行首个符合条件的过滤器


ENTITY FILTERS
实体过滤器


[*]The "in_clouds" entity filter now succeeds when an entity's bounding box intersects the cloud layer, rather than only when its bottom is within it
[*]现在,in_clouds 实体过滤器在实体的碰撞箱与云层相交时返回 true,不再仅限于其底部在云层内时


JIGSAW
拼图结构


[*]Fixed gaps from appearing between data-driven jigsaw structure pieces.
[*]修复了数据驱动拼图结构中结构模板之间出现的间隙


MOBS
生物


[*]Added aquatic family-type for all aquatic mobs
[*]为所有水生生物加入了 aquatic 族类型
[*]Normal Minecart is no longer considered a mob
[*]普通矿车不再被视为生物

EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新


[*]Removed unused experimental json field peaks_factor from minecraft:mountain_parameters in the behavior pack biome file
[*]移除了行为包生物群系文件中 minecraft:mountain_parameters 中未使用的实验性 JSON 字段 peaks_factor


API
API


@MINECRAFT/SERVER
@MINECRAFT/SERVER


[*]Fixed a bug where call methods on Player.inputInfo, Player.inputPermissions, or Player.aimAssist on a player that left and rejoined the world would throw an error.
[*]修复了在退出重进的玩家上调用 Player.inputInfo Player.inputPermissions 或 Player.aimAssist 会抛出错误的漏洞。


@MINECRAFT/SERVER-NET
@MINECRAFT/SERVER-NET


[*]Updated the execution privilege of most APIs to allow them to be called in read-only contexts ("before" events)
[*]更新了大多数 API 的执行权限,以允许在只读上下文(before 事件)中调用它们
[*]Added new error InternalHttpRequestError
[*]加入了新的错误 InternalHttpRequestError

[*]An error thrown when a platform-level HTTP error occurs. Information provided in this class may be useful for diagnostics purposes but will differ from platform to platform.
[*]发生平台级 HTTP 错误时抛出的错误。这个类中提供的信息可能对诊断有用,但会因平台而异。

[*]Added new error MalformedHttpRequestError
[*]加入了新的错误 MalformedHttpRequestError

[*]An error thrown when a malformed HTTP request is attempted to be sent.
[*]试图发送格式错误的 HTTP 请求时抛出的错误。



@MINECRAFT/SERVER-UI
@MINECRAFT/SERVER-UI


[*]Added method divider(): ActionFormData; . It adds a section divider into the form.
[*]加入了 divider(): ActionFormData; 方法。它在表单中添加一个分节符。
[*]Added method divider(): ModalFormData; . It adds a section divider into the form.
[*]加入了 divider(): ModalFormData; 方法。它在表单中添加一个分节符。


@MINECRAFT/DIAGNOSTICS
@MINECRAFT/DIAGNOSTICS


[*]Fixed crash on dedicated server when submitting error reports to Sentry.
[*]修复了向 Sentry 提交错误报告时专用服务器崩溃的问题。


BLOCKS
方块


[*]"minecraft:material_instances" component has a new experimental boolean field "isotropic" for format version 1.21.70 and higher, this field controls rotating the face UVs randomly based on BlockPos
[*]在格式版本为 1.21.70 及更高时,"minecraft:material_instances" 组件有一个新的实验性布尔值字段 "isotropic",控制是否应该基于方块位置随机旋转表面的 UV


GRAPHICAL
图像


[*]Fixed the behavior of the Darkness status effect in the Deferred Technical Preview
[*]修复了延迟技术预览中黑暗状态效果的行为不正确的问题





【Cat_Anchor 译自feedback.minecraft.net 2025 年 2 月 13 日发布的 Minecraft Beta & Preview - 1.21.70.23】
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小果酱啊 发表于 2025-2-14 15:25:13

本帖最后由 小果酱啊 于 2025-2-14 15:26 编辑

服务器授权与倒带是什么翻译?这不是bds的移动校验吗

春娇瀨琉璃 发表于 2025-2-14 16:30:05

官方经典偷懒(
用染色充当变种,属实有点敷衍

El_Trueno 发表于 2025-2-14 22:32:58

小果酱啊 发表于 2025-2-14 15:25
服务器授权与倒带是什么翻译?这不是bds的移动校验吗

移动校验是server-authoritative-movement,server-auth-with-rewind是其可选参数之一。
这里可以保留原文取巧就是了。

server-authoritative-movement=server-auth
# Allowed values: "client-auth", "server-auth", "server-auth-with-rewind"
# Enables server authoritative movement. If "server-auth", the server will replay local user input on
# the server and send down corrections when the client's position doesn't match the server's.
# If "server-auth-with-rewind" is enabled and the server sends a correction, the clients will be instructed
# to rewind time back to the correction time, apply the correction, then replay all the player's inputs since then. This results in smoother and more frequent corrections.
# Corrections will only happen if correct-player-movement is set to true.


AzxBldodo 发表于 2025-2-16 22:39:02

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