Cat_Anchor 发表于 2025-1-16 10:43:14

Minecraft 基岩版 Beta & Preview 1.21.60.27 发布

本帖最后由 Cat_Anchor 于 2025-1-16 12:44 编辑

|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.21.60 仍未发布,Beta & Preview 1.21.60.27 为其第 5 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.21.60.27
Minecraft 基岩版 Beta & Preview 1.21.60.27

Information on Minecraft Preview and Beta:
Minecraft 预览版和测试版信息:


[*]Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明

https://feedback.minecraft.net/hc/article_attachments/33502112969229It's time for a new Preview and Beta! As always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs at bugs.mojang.com! Here's what's new this week:
是时候发布新的测试版和预览版了!一如既往,我们渴望在 feedback.minecraft.net 得到您对新内容的反馈,您也可以在 bugs.mojang.com 报告任何漏洞!这是本周的新内容:

FEATURES AND BUG FIXES
特性和漏洞修复


AUDIO
音频


[*]Music volume now goes back to normal when exiting the game from a Pale Garden biome (MCPE-188766)
[*]在苍白之园生物群系中退出游戏时,音乐音量会恢复正常 (MCPE-188766)


BLOCKS
方块


[*]Open and Closed Eyeblossoms no longer appear in the Creative Inventory for worlds that have not been updated to 1.21.50 (MCPE-189030)
[*]在未更新到 1.21.50 的世界中,张开的眼眸花和闭合的眼眸花不再出现在创造模式物品栏中 (MCPE-189030)


GAMEPLAY
玩法


[*]Fixed issue where players who entered a world while crawling would sometimes take suffocation damage (MCPE-185676)
[*]修复了爬行时进入世界的玩家有时会受到窒息伤害的问题 (MCPE-185676)


MOBS
生物


[*]Fixed issue preventing Squid from rotating to match their movement
[*]修复了鱿鱼不会旋转来匹配它们的运动的问题
[*]Fixed an issue to prevent Enderman from teleporting when riding Boats and Minecarts (MCPE-31761)
[*]修复了一个问题,现在末影人在乘坐船和矿车时不再能瞬移 (MCPE-31761)


VANILLA PARITY
原版趋同


[*]Wheat color is now yellow on a Map instead of green (MCPE-148982)
[*]小麦的地图颜色现在是黄色,而不是绿色 (MCPE-148982)
[*]Shearing Cave Vines with Glow Berries when sneaking now shears the Cave Vine instead of dropping Glow Berries (MCPE-189118)
[*]潜行时剪带发光浆果的洞穴藤蔓现在会修剪洞穴藤蔓而不是掉落发光浆果 (MCPE-189118)


BIOMES
生物群系


[*]Seagrass now generates more frequently, with the amount of tall Seagrass varying by biome (MCPE-188870)
[*]海草现在生成得更频繁,高海草的数量因生物群系而异 (MCPE-188870)
[*]Kelp can now generate at any depth, leading to increased overall generation (MCPE-188870)
[*]海带现在可以在任何深度生成,从而增加了总体生成量 (MCPE-188870)
[*]Mangrove Swamp downfall value now matches that of regular Swamp (MCPE-156495)
[*]红树林沼泽的降水量现在和普通沼泽相匹配 (MCPE-156495)
[*]Mangrove Swamp underwater fog now gradually fades out after entering water, as it does in other biomes (MCPE-158256)
[*]红树林沼泽的水下迷雾现在进入水中后逐渐消失,就像在其他生物群系中一样 (MCPE-158256)
[*]Fossils now generate under Mangrove Swamps, similar to regular Swamps (MCPE-175680)
[*]化石现在会在红树林沼泽的地下生成,类似于普通的沼泽 (MCPE-175680)
[*]Jungle Bushes now use Oak Leaves for foliage, aligning with the intended game aesthetic, despite their Jungle Log trunks (MCPE-164963)
[*]丛林灌木现在使用橡树树叶作为树叶,以符合预期的游戏美学,尽管它们有丛林原木的树干 (MCPE-164963)


