Minecraft 基岩版 Beta & Preview 1.21.40.22 发布
本帖最后由 星空晶体 于 2024-9-19 22:45 编辑|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。|Minecraft 基岩版 1.20.40 仍未发布,Beta & Preview 1.21.40.22 为其第 3 个测试版。|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.21.40.22
Minecraft 基岩版 Beta & Preview 1.21.40.22
Information on Minecraft Preview and Beta:
关于 Minecraft Preview 和 Beta 版的信息:
[*]Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft Preview 版现在 Xbox, PlayStation, Windows, and iOS 平台可用,详细信息可在aka.ms/PreviewFAQ查看
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]Minecraft beta 版现已在Android(Google Play)可用。要加入或离开 beta 版,在aka.ms/JoinMCBeta 查看详细说明
https://feedback.minecraft.net/hc/article_attachments/30356044598541
It's time for a new Minecraft Preview and Beta! You'll be excited to know that bundles can now be dyed; enable the bundles experiment to test this out!We’d love your feedback as always, so please let us know what you think at https://aka.ms/mcbundlesfeedback, and report any bugs at bugs.mojang.com .
现在是新的 Minecraft 预览版和测试版的时间了!你将很兴奋地知道,现在可以将收纳袋染成不同的颜色了;启用收纳袋实验性内容来测试一下吧!我们一如既往地希望得到您的反馈,请在 https://aka.ms/mcbundlesfeedback 告诉我们您的想法,并在 bugs.mojang.com 报告任何发现的错误
EXPERIMENTAL FEATURES
实验性特性
ITEMS
物品
[*]The Bundle can now be dyed 16 different colors using Dyes
[*]收纳袋现可以被 16 种不同的颜色染料染色
FEATURES AND BUG FIXES
特性和漏洞修复
ANDROID
ANDROID
[*]Fixed double input when using analog triggers on certain gamepads (MCPE-175113)
[*]修复了在某些游戏手柄上使用模拟方式开关时的双倍输入问题。 (MCPE-175113)
GAMEPLAY
玩法
[*]Players getting killed by the Mace's Smash Attack now get the correct death message (MCPE-185952)
[*]现在被重锤猛击攻击杀死的玩家将收到正确的死亡信息。 (MCPE-185952)
[*]Fixed an issue that could prevent the player from respawning correctly (MCPE-186324)
[*]修复了可能阻止玩家正确重生的问题 (MCPE-186324)
[*]TNT explosions no longer reset momentum of other falling Primed TNTs. This should fix any issues that were occurring with TNT cannons (MCPE-181055)
[*]TNT爆炸现在不再重置其他正在下落的已激活TNT的动量。将修复TNT大炮出现的任何问题。 (MCPE-181055)
MOB
生物
[*]The Breeze can no longer jump away from a player if it is on top of a Honey Block (MCPE-176991)
[*]若旋风人在蜂蜜块上,它不再能从玩家身上跳开 (MCPE-176991)
[*]Zombified Piglins spawned by a Nether Portal now have 15-second cooldown before it can use the Portal
[*]由下界传送门生成的僵尸猪灵现在有 15 秒的冷却时间才能使用传送门
MOBS
生物
[*]Jump Boost now increases how high a Breeze can jump (MCPE-176922)
[*]跳跃提升现在会增加旋风人可以跳得有多高 (MCPE-176922)
[*]Fixed issue with Minecarts stopping unexpectedly and then only being pushable in one direction (MCPE-185643)
[*]修复了矿车若意外停止只能向一个方向推动的问题 (MCPE-185643)
[*]Updated the rules under which Bats spawn in the world:
[*]更新了蝙蝠在世界中生成的规则:
[*]Bats can now spawn at any height, provided the area is covered and sufficiently dark
[*]蝙蝠现在可以在任何高度生成,只要该区域被覆盖且足够黑暗
[*]Bats must spawn on one of the following blocks: Stone, Granite, Diorite, Andesite, Tuff, or Deepslate
[*]蝙蝠必须生成在以下方块之一上:石头、花岗岩、闪长岩、安山岩、凝灰岩或深板岩
[*]As a result, Bats may now happen to spawn above the surface
[*]因此,蝙蝠现在可能恰好在地表上方生成
REALMS
REALMS
[*]Added a new Realm Event. Can you find out what it is?
[*]添加了一个新的 Realm 事件。你能找到这事件是什么吗?
