Cat_Anchor 发表于 2025-2-6 12:46:42

Minecraft 基岩版 Beta & Preview 1.21.70.22 发布

本帖最后由 Cat_Anchor 于 2025-2-6 13:02 编辑

|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.21.70 仍未发布,Beta & Preview 1.21.70.22 为其第 2 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.21.70.22
Minecraft 基岩版 Beta & Preview 1.21.70.22

Information on Minecraft Preview and Beta:
Minecraft 预览版和测试版信息:


[*]Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ 
[*]Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ 
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明

https://feedback.minecraft.net/hc/article_attachments/34063162908429Apologies if all the clucking is distracting you from this changelog, but two new chicken variants have just joined the coop! The cold chicken and the warm chicken spawn in their respective climates, drop different colored eggs, and cause all kinds of chaos. Uh-oh, I think they are in fact about to escape their pen! I’ll quickly tell you that pink cactus flowers and two types of dry grass are now sprouting in sandy biomes. Oh, and we’ve squashed some bugs too!
若有打扰,敬请见谅,但在此次更新日志中,有两个新的鸡变种刚刚加入了农场!寒带鸡和热带鸡将分别在适宜的气候条件下生成,它们会产下不同颜色的蛋,并引发各种混乱。哎呀,看起来它们似乎要逃出围栏了!在此紧急情况下,我还要快速地告诉您,在沙地生物群系中,粉色的仙人掌花和两种枯草丛现在已经开始生长了。噢,对了,我们还修复了一些错误!

EXPERIMENTAL FEATURES
实验性特性


CACTUS FLOWER
仙人掌花


[*]Added the Cactus Flower, a new type of flower which has a chance of generating on Cactuses in Deserts and Badlands
[*]加入了仙人掌花,这是一种新的花,有可能在沙漠和荒地的仙人掌上生成
[*]Cactus Flower can be placed on Cactus blocks or any block which has center support at the top of the block
[*]仙人掌花可以放在仙人掌上或任何顶部有中心支撑的方块上
[*]Cactus Flowers have a chance of growing on Cactus blocks
[*]仙人掌花有概率从仙人掌上生长出来

[*]If a Cactus is 1-2 blocks high the Cactus Flower has a 10% chance to grow instead of the Cactus getting higher
[*]如果仙人掌高 1-2 个方块,仙人掌花有 10% 的概率生长出来,仙人掌不会长高
[*]If a Cactus is 3 blocks high the Cactus Flower has a 25% chance to grow instead of the Cactus getting higher
[*]如果仙人掌高 3 个方块,仙人掌花有 25% 的概率生长出来,仙人掌不会长高

[*]Cactus Flowers can be used in the Composter
[*]仙人掌花可以用于堆肥
[*]A Cactus Flower can be used to craft 1 Pink Dye
[*]仙人掌花可以用来制作粉红色染料


CHICKEN VARIANTS
鸡变种


[*]Added two new Chicken variants - Warm Chicken and Cold Chicken!
[*]加入了两个新的鸡变种——热带鸡和寒带鸡!
[*]These have their own unique texture and geometry, but not a separate spawn egg
[*]它们有自己独特的纹理和模型,但没有单独的刷怪蛋
[*]They spawn in the same biomes as the Warm, Cold, and Temperate variants of Pigs and Cows
[*]它们的生成规则与热带、寒带与温带的猪和牛的相同
[*]Two new Egg items have been added for the Warm and Cold Chicken variants
[*]为热带鸡和寒带鸡加入了两种新的鸡蛋物品

[*]Blue Egg - The Egg that is laid by and can hatch Cold Chicken variants
[*]蓝色鸡蛋——寒带鸡下的蛋,可以孵化出寒带鸡
[*]Brown Egg - The Egg that is laid by and can hatch Warm Chicken variants
[*]棕色鸡蛋——热带鸡下的蛋,可以孵化出热带鸡