SOUNDS
音效


[*]Wood stripping now plays a wood stripping sound instead of a wood step sound (MCPE-106552)
[*]为原木或木头去皮时现在会播放去皮的声音,而不是在原木或木头上行走的声音 (MCPE-106552)
[*]Creating a Grass Path now makes a shovel flattening sound instead of a grass step sound (MCPE-114390)
[*]用锹转化土径时现在会产生锹压平地面的声音,而不是在草地上行走的声音 (MCPE-114390)


WORLD GENERATION
世界生成


[*]Fixed issue that caused new terrain generation to not match already saved chunks in some Biomes (MCPE-175332)
[*]修复了新地形生成与一些生物群系中的已保存区块不匹配的问题 (MCPE-175332)

TECHNICAL UPDATES
技术性更新


COMPONENT
组件


[*]Moved the "minecraft:compostable" item component out of experimental and to Release. Moved the related scripting apis out of Beta to Release
[*]将 minecraft:compostable 物品组件从实验中移出并发布,并将相关的脚本 API 从测试版移至发布版


EDITOR
编辑器


[*]Added a new Workbench tool which allows for quickly changing block states for blocks with modifiable properties (doors, fences, etc)
[*]添加了新的工作台工具,可以快速更改具有可修改属性的方块(门、栅栏等)的方块状态
[*]Added ContinuousAction to supported key binding actions that simulate key repeats at set tick intervals
[*]添加了 ContinuousAction 以支持按键绑定动作,该动作以设定的时间间隔模拟重复按键
[*]Added 'Test World', 'Export', and 'Settings' to the ActionBar
[*]在活动栏中添加了“测试世界”、“导出”和“设置”
[*]Added missing image for 'Navigation Panel' in the ActionBar
[*]在活动栏中为“导航面板”添加了丢失的图像
[*]Updated rotation slider to be an integer
[*]更新了旋转滑块,将其值限制为整数
[*]Fixed incorrect maximum value for fixed distance mode
[*]修复了固定距离模式的不正确的最大值
[*]Fixed a bug that caused text field to lose focus when another UI element is hovered
[*]修复了悬停于另一个 UI 元素时,文本字段会失去焦点的漏洞

EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新


API
API


[*]Rename handleCounts interface to HandleCounts in @minecraft/debug_utilities module.
[*]在 @minecraft/debug_utilities 模块中,将 handleCounts 接口重命名为 HandleCounts。
[*]Fixed BlockLocationIterator crash that could happen if the BlockVolume that the iterator came from was deleted first.
[*]修复了如果迭代器来自的 BlockVolume 首先被删除时可能发生的 BlockLocationIterator 的崩溃。


EXPERIMENTAL
实验性


[*]Focus Target Camera has vertical_rotation_limits of by default to reflect world space changes
[*]默认情况下,聚焦目标摄影机的垂直旋转被限制为 ,以反映世界空间的改变
[*]Focus Target camera now stops targeting when either clear from the camera command is used, or when the target is over 64 chunks away from the camera
[*]当使用相机命令的 clear 语法或当目标距离摄像机超过 64 个区块时,聚焦目标相机现在停止瞄准


STABILITY AND PERFORMANCE
性能与稳定性


[*]Experimental support for applying a service-driven texture memory budget in low memory situations. When enabled, memory will be conserved by progressively reducing resolution of some textures as usage approaches the budgeted limit.
[*]实验性地支持了在低内存情况下应用服务驱动的纹理内存预算。启用时,当使用资源接近预算限制时,将通过逐渐降低某些纹理的分辨率来节省内存。

 



【Cat_Anchor 译自feedback.minecraft.net 2025 年 1 月 16 日发布的 Minecraft Beta & Preview - 1.21.60.27】
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