USER INTERFACE
用户界面
[*]Single-tap to destroy now works with joystick/crosshair controls in Creative mode, without causing blocks to glitch (MCPE-181789)
[*]单击以破坏方块现在适用于创造模式中的摇杆/十字准键触屏,而不会导致方块出现问题 (MCPE-181789)
[*]Fixed a bug where Realms invite links could overflow past their text boxes
[*]修复了 Realm 邀请链接可能会溢出其文本框的错误
[*]Items no longer get stuck in crafting grid after dropping an identical item from the recipe screen (MCPE-73593)
[*]从配方屏幕掉落相同物品后,物品不再卡在制作台页面中 (MCPE-73593)
[*]Fixed an issue where the new Bed screen wouldn't be narrated fully in certain scenarios (Preview only)
[*]修复了在某些情况下无法完整解说新屏幕加载的问题(仅预览版)
[*]Fixed a bug where the experimental Bed screen was missing an overlay when screen animations were disabled (Preview only) (MCPE-184090)
[*]修复了在禁用屏幕动画时实验性屏幕加载缺少叠加的错误(仅预览版) (MCPE-184090)
[*]Take From Bundle functionality now takes precedence over Clear Hotbar when an item in a Bundle is selected using gamepad (MCPE-186359)
[*]现在,当使用游戏手柄选择收纳袋中的物品时,“从收纳袋中取出”功能优先于“清除物品栏” (MCPE-186359)
[*]Inventory screen no longer shows item categories in tooltips unless the recipe book search screen is actually visible (MCPE-128464)
[*]物品栏屏幕不再在工具提示中显示物品类别,除非配方书搜索物品类别是可见的 (MCPE-128464)
[*]When using the Swap Jump and Sneak option with touch controls, sneak button no longer flickers when you press close to it (MCPE-159557)
[*]将交互跳跃和潜行选项与触摸控件一起使用时,当你靠近它时,潜行按钮不再闪烁 (MCPE-159557)
VANILLA PARITY
原版趋同
[*]Identical Lodestone Compass items now stack up to 64, matching Java Edition (MCPE-109595)
[*]相同的磁石指南针物品现在最多可叠加64件,与 Java 版相同 (MCPE-109595)
TECHNICAL UPDATES
技术性更新
API
API
[*]Fixed some cases when the entityRemove World event would sometimes not be triggered
[*]修复了 entityRemove 世界事件有时不会触发的情况
[*]Moved getRedstonePower from beta to 1.15.0
[*]将getRedstonePower从beta移至1.15.0
BLOCKS
方块
[*]Updated the Jigsaw Block
[*]更新了拼图方块
[*]Fixed a bug where block data would not be saved when pressing "Done" (MCPE-181405)
[*]修复了按“完成”时无法保存方块数据的问题 (MCPE-181405)
[*]Updated the Jigsaw Block UI
[*]更新了拼图方块的UI
[*]Added Selection Priority and Placement Priority fields
[*]添加了选择优先级和放置优先级字段
CAMERA
摄像机
[*]The minecraft:follow_orbit preset is no longer behind the experimental toggle
[*]minecraft:follow_orbit 预设不再落后于实验性内容切换
COMPONENTS
组件
[*]Moved the "minecraft:redstone_conductivity" component out of the Upcoming Creator Features experiment for format_versions 1.21.30 and above
[*]在大于 1.21.30 的版本格式将 "minecraft:redstone_conductivity" 移出了 即将推出的创造者功能 实验性内容
ENTITY COMPONENTS
实体组件
[*]The "behavior.jump_around_target" can no longer be used by an Entity on top of a Honey Block (MCPE-176991)
[*]组件"behavior.jump_around_target" 不再能使用在被站在蜂蜜块上的实体(MCPE-176991)
[*]Jump Boost now increases how high an Entity can jump when using "behavior.jump_around_target" (MCPE-176922)
[*]跳跃提升现在会增加实体在使用“behavior.jump_around_target”组件时可以跳的高度 (MCPE-176922)
[*]Wind Charges now use the minecraft:explode component instead of minecraft:wind_burst .
[*]风弹现在使用组件minecraft:explode 而不是 minecraft:wind_burst .