FIREFLY BUSH
萤火虫灌木丛


[*]Added ambient sounds to the Firefly Bush that will play when the moon is visible to the block
[*]加入了萤火虫灌木丛的环境声音,当月光照射在方块上时会播放
[*]Fixed held Firefly Bush texture to better match Java Edition (MCPE-190248)
[*]修改了萤火虫灌木丛的手持纹理,以匹配 Java 版 (MCPE-190248)


GENERAL
通用


[*]Fixed the Bush block emitting brightness (MCPE-190222) 
[*]修复了灌木丛发光的问题 (MCPE-190222)
[*]Leaf Litter can now be placed on any block which provides center support 
[*]枯叶现在可以放在任何提供中心支撑的方块上
[*]Fixed Leaf Litter step sound being in the block audio category not player 
[*]修复了枯叶的踩踏音效分类不属于玩家,而属于方块的问题
[*]Change Leaf Litter map colour to be Brown 
[*]将枯叶的地图颜色修改为棕色
[*]Fixed trailing spaces on new item names (MCPE-190210) 
[*]修复了新物品的名称有尾随空格的问题 (MCPE-190210) 


SHORT AND TALL DRY GRASS
矮枯草丛和高枯草丛


[*]Added two new types of grass: Short Dry Grass and Tall Dry Grass
[*]加入了两种新的草:矮枯草丛和高枯草丛
[*]Both are 1 block high, which makes Tall Dry Grass differ from Tall Grass which is 2 blocks high
[*]两者都是 1 个方块高,这使得高枯草丛不同于 2 个方块高的高草丛
[*]Both generate in the Desert and Badlands
[*]两者都生成于沙漠和恶地
[*]Both can be placed on types of Sand, Terracotta and Dirt blocks like the Dead Bush
[*]与枯萎的灌木一样,可以放置于沙子、陶瓦和泥土类方块上
[*]Both can be bone mealed
[*]两者都可以使用骨粉使其生长

[*]Using Bone Meal on Short Dry Grass grows it into a Tall Dry Grass
[*]对矮枯草丛使用骨粉会让它生长为高枯草丛
[*]Using Bone Meal on Tall Dry Grass places a neighbouring Short Dry Grass next to the block if possible
[*]对高枯草丛使用骨粉会在其周围的有效位置生成矮枯草丛

[*]Both can be used in the Composter
[*]两者都可以用于堆肥
[*]Sheep can eat both to regrow its wool
[*]绵羊可以吃这两种草来长出羊毛
[*]Both can be used as fuel for smelting
[*]两者都可以用作烧炼的燃料


ANIMAL VARIANTS
动物变种


[*]Applied the warm and cold animal variant tags to all appropriate biomes, so that animals spawned in these biomes by spawn eggs or commands are an appropriate variant even if they still do not spawn in the biome naturally
[*]对所有适当的生物群系添加了热带和寒带动物变种标签,以确保使用刷怪蛋或命令在这些生物群系中生成的动物是适合该环境的变种,即使它们原本并不会在该生物群系中自然生成
[*]Cold Farm Animal Biomes:
[*]寒带农场动物生物群系:

[*]Deep Frozen Ocean
[*]冰冻深海
[*]Frozen Ocean
[*]冻洋
[*]Frozen Peaks
[*]冰封山峰
[*]Frozen River
[*]冻河
[*]Grove
[*]雪林
[*]Ice Spikes
[*]冰刺之地
[*]Jagged Peaks
[*]尖峭山峰
[*]Snowy Beach
[*]积雪沙滩
[*]Snowy Plains
[*]雪原
[*]Snowy Slopes
[*]积雪山坡
[*]Snowy Taiga
[*]积雪针叶林
[*]The End
[*]末地
[*]Cold Ocean
[*]冷水海洋
[*]Deep Cold Ocean
[*]冷水深海
[*]Deep Dark
[*]深暗之域
[*]End Barrens
[*]末地荒地
[*]End Highlands
[*]末地高地
[*]End Midlands
[*]末地内陆
[*]Small End Islands
[*]末地小型岛屿
[*]Stony Peaks
[*]裸岩山峰
[*]Old Growth Pine Taiga
[*]原始松木针叶林
[*]Old Growth Spruce Taiga
[*]原始云杉针叶林
[*]Taiga
[*]针叶林
[*]Windswept Forest
[*]风袭森林
[*]Windswept Gravelly Hills
[*]风袭沙砾丘陵
[*]Windswept Hills
[*]风袭丘陵

[*]Warm Farm Animal Biomes
[*]热带农场动物生物群系:

[*]Mangrove Swamp
[*]红树林沼泽
[*]Badlands
[*]恶地
[*]Bamboo Jungle
[*]竹林
[*]Basalt Deltas
[*]玄武岩三角洲
[*]Crimson Forest
[*]绯红森林
[*]Desert
[*]沙漠
[*]Eroded Badlands
[*]风蚀恶地
[*]Jungle
[*]丛林
[*]Nether Wastes
[*]下界荒地
[*]Savanna Plateau
[*]热带高原
[*]Savanna
[*]热带草原
[*]Soul Sand Valley
[*]灵魂沙峡谷
[*]Sparse Jungle
[*]稀疏丛林
[*]Warm Ocean
[*]暖水海洋
[*]Warped Forest
[*]诡异森林
[*]Windswept Savanna
[*]风袭热带草原
[*]Wooded Badlands
[*]疏林恶地
[*]Deep Lukewarm Ocean
[*]温水深海
[*]Lukewarm Ocean
[*]温水海洋

[*]Temperate Farm Animal Biomes
[*]温带农场动物生物群系:

[*]Swamp
[*]沼泽
[*]Beach
[*]沙滩
[*]Birch Forest
[*]桦木森林
[*]Cherry Grove
[*]樱花树林
[*]Dark Forest
[*]黑森林
[*]Dripstone Caves
[*]溶洞
[*]Flower Forest
[*]繁花森林
[*]Forest
[*]森林
[*]Lush Caves
[*]繁茂洞穴
[*]Meadow
[*]草甸
[*]Mushroom Fields
[*]蘑菇岛
[*]Ocean
[*]海洋
[*]Old Growth Birch Forest
[*]原始桦木森林
[*]Plains
[*]平原
[*]River
[*]河流
[*]Stony Shore
[*]石岸
[*]Sunflower Plains
[*]向日葵平原
[*]Lukewarm Ocean
[*]温水海洋
> 译者注:温水海洋也在热带农场动物生物群系列表中出现了。查询生物群系定义文件后,我确定它实际上是热带农场动物生物群系,而不是温带的。
[*]The Void
[*]虚空
[*]Pale Garden
[*]苍白之园


FEATURES AND BUG FIXES
特性和漏洞修复


KNOWN ISSUES
已知问题


[*]We have a couple of known issues in this week's update that we hope to have addressed soon
[*]在本周的更新中,我们有几个已知的问题,希望能尽快解决

[*]The Player's character is moving sideways
[*]玩家的角色在侧向移动
[*]Other Players in Multiplayer sessions can get stuck in dying animation after respawn 
[*]多人游戏中的其他玩家在重生后会持续播放死亡动画



BLOCKS
方块


[*]Fixed z-fighting textures in Flower Pot and Nether Sprout blocks (MCPE-190215) 
[*]修复了种在花盆中的植物和下界苗方块存在深度冲突的问题 (MCPE-190215) 
[*]Fixed a crash that would sometimes happen when entities with an excessively large hitbox entered liquid 
[*]修复了有过大判定箱的实体进入液体时有时会发生的崩溃
[*]Fixed blocks using the minecraft:destructible_by_mining component with item_specific_speeds defined flickering during their block breaking animation (MCPE-188401) 
[*]修复了使用 minecraft:destructible_by_mining 组件中的 item_specific_speeds 字段的方块会在播放方块破坏动画时闪烁的问题 (MCPE-188401) 
[*]Fixed trigger rate of red stone powered droppers and dispensers (MCPE-189895) 
[*]修复了红石激活投掷器和发射器时的触发频率不正确的问题 (MCPE-189895) 