[*]Expanded minecraft:explode with the following new fields:
[*]扩展了以下新字段:minecraft:explode
[*]damage_scaling: A scale factor applied to the explosion's damage to entities. A value of 0 prevents the explosion from dealing any damage. Negative values cause the explosion to heal entities instead
[*]damage_scaling: 应用于爆炸对实体的伤害的比例因子。值为 0 可防止爆炸造成任何伤害。负值会导致爆炸改为治疗实体
[*]toggles_blocks: If true, the explosion will toggle blocks in the explosion radius
[*]toggles_blocks: 如果为 true,则爆炸将切换爆炸半径内的方块
[*]knockback_scaling: A scale factor applied to the knockback force caused by the explosion
[*]knockback_scaling: 应用于爆炸引起的击退力的比例因子
[*]particle_effect: The name of the particle effect to use. The accepted strings are wind_burst or breeze_wind_burst . All other inputs will use the default explosion particles
[*]particle_effect: 要使用的粒子效果的名称. 接受的字符串为 wind_burst 或 breeze_wind_burst 。所有其他输入将使用默认的爆炸粒子
[*]sound_effect: The name of the sound effect played when the explosion triggers
[*]sound_effect: 爆炸触发时播放的音效名称
[*]negates_fall_damage: Defines whether the explosion should apply fall damage negation to Players above the point of collision
[*]negates_fall_damage: 定义爆炸是否应将坠落伤害不应用于碰撞点以上的玩家
[*]allow_underwater: If true, the explosion will affect blocks and entities underwater
[*]allow_underwater: 如果为 true,则爆炸将影响水下的方块和实体
GRAPHICAL
图像
[*]Starting with base game version 1.21.40, built-in biomes_client.json files will no longer be loaded. That file from other packs will continue to be loaded. Water and fog settings are now in individual client_biome.json files in resource packs. When both biomes_client.json and the individual client_biome.json file specify competing values, the loaded biomes_client.json from creator content will have priority
[*]从基础游戏版本 1.21.40 开始,将不再加载内置 biomes_client.json 文件。其他包中的该文件将继续加载。水和雾设置现在位于资源包的单个client_biome.json文件中。当biomes_client.json和单个client_biome.json文件都指定了竞争值时,从创建者内容加载的biomes_client.json将具有优先权
BLOCKS
方块
[*]Fixed a bug where old block IDs were incorrectly overwriting data of new block IDs from blocks.json format_version 1.21.20 or higher (MCPE-186255)
[*]修复了旧方块 ID 错误地覆盖 blocks.json format_version 1.21.20 或更高版本的新方块 ID 数据的问题 (MCPE-186255)
[*]Updated references to old block names in behavior pack color recipe files
[*]更新了行为包颜色配方文件中对旧方块名称的引用
[*]Updated references to old block names in behavior pack feature files
[*]更新了行为包地物文件中对旧方块名称的引用
[*]Updated references to old block names in biome definition files
[*]更新了生物群系定义文件中对旧方块名称的引用
TECHNICAL EXPERIMENTAL UPDATES
实验性技术性更新
ADD-ONS AND SCRIPT ENGINE
附加包和脚本引擎
[*]Add support for custom items with the "minecraft:block_placer" item component to use the referenced "block" as the icon for the item
[*]使用 "minecraft:block_placer" 物品组件添加对自定义物品的支持,以使用引用的方块作为物品的图标
[*]If the "minecraft:icon" component is specified, it will override the "block" icon
[*]如果指定了 "minecraft:icon" 组件,将会覆盖方块图标
[*]Requires the "Upcoming Creator Features" toggle. Must use item json version 1.21.40 or higher
[*]需要打开 即将推出的创造者功能。必须使用项目 json 格式版本或更高版本 1.21.40 or higher
API
API
[*]Moved PlayerInteractWithBlockBeforeEvent and PlayerInteractWithBlockAfterEvent from beta to 1.15.0
[*]移动 PlayerInteractWithBlockBeforeEvent and PlayerInteractWithBlockAfterEvent 从 beta 到 1.15.0
[*]Moved PlayerInteractWithEntityBeforeEvent 和 PlayerInteractWithEntityAfterEvent from beta to 1.15.0
[*]移动 PlayerInteractWithEntityBeforeEvent 和 PlayerInteractWithEntityAfterEvent 从 beta 到 1.15.0
[*]Added enum PlatformType export enum PlatformType { Console = 'Console', Desktop = 'Desktop', Mobile = 'Mobile', } Class ScriptClientSystemInfo
[*]添加了枚举 PlatformType export enum PlatformType { Console = 'Console', Desktop = 'Desktop', Mobile = 'Mobile'} 类 ScriptClientSystemInfo
[*]Added field platformType
[*]添加字段platformType
[*]Added field maxRenderDistance
[*]添加字段maxRenderDistance
CAMERA
摄像机
[*]Added camera relative movement to the "New Third Person Presets" experimental toggle
[*]为"新第三人称实验"实验性内容切换添加了摄像机相对移动
[*]Camera relative movement is enabled on any camera that inherits from minecraft:follow_orbit and sets align_camera_and_target_forward to false
[*]摄像机相对移动在继承的任何摄像机上启用 从 minecraft:follow_orbit 与设置 align_camera_and_target_forward 到 false