GAMEPLAY
玩法


[*]Using Riptide while standing in shallow water will once again launch the player as if they weren't standing in water. (MCPE-188795)
[*]修复了玩家在浅水中使用三叉戟的激流魔咒发射时,其被发射的高度低于预期高度的问题。(MCPE-188795)


GENERAL
通用


[*]In Server Authoritative movement, the Player will not constantly bop up and down if flying state change during small loss of connection with the server. 
[*]在服务端授权移动中,短暂丢失与服务端的连接时修改飞行状态,玩家不再会不断上下跳动。
[*]Removing experimental files cold_taiga, cold_taiga_hills, and cold_taiga_mutated from behavior packs. These files were only loaded with the custom biomes experiment enabled, and this change does not remove the biomes themselves. 
[*]移除了行为包中的实验性文件 cold_taiga、​cold_taiga_hills 和 cold_taiga_mutated。这些文件仅在启用自定义生物群系实验性玩法时加载,因此这个更改并不会移除这些生物群系本身。


USER INTERFACE
用户界面


[*]Fixed some typos and inaccuracies in the minecraft Encyclopedia (MCPE-186358)
[*]修复了 Minecraft 百科全书中的一些拼写错误和不准确之处 (MCPE-186358)
[*]Screen Safe Area Settings: Disables Horizontal and Vertical Screen Position sliders if the Safe area is set to 100% 
[*]屏幕安全区域设置:现在安全区域设置为 100% 时会禁用水平和垂直屏幕位置滑块
[*]Stops Screen Position from displaying -0.0 due to a rounding error.
[*]修复了由于四舍五入错误,屏幕位置显示为 -0.0 的问题。
[*]Long splash texts on the start screen will break into two lines to be more readable. 
[*]现在较长的闪烁文本会分为两行显示,以更易于阅读。
[*]The invite button on the pause screen is moved up a bit and now has an icon.
[*]暂停屏幕上的邀请按钮现在有图标,而且上移了一点。
[*]Scaled and moved the title logo to make room for the friends drawer button. 
[*]缩放并移动了标题徽标,为“朋友”抽屉按钮腾出了空间。
[*]Added new loading tips for creative mode. 
[*]为创造模式加入了新的加载提示。

TECHNICAL UPDATES
技术性更新


API
API


[*]Component minecraft:fluidContainer has been renamed to minecraft:fluid_container in V2. 
[*]在 V2 中,已将组件 minecraft:fluidContainer 重命名为 minecraft:fluid_container。


COMMANDS
命令


[*]Fixed commands not executing when command is entered with leading spaces (MCPE-147815)
[*]修复了在聊天栏输入的命令有前导空格时,命令不会执行的问题 (MCPE-147815)
[*]Moved the place feature and place featurerule subcommands out of the Upcoming Creator Features experiment 
[*]将 place feature 和 place featurerule 子命令移出了“即将到来的创作者功能”实验性玩法


COMPONENTS
组件


[*]Added the "minecraft:is_collidable" component
[*]加入了 minecraft:is_collidable 组件

[*]This component allows other mobs to have vertical and horizontal collisions with the component's owner
[*]这个组件允许其他生物与组件的拥有者进行垂直和水平的碰撞

[*]For a collision to occur, both mobs must have a "minecraft:collision_box" component
[*]只有两个生物都有 minecraft:collision_box 组件时才会发生碰撞
[*]This component can only be used on mobs and enables collisions exclusively between mobs
[*]这个组件只能在生物身上使用,并且只能在生物之间碰撞

[*]Please note that this type of collision is unreliable for moving mobs
[*]请注意,这种类型的碰撞对于移动的生物是不可靠的

[*]It is recommended to use this component only in scenarios where the mob remains stationary
[*]建议仅在生物保持静止的情况下使用此组件

[*]Collidable behavior is closely related to stackable behavior
[*]可碰撞(minecraft:is_collidable)行为与可堆叠(minecraft:is_stackable)行为密切相关

[*]While the "minecraft:is_collidable" component governs how other mobs interact with the component's owner, the "minecraft:is_stackable" component describes how an entity interacts with others of its own kind
[*]minecraft:is_collidable 组件管理其他生物如何与组件的所有者交互,minecraft:is_stackable 组件描述了一个实体如何与同类的其他实体交互


[*]The "entity_sensor" component now has two additional fields: 
[*]minecraft:entity_sensor 组件现在有两个附加字段:

[*]"y_offset", applies a vertical offset to the entity's position when calculating distances to other entities
[*]y_offset,在计算与其他实体的距离时,将用于计算的位置垂直偏移
[*]"find_players_only", restricts the search to Players only, affecting all subsensors
[*]find_players_only,仅搜索玩家,影响所有子传感器

[*]Added the "minecraft:body_rotation_axis_aligned" component, that causes the entity's body to automatically rotate to align with the nearest cardinal direction based on its current facing direction 
[*]加入了 minecraft:body_rotation_axis_aligned 组件,该组件使实体的身体自动旋转,以根据其当前朝向与最近的基本方向(东西南北,或者说四个轴向)对齐

[*]Combining this with the "minecraft:body_rotation_blocked" component will cause the entity to align to the nearest cardinal direction and remain fixed in that orientation, regardless of future changes in its facing direction
[*]将其与 minecraft:body_rotation_blocked 组件一起使用,将使实体与最近的基本方向对齐,并保持固定在该方向,而不管其朝向的未来变化



DATA-DRIVEN JIGSAW STRUCTURES
数据驱动拼图结构


[*]Fixed placement of Jigsaw structures that contain blocks with minecraft:tick component. 
[*]修复了尝试放置的结构模板中的方块带有 minecraft:tick 组件时崩溃的问题。


EDITOR
编辑器


[*]Added Block Inspector tool which allows you to view block states and permutations of blocks 
[*]加入了方块检查工具,允许您查看方块状态和方块排列
[*]Added Entity Inspector tool which allows you to view and modify entity components
[*]加入了实体检查工具,允许您查看和修改实体组件
[*]Added a new IRootPropertyPane.createModalOverlayPane API function, allowing the creation of IModalOverlayPane to display on top of the pane content. Each pane supports one active modal overlay at a time, but it can own multiple modals. Modal overlays can be managed through the root pane's setActiveModalOverlay function or the overlay pane's show and hide functions 
[*]加入了一个新的 IRootPropertyPane.createModalOverlayPane API 功能,允许创建 IModalOverlayPane,以将内容显示在窗格内容的顶部。每个窗格一次支持一个活动模态 UI 覆盖,但是它可以拥有多个模态 UI。模态 UI 覆盖可以通过根窗格的 setActiveModalOverlay 功能或者覆盖层窗格的 show 和 hide 功能管理
[*]Fixed an assert encountered on client disconnect from dedicated server and re-entry into a world 
[*]修复了客户端从专用服务器断开并重新进入一个世界时遇到的断言

[*]Fixed block picker UI dialog persisting after a client disconnect from a dedicated server
[*]修复了客户端与专用服务器断开连接后,方块选择器 UI 对话框持续存在的问题



ENTITY COMPONENTS
实体组件


[*]Added on_spawn trigger to spawn_chance on hit sub-component, triggered on the newly spawned entity with other set to the owning entity
[*]在 minecraft:projectile 组件的 on_hit 字段中的 spawn_chance 字段加入了 on_spawn 触发器,会在新生成的实体上触发,此时的 filters 字段中的 subject 字段填写 other 会指代这个投掷物实体
[*]Added particle_item_name map to particle_on_hit on hit sub-component, maps an item name to an actor filter to determine what the name of the item used in the particle should be. Falls back to the name of the entity itself as before.
[*]在 minecraft:projectile 组件的 on_hit 字段中的 particle_on_hit 字段加入了 particle_item_name 映射(键是物品名称,值是过滤器),根据实体过滤器确定粒子中使用的物品名称,它会像以前一样回退到实体本身的名称。