GRAPHICAL
图像
[*]Updated some JSON schemas for Deferred Technical Preview resource packs. Creators must update their packs to the new format. Documentation on the Creator Learning Portal will be updated accordingly
[*]更新了 延迟渲染 资源包的一些 JSON 架构。创作者必须将其包更新为新格式。创造者学习门户上的文档将相应地更新
[*]Split up the contents of lighting/global.json into 3 files: lighting/global.json, point_lights/global.json and pbr/global.json . They contain directional lights + emissive desaturation, point light colors and MERS fallbacks respectively
[*]拆分lighting/global.json 为3个文件: lighting/global.json, point_lights/global.json and pbr/global.json 。作用分别是定向光源 + 自发光去饱和度、点光源颜色和回退
[*]The schema for lighting/global.json is now wrapped in a new "minecraft:lighting_settings" object and also requires a "description" object with an "identifier" string to act as a unique name for your settings. The "format_version" field has also been modified to require a string as opposed to an array of integers, and must use a version of "1.21.40"
[*]lighting/global.json 的架构现在包装在新的 "minecraft:lighting_settings" 对象且还需要一个"description" 对象与一个 "identifier" 字符串作为设置的唯一名称。"format_version" 字段 也被修改为需要一个字符串而不是一个整数数组,并且必须使用"1.21.40"版本
[*]The filepath for atmospheric scattering files has been relocated to atmospherics/atmospherics.json
[*]大气散射文件的文件路径已重新定位到 atmospherics/atmospherics.json
[*]The schema for atmospherics/atmospherics.json is now wrapped in a new "minecraft:atmosphere_settings" object and also requires a "description" object with an "identifier" string to act as a unique name for your settings. It also requires a "format_version" string, which must be a version of "1.21.40"
[*]atmospherics/atmospherics.json 的架构包装在新的 "minecraft:atmosphere_settings" 对象且 "description" 对象与 "identifier" 字符串作为设置的唯一名字. 还需要 "format_version" 字符串, 版本必须是"1.21.40"
[*]The schema for color_grading/color_grading.json now requires a "format_version" string, which must be a version of "1.21.40"
[*]color_grading/color_grading.json 的架构现需要新的 "format_version" 字符串,其版本必须是 "1.21.40"
[*]The schema for water/water.json now requires a "format_version" string, which must be a version of "1.21.40"
[*]water/water.json 的架构现需要一个 "format_version" 字符串,其版本必须是"1.21.40"
"lighting/global.json"
{
"minecraft:lighting_settings": {
"format_version": "1.21.40",
"description": {
"identifier": string
},
"directional_lights": {
"sun": {
"illuminance": float,
"color": RGB color
},
"moon": {
"illuminance": float,
"color": RGB color
},
"orbital_offset_degrees": float
},
"emissive": {
"desaturation": float
}
}
}
"point_lights/global.json"
{
"minecraft:point_light_settings": {
"format_version": "1.21.40",
"colors": {
"minecraft:block_name": RGB color,
...
}
}
}
"pbr/global.json"
{
"minecraft:pbr_fallback_settings": {
"format_version": "1.21.40",
"blocks": {
"global_metalness_emissive_roughness_subsurface": RGBA color
},
"actors": {
"global_metalness_emissive_roughness_subsurface": RGBA color
},
"particles": {
"global_metalness_emissive_roughness_subsurface": RGBA color
},
"items": {
"global_metalness_emissive_roughness_subsurface": RGBA color
}
}
}
"atmospherics/atmospherics.json"
{
"minecraft:atmosphere_settings": {
"format_version": "1.21.40",
"description": {
"identifier": string
},
...
}
}
"color_grading/color_grading.json"
{
"minecraft:color_grading_settings": {
"format_version": "1.21.40",
"description": {
"identifier": string
},
...
}
}
"water/water.json"
{
"minecraft:water_settings": {
"format_version": "1.21.40",
"description": {
"identifier": string
},
...
}
}
MOLANG
MOLANG
Added query.client_max_render_distance . It returns the max render distance in chunks of the current client. Available on the Client (Resource Packs) only
添加了 query.client_max_render_distance。它返回当前客户端的最大渲染距离(以区块为单位)。仅在客户端(资源包)上可用
【星空晶体 译自feedback.minecraft.net 2024 年 9 月 18 日发布的 Minecraft Beta & Preview - 1.21.40.22】
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|想了解更多游戏资讯?[*]苦力怕论坛 - 游戏资讯版块 本帖最后由 portedboar44215 于 2024-9-20 20:51 编辑
作为一个《资深》延迟渲染作者,可以看出此处翻译有误
此文件用于为未定义mer贴图的方块、物品等添加默认粗糙度参数
个人感觉应译为“默认粗糙度”
里面是长这样的
下次翻译时遇到延迟渲染方面的专有名词可以来问问我[贴吧_滑稽] 彩色收纳袋好看!
终于有人翻基岩版了 感谢分享! 6666666666565656566
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