GOALS
AI 意向


[*]"minecraft:behavior.float_wander" AI goal will now restrict mobs to their home position if they have the "minecraft:home" component 
[*]如果生物有 minecraft:home 组件,minecraft:behavior.float_wander AI 意向现在将限制生物在它们家的位置


MOBS
生物


[*]Added maximum value of 100000000.0 and minimum value of -100000000.0 to "minecraft:collision_box" component
[*]为 minecraft:collision_box 组件加入了最大值 100000000.0 和最小值 -100000000.0 的限制


NETWORK PROTOCOL
网络协议


[*]Added ActorFlags::COLLIDABLE
[*]加入了 ActorFlags::COLLIDABLE
[*]Added ActorFlags::BODY_ROTATION_AXIS_ALIGNED
[*]加入了 ActorFlags::BODY_ROTATION_AXIS_ALIGNED


SOUNDS
音效


[*]Sound effects found in animations and animation controllers can now include an optional "locator" field similar to particle effects allowing them to originate from the locator on the entity rather than the origin 
[*]动画和动画控制器中的声音效果现在可以包括一个可选的 locator 字段,类似于粒子效果,允许它们使用实体上的定位器,而不是实体的原点

EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新


API
API


[*]World
[*]World

[*]Added getDifficulty(): Difficulty method to beta. This method gets the worlds current game difficulty.
[*]向测试版加入了 getDifficulty(): Difficulty 方法。这个方法获取世界当前的游戏难度。
[*]Added setDifficulty(difficulty: Difficulty): void method to beta. This method sets the worlds current game difficulty. 
[*]向测试版加入了 setDifficulty(difficulty: Difficulty): void 方法。这个方法设置世界当前的游戏难度。

[*]ActionFormData
[*]ActionFormData

[*]Added method header(text: minecraftserver.RawMessage): ActionFormData; . It adds a header into the form.
[*]加入了 header(text: minecraftserver.RawMessage): ActionFormData; 方法。它在表单中添加标题。
[*]Added method label(text: minecraftserver.RawMessage): ActionFormData; . It adds a label into the form.
[*]加入了 label(text: minecraftserver.RawMessage): ActionFormData; 方法。它在表单中添加文本。

[*]ModalFormData
[*]ModalFormData

[*]Added method header(text: minecraftserver.RawMessage): ModalFormData; . It adds a header into the form.
[*]加入了 header(text: minecraftserver.RawMessage): ModalFormData; 方法。它在表单中添加标题。
[*]Added method label(text: minecraftserver.RawMessage): ModalFormData; . It adds a label into the form.
[*]加入了 label(text: minecraftserver.RawMessage): ModalFormData; 方法。它在表单中添加文本。

[*]Added new script module @minecraft/diagnostics version 1.0.0-beta. This module is dedicated server only for now and allows script modules to connect their script packs to Sentry . This enables remote error tracking and monitoring for script packs. 
[*]加入了新的脚本模块 @minecraft/diagnostics 版本 1.0.0-beta。这个模块现在仅在专用服务器上可用,允许脚本模块将脚本包连接到 Sentry。可以对脚本包进行远程错误跟踪和监控。


GRAPHICAL
图像


[*]Fixed a bug that caused water to render through the bottom of boats in the Deferred Technical Preview. 
[*]修复了一个在延迟技术预览中导致水穿过船底渲染的错误。
[*]Fixed a bug that caused weather (rain, snow, etc...) to appear brighter than it should be at night in the Deferred Technical Preview. 
[*]修复了一个在延迟技术预览中导致天气效果(如雨、雪等)在夜间显得比实际应有亮度更亮的错误。





【Cat_Anchor 译自feedback.minecraft.net 2025 年 2 月 6 日发布的 Minecraft Beta & Preview - 1.21.70.22】
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破屋那八代 发表于 2025-2-6 23:26:32

我家哥哥

赤色之星 发表于 2025-2-7 22:01:00

有人加了两条线,越看越像故人[贴吧_咦]


Mojang终究露出了鸡脚(

天真开心笑 发表于 2025-2-11 18:37:32

目前延迟渲染
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